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Revamp the macOS implementation of scancodes
- Describe keys in separate words when applicable on macOS - Use "Option" instead of "Alt" to describe keys on macOS - Filter key up events like key down events - Use localize to generate keyboard events That is better than translating to text because several keys can generate the same text. - Add fallback mapping for NumpadEnter - Handle swapped virtual key codes with ISO keyboard
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@ -89,7 +89,7 @@ public:
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static CFDictionaryRef copyDevicesMask(UInt32 page, UInt32 usage);
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////////////////////////////////////////////////////////////
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/// Try to convert a character into a SFML key code.
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/// \brief Try to convert a character into a SFML key code
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///
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/// Return sf::Keyboard::Unknown if it doesn't match any 'localized' keys.
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///
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@ -102,7 +102,7 @@ public:
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static Keyboard::Key localizedKey(UniChar ch);
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////////////////////////////////////////////////////////////
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/// Opposite transformation as localizedKeys
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/// \brief Opposite transformation as localizedKeys
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///
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/// Return 0x00 (NULL) for non-convertible keys/numpad numbers.
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/// For letters, uppercase codes are returned.
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@ -112,7 +112,7 @@ public:
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static UniChar toUnicode(Keyboard::Key key);
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////////////////////////////////////////////////////////////
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/// Try to convert a virtual keycode (HID level) into a
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/// \brief Try to convert a virtual keycode (HID level) into a
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/// SFML scancode.
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///
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/// Return sf::Keyboard::Scan::Unknown if the keycode is unknown.
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@ -152,14 +152,6 @@ public:
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////////////////////////////////////////////////////////////
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String getDescription(Keyboard::Scancode code);
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////////////////////////////////////////////////////////////
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/// Regenerate the mappings from/to Key and Scancode.
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///
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/// This function is public to allow regular update calls
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/// from the manager in case there's a keyboard layout change.
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///
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////////////////////////////////////////////////////////////
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void buildMappings();
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private:
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////////////////////////////////////////////////////////////
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@ -213,6 +205,19 @@ private:
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////////////////////////////////////////////////////////////
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void loadKey(IOHIDElementRef key);
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////////////////////////////////////////////////////////////
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/// \brief Regenerate the mappings from/to Key and Scancode
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///
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////////////////////////////////////////////////////////////
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void buildMappings();
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////////////////////////////////////////////////////////////
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/// \brief Callback to regenerate mappings from/to Key and
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/// Scancode when there's a keyboard layout change
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///
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////////////////////////////////////////////////////////////
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static void keyboardChanged(CFNotificationCenterRef, void* observer, CFStringRef, const void*, CFDictionaryRef);
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////////////////////////////////////////////////////////////
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/// \brief Release all resources
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///
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@ -288,7 +293,7 @@ private:
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/// HID keys.
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///
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/// The mappings (both directions) get invalidated when the
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/// keyboard layout changes. They both default to (s)Unknown.
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/// keyboard layout changes. They both default to (Scan::)Unknown.
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///
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////////////////////////////////////////////////////////////
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};
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File diff suppressed because it is too large
Load Diff
@ -166,7 +166,7 @@
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sf::Event::KeyEvent key = [SFOpenGLView convertNSKeyEventToSFMLEvent:theEvent];
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if (key.code != sf::Keyboard::Unknown) // The key is recognized.
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if ((key.code != sf::Keyboard::Unknown) || (key.scancode != sf::Keyboard::Scan::Unknown))
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m_requester->keyUp(key);
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}
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@ -188,16 +188,12 @@
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////////////////////////////////////////////////////////
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+(sf::Event::KeyEvent)convertNSKeyEventToSFMLEvent:(NSEvent*)event
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{
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// We look for the key in a list of characters that depend on keyboard localization,
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// if the key is not "dead".
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NSString* string = [event charactersIgnoringModifiers];
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sf::Keyboard::Key key = ([string length] > 0)
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? sf::priv::HIDInputManager::localizedKey([string characterAtIndex:0])
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: sf::Keyboard::Unknown;
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// The scancode always depends on the hardware keyboard, not some OS setting.
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sf::Keyboard::Scancode code = sf::priv::HIDInputManager::nonLocalizedKey([event keyCode]);
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// Get the corresponding key under the current keyboard layout.
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sf::Keyboard::Key key = sf::Keyboard::localize(code);
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return keyEventWithModifiers([event modifierFlags], key, code);
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}
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