diff --git a/test/Graphics/RenderTarget.test.cpp b/test/Graphics/RenderTarget.test.cpp index bb7f13023..2fabdb8df 100644 --- a/test/Graphics/RenderTarget.test.cpp +++ b/test/Graphics/RenderTarget.test.cpp @@ -1,9 +1,133 @@ #include +#include +#include + +#include #include -static_assert(!std::is_constructible_v); -static_assert(!std::is_copy_constructible_v); -static_assert(!std::is_copy_assignable_v); -static_assert(!std::is_nothrow_move_constructible_v); -static_assert(!std::is_nothrow_move_assignable_v); +class RenderTarget : public sf::RenderTarget +{ + sf::Vector2u getSize() const override + { + return {640, 480}; + } +}; + +TEST_CASE("[Graphics] sf::RenderTarget") +{ + SECTION("Type traits") + { + STATIC_CHECK(!std::is_constructible_v); + STATIC_CHECK(!std::is_copy_constructible_v); + STATIC_CHECK(!std::is_copy_assignable_v); + STATIC_CHECK(!std::is_nothrow_move_constructible_v); + STATIC_CHECK(!std::is_nothrow_move_assignable_v); + } + + SECTION("Construction") + { + const RenderTarget renderTarget; + CHECK(renderTarget.getView().getCenter() == sf::Vector2f(500, 500)); + CHECK(renderTarget.getView().getSize() == sf::Vector2f(1000, 1000)); + CHECK(renderTarget.getView().getRotation() == sf::Angle::Zero); + CHECK(renderTarget.getView().getViewport() == sf::FloatRect({0, 0}, {1, 1})); + CHECK(renderTarget.getView().getTransform() == sf::Transform(.002f, 0, -1, 0, -.002f, 1, 0, 0, 1)); + CHECK(renderTarget.getDefaultView().getCenter() == sf::Vector2f(500, 500)); + CHECK(renderTarget.getDefaultView().getSize() == sf::Vector2f(1000, 1000)); + CHECK(renderTarget.getDefaultView().getRotation() == sf::Angle::Zero); + CHECK(renderTarget.getDefaultView().getViewport() == sf::FloatRect({0, 0}, {1, 1})); + CHECK(renderTarget.getDefaultView().getTransform() == sf::Transform(.002f, 0, -1, 0, -.002f, 1, 0, 0, 1)); + CHECK(!renderTarget.isSrgb()); + } + + SECTION("Set/get view") + { + RenderTarget renderTarget; + renderTarget.setView({{1, 2}, {3, 4}}); + CHECK(renderTarget.getView().getCenter() == sf::Vector2f(1, 2)); + CHECK(renderTarget.getView().getSize() == sf::Vector2f(3, 4)); + } + + SECTION("setActive()") + { + RenderTarget renderTarget; + CHECK(renderTarget.setActive()); + CHECK(renderTarget.setActive(false)); + CHECK(renderTarget.setActive(true)); + } + + SECTION("getViewport(const View&)") + { + const auto makeView = [](const auto& viewport) + { + sf::View view; + view.setViewport(viewport); + return view; + }; + + const RenderTarget renderTarget; + CHECK(renderTarget.getViewport(makeView(sf::FloatRect({0, 0}, {1, 1}))) == sf::IntRect({0, 0}, {640, 480})); + CHECK(renderTarget.getViewport(makeView(sf::FloatRect({1, 1}, {.5f, .25f}))) == + sf::IntRect({640, 480}, {320, 120})); + CHECK(renderTarget.getViewport(makeView(sf::FloatRect({.5f, .5f}, {.25f, .75f}))) == + sf::IntRect({320, 240}, {160, 360})); + } + + SECTION("mapPixelToCoords(const Vector2i&)") + { + sf::View view; + view.move({5, 5}); + view.setViewport(sf::FloatRect({0, 0}, {.5f, 1})); + RenderTarget renderTarget; + renderTarget.setView(view); + const auto [x1, y1] = renderTarget.mapPixelToCoords({0, 0}); + CHECK_THAT(x1, Catch::Matchers::WithinRel(5, 1e-4)); + CHECK_THAT(y1, Catch::Matchers::WithinRel(5, 1e-4)); + const auto [x2, y2] = renderTarget.mapPixelToCoords({1, 1}); + CHECK_THAT(x2, Catch::Matchers::WithinRel(8.125, 1e-4)); + CHECK_THAT(y2, Catch::Matchers::WithinRel(7.0833, 1e-4)); + const auto [x3, y3] = renderTarget.mapPixelToCoords({320, 240}); + CHECK_THAT(x3, Catch::Matchers::WithinRel(1005, 1e-5)); + CHECK_THAT(y3, Catch::Matchers::WithinRel(505, 1e-5)); + } + + SECTION("mapPixelToCoords(const Vector2i&, const View&)") + { + sf::View view; + view.move({5, 5}); + view.setViewport(sf::FloatRect({.5f, .5f}, {.5f, 1})); + const RenderTarget renderTarget; + const auto [x1, y1] = renderTarget.mapPixelToCoords({0, 0}, view); + CHECK_THAT(x1, Catch::Matchers::WithinRel(-995, 1e-5)); + CHECK_THAT(y1, Catch::Matchers::WithinRel(-495, 1e-5)); + const auto [x2, y2] = renderTarget.mapPixelToCoords({320, 480}, view); + CHECK_THAT(x2, Catch::Matchers::WithinAbs(5, 1e-4)); + CHECK_THAT(y2, Catch::Matchers::WithinRel(505, 1e-5)); + } + + SECTION("mapCoordsToPixel(const Vector2f&)") + { + sf::View view; + view.move({5, 5}); + view.setViewport(sf::FloatRect({.25f, 0}, {1, 1})); + RenderTarget renderTarget; + renderTarget.setView(view); + CHECK(renderTarget.mapCoordsToPixel({0, 0}) == sf::Vector2i(156, -2)); + CHECK(renderTarget.mapCoordsToPixel({-500, 0}) == sf::Vector2i(-163, -2)); + CHECK(renderTarget.mapCoordsToPixel({0, -250}) == sf::Vector2i(156, -122)); + } + + SECTION("mapCoordsToPixel(const Vector2f&, const View&)") + { + sf::View view; + view.move({5, 5}); + view.setViewport(sf::FloatRect({0, 0}, {.5, .25f})); + RenderTarget renderTarget; + renderTarget.setView(view); + CHECK(renderTarget.mapCoordsToPixel({0, 0}) == sf::Vector2i(-1, 0)); + CHECK(renderTarget.mapCoordsToPixel({320, 0}) == sf::Vector2i(100, 0)); + CHECK(renderTarget.mapCoordsToPixel({0, 480}) == sf::Vector2i(-1, 57)); + CHECK(renderTarget.mapCoordsToPixel({640, 480}) == sf::Vector2i(203, 57)); + } +}