Use sf::Vector2<T> for numeric parameter pairs

This commit is contained in:
Chris Thrasher 2022-03-29 18:53:17 -06:00 committed by Lukas Dürrenberger
parent 488b139ea7
commit 0785093ebc
69 changed files with 343 additions and 430 deletions

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@ -87,8 +87,8 @@ int main(int argc, char *argv[])
return EXIT_FAILURE;
sf::Sprite image(texture);
image.setPosition({screen.width / 2.f, screen.height / 2.f});
image.setOrigin({texture.getSize().x / 2.f, texture.getSize().y / 2.f});
image.setPosition(sf::Vector2f(screen.size) / 2.f);
image.setOrigin(sf::Vector2f(texture.getSize()) / 2.f);
sf::Font font;
if (!font.loadFromFile("tuffy.ttf"))
@ -123,8 +123,8 @@ int main(int argc, char *argv[])
window.close();
break;
case sf::Event::Resized:
view.setSize(event.size.width, event.size.height);
view.setCenter({event.size.width / 2.f, event.size.height / 2.f});
view.setSize(sf::Vector2f(event.size.width, event.size.height));
view.setCenter(sf::Vector2f(event.size.width, event.size.height) / 2.f);
window.setView(view);
break;
case sf::Event::LostFocus:

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@ -87,7 +87,7 @@ void generateTerrain(sf::Vertex* vertexBuffer);
int main()
{
// Create the window of the application
sf::RenderWindow window(sf::VideoMode(windowWidth, windowHeight), "SFML Island",
sf::RenderWindow window(sf::VideoMode({windowWidth, windowHeight}), "SFML Island",
sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);

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@ -87,7 +87,7 @@ namespace
int main()
{
// Create the window of the application
sf::RenderWindow window(sf::VideoMode(400, 775), "Joystick", sf::Style::Close);
sf::RenderWindow window(sf::VideoMode({400, 775}), "Joystick", sf::Style::Close);
window.setVerticalSyncEnabled(true);
// Load the text font

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@ -45,7 +45,7 @@ int main()
contextSettings.sRgbCapable = sRgb;
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML graphics with OpenGL", sf::Style::Default, contextSettings);
sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML graphics with OpenGL", sf::Style::Default, contextSettings);
window.setVerticalSyncEnabled(true);
// Create a sprite for the background

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@ -192,7 +192,7 @@ public:
bool onLoad() override
{
// Create the off-screen surface
if (!m_surface.create(800, 600))
if (!m_surface.create({800, 600}))
return false;
m_surface.setSmooth(true);
@ -352,7 +352,7 @@ private:
int main()
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Shader",
sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML Shader",
sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);

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@ -38,7 +38,7 @@ int main()
float ballRadius = 10.f;
// Create the window of the application
sf::RenderWindow window(sf::VideoMode(static_cast<unsigned int>(gameWidth), static_cast<unsigned int>(gameHeight), 32), "SFML Tennis",
sf::RenderWindow window(sf::VideoMode({static_cast<unsigned int>(gameWidth), static_cast<unsigned int>(gameHeight)}, 32), "SFML Tennis",
sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);
@ -151,7 +151,7 @@ int main()
if (event.type == sf::Event::Resized)
{
sf::View view;
view.setSize(gameWidth, gameHeight);
view.setSize({gameWidth, gameHeight});
view.setCenter({gameWidth / 2.f, gameHeight / 2.f});
window.setView(view);
}

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@ -187,7 +187,7 @@ class VulkanExample
public:
// Constructor
VulkanExample() :
window(sf::VideoMode(800, 600), "SFML window with Vulkan", sf::Style::Default),
window(sf::VideoMode({800, 600}), "SFML window with Vulkan", sf::Style::Default),
vulkanAvailable(sf::Vulkan::isAvailable()),
maxFramesInFlight(2),
currentFrame(0),

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@ -27,7 +27,7 @@ int main()
contextSettings.depthBits = 24;
// Create the main window
sf::Window window(sf::VideoMode(640, 480), "SFML window with OpenGL", sf::Style::Default, contextSettings);
sf::Window window(sf::VideoMode({640, 480}), "SFML window with OpenGL", sf::Style::Default, contextSettings);
// Make it the active window for OpenGL calls
if (!window.setActive())

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@ -395,14 +395,13 @@ private:
////////////////////////////////////////////////////////////
/// \brief Find a suitable rectangle within the texture for a glyph
///
/// \param page Page of glyphs to search in
/// \param width Width of the rectangle
/// \param height Height of the rectangle
/// \param page Page of glyphs to search in
/// \param size Width and height of the rectangle
///
/// \return Found rectangle within the texture
///
////////////////////////////////////////////////////////////
IntRect findGlyphRect(Page& page, unsigned int width, unsigned int height) const;
IntRect findGlyphRect(Page& page, const Vector2u& size) const;
////////////////////////////////////////////////////////////
/// \brief Make sure that the given size is the current one

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@ -89,12 +89,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Create the image and fill it with a unique color
///
/// \param width Width of the image
/// \param height Height of the image
/// \param color Fill color
/// \param size Width and height of the image
/// \param color Fill color
///
////////////////////////////////////////////////////////////
void create(unsigned int width, unsigned int height, const Color& color = Color(0, 0, 0));
void create(const Vector2u& size, const Color& color = Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// \brief Create the image from an array of pixels
@ -104,12 +103,11 @@ public:
/// an undefined behavior.
/// If \a pixels is null, an empty image is created.
///
/// \param width Width of the image
/// \param height Height of the image
/// \param size Width and height of the image
/// \param pixels Array of pixels to copy to the image
///
////////////////////////////////////////////////////////////
void create(unsigned int width, unsigned int height, const Uint8* pixels);
void create(const Vector2u& size, const Uint8* pixels);
////////////////////////////////////////////////////////////
/// \brief Load the image from a file on disk
@ -237,13 +235,12 @@ public:
/// details on the \b over operator.
///
/// \param source Source image to copy
/// \param destX X coordinate of the destination position
/// \param destY Y coordinate of the destination position
/// \param dest Coordinates of the destination position
/// \param sourceRect Sub-rectangle of the source image to copy
/// \param applyAlpha Should the copy take into account the source transparency?
///
////////////////////////////////////////////////////////////
void copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect({0, 0}, {0, 0}), bool applyAlpha = false);
void copy(const Image& source, const Vector2u& dest, const IntRect& sourceRect = IntRect({0, 0}, {0, 0}), bool applyAlpha = false);
////////////////////////////////////////////////////////////
/// \brief Change the color of a pixel
@ -252,14 +249,13 @@ public:
/// coordinates, using out-of-range values will result in
/// an undefined behavior.
///
/// \param x X coordinate of pixel to change
/// \param y Y coordinate of pixel to change
/// \param color New color of the pixel
/// \param coords Coordinates of pixel to change
/// \param color New color of the pixel
///
/// \see getPixel
///
////////////////////////////////////////////////////////////
void setPixel(unsigned int x, unsigned int y, const Color& color);
void setPixel(const Vector2u& coords, const Color& color);
////////////////////////////////////////////////////////////
/// \brief Get the color of a pixel
@ -268,15 +264,14 @@ public:
/// coordinates, using out-of-range values will result in
/// an undefined behavior.
///
/// \param x X coordinate of pixel to get
/// \param y Y coordinate of pixel to get
/// \param coords Coordinates of pixel to change
///
/// \return Color of the pixel at coordinates (x, y)
/// \return Color of the pixel at given coordinates
///
/// \see setPixel
///
////////////////////////////////////////////////////////////
Color getPixel(unsigned int x, unsigned int y) const;
Color getPixel(const Vector2u& coords) const;
////////////////////////////////////////////////////////////
/// \brief Get a read-only pointer to the array of pixels

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@ -78,14 +78,13 @@ public:
/// requires a depth or stencil buffer. Otherwise it is unnecessary, and
/// you should leave this parameter at its default value.
///
/// \param width Width of the render-texture
/// \param height Height of the render-texture
/// \param size Width and height of the render-texture
/// \param settings Additional settings for the underlying OpenGL texture and context
///
/// \return True if creation has been successful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool create(unsigned int width, unsigned int height, const ContextSettings& settings = ContextSettings());
[[nodiscard]] bool create(const Vector2u& size, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Get the maximum anti-aliasing level supported by the system

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@ -91,13 +91,12 @@ public:
///
/// If this function fails, the texture is left unchanged.
///
/// \param width Width of the texture
/// \param height Height of the texture
/// \param size Width and height of the texture
///
/// \return True if creation was successful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool create(unsigned int width, unsigned int height);
[[nodiscard]] bool create(const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Load the texture from a file on disk
@ -272,13 +271,11 @@ public:
/// texture was not previously created.
///
/// \param pixels Array of pixels to copy to the texture
/// \param width Width of the pixel region contained in \a pixels
/// \param height Height of the pixel region contained in \a pixels
/// \param x X offset in the texture where to copy the source pixels
/// \param y Y offset in the texture where to copy the source pixels
/// \param size Width and height of the pixel region contained in \a pixels
/// \param dest Coordinates of the destination position
///
////////////////////////////////////////////////////////////
void update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
void update(const Uint8* pixels, const Vector2u& size, const Vector2u& dest);
////////////////////////////////////////////////////////////
/// \brief Update a part of this texture from another texture
@ -304,18 +301,17 @@ public:
/// \brief Update a part of this texture from another texture
///
/// No additional check is performed on the size of the texture,
/// passing an invalid combination of texture size and offset
/// passing an invalid combination of texture size and destination
/// will lead to an undefined behavior.
///
/// This function does nothing if either texture was not
/// previously created.
///
/// \param texture Source texture to copy to this texture
/// \param x X offset in this texture where to copy the source texture
/// \param y Y offset in this texture where to copy the source texture
/// \param dest Coordinates of the destination position
///
////////////////////////////////////////////////////////////
void update(const Texture& texture, unsigned int x, unsigned int y);
void update(const Texture& texture, const Vector2u& dest);
////////////////////////////////////////////////////////////
/// \brief Update the texture from an image
@ -341,18 +337,17 @@ public:
/// \brief Update a part of the texture from an image
///
/// No additional check is performed on the size of the image,
/// passing an invalid combination of image size and offset
/// passing an invalid combination of image size and destination
/// will lead to an undefined behavior.
///
/// This function does nothing if the texture was not
/// previously created.
///
/// \param image Image to copy to the texture
/// \param x X offset in the texture where to copy the source image
/// \param y Y offset in the texture where to copy the source image
/// \param dest Coordinates of the destination position
///
////////////////////////////////////////////////////////////
void update(const Image& image, unsigned int x, unsigned int y);
void update(const Image& image, const Vector2u& dest);
////////////////////////////////////////////////////////////
/// \brief Update the texture from the contents of a window
@ -378,18 +373,17 @@ public:
/// \brief Update a part of the texture from the contents of a window
///
/// No additional check is performed on the size of the window,
/// passing an invalid combination of window size and offset
/// passing an invalid combination of window size and destination
/// will lead to an undefined behavior.
///
/// This function does nothing if either the texture or the window
/// was not previously created.
///
/// \param window Window to copy to the texture
/// \param x X offset in the texture where to copy the source window
/// \param y Y offset in the texture where to copy the source window
/// \param dest Coordinates of the destination position
///
////////////////////////////////////////////////////////////
void update(const Window& window, unsigned int x, unsigned int y);
void update(const Window& window, const Vector2u& dest);
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter

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@ -80,17 +80,6 @@ public:
////////////////////////////////////////////////////////////
void setCenter(const Vector2f& center);
////////////////////////////////////////////////////////////
/// \brief Set the size of the view
///
/// \param width New width of the view
/// \param height New height of the view
///
/// \see setCenter, getCenter
///
////////////////////////////////////////////////////////////
void setSize(float width, float height);
////////////////////////////////////////////////////////////
/// \brief Set the size of the view
///
@ -182,17 +171,6 @@ public:
////////////////////////////////////////////////////////////
const FloatRect& getViewport() const;
////////////////////////////////////////////////////////////
/// \brief Move the view relatively to its current position
///
/// \param offsetX X coordinate of the move offset
/// \param offsetY Y coordinate of the move offset
///
/// \see setCenter, rotate, zoom
///
////////////////////////////////////////////////////////////
void move(float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// \brief Move the view relatively to its current position
///

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@ -30,6 +30,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <SFML/Window/GlResource.hpp>
#include <SFML/System/Vector2.hpp>
#include <memory>
@ -156,7 +157,7 @@ public:
/// \param height Back buffer height
///
////////////////////////////////////////////////////////////
Context(const ContextSettings& settings, unsigned int width, unsigned int height);
Context(const ContextSettings& settings, const Vector2u& size);
private:

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@ -29,6 +29,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <SFML/System/Vector2.hpp>
#include <vector>
@ -53,12 +54,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the video mode with its attributes
///
/// \param modeWidth Width in pixels
/// \param modeHeight Height in pixels
/// \param modeSize Width and height in pixels
/// \param modeBitsPerPixel Pixel depths in bits per pixel
///
////////////////////////////////////////////////////////////
VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
explicit VideoMode(const Vector2u& modeSize, unsigned int modeBitsPerPixel = 32);
////////////////////////////////////////////////////////////
/// \brief Get the current desktop video mode
@ -99,8 +99,7 @@ public:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int width; //!< Video mode width, in pixels
unsigned int height; //!< Video mode height, in pixels
Vector2u size; //!< Video mode width and height, in pixels
unsigned int bitsPerPixel; //!< Video mode pixel depth, in bits per pixels
};

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@ -273,8 +273,7 @@ public:
///
/// The OS default icon is used by default.
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the array of pixels in memory. The
/// pixels are copied, so you need not keep the
/// source alive after calling this function.
@ -282,7 +281,7 @@ public:
/// \see setTitle
///
////////////////////////////////////////////////////////////
void setIcon(unsigned int width, unsigned int height, const Uint8* pixels);
void setIcon(const Vector2u& size, const Uint8* pixels);
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

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@ -630,7 +630,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
Page& page = loadPage(characterSize);
// Find a good position for the new glyph into the texture
glyph.textureRect = findGlyphRect(page, width, height);
glyph.textureRect = findGlyphRect(page, {width, height});
// Make sure the texture data is positioned in the center
// of the allocated texture rectangle
@ -695,7 +695,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
unsigned int y = static_cast<unsigned int>(glyph.textureRect.top) - padding;
unsigned int w = static_cast<unsigned int>(glyph.textureRect.width) + 2 * padding;
unsigned int h = static_cast<unsigned int>(glyph.textureRect.height) + 2 * padding;
page.texture.update(m_pixelBuffer.data(), w, h, x, y);
page.texture.update(m_pixelBuffer.data(), {w, h}, {x, y});
}
// Delete the FT glyph
@ -707,21 +707,21 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
////////////////////////////////////////////////////////////
IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height) const
IntRect Font::findGlyphRect(Page& page, const Vector2u& size) const
{
// Find the line that fits well the glyph
Row* row = nullptr;
float bestRatio = 0;
for (auto it = page.rows.begin(); it != page.rows.end() && !row; ++it)
{
float ratio = static_cast<float>(height) / static_cast<float>(it->height);
float ratio = static_cast<float>(size.y) / static_cast<float>(it->height);
// Ignore rows that are either too small or too high
if ((ratio < 0.7f) || (ratio > 1.f))
continue;
// Check if there's enough horizontal space left in the row
if (width > page.texture.getSize().x - it->width)
if (size.x > page.texture.getSize().x - it->width)
continue;
// Make sure that this new row is the best found so far
@ -736,17 +736,16 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
// If we didn't find a matching row, create a new one (10% taller than the glyph)
if (!row)
{
unsigned int rowHeight = height + height / 10;
while ((page.nextRow + rowHeight >= page.texture.getSize().y) || (width >= page.texture.getSize().x))
unsigned int rowHeight = size.y + size.y / 10;
while ((page.nextRow + rowHeight >= page.texture.getSize().y) || (size.x >= page.texture.getSize().x))
{
// Not enough space: resize the texture if possible
unsigned int textureWidth = page.texture.getSize().x;
unsigned int textureHeight = page.texture.getSize().y;
if ((textureWidth * 2 <= Texture::getMaximumSize()) && (textureHeight * 2 <= Texture::getMaximumSize()))
Vector2u textureSize = page.texture.getSize();
if ((textureSize.x * 2 <= Texture::getMaximumSize()) && (textureSize.y * 2 <= Texture::getMaximumSize()))
{
// Make the texture 2 times bigger
Texture newTexture;
if (!newTexture.create(textureWidth * 2, textureHeight * 2))
if (!newTexture.create(textureSize * 2u))
{
err() << "Failed to create new page texture" << std::endl;
return IntRect({0, 0}, {2, 2});
@ -771,10 +770,10 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
}
// Find the glyph's rectangle on the selected row
IntRect rect(Rect<unsigned int>({row->width, row->top}, {width, height}));
IntRect rect(Rect<unsigned int>({row->width, row->top}, size));
// Update the row informations
row->width += width;
row->width += size.x;
return rect;
}
@ -828,12 +827,12 @@ nextRow(3)
{
// Make sure that the texture is initialized by default
sf::Image image;
image.create(128, 128, Color(255, 255, 255, 0));
image.create({128, 128}, Color(255, 255, 255, 0));
// Reserve a 2x2 white square for texturing underlines
for (unsigned int x = 0; x < 2; ++x)
for (unsigned int y = 0; y < 2; ++y)
image.setPixel(x, y, Color(255, 255, 255, 255));
image.setPixel({x, y}, Color(255, 255, 255, 255));
// Create the texture
if (!texture.loadFromImage(image))

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@ -70,12 +70,12 @@ Image& Image::operator=(Image&&) noexcept = default;
////////////////////////////////////////////////////////////
void Image::create(unsigned int width, unsigned int height, const Color& color)
void Image::create(const Vector2u& size, const Color& color)
{
if (width && height)
if (size.x && size.y)
{
// Create a new pixel buffer first for exception safety's sake
std::vector<Uint8> newPixels(static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4);
std::vector<Uint8> newPixels(static_cast<std::size_t>(size.x) * static_cast<std::size_t>(size.y) * 4);
// Fill it with the specified color
Uint8* ptr = newPixels.data();
@ -92,8 +92,7 @@ void Image::create(unsigned int width, unsigned int height, const Color& color)
m_pixels.swap(newPixels);
// Assign the new size
m_size.x = width;
m_size.y = height;
m_size = size;
}
else
{
@ -108,19 +107,18 @@ void Image::create(unsigned int width, unsigned int height, const Color& color)
////////////////////////////////////////////////////////////
void Image::create(unsigned int width, unsigned int height, const Uint8* pixels)
void Image::create(const Vector2u& size, const Uint8* pixels)
{
if (pixels && width && height)
if (pixels && size.x && size.y)
{
// Create a new pixel buffer first for exception safety's sake
std::vector<Uint8> newPixels(pixels, pixels + width * height * 4);
std::vector<Uint8> newPixels(pixels, pixels + size.x * size.y * 4);
// Commit the new pixel buffer
m_pixels.swap(newPixels);
// Assign the new size
m_size.x = width;
m_size.y = height;
m_size = size;
}
else
{
@ -204,7 +202,7 @@ void Image::createMaskFromColor(const Color& color, Uint8 alpha)
////////////////////////////////////////////////////////////
void Image::copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect, bool applyAlpha)
void Image::copy(const Image& source, const Vector2u& dest, const IntRect& sourceRect, bool applyAlpha)
{
// Make sure that both images are valid
if ((source.m_size.x == 0) || (source.m_size.y == 0) || (m_size.x == 0) || (m_size.y == 0))
@ -230,8 +228,8 @@ void Image::copy(const Image& source, unsigned int destX, unsigned int destY, co
// Then find the valid bounds of the destination rectangle
auto width = static_cast<unsigned int>(srcRect.width);
auto height = static_cast<unsigned int>(srcRect.height);
if (destX + width > m_size.x) width = m_size.x - destX;
if (destY + height > m_size.y) height = m_size.y - destY;
if (dest.x + width > m_size.x) width = m_size.x - dest.x;
if (dest.y + height > m_size.y) height = m_size.y - dest.y;
// Make sure the destination area is valid
if ((width <= 0) || (height <= 0))
@ -243,7 +241,7 @@ void Image::copy(const Image& source, unsigned int destX, unsigned int destY, co
int srcStride = static_cast<int>(source.m_size.x) * 4;
int dstStride = static_cast<int>(m_size.x) * 4;
const Uint8* srcPixels = source.m_pixels.data() + (static_cast<unsigned int>(srcRect.left) + static_cast<unsigned int>(srcRect.top) * source.m_size.x) * 4;
Uint8* dstPixels = m_pixels.data() + (destX + destY * m_size.x) * 4;
Uint8* dstPixels = m_pixels.data() + (dest.x + dest.y * m_size.x) * 4;
// Copy the pixels
if (applyAlpha)
@ -290,9 +288,9 @@ void Image::copy(const Image& source, unsigned int destX, unsigned int destY, co
////////////////////////////////////////////////////////////
void Image::setPixel(unsigned int x, unsigned int y, const Color& color)
void Image::setPixel(const Vector2u& coords, const Color& color)
{
Uint8* pixel = &m_pixels[(x + y * m_size.x) * 4];
Uint8* pixel = &m_pixels[(coords.x + coords.y * m_size.x) * 4];
*pixel++ = color.r;
*pixel++ = color.g;
*pixel++ = color.b;
@ -301,9 +299,9 @@ void Image::setPixel(unsigned int x, unsigned int y, const Color& color)
////////////////////////////////////////////////////////////
Color Image::getPixel(unsigned int x, unsigned int y) const
Color Image::getPixel(const Vector2u& coords) const
{
const Uint8* pixel = &m_pixels[(x + y * m_size.x) * 4];
const Uint8* pixel = &m_pixels[(coords.x + coords.y * m_size.x) * 4];
return Color(pixel[0], pixel[1], pixel[2], pixel[3]);
}

View File

@ -44,13 +44,13 @@ RenderTexture::~RenderTexture() = default;
////////////////////////////////////////////////////////////
bool RenderTexture::create(unsigned int width, unsigned int height, const ContextSettings& settings)
bool RenderTexture::create(const Vector2u& size, const ContextSettings& settings)
{
// Set texture to be in sRGB scale if requested
m_texture.setSrgb(settings.sRgbCapable);
// Create the texture
if (!m_texture.create(width, height))
if (!m_texture.create(size))
{
err() << "Impossible to create render texture (failed to create the target texture)" << std::endl;
return false;
@ -75,7 +75,7 @@ bool RenderTexture::create(unsigned int width, unsigned int height, const Contex
}
// Initialize the render texture
if (!m_impl->create(width, height, m_texture.m_texture, settings))
if (!m_impl->create(size, m_texture.m_texture, settings))
return false;
// We can now initialize the render target part

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@ -28,6 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Vector2.hpp>
namespace sf
@ -72,15 +73,14 @@ public:
////////////////////////////////////////////////////////////
/// \brief Create the render texture implementation
///
/// \param width Width of the texture to render to
/// \param height Height of the texture to render to
/// \param size Width and height of the texture to render to
/// \param textureId OpenGL identifier of the target texture
/// \param settings Context settings to create render-texture with
///
/// \return True if creation has been successful
///
////////////////////////////////////////////////////////////
virtual bool create(unsigned int width, unsigned int height, unsigned int textureId, const ContextSettings& settings) = 0;
virtual bool create(const Vector2u& size, unsigned int textureId, const ContextSettings& settings) = 0;
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate the render texture for rendering

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@ -40,8 +40,7 @@ namespace priv
////////////////////////////////////////////////////////////
RenderTextureImplDefault::RenderTextureImplDefault() :
m_context(),
m_width (0),
m_height (0)
m_size (0, 0)
{
}
@ -62,14 +61,13 @@ unsigned int RenderTextureImplDefault::getMaximumAntialiasingLevel()
////////////////////////////////////////////////////////////
bool RenderTextureImplDefault::create(unsigned int width, unsigned int height, unsigned int, const ContextSettings& settings)
bool RenderTextureImplDefault::create(const Vector2u& size, unsigned int, const ContextSettings& settings)
{
// Store the dimensions
m_width = width;
m_height = height;
m_size = size;
// Create the in-memory OpenGL context
m_context = std::make_unique<Context>(settings, width, height);
m_context = std::make_unique<Context>(settings, size);
return true;
}
@ -97,7 +95,7 @@ void RenderTextureImplDefault::updateTexture(unsigned int textureId)
// Copy the rendered pixels to the texture
glCheck(glBindTexture(GL_TEXTURE_2D, textureId));
glCheck(glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, static_cast<GLsizei>(m_width), static_cast<GLsizei>(m_height)));
glCheck(glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, static_cast<GLsizei>(m_size.x), static_cast<GLsizei>(m_size.y)));
}
} // namespace priv

View File

@ -74,15 +74,14 @@ private:
////////////////////////////////////////////////////////////
/// \brief Create the render texture implementation
///
/// \param width Width of the texture to render to
/// \param height Height of the texture to render to
/// \param size Width and height of the texture to render to
/// \param textureId OpenGL identifier of the target texture
/// \param settings Context settings to create render-texture with
///
/// \return True if creation has been successful
///
////////////////////////////////////////////////////////////
bool create(unsigned int width, unsigned int height, unsigned int textureId, const ContextSettings& settings) override;
bool create(const Vector2u& size, unsigned int textureId, const ContextSettings& settings) override;
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate the render texture for rendering
@ -117,8 +116,7 @@ private:
// Member data
////////////////////////////////////////////////////////////
std::unique_ptr<Context> m_context; //!< P-Buffer based context
unsigned int m_width; //!< Width of the P-Buffer
unsigned int m_height; //!< Height of the P-Buffer
Vector2u m_size; //!< Width and height of the P-Buffer
};
} // namespace priv

View File

@ -119,8 +119,7 @@ namespace priv
RenderTextureImplFBO::RenderTextureImplFBO() :
m_depthStencilBuffer(0),
m_colorBuffer (0),
m_width (0),
m_height (0),
m_size (0, 0),
m_context (),
m_textureId (0),
m_multisample (false),
@ -212,11 +211,10 @@ void RenderTextureImplFBO::unbind()
////////////////////////////////////////////////////////////
bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsigned int textureId, const ContextSettings& settings)
bool RenderTextureImplFBO::create(const Vector2u& size, unsigned int textureId, const ContextSettings& settings)
{
// Store the dimensions
m_width = width;
m_height = height;
m_size = size;
{
TransientContextLock lock;
@ -268,7 +266,7 @@ bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsig
return false;
}
glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_depthStencilBuffer));
glCheck(GLEXT_glRenderbufferStorage(GLEXT_GL_RENDERBUFFER, GLEXT_GL_DEPTH24_STENCIL8, static_cast<GLsizei>(width), static_cast<GLsizei>(height)));
glCheck(GLEXT_glRenderbufferStorage(GLEXT_GL_RENDERBUFFER, GLEXT_GL_DEPTH24_STENCIL8, static_cast<GLsizei>(size.x), static_cast<GLsizei>(size.y)));
#else
@ -291,7 +289,7 @@ bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsig
return false;
}
glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_depthStencilBuffer));
glCheck(GLEXT_glRenderbufferStorage(GLEXT_GL_RENDERBUFFER, GLEXT_GL_DEPTH_COMPONENT, static_cast<GLsizei>(width), static_cast<GLsizei>(height)));
glCheck(GLEXT_glRenderbufferStorage(GLEXT_GL_RENDERBUFFER, GLEXT_GL_DEPTH_COMPONENT, static_cast<GLsizei>(size.x), static_cast<GLsizei>(size.y)));
}
}
else
@ -309,7 +307,7 @@ bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsig
return false;
}
glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_colorBuffer));
glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER, static_cast<GLsizei>(settings.antialiasingLevel), m_sRgb ? GL_SRGB8_ALPHA8_EXT : GL_RGBA, static_cast<GLsizei>(width), static_cast<GLsizei>(height)));
glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER, static_cast<GLsizei>(settings.antialiasingLevel), m_sRgb ? GL_SRGB8_ALPHA8_EXT : GL_RGBA, static_cast<GLsizei>(size.x), static_cast<GLsizei>(size.y)));
// Create the multisample depth/stencil buffer if requested
if (settings.stencilBits)
@ -323,7 +321,7 @@ bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsig
return false;
}
glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_depthStencilBuffer));
glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER, static_cast<GLsizei>(settings.antialiasingLevel), GLEXT_GL_DEPTH24_STENCIL8, static_cast<GLsizei>(width), static_cast<GLsizei>(height)));
glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER, static_cast<GLsizei>(settings.antialiasingLevel), GLEXT_GL_DEPTH24_STENCIL8, static_cast<GLsizei>(size.x), static_cast<GLsizei>(size.y)));
m_stencil = true;
}
@ -338,7 +336,7 @@ bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsig
return false;
}
glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_depthStencilBuffer));
glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER, static_cast<GLsizei>(settings.antialiasingLevel), GLEXT_GL_DEPTH_COMPONENT, static_cast<GLsizei>(width), static_cast<GLsizei>(height)));
glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER, static_cast<GLsizei>(settings.antialiasingLevel), GLEXT_GL_DEPTH_COMPONENT, static_cast<GLsizei>(size.x), static_cast<GLsizei>(size.y)));
}
#else
@ -592,7 +590,7 @@ void RenderTextureImplFBO::updateTexture(unsigned int)
// In case of multisampling, make sure both FBOs
// are already available within the current context
if (m_multisample && m_width && m_height && activate(true))
if (m_multisample && m_size.x && m_size.y && activate(true))
{
Uint64 contextId = Context::getActiveContextId();
@ -605,7 +603,7 @@ void RenderTextureImplFBO::updateTexture(unsigned int)
{
// Set up the blit target (draw framebuffer) and blit (from the read framebuffer, our multisample FBO)
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_DRAW_FRAMEBUFFER, frameBufferIt->second));
glCheck(GLEXT_glBlitFramebuffer(0, 0, static_cast<GLint>(m_width), static_cast<GLint>(m_height), 0, 0, static_cast<GLint>(m_width), static_cast<GLint>(m_height), GL_COLOR_BUFFER_BIT, GL_NEAREST));
glCheck(GLEXT_glBlitFramebuffer(0, 0, static_cast<GLint>(m_size.x), static_cast<GLint>(m_size.y), 0, 0, static_cast<GLint>(m_size.x), static_cast<GLint>(m_size.y), GL_COLOR_BUFFER_BIT, GL_NEAREST));
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_DRAW_FRAMEBUFFER, multisampleIt->second));
}
}

View File

@ -89,15 +89,14 @@ private:
////////////////////////////////////////////////////////////
/// \brief Create the render texture implementation
///
/// \param width Width of the texture to render to
/// \param height Height of the texture to render to
/// \param size Width and height of the texture to render to
/// \param textureId OpenGL identifier of the target texture
/// \param settings Context settings to create render-texture with
///
/// \return True if creation has been successful
///
////////////////////////////////////////////////////////////
bool create(unsigned int width, unsigned int height, unsigned int textureId, const ContextSettings& settings) override;
bool create(const Vector2u& size, unsigned int textureId, const ContextSettings& settings) override;
////////////////////////////////////////////////////////////
/// \brief Create an FBO in the current context
@ -143,8 +142,7 @@ private:
std::unordered_map<Uint64, unsigned int> m_multisampleFrameBuffers; //!< Optional per-context OpenGL frame buffer objects with multisample attachments
unsigned int m_depthStencilBuffer; //!< Optional depth/stencil buffer attached to the frame buffer
unsigned int m_colorBuffer; //!< Optional multisample color buffer attached to the frame buffer
unsigned int m_width; //!< Width of the attachments
unsigned int m_height; //!< Height of the attachments
Vector2u m_size; //!< Width and height of the attachments
std::unique_ptr<Context> m_context; //!< Backup OpenGL context, used when none already exist
unsigned int m_textureId; //!< The ID of the texture to attach to the FBO
bool m_multisample; //!< Whether we have to create a multisample frame buffer as well

View File

@ -94,7 +94,7 @@ m_cacheId (TextureImpl::getUniqueId())
{
if (copy.m_texture)
{
if (create(copy.getSize().x, copy.getSize().y))
if (create(copy.getSize()))
{
update(copy);
}
@ -121,12 +121,12 @@ Texture::~Texture()
////////////////////////////////////////////////////////////
bool Texture::create(unsigned int width, unsigned int height)
bool Texture::create(const Vector2u& size)
{
// Check if texture parameters are valid before creating it
if ((width == 0) || (height == 0))
if ((size.x == 0) || (size.y == 0))
{
err() << "Failed to create texture, invalid size (" << width << "x" << height << ")" << std::endl;
err() << "Failed to create texture, invalid size (" << size.x << "x" << size.y << ")" << std::endl;
return false;
}
@ -136,7 +136,7 @@ bool Texture::create(unsigned int width, unsigned int height)
priv::ensureExtensionsInit();
// Compute the internal texture dimensions depending on NPOT textures support
Vector2u actualSize(getValidSize(width), getValidSize(height));
Vector2u actualSize(getValidSize(size.x), getValidSize(size.y));
// Check the maximum texture size
unsigned int maxSize = getMaximumSize();
@ -150,8 +150,7 @@ bool Texture::create(unsigned int width, unsigned int height)
}
// All the validity checks passed, we can store the new texture settings
m_size.x = width;
m_size.y = height;
m_size = size;
m_actualSize = actualSize;
m_pixelsFlipped = false;
m_fboAttachment = false;
@ -255,7 +254,7 @@ bool Texture::loadFromImage(const Image& image, const IntRect& area)
((area.left <= 0) && (area.top <= 0) && (area.width >= width) && (area.height >= height)))
{
// Load the entire image
if (create(image.getSize().x, image.getSize().y))
if (create(image.getSize()))
{
update(image);
@ -278,7 +277,7 @@ bool Texture::loadFromImage(const Image& image, const IntRect& area)
if (rectangle.top + rectangle.height > height) rectangle.height = height - rectangle.top;
// Create the texture and upload the pixels
if (create(static_cast<unsigned int>(rectangle.width), static_cast<unsigned int>(rectangle.height)))
if (create(Vector2u(rectangle.getSize())))
{
TransientContextLock lock;
@ -394,7 +393,7 @@ Image Texture::copyToImage() const
// Create the image
Image image;
image.create(m_size.x, m_size.y, pixels.data());
image.create(m_size, pixels.data());
return image;
}
@ -404,15 +403,15 @@ Image Texture::copyToImage() const
void Texture::update(const Uint8* pixels)
{
// Update the whole texture
update(pixels, m_size.x, m_size.y, 0, 0);
update(pixels, m_size, {0, 0});
}
////////////////////////////////////////////////////////////
void Texture::update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)
void Texture::update(const Uint8* pixels, const Vector2u& size, const Vector2u& dest)
{
assert(x + width <= m_size.x);
assert(y + height <= m_size.y);
assert(dest.x + size.x <= m_size.x);
assert(dest.y + size.y <= m_size.y);
if (pixels && m_texture)
{
@ -423,7 +422,7 @@ void Texture::update(const Uint8* pixels, unsigned int width, unsigned int heigh
// Copy pixels from the given array to the texture
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
glCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height), GL_RGBA, GL_UNSIGNED_BYTE, pixels));
glCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(dest.x), static_cast<GLint>(dest.y), static_cast<GLsizei>(size.x), static_cast<GLsizei>(size.y), GL_RGBA, GL_UNSIGNED_BYTE, pixels));
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST));
m_hasMipmap = false;
m_pixelsFlipped = false;
@ -440,15 +439,15 @@ void Texture::update(const Uint8* pixels, unsigned int width, unsigned int heigh
void Texture::update(const Texture& texture)
{
// Update the whole texture
update(texture, 0, 0);
update(texture, {0, 0});
}
////////////////////////////////////////////////////////////
void Texture::update(const Texture& texture, unsigned int x, unsigned int y)
void Texture::update(const Texture& texture, const Vector2u& dest)
{
assert(x + texture.m_size.x <= m_size.x);
assert(y + texture.m_size.y <= m_size.y);
assert(dest.x + texture.m_size.x <= m_size.x);
assert(dest.y + texture.m_size.y <= m_size.y);
if (!m_texture || !texture.m_texture)
return;
@ -505,7 +504,7 @@ void Texture::update(const Texture& texture, unsigned int x, unsigned int y)
// Blit the texture contents from the source to the destination texture
glCheck(GLEXT_glBlitFramebuffer(
0, texture.m_pixelsFlipped ? static_cast<GLint>(texture.m_size.y) : 0, static_cast<GLint>(texture.m_size.x), texture.m_pixelsFlipped ? 0 : static_cast<GLint>(texture.m_size.y), // Source rectangle, flip y if source is flipped
static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLint>(x + texture.m_size.x), static_cast<GLint>(y + texture.m_size.y), // Destination rectangle
static_cast<GLint>(dest.x), static_cast<GLint>(dest.y), static_cast<GLint>(dest.x + texture.m_size.x), static_cast<GLint>(dest.y + texture.m_size.y), // Destination rectangle
GL_COLOR_BUFFER_BIT, GL_NEAREST
));
}
@ -541,7 +540,7 @@ void Texture::update(const Texture& texture, unsigned int x, unsigned int y)
#endif // SFML_OPENGL_ES
update(texture.copyToImage(), x, y);
update(texture.copyToImage(), dest);
}
@ -549,29 +548,29 @@ void Texture::update(const Texture& texture, unsigned int x, unsigned int y)
void Texture::update(const Image& image)
{
// Update the whole texture
update(image.getPixelsPtr(), image.getSize().x, image.getSize().y, 0, 0);
update(image.getPixelsPtr(), image.getSize(), {0, 0});
}
////////////////////////////////////////////////////////////
void Texture::update(const Image& image, unsigned int x, unsigned int y)
void Texture::update(const Image& image, const Vector2u& dest)
{
update(image.getPixelsPtr(), image.getSize().x, image.getSize().y, x, y);
update(image.getPixelsPtr(), image.getSize(), dest);
}
////////////////////////////////////////////////////////////
void Texture::update(const Window& window)
{
update(window, 0, 0);
update(window, {0, 0});
}
////////////////////////////////////////////////////////////
void Texture::update(const Window& window, unsigned int x, unsigned int y)
void Texture::update(const Window& window, const Vector2u& dest)
{
assert(x + window.getSize().x <= m_size.x);
assert(y + window.getSize().y <= m_size.y);
assert(dest.x + window.getSize().x <= m_size.x);
assert(dest.y + window.getSize().y <= m_size.y);
if (m_texture && window.setActive(true))
{
@ -582,7 +581,7 @@ void Texture::update(const Window& window, unsigned int x, unsigned int y)
// Copy pixels from the back-buffer to the texture
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
glCheck(glCopyTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(x), static_cast<GLint>(y), 0, 0, static_cast<GLsizei>(window.getSize().x), static_cast<GLsizei>(window.getSize().y)));
glCheck(glCopyTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(dest.x), static_cast<GLint>(dest.y), 0, 0, static_cast<GLsizei>(window.getSize().x), static_cast<GLsizei>(window.getSize().y)));
glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST));
m_hasMipmap = false;
m_pixelsFlipped = true;

View File

@ -78,22 +78,13 @@ void View::setCenter(const Vector2f& center)
m_invTransformUpdated = false;
}
////////////////////////////////////////////////////////////
void View::setSize(float width, float height)
{
m_size.x = width;
m_size.y = height;
m_transformUpdated = false;
m_invTransformUpdated = false;
}
////////////////////////////////////////////////////////////
void View::setSize(const Vector2f& size)
{
setSize(size.x, size.y);
m_size = size;
m_transformUpdated = false;
m_invTransformUpdated = false;
}
@ -173,7 +164,7 @@ void View::rotate(Angle angle)
////////////////////////////////////////////////////////////
void View::zoom(float factor)
{
setSize(m_size.x * factor, m_size.y * factor);
setSize(m_size * factor);
}

View File

@ -43,7 +43,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
// Return both portrait and landscape resolutions
std::vector<VideoMode> modes;
modes.push_back(desktop);
modes.emplace_back(desktop.height, desktop.width, desktop.bitsPerPixel);
modes.emplace_back(Vector2u(desktop.size.y, desktop.size.x), desktop.bitsPerPixel);
return modes;
}
@ -55,7 +55,7 @@ VideoMode VideoModeImpl::getDesktopMode()
priv::ActivityStates& states = priv::getActivity();
std::scoped_lock lock(states.mutex);
return VideoMode(static_cast<unsigned int>(states.screenSize.x), static_cast<unsigned int>(states.screenSize.y));
return VideoMode(Vector2u(states.screenSize));
}
} // namespace priv

View File

@ -61,7 +61,7 @@ WindowImplAndroid::WindowImplAndroid(WindowHandle /* handle */)
////////////////////////////////////////////////////////////
WindowImplAndroid::WindowImplAndroid(VideoMode mode, const String& /* title */, unsigned long style, const ContextSettings& /* settings */)
: m_size(mode.width, mode.height)
: m_size(mode.size)
, m_windowBeingCreated(false)
, m_windowBeingDestroyed(false)
, m_hasFocus(false)
@ -160,7 +160,7 @@ void WindowImplAndroid::setTitle(const String& /* title */)
////////////////////////////////////////////////////////////
void WindowImplAndroid::setIcon(unsigned int /* width */, unsigned int /* height */, const Uint8* /* pixels */)
void WindowImplAndroid::setIcon(const Vector2u& /* size */, const Uint8* /* pixels */)
{
// Not applicable
}

View File

@ -123,12 +123,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
void setIcon(unsigned int width, unsigned int height, const Uint8* pixels) override;
void setIcon(const Vector2u& size, const Uint8* pixels) override;
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

View File

@ -118,8 +118,8 @@ GlFunctionPointer Context::getFunction(const char* name)
////////////////////////////////////////////////////////////
Context::Context(const ContextSettings& settings, unsigned int width, unsigned int height)
: m_context(priv::GlContext::create(settings, width, height))
Context::Context(const ContextSettings& settings, const Vector2u& size)
: m_context(priv::GlContext::create(settings, size))
{
if (!setActive(true))
{

View File

@ -204,8 +204,7 @@ m_config (nullptr),
m_currentBO (nullptr),
m_nextBO (nullptr),
m_gbmSurface (nullptr),
m_width (0),
m_height (0),
m_size (0, 0),
m_shown (false),
m_scanOut (false)
{
@ -222,9 +221,9 @@ m_scanOut (false)
createContext(shared);
if (shared)
createSurface(shared->m_width, shared->m_height, VideoMode::getDesktopMode().bitsPerPixel, false);
createSurface(shared->m_size, VideoMode::getDesktopMode().bitsPerPixel, false);
else // create a surface to force the GL to initialize (seems to be required for glGetString() etc )
createSurface(1, 1, VideoMode::getDesktopMode().bitsPerPixel, false);
createSurface({1, 1}, VideoMode::getDesktopMode().bitsPerPixel, false);
}
@ -237,8 +236,7 @@ m_config (nullptr),
m_currentBO (nullptr),
m_nextBO (nullptr),
m_gbmSurface (nullptr),
m_width (0),
m_height (0),
m_size (0, 0),
m_shown (false),
m_scanOut (false)
{
@ -255,12 +253,12 @@ m_scanOut (false)
createContext(shared);
Vector2u size = owner.getSize();
createSurface(size.x, size.y, bitsPerPixel, true);
createSurface(size, bitsPerPixel, true);
}
////////////////////////////////////////////////////////////
DRMContext::DRMContext(DRMContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
DRMContext::DRMContext(DRMContext* shared, const ContextSettings& settings, const Vector2u& size) :
m_display (EGL_NO_DISPLAY),
m_context (EGL_NO_CONTEXT),
m_surface (EGL_NO_SURFACE),
@ -268,8 +266,7 @@ m_config (nullptr),
m_currentBO (nullptr),
m_nextBO (nullptr),
m_gbmSurface (nullptr),
m_width (0),
m_height (0),
m_size (0, 0),
m_shown (false),
m_scanOut (false)
{
@ -284,7 +281,7 @@ m_scanOut (false)
// Create EGL context
createContext(shared);
createSurface(width, height, VideoMode::getDesktopMode().bitsPerPixel, false);
createSurface(size, VideoMode::getDesktopMode().bitsPerPixel, false);
}
@ -431,7 +428,7 @@ void DRMContext::createContext(DRMContext* shared)
////////////////////////////////////////////////////////////
void DRMContext::createSurface(unsigned int width, unsigned int height, unsigned int /*bpp*/, bool scanout)
void DRMContext::createSurface(const Vector2u& size, unsigned int /*bpp*/, bool scanout)
{
sf::Uint32 flags = GBM_BO_USE_RENDERING;
@ -441,8 +438,8 @@ void DRMContext::createSurface(unsigned int width, unsigned int height, unsigned
m_gbmSurface = gbm_surface_create(
gbmDevice,
width,
height,
size.x,
size.y,
GBM_FORMAT_ARGB8888,
flags);
@ -452,8 +449,7 @@ void DRMContext::createSurface(unsigned int width, unsigned int height, unsigned
return;
}
m_width = width;
m_height = height;
m_size = size;
m_surface = eglCheck(eglCreateWindowSurface(m_display, m_config, reinterpret_cast<EGLNativeWindowType>(m_gbmSurface), nullptr));

View File

@ -76,11 +76,10 @@ public:
///
/// \param shared Context to share the new one with
/// \param settings Creation parameters
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
///
////////////////////////////////////////////////////////////
DRMContext(DRMContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height);
DRMContext(DRMContext* shared, const ContextSettings& settings, const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Destructor
@ -131,13 +130,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Create the EGL surface
///
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
/// \param bpp Pixel depth, in bits per pixel
/// \param scanout True to present the surface to the screen
///
////////////////////////////////////////////////////////////
void createSurface(unsigned int width, unsigned int height, unsigned int bpp, bool scanout);
void createSurface(const Vector2u& size, unsigned int bpp, bool scanout);
////////////////////////////////////////////////////////////
/// \brief Destroy the EGL surface
@ -200,8 +198,7 @@ private:
gbm_bo* m_currentBO;
gbm_bo* m_nextBO;
gbm_surface* m_gbmSurface;
unsigned int m_width;
unsigned int m_height;
Vector2u m_size;
bool m_shown;
bool m_scanOut;
};

View File

@ -47,8 +47,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
{
for (int i = 0; i < conn->count_modes; i++)
modes.push_back(
VideoMode(conn->modes[i].hdisplay,
conn->modes[i].vdisplay));
VideoMode({conn->modes[i].hdisplay, conn->modes[i].vdisplay}));
}
else
modes.push_back(getDesktopMode());
@ -63,9 +62,9 @@ VideoMode VideoModeImpl::getDesktopMode()
drm* drm = sf::priv::DRMContext::getDRM();
drmModeModeInfoPtr ptr = drm->mode;
if (ptr)
return VideoMode(ptr->hdisplay, ptr->vdisplay);
return VideoMode({ptr->hdisplay, ptr->vdisplay});
else
return VideoMode(0, 0);
return VideoMode({0, 0});
}
} // namespace priv

View File

@ -48,7 +48,7 @@ m_size(0, 0)
////////////////////////////////////////////////////////////
WindowImplDRM::WindowImplDRM(VideoMode mode, const String& /*title*/, unsigned long /*style*/, const ContextSettings& /*settings*/) :
m_size(mode.width, mode.height)
m_size(mode.size)
{
sf::priv::InputImpl::setTerminalConfig();
}
@ -101,7 +101,7 @@ void WindowImplDRM::setTitle(const String& /*title*/)
////////////////////////////////////////////////////////////
void WindowImplDRM::setIcon(unsigned int /*width*/, unsigned int /*height*/, const Uint8* /*pixels*/)
void WindowImplDRM::setIcon(const Vector2u& /*size*/, const Uint8* /*pixels*/)
{
}

View File

@ -119,12 +119,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
virtual void setIcon(unsigned int width, unsigned int height, const Uint8* pixels) override;
virtual void setIcon(const Vector2u& size, const Uint8* pixels) override;
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

View File

@ -171,7 +171,7 @@ m_config (nullptr)
////////////////////////////////////////////////////////////
EglContext::EglContext(EglContext* /*shared*/, const ContextSettings& /*settings*/, unsigned int /*width*/, unsigned int /*height*/) :
EglContext::EglContext(EglContext* /*shared*/, const ContextSettings& /*settings*/, const Vector2u& /*size*/) :
m_display (EGL_NO_DISPLAY),
m_context (EGL_NO_CONTEXT),
m_surface (EGL_NO_SURFACE),
@ -179,7 +179,7 @@ m_config (nullptr)
{
EglContextImpl::ensureInit();
sf::err() << "Warning: context has not been initialized. The constructor EglContext(shared, settings, width, height) is currently not implemented." << std::endl;
sf::err() << "Warning: context has not been initialized. The constructor EglContext(shared, settings, size) is currently not implemented." << std::endl;
}

View File

@ -71,11 +71,10 @@ public:
///
/// \param shared Context to share the new one with
/// \param settings Creation parameters
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
///
////////////////////////////////////////////////////////////
EglContext(EglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height);
EglContext(EglContext* shared, const ContextSettings& settings, const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Destructor

View File

@ -501,7 +501,7 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, co
// Re-create our shared context as a core context
ContextSettings sharedSettings(0, 0, 0, settings.majorVersion, settings.minorVersion, settings.attributeFlags);
sharedContext = std::make_unique<ContextType>(nullptr, sharedSettings, 1, 1);
sharedContext = std::make_unique<ContextType>(nullptr, sharedSettings, Vector2u(1, 1));
sharedContext->initialize(sharedSettings);
// Reload our extensions vector
@ -530,7 +530,7 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, co
////////////////////////////////////////////////////////////
std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, unsigned int width, unsigned int height)
std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, const Vector2u& size)
{
using GlContextImpl::mutex;
using GlContextImpl::resourceCount;
@ -553,7 +553,7 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, un
// Re-create our shared context as a core context
ContextSettings sharedSettings(0, 0, 0, settings.majorVersion, settings.minorVersion, settings.attributeFlags);
sharedContext = std::make_unique<ContextType>(nullptr, sharedSettings, 1, 1);
sharedContext = std::make_unique<ContextType>(nullptr, sharedSettings, Vector2u(1, 1));
sharedContext->initialize(sharedSettings);
// Reload our extensions vector
@ -569,7 +569,7 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, un
sharedContext->setActive(true);
// Create the context
context = std::make_unique<ContextType>(sharedContext.get(), settings, width, height);
context = std::make_unique<ContextType>(sharedContext.get(), settings, size);
sharedContext->setActive(false);
}

View File

@ -128,13 +128,12 @@ public:
/// to use according to the OS.
///
/// \param settings Creation parameters
/// \param width Back buffer width
/// \param height Back buffer height
/// \param size Back buffer width and height
///
/// \return Pointer to the created context
///
////////////////////////////////////////////////////////////
static std::unique_ptr<GlContext> create(const ContextSettings& settings, unsigned int width, unsigned int height);
static std::unique_ptr<GlContext> create(const ContextSettings& settings, const Vector2u& size);
public:
////////////////////////////////////////////////////////////

View File

@ -155,7 +155,7 @@ Vector2i InputImpl::getMousePosition()
AutoreleasePool pool;
// Reverse Y axis to match SFML coord.
NSPoint pos = [NSEvent mouseLocation];
pos.y = sf::VideoMode::getDesktopMode().height - pos.y;
pos.y = sf::VideoMode::getDesktopMode().size.y - pos.y;
int scale = static_cast<int>([[NSScreen mainScreen] backingScaleFactor]);
return Vector2i(static_cast<int>(pos.x), static_cast<int>(pos.y)) * scale;

View File

@ -90,12 +90,11 @@ public:
///
/// \param shared Context to share the new one with
/// \param settings Creation parameters
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
///
////////////////////////////////////////////////////////////
SFContext(SFContext* shared, const ContextSettings& settings,
unsigned int width, unsigned int height);
const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Destructor

View File

@ -81,7 +81,7 @@ m_window(0)
////////////////////////////////////////////////////////////
SFContext::SFContext(SFContext* shared, const ContextSettings& settings,
unsigned int width, unsigned int height) :
const Vector2u& size) :
m_context(0),
m_view(0),
m_window(0)
@ -94,11 +94,11 @@ m_window(0)
createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, settings);
// Create a dummy window/view pair (hidden) and assign it our context.
m_window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, width, height)
m_window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, size.x, size.y)
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:NO]; // Don't defer it!
m_view = [[NSOpenGLView alloc] initWithFrame:NSMakeRect(0, 0, width, height)];
m_view = [[NSOpenGLView alloc] initWithFrame:NSMakeRect(0, 0, size.x, size.y)];
[m_window setContentView:m_view];
[m_view setOpenGLContext:m_context];
[m_context setView:m_view];

View File

@ -247,7 +247,7 @@
// Send a resize event if the scaling factor changed
if ((m_scaleFactor != oldScaleFactor) && (m_requester != 0)) {
NSSize newSize = [self frame].size;
m_requester->windowResized(static_cast<unsigned int>(newSize.width), static_cast<unsigned int>(newSize.height));
m_requester->windowResized({static_cast<unsigned int>(newSize.width), static_cast<unsigned int>(newSize.height)});
}
}
@ -279,7 +279,7 @@
// The new size
NSSize newSize = [self frame].size;
m_requester->windowResized(static_cast<unsigned int>(newSize.width), static_cast<unsigned int>(newSize.height));
m_requester->windowResized({static_cast<unsigned int>(newSize.width), static_cast<unsigned int>(newSize.height)});
}
////////////////////////////////////////////////////////

View File

@ -183,7 +183,7 @@
// Create a screen-sized window on the main display
sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
sf::priv::scaleInWidthHeight(desktop, nil);
NSRect windowRect = NSMakeRect(0, 0, desktop.width, desktop.height);
NSRect windowRect = NSMakeRect(0, 0, desktop.size.x, desktop.size.y);
m_window = [[SFWindow alloc] initWithContentRect:windowRect
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
@ -223,10 +223,10 @@
}
// Create our OpenGL view size and the view
CGFloat width = std::min(mode.width, desktop.width);
CGFloat height = std::min(mode.height, desktop.height);
CGFloat x = (desktop.width - width) / 2.0;
CGFloat y = (desktop.height - height) / 2.0;
CGFloat width = std::min(mode.size.x, desktop.size.x);
CGFloat height = std::min(mode.size.y, desktop.size.y);
CGFloat x = (desktop.size.x - width) / 2.0;
CGFloat y = (desktop.size.y - height) / 2.0;
NSRect oglRect = NSMakeRect(x, y, width, height);
m_oglView = [[SFOpenGLView alloc] initWithFrame:oglRect
@ -253,7 +253,7 @@
// We know that style & sf::Style::Fullscreen is false.
// Create our window size.
NSRect rect = NSMakeRect(0, 0, mode.width, mode.height);
NSRect rect = NSMakeRect(0, 0, mode.size.x, mode.size.y);
// Convert the SFML window style to Cocoa window style.
unsigned int nsStyle = NSBorderlessWindowMask;
@ -451,11 +451,11 @@
sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
sf::priv::scaleInWidthHeight(desktop, nil);
width = std::min(width, desktop.width);
height = std::min(height, desktop.height);
width = std::min(width, desktop.size.x);
height = std::min(height, desktop.size.y);
CGFloat x = (desktop.width - width) / 2.0;
CGFloat y = (desktop.height - height) / 2.0;
CGFloat x = (desktop.size.x - width) / 2.0;
CGFloat y = (desktop.size.y - height) / 2.0;
NSRect oglRect = NSMakeRect(x, y, width, height);
[m_oglView setFrame:oglRect];
@ -482,7 +482,7 @@
// The size is not the requested one, we fire an event
if (m_requester != 0)
m_requester->windowResized(width, height - static_cast<unsigned int>([self titlebarHeight]));
m_requester->windowResized({width, height - static_cast<unsigned int>([self titlebarHeight])});
}
NSRect frame = NSMakeRect([m_window frame].origin.x,

View File

@ -60,8 +60,8 @@ void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate)
template <class T>
void scaleInWidthHeight(T& in, id<WindowImplDelegateProtocol> delegate)
{
scaleIn(in.width, delegate);
scaleIn(in.height, delegate);
scaleIn(in.size.x, delegate);
scaleIn(in.size.y, delegate);
}
template <class T>
@ -85,10 +85,10 @@ void scaleOut(T& out, id<WindowImplDelegateProtocol> delegate)
}
template <class T>
void scaleOutWidthHeight(T& out, id<WindowImplDelegateProtocol> delegate)
void scaleOutWidthHeight(T& width, T& height, id<WindowImplDelegateProtocol> delegate)
{
scaleOut(out.width, delegate);
scaleOut(out.height, delegate);
scaleOut(width, delegate);
scaleOut(height, delegate);
}
template <class T>

View File

@ -62,7 +62,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
VideoMode mode = convertCGModeToSFMode(cgmode);
// Skip if bigger than desktop as we currently don't perform hard resolution switch
if ((mode.width > desktop.width) || (mode.height > desktop.height))
if ((mode.size.x > desktop.size.x) || (mode.size.y > desktop.size.y))
continue;
// If not yet listed we add it to our modes array.

View File

@ -113,11 +113,10 @@ public:
///
/// Send the event to SFML WindowImpl class.
///
/// \param width new width
/// \param height new height
/// \param size new width and height
///
////////////////////////////////////////////////////////////
void windowResized(unsigned int width, unsigned int height);
void windowResized(const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Window Lost Focus Event - called by the cocoa window object
@ -301,12 +300,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
void setIcon(unsigned int width, unsigned int height, const Uint8* pixels) override;
void setIcon(const Vector2u& size, const Uint8* pixels) override;
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

View File

@ -219,13 +219,13 @@ void WindowImplCocoa::windowClosed(void)
////////////////////////////////////////////////////////////
void WindowImplCocoa::windowResized(unsigned int width, unsigned int height)
void WindowImplCocoa::windowResized(const Vector2u& size)
{
Event event;
event.type = Event::Resized;
event.size.width = width;
event.size.height = height;
scaleOutWidthHeight(event.size, m_delegate);
event.size.width = size.x;
event.size.height = size.y;
scaleOutWidthHeight(event.size.width, event.size.height, m_delegate);
pushEvent(event);
}
@ -455,10 +455,10 @@ void WindowImplCocoa::setTitle(const String& title)
////////////////////////////////////////////////////////////
void WindowImplCocoa::setIcon(unsigned int width, unsigned int height, const Uint8* pixels)
void WindowImplCocoa::setIcon(const Vector2u& size, const Uint8* pixels)
{
AutoreleasePool pool;
[m_delegate setIconTo:width by:height with:pixels];
[m_delegate setIconTo:size.x by:size.y with:pixels];
}

View File

@ -95,8 +95,8 @@ VideoMode convertCGModeToSFMode(CGDisplayModeRef cgmode)
//
// [1]: "APIs for Supporting High Resolution" > "Additions and Changes for OS X v10.8"
// https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/APIs/APIs.html#//apple_ref/doc/uid/TP40012302-CH5-SW27
VideoMode mode(static_cast<unsigned int>(CGDisplayModeGetWidth(cgmode)), static_cast<unsigned int>(CGDisplayModeGetHeight(cgmode)), static_cast<unsigned int>(modeBitsPerPixel(cgmode)));
scaleOutWidthHeight(mode, nil);
VideoMode mode({static_cast<unsigned int>(CGDisplayModeGetWidth(cgmode)), static_cast<unsigned int>(CGDisplayModeGetHeight(cgmode))}, static_cast<unsigned int>(modeBitsPerPixel(cgmode)));
scaleOutWidthHeight(mode.size.x, mode.size.y, nil);
return mode;
}

View File

@ -124,7 +124,7 @@ m_ownsWindow(false)
ensureExtensionsInit(m_display, DefaultScreen(m_display));
// Create the rendering surface (window or pbuffer if supported)
createSurface(shared, 1, 1, VideoMode::getDesktopMode().bitsPerPixel);
createSurface(shared, {1, 1}, VideoMode::getDesktopMode().bitsPerPixel);
// Create the context
createContext(shared);
@ -157,7 +157,7 @@ m_ownsWindow(false)
////////////////////////////////////////////////////////////
GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, const Vector2u& size) :
m_display (nullptr),
m_window (0),
m_context (nullptr),
@ -174,7 +174,7 @@ m_ownsWindow(false)
ensureExtensionsInit(m_display, DefaultScreen(m_display));
// Create the rendering surface (window or pbuffer if supported)
createSurface(shared, width, height, VideoMode::getDesktopMode().bitsPerPixel);
createSurface(shared, size, VideoMode::getDesktopMode().bitsPerPixel);
// Create the context
createContext(shared);
@ -472,7 +472,7 @@ void GlxContext::updateSettingsFromWindow()
////////////////////////////////////////////////////////////
void GlxContext::createSurface(GlxContext* shared, unsigned int width, unsigned int height, unsigned int bitsPerPixel)
void GlxContext::createSurface(GlxContext* shared, const Vector2u& size, unsigned int bitsPerPixel)
{
// Choose the visual according to the context settings
XVisualInfo visualInfo = selectBestVisual(m_display, bitsPerPixel, m_settings);
@ -521,8 +521,8 @@ void GlxContext::createSurface(GlxContext* shared, unsigned int width, unsigned
{
int attributes[] =
{
GLX_PBUFFER_WIDTH, static_cast<int>(width),
GLX_PBUFFER_HEIGHT, static_cast<int>(height),
GLX_PBUFFER_WIDTH, static_cast<int>(size.x),
GLX_PBUFFER_HEIGHT, static_cast<int>(size.y),
0, 0
};
@ -553,7 +553,7 @@ void GlxContext::createSurface(GlxContext* shared, unsigned int width, unsigned
m_window = XCreateWindow(m_display,
RootWindow(m_display, screen),
0, 0,
width, height,
size.x, size.y,
0,
DefaultDepth(m_display, screen),
InputOutput,

View File

@ -69,11 +69,10 @@ public:
///
/// \param shared Context to share the new one with
/// \param settings Creation parameters
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
///
////////////////////////////////////////////////////////////
GlxContext(GlxContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height);
GlxContext(GlxContext* shared, const ContextSettings& settings, const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Destructor
@ -152,12 +151,11 @@ private:
/// \brief Create the context's drawing surface
///
/// \param shared Context to share the new one with (can be a null pointer)
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
/// \param bitsPerPixel Pixel depth, in bits per pixel
///
////////////////////////////////////////////////////////////
void createSurface(GlxContext* shared, unsigned int width, unsigned int height, unsigned int bitsPerPixel);
void createSurface(GlxContext* shared, const Vector2u& size, unsigned int bitsPerPixel);
////////////////////////////////////////////////////////////
/// \brief Create the context's drawing surface from an existing window

View File

@ -74,15 +74,15 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
for (int j = 0; j < nbSizes; ++j)
{
// Convert to VideoMode
VideoMode mode(static_cast<unsigned int>(sizes[j].width),
static_cast<unsigned int>(sizes[j].height),
VideoMode mode({static_cast<unsigned int>(sizes[j].width),
static_cast<unsigned int>(sizes[j].height)},
static_cast<unsigned int>(depths[i]));
Rotation currentRotation;
XRRConfigRotations(config, &currentRotation);
if (currentRotation == RR_Rotate_90 || currentRotation == RR_Rotate_270)
std::swap(mode.width, mode.height);
std::swap(mode.size.x, mode.size.y);
// Add it only if it is not already in the array
if (std::find(modes.begin(), modes.end(), mode) == modes.end())
@ -152,15 +152,15 @@ VideoMode VideoModeImpl::getDesktopMode()
XRRScreenSize* sizes = XRRConfigSizes(config, &nbSizes);
if (sizes && (nbSizes > 0))
{
desktopMode = VideoMode(static_cast<unsigned int>(sizes[currentMode].width),
static_cast<unsigned int>(sizes[currentMode].height),
desktopMode = VideoMode({static_cast<unsigned int>(sizes[currentMode].width),
static_cast<unsigned int>(sizes[currentMode].height)},
static_cast<unsigned int>(DefaultDepth(display, screen)));
Rotation modeRotation;
XRRConfigRotations(config, &modeRotation);
if (modeRotation == RR_Rotate_90 || modeRotation == RR_Rotate_270)
std::swap(desktopMode.width, desktopMode.height);
std::swap(desktopMode.size.x, desktopMode.size.y);
}
// Free the configuration instance

View File

@ -592,12 +592,12 @@ m_lastInputTime (0)
}
else
{
windowPosition.x = (DisplayWidth(m_display, m_screen) - static_cast<int>(mode.width)) / 2;
windowPosition.y = (DisplayHeight(m_display, m_screen) - static_cast<int>(mode.height)) / 2;
const Vector2i displaySize(DisplayWidth(m_display, m_screen), DisplayHeight(m_display, m_screen));
windowPosition = displaySize - Vector2i(mode.size) / 2;
}
unsigned int width = mode.width;
unsigned int height = mode.height;
unsigned int width = mode.size.x;
unsigned int height = mode.size.y;
Visual* visual = nullptr;
int depth = 0;
@ -1007,12 +1007,12 @@ void WindowImplX11::setTitle(const String& title)
////////////////////////////////////////////////////////////
void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8* pixels)
void WindowImplX11::setIcon(const Vector2u& size, const Uint8* pixels)
{
// X11 wants BGRA pixels: swap red and blue channels
// Note: this memory will be freed by XDestroyImage
auto* iconPixels = static_cast<Uint8*>(std::malloc(static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4));
for (std::size_t i = 0; i < static_cast<std::size_t>(width) * static_cast<std::size_t>(height); ++i)
auto* iconPixels = static_cast<Uint8*>(std::malloc(static_cast<std::size_t>(size.x) * static_cast<std::size_t>(size.y) * 4));
for (std::size_t i = 0; i < static_cast<std::size_t>(size.x) * static_cast<std::size_t>(size.y); ++i)
{
iconPixels[i * 4 + 0] = pixels[i * 4 + 2];
iconPixels[i * 4 + 1] = pixels[i * 4 + 1];
@ -1023,7 +1023,7 @@ void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8
// Create the icon pixmap
Visual* defVisual = DefaultVisual(m_display, m_screen);
auto defDepth = static_cast<unsigned int>(DefaultDepth(m_display, m_screen));
XImage* iconImage = XCreateImage(m_display, defVisual, defDepth, ZPixmap, 0, reinterpret_cast<char*>(iconPixels), width, height, 32, 0);
XImage* iconImage = XCreateImage(m_display, defVisual, defDepth, ZPixmap, 0, reinterpret_cast<char*>(iconPixels), size.x, size.y, 32, 0);
if (!iconImage)
{
err() << "Failed to set the window's icon" << std::endl;
@ -1036,31 +1036,31 @@ void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8
if (m_iconMaskPixmap)
XFreePixmap(m_display, m_iconMaskPixmap);
m_iconPixmap = XCreatePixmap(m_display, RootWindow(m_display, m_screen), width, height, defDepth);
m_iconPixmap = XCreatePixmap(m_display, RootWindow(m_display, m_screen), size.x, size.y, defDepth);
XGCValues values;
GC iconGC = XCreateGC(m_display, m_iconPixmap, 0, &values);
XPutImage(m_display, m_iconPixmap, iconGC, iconImage, 0, 0, 0, 0, width, height);
XPutImage(m_display, m_iconPixmap, iconGC, iconImage, 0, 0, 0, 0, size.x, size.y);
XFreeGC(m_display, iconGC);
XDestroyImage(iconImage);
// Create the mask pixmap (must have 1 bit depth)
std::size_t pitch = (width + 7) / 8;
std::vector<Uint8> maskPixels(pitch * height, 0);
for (std::size_t j = 0; j < height; ++j)
std::size_t pitch = (size.x + 7) / 8;
std::vector<Uint8> maskPixels(pitch * size.y, 0);
for (std::size_t j = 0; j < size.y; ++j)
{
for (std::size_t i = 0; i < pitch; ++i)
{
for (std::size_t k = 0; k < 8; ++k)
{
if (i * 8 + k < width)
if (i * 8 + k < size.x)
{
Uint8 opacity = (pixels[(i * 8 + k + j * width) * 4 + 3] > 0) ? 1 : 0;
Uint8 opacity = (pixels[(i * 8 + k + j * size.x) * 4 + 3] > 0) ? 1 : 0;
maskPixels[i + j * pitch] |= static_cast<Uint8>(opacity << k);
}
}
}
}
m_iconMaskPixmap = XCreatePixmapFromBitmapData(m_display, m_window, reinterpret_cast<char*>(maskPixels.data()), width, height, 1, 0, 1);
m_iconMaskPixmap = XCreatePixmapFromBitmapData(m_display, m_window, reinterpret_cast<char*>(maskPixels.data()), size.x, size.y, 1, 0, 1);
// Send our new icon to the window through the WMHints
XWMHints* hints = XAllocWMHints();
@ -1072,16 +1072,16 @@ void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8
// ICCCM wants BGRA pixels: swap red and blue channels
// ICCCM also wants the first 2 unsigned 32-bit values to be width and height
std::vector<unsigned long> icccmIconPixels(2 + width * height, 0);
std::vector<unsigned long> icccmIconPixels(2 + size.x * size.y, 0);
unsigned long* ptr = icccmIconPixels.data();
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnull-dereference" // False positive.
*ptr++ = width;
*ptr++ = height;
*ptr++ = size.x;
*ptr++ = size.y;
#pragma GCC diagnostic pop
for (std::size_t i = 0; i < static_cast<std::size_t>(width) * static_cast<std::size_t>(height); ++i)
for (std::size_t i = 0; i < static_cast<std::size_t>(size.x) * static_cast<std::size_t>(size.y); ++i)
{
*ptr++ = static_cast<unsigned long>((pixels[i * 4 + 2] << 0 ) |
(pixels[i * 4 + 1] << 8 ) |
@ -1098,7 +1098,7 @@ void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8
32,
PropModeReplace,
reinterpret_cast<const unsigned char*>(icccmIconPixels.data()),
static_cast<int>(2 + width * height));
static_cast<int>(2 + size.x * size.y));
XFlush(m_display);
}
@ -1379,8 +1379,8 @@ void WindowImplX11::setVideoMode(const VideoMode& mode)
std::swap(res->modes[i].height, res->modes[i].width);
// Check if screen size match
if ((res->modes[i].width == mode.width) &&
(res->modes[i].height == mode.height))
if ((res->modes[i].width == mode.size.x) &&
(res->modes[i].height == mode.size.y))
{
xRandMode = res->modes[i].id;
modeFound = true;

View File

@ -124,12 +124,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
void setIcon(unsigned int width, unsigned int height, const Uint8* pixels) override;
void setIcon(const Vector2u& size, const Uint8* pixels) override;
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

View File

@ -35,8 +35,7 @@ namespace sf
{
////////////////////////////////////////////////////////////
VideoMode::VideoMode() :
width (0),
height (0),
size (0, 0),
bitsPerPixel(0)
{
@ -44,9 +43,8 @@ bitsPerPixel(0)
////////////////////////////////////////////////////////////
VideoMode::VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel) :
width (modeWidth),
height (modeHeight),
VideoMode::VideoMode(const Vector2u& modeSize, unsigned int modeBitsPerPixel) :
size (modeSize),
bitsPerPixel(modeBitsPerPixel)
{
@ -89,8 +87,7 @@ bool VideoMode::isValid() const
////////////////////////////////////////////////////////////
bool operator ==(const VideoMode& left, const VideoMode& right)
{
return (left.width == right.width) &&
(left.height == right.height) &&
return (left.size == right.size) &&
(left.bitsPerPixel == right.bitsPerPixel);
}
@ -107,13 +104,13 @@ bool operator <(const VideoMode& left, const VideoMode& right)
{
if (left.bitsPerPixel == right.bitsPerPixel)
{
if (left.width == right.width)
if (left.size.x == right.size.x)
{
return left.height < right.height;
return left.size.y < right.size.y;
}
else
{
return left.width < right.width;
return left.size.x < right.size.x;
}
}
else

View File

@ -46,7 +46,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
for (int count = 0; EnumDisplaySettings(nullptr, static_cast<DWORD>(count), &win32Mode); ++count)
{
// Convert to sf::VideoMode
VideoMode mode(win32Mode.dmPelsWidth, win32Mode.dmPelsHeight, win32Mode.dmBitsPerPel);
VideoMode mode({win32Mode.dmPelsWidth, win32Mode.dmPelsHeight}, win32Mode.dmBitsPerPel);
// Add it only if it is not already in the array
if (std::find(modes.begin(), modes.end(), mode) == modes.end())
@ -65,7 +65,7 @@ VideoMode VideoModeImpl::getDesktopMode()
win32Mode.dmDriverExtra = 0;
EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &win32Mode);
return VideoMode(win32Mode.dmPelsWidth, win32Mode.dmPelsHeight, win32Mode.dmBitsPerPel);
return VideoMode({win32Mode.dmPelsWidth, win32Mode.dmPelsHeight}, win32Mode.dmBitsPerPel);
}
} // namespace priv

View File

@ -103,7 +103,7 @@ String getErrorString(DWORD errorCode)
////////////////////////////////////////////////////////////
WglContext::WglContext(WglContext* shared) :
WglContext(shared, ContextSettings(), 1u, 1u)
WglContext(shared, ContextSettings(), {1u, 1u})
{
}
@ -130,7 +130,7 @@ m_ownsWindow (false)
////////////////////////////////////////////////////////////
WglContext::WglContext(WglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
WglContext::WglContext(WglContext* shared, const ContextSettings& settings, const Vector2u& size) :
m_window (nullptr),
m_pbuffer (nullptr),
m_deviceContext(nullptr),
@ -143,7 +143,7 @@ m_ownsWindow (false)
m_settings = settings;
// Create the rendering surface (window or pbuffer if supported)
createSurface(shared, width, height, VideoMode::getDesktopMode().bitsPerPixel);
createSurface(shared, size, VideoMode::getDesktopMode().bitsPerPixel);
// Create the context
createContext(shared);
@ -523,7 +523,7 @@ void WglContext::updateSettingsFromPixelFormat()
////////////////////////////////////////////////////////////
void WglContext::createSurface(WglContext* shared, unsigned int width, unsigned int height, unsigned int bitsPerPixel)
void WglContext::createSurface(WglContext* shared, const Vector2u& size, unsigned int bitsPerPixel)
{
// Check if the shared context already exists and pbuffers are supported
if (shared && shared->m_deviceContext && SF_GLAD_WGL_ARB_pbuffer)
@ -534,7 +534,7 @@ void WglContext::createSurface(WglContext* shared, unsigned int width, unsigned
{
int attributes[] = {0, 0};
m_pbuffer = wglCreatePbufferARB(shared->m_deviceContext, bestFormat, static_cast<int>(width), static_cast<int>(height), attributes);
m_pbuffer = wglCreatePbufferARB(shared->m_deviceContext, bestFormat, static_cast<int>(size.x), static_cast<int>(size.y), attributes);
if (m_pbuffer)
{
@ -563,7 +563,7 @@ void WglContext::createSurface(WglContext* shared, unsigned int width, unsigned
// with other contexts and thus wglShareLists would always fail
// Create the hidden window
m_window = CreateWindowA("STATIC", "", WS_POPUP | WS_DISABLED, 0, 0, static_cast<int>(width), static_cast<int>(height), nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
m_window = CreateWindowA("STATIC", "", WS_POPUP | WS_DISABLED, 0, 0, static_cast<int>(size.x), static_cast<int>(size.y), nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
ShowWindow(m_window, SW_HIDE);
m_deviceContext = GetDC(m_window);

View File

@ -68,11 +68,10 @@ public:
///
/// \param shared Context to share the new one with
/// \param settings Creation parameters
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
///
////////////////////////////////////////////////////////////
WglContext(WglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height);
WglContext(WglContext* shared, const ContextSettings& settings, const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Destructor
@ -152,12 +151,11 @@ private:
/// \brief Create the context's drawing surface
///
/// \param shared Shared context (can be a null pointer)
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
/// \param bitsPerPixel Pixel depth, in bits per pixel
///
////////////////////////////////////////////////////////////
void createSurface(WglContext* shared, unsigned int width, unsigned int height, unsigned int bitsPerPixel);
void createSurface(WglContext* shared, const Vector2u& size, unsigned int bitsPerPixel);
////////////////////////////////////////////////////////////
/// \brief Create the context's drawing surface from an existing window

View File

@ -164,7 +164,7 @@ m_cursorVisible (true), // might need to call GetCursorInfo
m_lastCursor (LoadCursor(nullptr, IDC_ARROW)),
m_icon (nullptr),
m_keyRepeatEnabled(true),
m_lastSize (mode.width, mode.height),
m_lastSize (mode.size),
m_resizing (false),
m_surrogate (0),
m_mouseInside (false),
@ -180,10 +180,10 @@ m_cursorGrabbed (m_fullscreen)
// Compute position and size
HDC screenDC = GetDC(nullptr);
int left = (GetDeviceCaps(screenDC, HORZRES) - static_cast<int>(mode.width)) / 2;
int top = (GetDeviceCaps(screenDC, VERTRES) - static_cast<int>(mode.height)) / 2;
int width = static_cast<int>(mode.width);
int height = static_cast<int>(mode.height);
int left = (GetDeviceCaps(screenDC, HORZRES) - static_cast<int>(mode.size.x)) / 2;
int top = (GetDeviceCaps(screenDC, VERTRES) - static_cast<int>(mode.size.y)) / 2;
int width = static_cast<int>(mode.size.x);
int height = static_cast<int>(mode.size.y);
ReleaseDC(nullptr, screenDC);
// Choose the window style according to the Style parameter
@ -226,7 +226,7 @@ m_cursorGrabbed (m_fullscreen)
// By default, the OS limits the size of the window the the desktop size,
// we have to resize it after creation to apply the real size
setSize(Vector2u(mode.width, mode.height));
setSize(mode.size);
// Switch to fullscreen if requested
if (m_fullscreen)
@ -351,14 +351,14 @@ void WindowImplWin32::setTitle(const String& title)
////////////////////////////////////////////////////////////
void WindowImplWin32::setIcon(unsigned int width, unsigned int height, const Uint8* pixels)
void WindowImplWin32::setIcon(const Vector2u& size, const Uint8* pixels)
{
// First destroy the previous one
if (m_icon)
DestroyIcon(m_icon);
// Windows wants BGRA pixels: swap red and blue channels
std::vector<Uint8> iconPixels(width * height * 4);
std::vector<Uint8> iconPixels(size.x * size.y * 4);
for (std::size_t i = 0; i < iconPixels.size() / 4; ++i)
{
iconPixels[i * 4 + 0] = pixels[i * 4 + 2];
@ -368,7 +368,7 @@ void WindowImplWin32::setIcon(unsigned int width, unsigned int height, const Uin
}
// Create the icon from the pixel array
m_icon = CreateIcon(GetModuleHandleW(nullptr), static_cast<int>(width), static_cast<int>(height), 1, 32, nullptr, iconPixels.data());
m_icon = CreateIcon(GetModuleHandleW(nullptr), static_cast<int>(size.x), static_cast<int>(size.y), 1, 32, nullptr, iconPixels.data());
// Set it as both big and small icon of the window
if (m_icon)
@ -479,8 +479,8 @@ void WindowImplWin32::switchToFullscreen(const VideoMode& mode)
{
DEVMODE devMode;
devMode.dmSize = sizeof(devMode);
devMode.dmPelsWidth = mode.width;
devMode.dmPelsHeight = mode.height;
devMode.dmPelsWidth = mode.size.x;
devMode.dmPelsHeight = mode.size.y;
devMode.dmBitsPerPel = mode.bitsPerPixel;
devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
@ -496,7 +496,7 @@ void WindowImplWin32::switchToFullscreen(const VideoMode& mode)
SetWindowLongPtr(m_handle, GWL_EXSTYLE, WS_EX_APPWINDOW);
// Resize the window so that it fits the entire screen
SetWindowPos(m_handle, HWND_TOP, 0, 0, static_cast<int>(mode.width), static_cast<int>(mode.height), SWP_FRAMECHANGED);
SetWindowPos(m_handle, HWND_TOP, 0, 0, static_cast<int>(mode.size.x), static_cast<int>(mode.size.y), SWP_FRAMECHANGED);
ShowWindow(m_handle, SW_SHOW);
// Set "this" as the current fullscreen window

View File

@ -123,12 +123,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
void setIcon(unsigned int width, unsigned int height, const Uint8* pixels) override;
void setIcon(const Vector2u& size, const Uint8* pixels) override;
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

View File

@ -235,10 +235,10 @@ void WindowBase::setTitle(const String& title)
////////////////////////////////////////////////////////////
void WindowBase::setIcon(unsigned int width, unsigned int height, const Uint8* pixels)
void WindowBase::setIcon(const Vector2u& size, const Uint8* pixels)
{
if (m_impl)
m_impl->setIcon(width, height, pixels);
m_impl->setIcon(size, pixels);
}

View File

@ -176,12 +176,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
virtual void setIcon(unsigned int width, unsigned int height, const Uint8* pixels) = 0;
virtual void setIcon(const Vector2u& size, const Uint8* pixels) = 0;
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

View File

@ -77,12 +77,11 @@ public:
///
/// \param shared Context to share the new one with
/// \param settings Creation parameters
/// \param width Back buffer width, in pixels
/// \param height Back buffer height, in pixels
/// \param size Back buffer width and height, in pixels
///
////////////////////////////////////////////////////////////
EaglContext(EaglContext* shared, const ContextSettings& settings,
unsigned int width, unsigned int height);
const Vector2u& size);
////////////////////////////////////////////////////////////
/// \brief Destructor

View File

@ -126,7 +126,7 @@ m_clock ()
////////////////////////////////////////////////////////////
EaglContext::EaglContext(EaglContext* /* shared */, const ContextSettings& /* settings */,
unsigned int /* width */, unsigned int /* height */) :
const Vector2u& /* size */) :
m_context (nil),
m_framebuffer (0),
m_colorbuffer (0),

View File

@ -41,7 +41,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
// Return both portrait and landscape resolutions
std::vector<VideoMode> modes;
modes.push_back(desktop);
modes.emplace_back(desktop.height, desktop.width, desktop.bitsPerPixel);
modes.emplace_back(Vector2u(desktop.size.y, desktop.size.x), desktop.bitsPerPixel);
return modes;
}
@ -51,7 +51,7 @@ VideoMode VideoModeImpl::getDesktopMode()
{
CGRect bounds = [[UIScreen mainScreen] bounds];
double backingScale = [SFAppDelegate getInstance].backingScaleFactor;
return VideoMode(static_cast<unsigned int>(bounds.size.width * backingScale), static_cast<unsigned int>(bounds.size.height * backingScale));
return VideoMode({static_cast<unsigned int>(bounds.size.width * backingScale), static_cast<unsigned int>(bounds.size.height * backingScale)});
}
} // namespace priv

View File

@ -126,12 +126,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's width and height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
void setIcon(unsigned int width, unsigned int height, const Uint8* pixels) override;
void setIcon(const Vector2u& size, const Uint8* pixels) override;
////////////////////////////////////////////////////////////
/// \brief Show or hide the window

View File

@ -64,7 +64,7 @@ WindowImplUIKit::WindowImplUIKit(VideoMode mode,
[UIApplication sharedApplication].statusBarHidden = !(style & Style::Titlebar) || (style & Style::Fullscreen);
// Set the orientation according to the requested size
if (mode.width > mode.height)
if (mode.size.x > mode.size.y)
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft];
else
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
@ -180,7 +180,7 @@ void WindowImplUIKit::setTitle(const String& /* title */)
////////////////////////////////////////////////////////////
void WindowImplUIKit::setIcon(unsigned int /* width */, unsigned int /* height */, const Uint8* /* pixels */)
void WindowImplUIKit::setIcon(const Vector2u& /* size */, const Uint8* /* pixels */)
{
// Not applicable
}

View File

@ -6,7 +6,7 @@ namespace sf
{
std::ostream& operator <<(std::ostream& os, const sf::VideoMode& videoMode)
{
os << videoMode.width << "x" << videoMode.height << "x" << videoMode.bitsPerPixel;
os << videoMode.size.x << "x" << videoMode.size.y << "x" << videoMode.bitsPerPixel;
return os;
}
}

View File

@ -10,24 +10,21 @@ TEST_CASE("sf::VideoMode class - [window]")
SUBCASE("Default constructor")
{
sf::VideoMode videoMode;
CHECK(videoMode.width == 0);
CHECK(videoMode.height == 0);
CHECK(videoMode.size == sf::Vector2u(0, 0));
CHECK(videoMode.bitsPerPixel == 0);
}
SUBCASE("Width, height constructor")
{
sf::VideoMode videoMode(800, 600);
CHECK(videoMode.width == 800);
CHECK(videoMode.height == 600);
sf::VideoMode videoMode({800, 600});
CHECK(videoMode.size == sf::Vector2u(800, 600));
CHECK(videoMode.bitsPerPixel == 32);
}
SUBCASE("Width, height, bit depth constructor")
{
sf::VideoMode videoMode(800, 600, 24);
CHECK(videoMode.width == 800);
CHECK(videoMode.height == 600);
sf::VideoMode videoMode({800, 600}, 24);
CHECK(videoMode.size == sf::Vector2u(800, 600));
CHECK(videoMode.bitsPerPixel == 24);
}
}
@ -37,55 +34,55 @@ TEST_CASE("sf::VideoMode class - [window]")
SUBCASE("operator==")
{
CHECK(sf::VideoMode() == sf::VideoMode());
CHECK(sf::VideoMode(0, 0, 0) == sf::VideoMode(0, 0, 0));
CHECK(sf::VideoMode(1080, 1920, 64) == sf::VideoMode(1080, 1920, 64));
CHECK(sf::VideoMode({0, 0}, 0) == sf::VideoMode({0, 0}, 0));
CHECK(sf::VideoMode({1080, 1920}, 64) == sf::VideoMode({1080, 1920}, 64));
}
SUBCASE("operator!=")
{
CHECK(sf::VideoMode() != sf::VideoMode(1, 0));
CHECK(sf::VideoMode() != sf::VideoMode(0, 1));
CHECK(sf::VideoMode() != sf::VideoMode(0, 0, 1));
CHECK(sf::VideoMode(720, 720) != sf::VideoMode(720, 720, 24));
CHECK(sf::VideoMode(1080, 1920, 16) != sf::VideoMode(400, 600));
CHECK(sf::VideoMode() != sf::VideoMode({1, 0}));
CHECK(sf::VideoMode() != sf::VideoMode({0, 1}));
CHECK(sf::VideoMode() != sf::VideoMode({0, 0}, 1));
CHECK(sf::VideoMode({720, 720}) != sf::VideoMode({720, 720}, 24));
CHECK(sf::VideoMode({1080, 1920}, 16) != sf::VideoMode({400, 600}));
}
SUBCASE("operator<")
{
CHECK(sf::VideoMode() < sf::VideoMode(0, 0, 1));
CHECK(sf::VideoMode(800, 800, 24) < sf::VideoMode(1080, 1920, 48));
CHECK(sf::VideoMode(400, 600, 48) < sf::VideoMode(600, 400, 48));
CHECK(sf::VideoMode(400, 400, 48) < sf::VideoMode(400, 600, 48));
CHECK(sf::VideoMode() < sf::VideoMode({0, 0}, 1));
CHECK(sf::VideoMode({800, 800}, 24) < sf::VideoMode({1080, 1920}, 48));
CHECK(sf::VideoMode({400, 600}, 48) < sf::VideoMode({600, 400}, 48));
CHECK(sf::VideoMode({400, 400}, 48) < sf::VideoMode({400, 600}, 48));
}
SUBCASE("operator>")
{
CHECK(sf::VideoMode(1, 0) > sf::VideoMode(0, 0, 1));
CHECK(sf::VideoMode(800, 800, 48) > sf::VideoMode(1080, 1920, 24));
CHECK(sf::VideoMode(600, 400, 48) > sf::VideoMode(400, 600, 48));
CHECK(sf::VideoMode(400, 600, 48) > sf::VideoMode(400, 400, 48));
CHECK(sf::VideoMode({1, 0}) > sf::VideoMode({0, 0}, 1));
CHECK(sf::VideoMode({800, 800}, 48) > sf::VideoMode({1080, 1920}, 24));
CHECK(sf::VideoMode({600, 400}, 48) > sf::VideoMode({400, 600}, 48));
CHECK(sf::VideoMode({400, 600}, 48) > sf::VideoMode({400, 400}, 48));
}
SUBCASE("operator<=")
{
CHECK(sf::VideoMode() <= sf::VideoMode(0, 0, 1));
CHECK(sf::VideoMode(800, 800, 24) <= sf::VideoMode(1080, 1920, 48));
CHECK(sf::VideoMode(400, 600, 48) <= sf::VideoMode(600, 400, 48));
CHECK(sf::VideoMode(400, 400, 48) <= sf::VideoMode(400, 600, 48));
CHECK(sf::VideoMode() <= sf::VideoMode({0, 0}, 1));
CHECK(sf::VideoMode({800, 800}, 24) <= sf::VideoMode({1080, 1920}, 48));
CHECK(sf::VideoMode({400, 600}, 48) <= sf::VideoMode({600, 400}, 48));
CHECK(sf::VideoMode({400, 400}, 48) <= sf::VideoMode({400, 600}, 48));
CHECK(sf::VideoMode() <= sf::VideoMode());
CHECK(sf::VideoMode(0, 0, 0) <= sf::VideoMode(0, 0, 0));
CHECK(sf::VideoMode(1080, 1920, 64) <= sf::VideoMode(1080, 1920, 64));
CHECK(sf::VideoMode({0, 0}, 0) <= sf::VideoMode({0, 0}, 0));
CHECK(sf::VideoMode({1080, 1920}, 64) <= sf::VideoMode({1080, 1920}, 64));
}
SUBCASE("operator>=")
{
CHECK(sf::VideoMode(1, 0) >= sf::VideoMode(0, 0, 1));
CHECK(sf::VideoMode(800, 800, 48) >= sf::VideoMode(1080, 1920, 24));
CHECK(sf::VideoMode(600, 400, 48) >= sf::VideoMode(400, 600, 48));
CHECK(sf::VideoMode(400, 600, 48) >= sf::VideoMode(400, 400, 48));
CHECK(sf::VideoMode({1, 0}) >= sf::VideoMode({0, 0}, 1));
CHECK(sf::VideoMode({800, 800}, 48) >= sf::VideoMode({1080, 1920}, 24));
CHECK(sf::VideoMode({600, 400}, 48) >= sf::VideoMode({400, 600}, 48));
CHECK(sf::VideoMode({400, 600}, 48) >= sf::VideoMode({400, 400}, 48));
CHECK(sf::VideoMode() >= sf::VideoMode());
CHECK(sf::VideoMode(0, 0, 0) >= sf::VideoMode(0, 0, 0));
CHECK(sf::VideoMode(1080, 1920, 64) >= sf::VideoMode(1080, 1920, 64));
CHECK(sf::VideoMode({0, 0}, 0) >= sf::VideoMode({0, 0}, 0));
CHECK(sf::VideoMode({1080, 1920}, 64) >= sf::VideoMode({1080, 1920}, 64));
}
}
}