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Changed SetWindowText to SetWindowTextA in the Win32 implementation (fixes a compiler error when SFML was compiled in Unicode mode)
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@ -257,7 +257,7 @@ void WindowImplWin32::setSize(const Vector2u& size)
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////////////////////////////////////////////////////////////
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void WindowImplWin32::setTitle(const std::string& title)
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void WindowImplWin32::setTitle(const std::string& title)
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{
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{
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SetWindowText(m_handle, title.c_str());
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SetWindowTextA(m_handle, title.c_str());
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}
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}
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