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Remove deprecated overload of 'RenderWindow::capture'
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@ -141,33 +141,6 @@ public:
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////////////////////////////////////////////////////////////
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bool setActive(bool active = true) override;
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bool setActive(bool active = true) override;
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/// \brief Copy the current contents of the window to an image
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///
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/// \deprecated
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/// Use a sf::Texture and its sf::Texture::update(const Window&)
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/// function and copy its contents into an sf::Image instead.
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/// \code
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/// sf::Vector2u windowSize = window.getSize();
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/// sf::Texture texture;
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/// texture.create(windowSize.x, windowSize.y);
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/// texture.update(window);
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/// sf::Image screenshot = texture.copyToImage();
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/// \endcode
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///
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/// This is a slow operation, whose main purpose is to make
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/// screenshots of the application. If you want to update an
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/// image with the contents of the window and then use it for
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/// drawing, you should rather use a sf::Texture and its
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/// update(Window&) function.
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/// You can also draw things directly to a texture with the
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/// sf::RenderTexture class.
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///
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/// \return Image containing the captured contents
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///
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////////////////////////////////////////////////////////////
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[[deprecated]] Image capture() const;
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protected:
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protected:
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////////////////////////////////////////////////////////////
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@ -102,19 +102,6 @@ bool RenderWindow::setActive(bool active)
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}
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}
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////////////////////////////////////////////////////////////
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Image RenderWindow::capture() const
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{
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Vector2u windowSize = getSize();
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Texture texture;
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texture.create(windowSize.x, windowSize.y);
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texture.update(*this);
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return texture.copyToImage();
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}
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////////////////////////////////////////////////////////////
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void RenderWindow::onCreate()
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void RenderWindow::onCreate()
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{
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{
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