diff --git a/DSFML/import/dsfml/graphics/font.d b/DSFML/import/dsfml/graphics/font.d index 825bcecb5..bd8146ca1 100644 --- a/DSFML/import/dsfml/graphics/font.d +++ b/DSFML/import/dsfml/graphics/font.d @@ -37,9 +37,9 @@ import dsfml.graphics.rect, /// Glyph describes a glyph (a visual character) struct Glyph { - int Advance; /// Offset to move horizontically to the next character - IntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates - FloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font + int Advance; /// Offset to move horizontically to the next character + IntRect Bounds; /// Bounding rectangle of the glyph, in coordinates relative to the baseline + IntRect SubRect; /// Texture coordinates of the glyph inside the font's image } /** diff --git a/DSFML/import/dsfml/graphics/sprite.d b/DSFML/import/dsfml/graphics/sprite.d index d985d0f6e..75fde382a 100644 --- a/DSFML/import/dsfml/graphics/sprite.d +++ b/DSFML/import/dsfml/graphics/sprite.d @@ -95,6 +95,11 @@ public: m_image = img; } + @property void image(Image img) + { + setImage(img, false); + } + /** * Resize the sprite (by changing its scale factors). * The default size is defined by the subrect diff --git a/DSFML/import/dsfml/network/selector.d b/DSFML/import/dsfml/network/socketselector.d similarity index 100% rename from DSFML/import/dsfml/network/selector.d rename to DSFML/import/dsfml/network/socketselector.d diff --git a/DSFML/import/dsfml/network/sockettcp.d b/DSFML/import/dsfml/network/tcpsocket.d similarity index 100% rename from DSFML/import/dsfml/network/sockettcp.d rename to DSFML/import/dsfml/network/tcpsocket.d diff --git a/DSFML/import/dsfml/network/socketudp.d b/DSFML/import/dsfml/network/udpsocket.d similarity index 100% rename from DSFML/import/dsfml/network/socketudp.d rename to DSFML/import/dsfml/network/udpsocket.d diff --git a/DSFML/import/dsfml/system/common.d b/DSFML/import/dsfml/system/common.d index b5c9ffce6..5dff21f88 100644 --- a/DSFML/import/dsfml/system/common.d +++ b/DSFML/import/dsfml/system/common.d @@ -41,7 +41,7 @@ package // alias immutable(void) ivoid; alias const(void) cvoid; - alias void* SFMLClass; + typedef immutable(void)* SFMLClass; } // used to mixin code function diff --git a/DSFML/import/dsfml/window/input.d b/DSFML/import/dsfml/window/input.d index b18cf3a05..00abf9667 100644 --- a/DSFML/import/dsfml/window/input.d +++ b/DSFML/import/dsfml/window/input.d @@ -1,28 +1,28 @@ /* -* DSFML - SFML Library wrapper for the D programming language. -* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) -* Copyright (C) 2010 Andreas Hollandt -* -* This software is provided 'as-is', without any express or -* implied warranty. In no event will the authors be held -* liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute -* it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; -* you must not claim that you wrote the original software. -* If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but -* is not required. -* -* 2. Altered source versions must be plainly marked as such, -* and must not be misrepresented as being the original software. -* -* 3. This notice may not be removed or altered from any -* source distribution. -*/ + * DSFML - SFML Library wrapper for the D programming language. + * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) + * Copyright (C) 2010 Andreas Hollandt + * + * This software is provided 'as-is', without any express or + * implied warranty. In no event will the authors be held + * liable for any damages arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute + * it freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; + * you must not claim that you wrote the original software. + * If you use this software in a product, an acknowledgment + * in the product documentation would be appreciated but + * is not required. + * + * 2. Altered source versions must be plainly marked as such, + * and must not be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any + * source distribution. + */ module dsfml.window.input; @@ -31,93 +31,13 @@ import dsfml.system.common; import dsfml.window.event; /** -* Input handles real-time input from keyboard and mouse. -* Use it instead of events to handle continuous moves and more -* game-friendly inputs -*/ + * Input handles real-time input from keyboard and mouse. + * Use it instead of events to handle continuous moves and more + * game-friendly inputs + */ class Input : DSFMLObject { - /** - * Get the state of a key - * - * Params: - * key = Key to check - * - * Returns: - * True if key is down, false if key is up - */ - bool isKeyDown(KeyCode key) - { - return cast(bool)sfInput_IsKeyDown(m_ptr, key); - } - - /** - * Get the state of a mouse button - * - * Params: - * button = Button to check - * - * Returns: - * True if button is down, false if button is up - */ - bool isMouseButtonDown(MouseButtons button) - { - return cast(bool)sfInput_IsMouseButtonDown(m_ptr, button); - } - - /** - * Get the state of a joystick button - * - * Params: - * joyId = Identifier of the joystick to check (0 or 1) - * button = Button to check - * - * Returns: - * True if button is down, false if button is up - */ - bool isJoystickButtonDown(uint joyId, uint button) - { - return cast(bool)sfInput_IsJoystickButtonDown(m_ptr, joyId, button); - } - - /* - * Get the mouse X position - * - * Returns: - * Current mouse left position, relative to owner window - */ - int getMouseX() - { - return sfInput_GetMouseX(m_ptr); - } - - /** - * Get the mouse Y position - * - * Returns: - * Current mouse top position, relative to owner window - * - */ - int getMouseY() - { - return sfInput_GetMouseY(m_ptr); - } - - /** - * Get a joystick axis position - * - * Params: - * joyId = Identifier of the joystick to check (0 or 1) - * axis = Axis to get - * - * Returns: - * Current axis position, in the range [-100, 100] (except for POV, which is [0, 360]) - */ - float getJoystickAxis(uint joyId, JoyAxis axis) - { - return sfInput_GetJoystickAxis(m_ptr, joyId, axis); - } - +public: // TODO: try to fix this, doesn't work with package this(SFMLClass input) { super(input, true); @@ -128,6 +48,91 @@ class Input : DSFMLObject // nothing to do } +public: + /** + * Get the state of a key + * + * Params: + * key = Key to check + * + * Returns: + * True if key is down, false if key is up + */ + bool isKeyDown(KeyCode key) + { + return cast(bool)sfInput_IsKeyDown(m_ptr, key); + } + + /** + * Get the state of a mouse button + * + * Params: + * button = Button to check + * + * Returns: + * True if button is down, false if button is up + */ + bool isMouseButtonDown(MouseButtons button) + { + return cast(bool)sfInput_IsMouseButtonDown(m_ptr, button); + } + + /** + * Get the state of a joystick button + * + * Params: + * joyId = Identifier of the joystick to check (0 or 1) + * button = Button to check + * + * Returns: + * True if button is down, false if button is up + */ + bool isJoystickButtonDown(uint joyId, uint button) + { + return cast(bool)sfInput_IsJoystickButtonDown(m_ptr, joyId, button); + } + + /** + * Get a joystick axis position + * + * Params: + * joyId = Identifier of the joystick to check (0 or 1) + * axis = Axis to get + * + * Returns: + * Current axis position, in the range [-100, 100] (except for POV, which is [0, 360]) + */ + float getJoystickAxis(uint joyId, JoyAxis axis) + { + return sfInput_GetJoystickAxis(m_ptr, joyId, axis); + } + +@property +{ + /** + * Get the mouse X position + * + * Returns: + * Current mouse left position, relative to owner window + */ + int mouseX() + { + return sfInput_GetMouseX(m_ptr); + } + + /** + * Get the mouse Y position + * + * Returns: + * Current mouse top position, relative to owner window + * + */ + int mouseY() + { + return sfInput_GetMouseY(m_ptr); + } +} + private: // External ==================================================================== @@ -142,18 +147,6 @@ private: float function(SFMLClass, uint, JoyAxis) sfInput_GetJoystickAxis; } - static this() - { - debug - DllLoader dll = DllLoader.load("csfml-window-d"); - else - DllLoader dll = DllLoader.load("csfml-window"); - - mixin(loadFromSharedLib("sfInput_IsKeyDown")); - mixin(loadFromSharedLib("sfInput_IsMouseButtonDown")); - mixin(loadFromSharedLib("sfInput_IsJoystickButtonDown")); - mixin(loadFromSharedLib("sfInput_GetMouseX")); - mixin(loadFromSharedLib("sfInput_GetMouseY")); - mixin(loadFromSharedLib("sfInput_GetJoystickAxis")); - } + mixin(loadFromSharedLib2("csfml-window", "sfInput", + "IsKeyDown", "IsMouseButtonDown", "IsJoystickButtonDown", "GetMouseX", "GetMouseY", "GetJoystickAxis")); } \ No newline at end of file