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Fixed ContextSettings ignored when creating a 3.x/4.x OpenGL context on Linux (#258)
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@ -215,69 +215,80 @@ XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPe
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void GlxContext::createContext(GlxContext* shared, unsigned int /*bitsPerPixel*/, const ContextSettings& settings)
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void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings)
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{
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{
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XVisualInfo* visualInfo = NULL;
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// Save the creation settings
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// Save the creation settings
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m_settings = settings;
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m_settings = settings;
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// Retrieve the attributes of the target window
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XWindowAttributes windowAttributes;
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if (XGetWindowAttributes(m_display, m_window, &windowAttributes) == 0)
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{
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err() << "Failed to get the window attributes" << std::endl;
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return;
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}
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// Get its visual
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XVisualInfo tpl;
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tpl.screen = DefaultScreen(m_display);
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tpl.visualid = XVisualIDFromVisual(windowAttributes.visual);
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int nbVisuals = 0;
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XVisualInfo* visualInfo = XGetVisualInfo(m_display, VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);
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// Get the context to share display lists with
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// Get the context to share display lists with
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GLXContext toShare = shared ? shared->m_context : NULL;
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GLXContext toShare = shared ? shared->m_context : NULL;
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// Create the OpenGL context -- first try context versions >= 3.0 if it is requested (they require special code)
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// Create the OpenGL context -- first try context versions >= 3.0 if it is requested (they require special code)
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while (!m_context && (m_settings.majorVersion >= 3))
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if (m_settings.majorVersion >= 3)
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{
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{
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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if (glXCreateContextAttribsARB)
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if (glXCreateContextAttribsARB)
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{
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{
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// Select a GLXFB config that matches the requested context settings
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int nbConfigs = 0;
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int nbConfigs = 0;
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GLXFBConfig* configs = glXChooseFBConfig(m_display, DefaultScreen(m_display), NULL, &nbConfigs);
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int fbAttributes[] =
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{
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GLX_DEPTH_SIZE, settings.depthBits,
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GLX_STENCIL_SIZE, settings.stencilBits,
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GLX_SAMPLE_BUFFERS, settings.antialiasingLevel > 0,
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GLX_SAMPLES, settings.antialiasingLevel,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, bitsPerPixel == 32 ? 8 : 0,
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GLX_DOUBLEBUFFER, True,
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GLX_X_RENDERABLE, True,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_CONFIG_CAVEAT, GLX_NONE,
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None
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};
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GLXFBConfig* configs = glXChooseFBConfig(m_display, DefaultScreen(m_display), fbAttributes, &nbConfigs);
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if (configs && nbConfigs)
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if (configs && nbConfigs)
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{
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{
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// Create the context
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while (!m_context && (m_settings.majorVersion >= 3))
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int attributes[] =
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{
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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// Create the context
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GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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int attributes[] =
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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{
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0, 0
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GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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};
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GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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m_context = glXCreateContextAttribsARB(m_display, configs[0], toShare, true, attributes);
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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}
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0, 0
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};
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m_context = glXCreateContextAttribsARB(m_display, configs[0], toShare, true, attributes);
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if (configs)
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if (m_context)
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{
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// Ok: retrieve the config's visual
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visualInfo = glXGetVisualFromFBConfig(m_display, configs[0]);
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}
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else
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{
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// If we couldn't create the context, lower the version number and try again -- stop at 3.0
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// Invalid version numbers will be generated by this algorithm (like 3.9), but we really don't care
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if (m_settings.minorVersion > 0)
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{
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// If the minor version is not 0, we decrease it and try again
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m_settings.minorVersion--;
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}
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else
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{
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// If the minor version is 0, we decrease the major version
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m_settings.majorVersion--;
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m_settings.minorVersion = 9;
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}
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}
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}
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XFree(configs);
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XFree(configs);
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}
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// If we couldn't create the context, lower the version number and try again -- stop at 3.0
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// Invalid version numbers will be generated by this algorithm (like 3.9), but we really don't care
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if (!m_context)
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{
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if (m_settings.minorVersion > 0)
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{
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// If the minor version is not 0, we decrease it and try again
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m_settings.minorVersion--;
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}
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else
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{
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// If the minor version is 0, we decrease the major version
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m_settings.majorVersion--;
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m_settings.minorVersion = 9;
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}
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}
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}
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}
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}
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}
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@ -289,6 +300,22 @@ void GlxContext::createContext(GlxContext* shared, unsigned int /*bitsPerPixel*/
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m_settings.majorVersion = 2;
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m_settings.majorVersion = 2;
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m_settings.minorVersion = 0;
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m_settings.minorVersion = 0;
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// Retrieve the attributes of the target window
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XWindowAttributes windowAttributes;
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if (XGetWindowAttributes(m_display, m_window, &windowAttributes) == 0)
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{
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err() << "Failed to get the window attributes" << std::endl;
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return;
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}
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// Get its visual
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XVisualInfo tpl;
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tpl.screen = DefaultScreen(m_display);
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tpl.visualid = XVisualIDFromVisual(windowAttributes.visual);
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int nbVisuals = 0;
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visualInfo = XGetVisualInfo(m_display, VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);
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// Create the context, using the target window's visual
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m_context = glXCreateContext(m_display, visualInfo, toShare, true);
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m_context = glXCreateContext(m_display, visualInfo, toShare, true);
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if (!m_context)
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if (!m_context)
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{
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{
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