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The UDP broadcast address is now a valid IpAddress, IpAddress::None is now 0.
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@ -183,6 +183,7 @@ public :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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static const IpAddress None; ///< Value representing an empty/invalid address
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static const IpAddress None; ///< Value representing an empty/invalid address
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static const IpAddress LocalHost; ///< The "localhost" address (for connecting a computer to itself locally)
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static const IpAddress LocalHost; ///< The "localhost" address (for connecting a computer to itself locally)
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static const IpAddress Broadcast; ///< The "broadcast" address (for sending UDP messages to everyone on a local network)
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private :
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private :
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@ -300,7 +301,7 @@ SFML_NETWORK_API std::ostream& operator <<(std::ostream& stream, const IpAddress
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/// sf::IpAddress a0; // an invalid address
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/// sf::IpAddress a0; // an invalid address
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/// sf::IpAddress a1 = sf::IpAddress::None; // an invalid address (same as a0)
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/// sf::IpAddress a1 = sf::IpAddress::None; // an invalid address (same as a0)
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/// sf::IpAddress a2("127.0.0.1"); // the local host address
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/// sf::IpAddress a2("127.0.0.1"); // the local host address
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/// sf::IpAddress a3 = sf::IpAddress::LocalHost; // the local host address (same as a2)
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/// sf::IpAddress a3 = sf::IpAddress::Broadcast; // the broadcast address
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/// sf::IpAddress a4(192, 168, 1, 56); // a local address
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/// sf::IpAddress a4(192, 168, 1, 56); // a local address
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/// sf::IpAddress a5("my_computer"); // a local address created from a network name
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/// sf::IpAddress a5("my_computer"); // a local address created from a network name
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/// sf::IpAddress a6("89.54.1.169"); // a distant address
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/// sf::IpAddress a6("89.54.1.169"); // a distant address
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@ -30,80 +30,78 @@
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#include <SFML/Network/SocketImpl.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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namespace
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{
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sf::Uint32 Resolve(const std::string& address)
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{
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if (address == "255.255.255.255")
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{
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// The broadcast address needs to be handled explicitely,
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// because it is also the value returned by inet_addr on error
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return INADDR_BROADCAST;
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}
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else
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{
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// Try to convert the address as a byte representation ("xxx.xxx.xxx.xxx")
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sf::Uint32 ip = inet_addr(address.c_str());
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if (ip != INADDR_NONE)
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return ip;
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// Not a valid address, try to convert it as a host name
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hostent* host = gethostbyname(address.c_str());
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if (host)
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return reinterpret_cast<in_addr*>(host->h_addr)->s_addr;
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// Not a valid address nor a host name
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return 0;
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}
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}
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}
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namespace sf
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namespace sf
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{
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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const IpAddress IpAddress::None;
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const IpAddress IpAddress::None;
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const IpAddress IpAddress::LocalHost(127, 0, 0, 1);
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const IpAddress IpAddress::LocalHost(127, 0, 0, 1);
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const IpAddress IpAddress::Broadcast(255, 255, 255, 255);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress() :
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IpAddress::IpAddress() :
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myAddress(INADDR_NONE)
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myAddress(0)
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{
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{
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// We're using 0 (INADDR_ANY) instead of INADDR_NONE to represent the invalid address,
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// because the latter is also the broadcast address (255.255.255.255); it's ok because
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// SFML doesn't publicly use INADDR_ANY (it is always used implicitely)
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(const std::string& address)
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IpAddress::IpAddress(const std::string& address) :
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myAddress(Resolve(address))
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{
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{
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// First try to convert it as a byte representation ("xxx.xxx.xxx.xxx")
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myAddress = inet_addr(address.c_str());
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// If not successful, try to convert it as a host name
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if (myAddress == INADDR_NONE)
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{
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hostent* host = gethostbyname(address.c_str());
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if (host)
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{
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// Host found, extract its IP address
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myAddress = reinterpret_cast<in_addr*>(host->h_addr)->s_addr;
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}
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else
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{
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// Host name not found on the network
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myAddress = INADDR_NONE;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(const char* address)
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IpAddress::IpAddress(const char* address) :
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myAddress(Resolve(address))
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{
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{
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// First try to convert it as a byte representation ("xxx.xxx.xxx.xxx")
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myAddress = inet_addr(address);
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// If not successful, try to convert it as a host name
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if (myAddress == INADDR_NONE)
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{
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hostent* host = gethostbyname(address);
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if (host)
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{
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// Host found, extract its IP address
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myAddress = reinterpret_cast<in_addr*>(host->h_addr)->s_addr;
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}
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else
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{
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// Host name not found on the network
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myAddress = INADDR_NONE;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3)
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IpAddress::IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3) :
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myAddress(htonl((byte0 << 24) | (byte1 << 16) | (byte2 << 8) | byte3))
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{
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{
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myAddress = htonl((byte0 << 24) | (byte1 << 16) | (byte2 << 8) | byte3);
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(Uint32 address)
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IpAddress::IpAddress(Uint32 address) :
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myAddress(htonl(address))
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{
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{
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myAddress = htonl(address);
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}
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}
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