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Added readability-redundant-*, readability-simplify-* checks
Fixed CI complaints Restored comment for clarity
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@ -8,6 +8,8 @@ Checks: >
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readability-isolate-declaration,
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readability-qualified-auto,
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readability-redundant-access-specifiers,
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readability-redundant-*,
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readability-simplify-*,
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-clang-analyzer-core.NonNullParamChecker,
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-clang-analyzer-core.NullDereference,
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-clang-analyzer-nullability.NullablePassedToNonnull,
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@ -97,10 +97,7 @@ public:
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m_text.setPosition({30.f, 20.f});
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// Load the shader
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if (!m_shader.loadFromFile("resources/wave.vert", "resources/blur.frag"))
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return false;
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return true;
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return m_shader.loadFromFile("resources/wave.vert", "resources/blur.frag");
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}
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void onUpdate(float time, float x, float y) override
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@ -152,10 +149,7 @@ public:
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}
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// Load the shader
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if (!m_shader.loadFromFile("resources/storm.vert", "resources/blink.frag"))
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return false;
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return true;
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return m_shader.loadFromFile("resources/storm.vert", "resources/blink.frag");
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}
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void onUpdate(float time, float x, float y) override
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@ -17,7 +17,7 @@
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int main()
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{
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// Check that the device can capture audio
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if (sf::SoundRecorder::isAvailable() == false)
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if (!sf::SoundRecorder::isAvailable())
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{
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std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
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return EXIT_SUCCESS;
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@ -195,7 +195,7 @@ bool Music::onGetData(SoundStream::Chunk& data)
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// Check if we have stopped obtaining samples or reached either the EOF or the loop end point
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return (data.sampleCount != 0) && (currentOffset < m_file.getSampleCount()) &&
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!(currentOffset == loopEnd && m_loopSpan.length != 0);
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(currentOffset != loopEnd || m_loopSpan.length == 0);
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}
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@ -52,10 +52,8 @@ SoundBuffer::SoundBuffer()
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////////////////////////////////////////////////////////////
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SoundBuffer::SoundBuffer(const SoundBuffer& copy) :
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m_samples(copy.m_samples),
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m_duration(copy.m_duration),
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m_sounds() // don't copy the attached sounds
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SoundBuffer::SoundBuffer(const SoundBuffer& copy) : m_samples(copy.m_samples), m_duration(copy.m_duration)
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// don't copy the attached sounds
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{
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// Create the buffer
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alCheck(alGenBuffers(1, &m_buffer));
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@ -72,10 +72,7 @@ bool isActive(std::uint64_t id)
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{
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auto it = contextRenderTargetMap.find(sf::Context::getActiveContextId());
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if ((it == contextRenderTargetMap.end()) || (it->second != id))
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return false;
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return true;
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return (it != contextRenderTargetMap.end()) && (it->second == id);
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}
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// Convert an sf::BlendMode::Factor constant to the corresponding OpenGL constant.
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@ -256,10 +256,7 @@ bool VertexBuffer::update([[maybe_unused]] const VertexBuffer& vertexBuffer)
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glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, 0));
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if ((sourceResult == GL_FALSE) || (destinationResult == GL_FALSE))
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return false;
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return true;
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return (sourceResult == GL_TRUE) && (destinationResult == GL_TRUE);
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#endif // SFML_OPENGL_ES
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}
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