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Binding two sockets to the same port on the same computer now triggers an error
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1584 4e206d99-4929-0410-ac5d-dfc041789085
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@ -99,17 +99,10 @@ void Socket::Create(SocketHandle handle)
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// Set the current blocking state
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SetBlocking(myIsBlocking);
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// To avoid the "Address already in use" error message when trying to bind to the same port
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int yes = 1;
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if (setsockopt(mySocket, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<char*>(&yes), sizeof(yes)) == -1)
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{
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Err() << "Failed to set socket option \"SO_REUSEADDR\" ; "
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<< "binding to a same port may fail if too fast" << std::endl;
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}
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if (myType == Tcp)
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{
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// Disable the Nagle algorithm (ie. removes buffering of TCP packets)
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int yes = 1;
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if (setsockopt(mySocket, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<char*>(&yes), sizeof(yes)) == -1)
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{
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Err() << "Failed to set socket option \"TCP_NODELAY\" ; "
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@ -119,6 +112,7 @@ void Socket::Create(SocketHandle handle)
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else
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{
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// Enable broadcast by default for UDP sockets
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int yes = 1;
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if (setsockopt(mySocket, SOL_SOCKET, SO_BROADCAST, reinterpret_cast<char*>(&yes), sizeof(yes)) == -1)
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{
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Err() << "Failed to enable broadcast on UDP socket" << std::endl;
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