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Updated platform-specific handle documentation
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@ -301,7 +301,7 @@ EXTENSION_MAPPING =
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# case of backward compatibilities issues.
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# The default value is: YES.
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MARKDOWN_SUPPORT = NO
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MARKDOWN_SUPPORT = YES
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# When enabled doxygen tries to link words that correspond to documented
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# classes, or namespaces to their corresponding documentation. Such a link can
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@ -98,8 +98,7 @@ public:
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc.
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///
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// \param handle Platform-specific handle of the control
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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@ -143,8 +142,7 @@ public:
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc.
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///
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// \param handle Platform-specific handle of the control
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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@ -459,8 +457,6 @@ public:
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/// You shouldn't need to use this function, unless you have
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/// very specific stuff to implement that SFML doesn't support,
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/// or implement a temporary workaround until a bug is fixed.
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/// The type is \a HWND on Windows, \a %Window on Linux/FreeBSD
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/// and \a NSWindow on OS X.
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///
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/// \return System handle of the window
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///
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@ -37,10 +37,6 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Define a low-level window handle type, specific to
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/// each platform
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////////////////////////////////////////////////////////////
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#if defined(SFML_SYSTEM_WINDOWS)
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// Window handle is HWND (HWND__*) on Windows
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@ -53,7 +49,7 @@ namespace sf
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#elif defined(SFML_SYSTEM_MACOS)
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// Window handle is NSWindow (void*) on Mac OS X - Cocoa
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// Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
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typedef void* WindowHandle;
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#elif defined(SFML_SYSTEM_IOS)
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@ -63,12 +59,43 @@ namespace sf
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#elif defined(SFML_SYSTEM_ANDROID)
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// Window handle is ANativeWindow (void*) on Android
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// Window handle is ANativeWindow* (void*) on Android
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typedef void* WindowHandle;
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#elif defined(SFML_DOXYGEN)
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// Define typedef symbol so that Doxygen can attach some documentation to it
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typedef "platform–specific" WindowHandle;
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#endif
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} // namespace sf
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#endif // SFML_WINDOWHANDLE_HPP
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////////////////////////////////////////////////////////////
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/// \typedef sf::WindowHandle
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/// \ingroup window
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///
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/// Define a low-level window handle type, specific to
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/// each platform.
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///
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/// Platform | Type
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/// ----------------|------------------------------------------------------------
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/// Windows | \p HWND
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/// Linux/FreeBSD | \p %Window
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/// Mac OS X | either \p NSWindow* or \p NSView*, disguised as \p void*
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/// iOS | \p UIWindow*
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/// Android | \p ANativeWindow*
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///
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/// \par Mac OS X Specification
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///
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/// On Mac OS X, a sf::Window can be created either from an
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/// existing \p NSWindow* or an \p NSView*. When the window
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/// is created from a window, SFML will use its content view
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/// as the OpenGL area. sf::Window::getSystemHandle() will
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/// return the handle that was used to create the window,
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/// which is a \p NSWindow* by default.
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///
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////////////////////////////////////////////////////////////
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