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Bevel shape outline corners beyond threshold
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@ -134,6 +134,37 @@ public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void setOutlineThickness(float thickness);
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void setOutlineThickness(float thickness);
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////////////////////////////////////////////////////////////
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/// \brief Set the limit on the ratio between miter length and outline thickness
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///
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/// Outline segments around each shape corner are joined either
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/// with a miter or a bevel join.
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/// - A miter join is formed by extending outline segments until
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/// they intersect. The distance between the point of
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/// intersection and the shape's corner is the miter length.
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/// - A bevel join is formed by connecting outline segments with
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/// a straight line perpendicular to the corner's bissector.
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///
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/// The miter limit is used to determine whether ouline segments
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/// around a corner are joined with a bevel or a miter.
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/// When the ratio between the miter length and outline thickness
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/// exceeds the miter limit, a bevel is used instead of a miter.
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///
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/// The miter limit is linked to the maximum inner angle of a
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/// corner below which a bevel is used by the following formula:
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///
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/// miterLimit = 1 / sin(angle / 2)
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///
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/// The miter limit must be greater than or equal to 1.
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/// By default, the miter limit is 10.
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///
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/// \param miterLimit New miter limit
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///
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/// \see getMiterLimit
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///
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////////////////////////////////////////////////////////////
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void setMiterLimit(float miterLimit);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the source texture of the shape
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/// \brief Get the source texture of the shape
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///
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///
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@ -188,6 +219,16 @@ public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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float getOutlineThickness() const;
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float getOutlineThickness() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the limit on the ratio between miter length and outline thickness
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///
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/// \return Limit on the ratio between miter length and outline thickness
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///
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/// \see setMiterLimit
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///
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////////////////////////////////////////////////////////////
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float getMiterLimit() const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the total number of points of the shape
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/// \brief Get the total number of points of the shape
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///
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///
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@ -315,6 +356,7 @@ private:
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Color m_fillColor{Color::White}; //!< Fill color
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Color m_fillColor{Color::White}; //!< Fill color
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Color m_outlineColor{Color::White}; //!< Outline color
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Color m_outlineColor{Color::White}; //!< Outline color
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float m_outlineThickness{}; //!< Thickness of the shape's outline
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float m_outlineThickness{}; //!< Thickness of the shape's outline
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float m_miterLimit{10.f}; //!< Limit on the ratio between miter length and outline thickness
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VertexArray m_vertices{PrimitiveType::TriangleFan}; //!< Vertex array containing the fill geometry
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VertexArray m_vertices{PrimitiveType::TriangleFan}; //!< Vertex array containing the fill geometry
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VertexArray m_outlineVertices{PrimitiveType::TriangleStrip}; //!< Vertex array containing the outline geometry
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VertexArray m_outlineVertices{PrimitiveType::TriangleStrip}; //!< Vertex array containing the outline geometry
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FloatRect m_insideBounds; //!< Bounding rectangle of the inside (fill)
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FloatRect m_insideBounds; //!< Bounding rectangle of the inside (fill)
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@ -32,20 +32,19 @@
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#include <algorithm>
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#include <algorithm>
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#include <cassert>
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#include <cassert>
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#include <cmath>
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#include <cstddef>
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#include <cstddef>
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namespace
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namespace
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{
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{
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// Compute the normal of a segment
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// Compute the direction of a segment
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sf::Vector2f computeNormal(const sf::Vector2f& p1, const sf::Vector2f& p2, bool flipped)
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sf::Vector2f computeDirection(const sf::Vector2f& p1, const sf::Vector2f& p2)
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{
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{
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sf::Vector2f normal = (p2 - p1).perpendicular();
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sf::Vector2f direction = p2 - p1;
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const float length = normal.length();
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const float length = direction.length();
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if (length != 0.f)
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if (length != 0.f)
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normal /= length;
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direction /= length;
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if (flipped)
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return direction;
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normal = -normal;
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return normal;
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}
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}
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} // namespace
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} // namespace
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@ -123,7 +122,7 @@ const Color& Shape::getOutlineColor() const
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void Shape::setOutlineThickness(float thickness)
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void Shape::setOutlineThickness(float thickness)
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{
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{
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m_outlineThickness = thickness;
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m_outlineThickness = thickness;
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update(); // recompute everything because the whole shape must be offset
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updateOutline();
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}
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}
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@ -134,6 +133,22 @@ float Shape::getOutlineThickness() const
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}
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}
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////////////////////////////////////////////////////////////
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void Shape::setMiterLimit(float miterLimit)
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{
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assert(miterLimit >= 1.f && "Shape::setMiterLimit(float) cannot set miter limit to a value lower than 1");
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m_miterLimit = miterLimit;
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updateOutline();
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}
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////////////////////////////////////////////////////////////
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float Shape::getMiterLimit() const
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{
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return m_miterLimit;
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Vector2f Shape::getGeometricCenter() const
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Vector2f Shape::getGeometricCenter() const
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{
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{
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@ -284,8 +299,8 @@ void Shape::updateTexCoords()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Shape::updateOutline()
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void Shape::updateOutline()
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{
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{
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// Return if there is no outline
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// Return if there is no outline or no vertices
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if (m_outlineThickness == 0.f)
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if (m_outlineThickness == 0.f || m_vertices.getVertexCount() < 2)
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{
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{
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m_outlineVertices.clear();
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m_outlineVertices.clear();
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m_bounds = m_insideBounds;
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m_bounds = m_insideBounds;
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@ -293,7 +308,8 @@ void Shape::updateOutline()
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}
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}
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const std::size_t count = m_vertices.getVertexCount() - 2;
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const std::size_t count = m_vertices.getVertexCount() - 2;
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m_outlineVertices.resize((count + 1) * 2);
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m_outlineVertices.resize((count + 1) * 2); // We need at least that many vertices.
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// We will add two more vertices each time we need a bevel.
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// Determine if points are defined clockwise or counterclockwise. This will impact normals computation.
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// Determine if points are defined clockwise or counterclockwise. This will impact normals computation.
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const bool flipNormals = [this, count]()
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const bool flipNormals = [this, count]()
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@ -304,6 +320,7 @@ void Shape::updateOutline()
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return twiceArea >= 0.f;
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return twiceArea >= 0.f;
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}();
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}();
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std::size_t outlineIndex = 0;
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for (std::size_t i = 0; i < count; ++i)
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for (std::size_t i = 0; i < count; ++i)
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{
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{
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const std::size_t index = i + 1;
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const std::size_t index = i + 1;
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@ -313,22 +330,55 @@ void Shape::updateOutline()
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const Vector2f p1 = m_vertices[index].position;
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const Vector2f p1 = m_vertices[index].position;
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const Vector2f p2 = m_vertices[index + 1].position;
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const Vector2f p2 = m_vertices[index + 1].position;
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// Compute their direction
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const Vector2f d1 = computeDirection(p0, p1);
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const Vector2f d2 = computeDirection(p1, p2);
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// Compute their normal pointing towards the outside of the shape
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// Compute their normal pointing towards the outside of the shape
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const Vector2f n1 = computeNormal(p0, p1, flipNormals);
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const Vector2f n1 = flipNormals ? -d1.perpendicular() : d1.perpendicular();
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const Vector2f n2 = computeNormal(p1, p2, flipNormals);
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const Vector2f n2 = flipNormals ? -d2.perpendicular() : d2.perpendicular();
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// Combine them to get the extrusion direction
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// Decide whether to add a bevel or not
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const float factor = 1.f + (n1.x * n2.x + n1.y * n2.y);
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const float twoCos2 = 1.f + n1.dot(n2);
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const Vector2f normal = (n1 + n2) / factor;
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const float squaredLengthRatio = m_miterLimit * m_miterLimit * twoCos2 / 2.f;
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const bool isConvexCorner = d1.dot(n2) * m_outlineThickness >= 0.f;
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const bool needsBevel = twoCos2 == 0.f || (squaredLengthRatio < 1.f && isConvexCorner);
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// Update the outline points
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if (needsBevel)
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m_outlineVertices[i * 2 + 0].position = p1;
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{
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m_outlineVertices[i * 2 + 1].position = p1 + normal * m_outlineThickness;
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// Make room for two more vertices
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m_outlineVertices.resize(m_outlineVertices.getVertexCount() + 2);
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// Combine normals to get bevel edge's direction and normal vector pointing towards the outside of the shape
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const float twoSin2 = 1.f - n1.dot(n2);
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const Vector2f direction = (n2 - n1) / twoSin2; // Length is 1 / sin
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const Vector2f extrusion = (flipNormals != (d1.dot(n2) >= 0.f) ? direction : -direction).perpendicular();
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// Compute bevel corner position in (direction, extrusion) coordinates
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const float sin = std::sqrt(twoSin2 / 2.f);
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const float u = m_miterLimit * sin;
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const float v = 1.f - std::sqrt(squaredLengthRatio);
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// Update the outline points
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m_outlineVertices[outlineIndex++].position = p1;
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m_outlineVertices[outlineIndex++].position = p1 + (u * extrusion - v * direction) * m_outlineThickness;
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m_outlineVertices[outlineIndex++].position = p1;
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m_outlineVertices[outlineIndex++].position = p1 + (u * extrusion + v * direction) * m_outlineThickness;
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}
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else
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{
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// Combine normals to get the extrusion direction
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const Vector2f extrusion = (n1 + n2) / twoCos2;
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// Update the outline points
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m_outlineVertices[outlineIndex++].position = p1;
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m_outlineVertices[outlineIndex++].position = p1 + extrusion * m_outlineThickness;
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}
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}
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}
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// Duplicate the first point at the end, to close the outline
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// Duplicate the first point at the end, to close the outline
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m_outlineVertices[count * 2 + 0].position = m_outlineVertices[0].position;
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m_outlineVertices[outlineIndex++].position = m_outlineVertices[0].position;
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m_outlineVertices[count * 2 + 1].position = m_outlineVertices[1].position;
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m_outlineVertices[outlineIndex++].position = m_outlineVertices[1].position;
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// Update outline colors
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// Update outline colors
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updateOutlineColors();
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updateOutlineColors();
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@ -60,6 +60,7 @@ TEST_CASE("[Graphics] sf::Shape", runDisplayTests())
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CHECK(triangleShape.getFillColor() == sf::Color::White);
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CHECK(triangleShape.getFillColor() == sf::Color::White);
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CHECK(triangleShape.getOutlineColor() == sf::Color::White);
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CHECK(triangleShape.getOutlineColor() == sf::Color::White);
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CHECK(triangleShape.getOutlineThickness() == 0.0f);
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CHECK(triangleShape.getOutlineThickness() == 0.0f);
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CHECK(triangleShape.getMiterLimit() == 10.0f);
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect());
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect());
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CHECK(triangleShape.getGlobalBounds() == sf::FloatRect());
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CHECK(triangleShape.getGlobalBounds() == sf::FloatRect());
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}
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}
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@ -100,6 +101,13 @@ TEST_CASE("[Graphics] sf::Shape", runDisplayTests())
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CHECK(triangleShape.getOutlineThickness() == 3.14f);
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CHECK(triangleShape.getOutlineThickness() == 3.14f);
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}
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}
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SECTION("Set/get miter limit")
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{
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TriangleShape triangleShape({});
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triangleShape.setMiterLimit(6.28f);
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CHECK(triangleShape.getMiterLimit() == 6.28f);
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}
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SECTION("Virtual functions: getPoint, getPointCount, getGeometricCenter")
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SECTION("Virtual functions: getPoint, getPointCount, getGeometricCenter")
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{
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{
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const TriangleShape triangleShape({2, 2});
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const TriangleShape triangleShape({2, 2});
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@ -130,5 +138,13 @@ TEST_CASE("[Graphics] sf::Shape", runDisplayTests())
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CHECK(triangleShape.getLocalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
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CHECK(triangleShape.getLocalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
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CHECK(triangleShape.getGlobalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
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CHECK(triangleShape.getGlobalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
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}
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}
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SECTION("Add beveled outline")
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{
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triangleShape.setMiterLimit(2);
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triangleShape.setOutlineThickness(5);
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CHECK(triangleShape.getLocalBounds() == Approx(sf::FloatRect({-7.2150f, -10.f}, {44.4300f, 55.f})));
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CHECK(triangleShape.getGlobalBounds() == Approx(sf::FloatRect({-7.2150f, -10.f}, {44.4300f, 55.f})));
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}
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}
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}
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}
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}
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