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Reworked the UDev inclusion
* This fixes `SFML_DEPENDENCIES` missing the UDev library for static builds (issue #728).
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@ -281,6 +281,7 @@ if(SFML_STATIC_LIBRARIES)
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if(FIND_SFML_OS_LINUX)
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find_sfml_dependency(X11_LIBRARY "X11" X11)
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find_sfml_dependency(XRANDR_LIBRARY "Xrandr" Xrandr)
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find_sfml_dependency(UDEV_LIBRARY "UDev" udev)
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endif()
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# update the list
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@ -290,6 +291,8 @@ if(SFML_STATIC_LIBRARIES)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${XRANDR_LIBRARY})
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if(FIND_SFML_OS_FREEBSD)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "usbhid")
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else()
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${UDEV_LIBRARY})
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endif()
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elseif(FIND_SFML_OS_MACOSX)
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set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon")
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@ -199,25 +199,26 @@ if(NOT SFML_OPENGL_ES)
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endif()
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include_directories(${X11_INCLUDE_DIR})
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endif()
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if(SFML_OS_LINUX)
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find_package(UDev REQUIRED)
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if(NOT UDEV_FOUND)
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message(FATAL_ERROR "udev library not found")
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endif()
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include_directories(${UDEV_INCLUDE_DIR})
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endif()
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endif()
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if(SFML_OPENGL_ES AND SFML_OS_LINUX)
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find_package(EGL REQUIRED)
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find_package(GLES REQUIRED)
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include_directories(${EGL_INCLUDE_DIR} ${GLES_INCLUDE_DIR})
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endif()
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if(SFML_OS_LINUX)
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find_package(UDev REQUIRED)
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if(NOT UDEV_FOUND)
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message(FATAL_ERROR "udev library not found")
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endif()
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include_directories(${UDEV_INCLUDE_DIR})
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endif()
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# build the list of external libraries to link
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if(SFML_OS_WINDOWS)
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list(APPEND WINDOW_EXT_LIBS winmm gdi32)
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elseif(SFML_OS_LINUX)
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list(APPEND WINDOW_EXT_LIBS ${X11_X11_LIB} ${X11_Xrandr_LIB} ${UDEV_LIBRARIES})
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list(APPEND WINDOW_EXT_LIBS ${X11_X11_LIB} ${X11_Xrandr_LIB} ${UDEV_LIBRARY})
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elseif(SFML_OS_FREEBSD)
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list(APPEND WINDOW_EXT_LIBS ${X11_X11_LIB} ${X11_Xrandr_LIB} usbhid)
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elseif(SFML_OS_MACOSX)
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