Updated documentation of the Vector2 and Vector3 classes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1237 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-10-14 10:45:54 +00:00
parent b201b18f3d
commit 1d3a7e8375
4 changed files with 223 additions and 168 deletions

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@ -29,9 +29,9 @@
namespace sf
{
////////////////////////////////////////////////////////////
/// Vector2 is an utility class for manipulating 2 dimensional
/// vectors. Template parameter defines the type of coordinates
/// (integer, float, ...)
/// \brief Utility template class for manipulating
/// 2-dimensional vectors
///
////////////////////////////////////////////////////////////
template <typename T>
class Vector2
@ -39,16 +39,16 @@ class Vector2
public :
////////////////////////////////////////////////////////////
/// Default constructor
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
Vector2();
////////////////////////////////////////////////////////////
/// Construct the vector from its coordinates
/// \brief Construct the vector from its coordinates
///
/// \param X : X coordinate
/// \param Y : Y coordinate
/// \param X X coordinate
/// \param Y Y coordinate
///
////////////////////////////////////////////////////////////
Vector2(T X, T Y);
@ -61,143 +61,159 @@ public :
};
////////////////////////////////////////////////////////////
/// Operator - overload ; returns the opposite of a vector
/// \brief Overload of unary operator -
///
/// \param left : Vector to negate
/// \param right Vector to negate
///
/// \return -left
/// \return Memberwise opposite of the vector
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T> operator -(const Vector2<T>& left);
Vector2<T> operator -(const Vector2<T>& right);
////////////////////////////////////////////////////////////
/// Operator += overload ; add two vectors and assign to the first op
/// \brief Overload of binary operator +=
///
/// \param left : First vector
/// \param right : Second vector
/// This operator performs a memberwise addition of both vectors,
/// and assigns the result to \a left.
///
/// \return left + right
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right);
////////////////////////////////////////////////////////////
/// Operator -= overload ; subtract two vectors and assign to the first op
/// \brief Overload of binary operator -=
///
/// \param left : First vector
/// \param right : Second vector
/// This operator performs a memberwise subtraction of both vectors,
/// and assigns the result to \a left.
///
/// \return left - right
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right);
////////////////////////////////////////////////////////////
/// Operator + overload ; adds two vectors
/// \brief Overload of binary operator +
///
/// \param left : First vector
/// \param right : Second vector
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return left + right
/// \return Memberwise addition of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right);
////////////////////////////////////////////////////////////
/// Operator - overload ; subtracts two vectors
/// \brief Overload of binary operator -
///
/// \param left : First vector
/// \param right : Second vector
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return left - right
/// \return Memberwise subtraction of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a vector by a scalar value
/// \brief Overload of binary operator *
///
/// \param left : Vector
/// \param right : Scalar value
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return left * right
/// \return Memberwise multiplication by \a right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T> operator *(const Vector2<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a scalar value by a vector
/// \brief Overload of binary operator *
///
/// \param left : Scalar value
/// \param right : Vector
/// \param left Left operand (a scalar value)
/// \param right Right operand (a vector)
///
/// \return left * right
/// \return Memberwise multiplication by \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T> operator *(T left, const Vector2<T>& right);
////////////////////////////////////////////////////////////
/// Operator *= overload ; multiply-assign a vector by a scalar value
/// \brief Overload of binary operator *=
///
/// \param left : Vector
/// \param right : Scalar value
/// This operator performs a memberwise multiplication by \a right,
/// and assigns the result to \a left.
///
/// \return left * right
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T>& operator *=(Vector2<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator / overload ; divide a vector by a scalar value
/// \brief Overload of binary operator /
///
/// \param left : Vector
/// \param right : Scalar value
/// \param left Left operand (a scalar value)
/// \param right Right operand (a vector)
///
/// \return left / right
/// \return Memberwise division by \a right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T> operator /(const Vector2<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator /= overload ; divide-assign a vector by a scalar value
/// \brief Overload of binary operator /=
///
/// \param left : Vector
/// \param right : Scalar value
/// This operator performs a memberwise division by \a right,
/// and assigns the result to \a left.
///
/// \return left / right
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector2<T>& operator /=(Vector2<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator == overload ; compares the equality of two vectors
/// \brief Overload of binary operator ==
///
/// \param left : First vector
/// \param right : Second vector
/// This operator compares strict equality between two vectors.
///
/// \return True if left is equal to right
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is equal to \a right
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator ==(const Vector2<T>& left, const Vector2<T>& right);
////////////////////////////////////////////////////////////
/// Operator != overload ; compares the difference of two vectors
/// \brief Overload of binary operator !=
///
/// \param left : First vector
/// \param right : Second vector
/// This operator compares strict difference between two vectors.
///
/// \return True if left is different than right
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is not equal to \a right
///
////////////////////////////////////////////////////////////
template <typename T>
@ -213,3 +229,42 @@ typedef Vector2<float> Vector2f;
#endif // SFML_VECTOR2_HPP
////////////////////////////////////////////////////////////
/// \class sf::Vector2
///
/// sf::Vector2 is a simple class that defines a mathematical
/// vector with two coordinates (x and y). It can be used to
/// represent anything that has two dimensions: a size, a point,
/// a velocity, etc.
///
/// The template parameter T is the type of the coordinates. It
/// can be any type that supports arithmetic operations (+, -, /, *)
/// and comparisons (==, !=), for example int or float.
///
/// You generally don't have to care about the templated form (sf::Vector2<T>),
/// the two most common specializations have special typedefs:
/// \li sf::Vector2<float> is sf::Vector2f
/// \li sf::Vector2<int> is sf::Vector2i
///
/// The sf::Vector2 class has a small and simple interface, its x and y members
/// can be accessed directly (there's no accessor like SetX(), GetX()) and it
/// contains no mathematical function like dot product, cross product, length, etc.
///
/// Usage example:
/// \code
/// sf::Vector2f v1(16.5f, 24.f);
/// v1.x = 18.2f;
/// float y = v1.y;
///
/// sf::Vector2f v2 = v1 * 5.f;
/// sf::Vector2f v3;
/// v3 = v1 + v2;
///
/// bool different = (v2 != v3);
/// \endcode
///
/// Note: for 3-dimensional vectors, see sf::Vector3.
///
////////////////////////////////////////////////////////////

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@ -23,8 +23,6 @@
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T>::Vector2() :
@ -35,8 +33,6 @@ y(0)
}
////////////////////////////////////////////////////////////
/// Construct the color from its coordinates
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T>::Vector2(T X, T Y) :
@ -47,18 +43,14 @@ y(Y)
}
////////////////////////////////////////////////////////////
/// Operator - overload ; returns the opposite of a vector
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T> operator -(const Vector2<T>& left)
inline Vector2<T> operator -(const Vector2<T>& right)
{
return Vector2<T>(-left.x, -left.y);
return Vector2<T>(-right.x, -right.y);
}
////////////////////////////////////////////////////////////
/// Operator += overload ; add two vectors and assign to the first op
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
@ -70,8 +62,6 @@ inline Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator -= overload ; subtract two vectors and assign to the first op
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
@ -83,8 +73,6 @@ inline Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator + overload ; adds two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
@ -93,8 +81,6 @@ inline Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator - overload ; subtracts two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
@ -103,8 +89,6 @@ inline Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T> operator *(const Vector2<T>& left, T right)
@ -113,8 +97,6 @@ inline Vector2<T> operator *(const Vector2<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a scalar value by a vector
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T> operator *(T left, const Vector2<T>& right)
@ -123,8 +105,6 @@ inline Vector2<T> operator *(T left, const Vector2<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator *= overload ; multiply-assign a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T>& operator *=(Vector2<T>& left, T right)
@ -136,8 +116,6 @@ inline Vector2<T>& operator *=(Vector2<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator / overload ; divide a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T> operator /(const Vector2<T>& left, T right)
@ -146,8 +124,6 @@ inline Vector2<T> operator /(const Vector2<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator /= overload ; divide-assign a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector2<T>& operator /=(Vector2<T>& left, T right)
@ -159,8 +135,6 @@ inline Vector2<T>& operator /=(Vector2<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator == overload ; compares the equality of two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
@ -169,8 +143,6 @@ inline bool operator ==(const Vector2<T>& left, const Vector2<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator != overload ; compares the difference of two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline bool operator !=(const Vector2<T>& left, const Vector2<T>& right)

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@ -29,9 +29,9 @@
namespace sf
{
////////////////////////////////////////////////////////////
/// Vector3 is an utility class for manipulating 3 dimensional
/// vectors. Template parameter defines the type of coordinates
/// (integer, float, ...)
/// \brief Utility template class for manipulating
/// 3-dimensional vectors
///
////////////////////////////////////////////////////////////
template <typename T>
class Vector3
@ -39,17 +39,17 @@ class Vector3
public :
////////////////////////////////////////////////////////////
/// Default constructor
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
Vector3();
////////////////////////////////////////////////////////////
/// Construct the vector from its coordinates
/// \brief Construct the vector from its coordinates
///
/// \param X : X coordinate
/// \param Y : Y coordinate
/// \param Z : Z coordinate
/// \param X X coordinate
/// \param Y Y coordinate
/// \param Z Z coordinate
///
////////////////////////////////////////////////////////////
Vector3(T X, T Y, T Z);
@ -63,143 +63,159 @@ public :
};
////////////////////////////////////////////////////////////
/// Operator - overload ; returns the opposite of a vector
/// \brief Overload of unary operator -
///
/// \param left : Vector to negate
/// \param right Vector to negate
///
/// \return -left
/// \return Memberwise opposite of the vector
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& left);
////////////////////////////////////////////////////////////
/// Operator += overload ; add two vectors and assign to the first op
/// \brief Overload of binary operator +=
///
/// \param left : First vector
/// \param right : Second vector
/// This operator performs a memberwise addition of both vectors,
/// and assigns the result to \a left.
///
/// \return left + V2
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator -= overload ; subtract two vectors and assign to the first op
/// \brief Overload of binary operator -=
///
/// \param left : First vector
/// \param right : Second vector
/// This operator performs a memberwise subtraction of both vectors,
/// and assigns the result to \a left.
///
/// \return left - right
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator + overload ; adds two vectors
/// \brief Overload of binary operator +
///
/// \param left : First vector
/// \param right : Second vector
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return left + right
/// \return Memberwise addition of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator - overload ; subtracts two vectors
/// \brief Overload of binary operator -
///
/// \param left : First vector
/// \param right : Second vector
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return left - rightright
/// \return Memberwise subtraction of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a vector by a scalar value
/// \brief Overload of binary operator *
///
/// \param left : Vector
/// \param right : Scalar value
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return left * right
/// \return Memberwise multiplication by \a right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(const Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a scalar value by a vector
/// \brief Overload of binary operator *
///
/// \param left : Scalar value
/// \param right : Vector
/// \param left Left operand (a scalar value)
/// \param right Right operand (a vector)
///
/// \return left * right
/// \return Memberwise multiplication by \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(T left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator *= overload ; multiply-assign a vector by a scalar value
/// \brief Overload of binary operator *=
///
/// \param left : Vector
/// \param right : Scalar value
/// This operator performs a memberwise multiplication by \a right,
/// and assigns the result to \a left.
///
/// \return left * right
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator *=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator / overload ; divide a vector by a scalar value
/// \brief Overload of binary operator /
///
/// \param left : Vector
/// \param right : Scalar value
/// \param left Left operand (a scalar value)
/// \param right Right operand (a vector)
///
/// \return left / right
/// \return Memberwise division by \a right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator /(const Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator /= overload ; divide-assign a vector by a scalar value
/// \brief Overload of binary operator /=
///
/// \param left : Vector
/// \param right : Scalar value
/// This operator performs a memberwise division by \a right,
/// and assigns the result to \a left.
///
/// \return left / right
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator /=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator == overload ; compares the equality of two vectors
/// \brief Overload of binary operator ==
///
/// \param left : First vector
/// \param right : Second vector
/// This operator compares strict equality between two vectors.
///
/// \return True if left is equal to right
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is equal to \a right
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator != overload ; compares the difference of two vectors
/// \brief Overload of binary operator !=
///
/// \param left : First vector
/// \param right : Second vector
/// This operator compares strict difference between two vectors.
///
/// \return True if left is different than right
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is not equal to \a right
///
////////////////////////////////////////////////////////////
template <typename T>
@ -215,3 +231,43 @@ typedef Vector3<float> Vector3f;
#endif // SFML_VECTOR3_HPP
////////////////////////////////////////////////////////////
/// \class sf::Vector3
///
/// sf::Vector3 is a simple class that defines a mathematical
/// vector with three coordinates (x, y and z). It can be used to
/// represent anything that has three dimensions: a size, a point,
/// a velocity, etc.
///
/// The template parameter T is the type of the coordinates. It
/// can be any type that supports arithmetic operations (+, -, /, *)
/// and comparisons (==, !=), for example int or float.
///
/// You generally don't have to care about the templated form (sf::Vector3<T>),
/// the two most common specializations have special typedefs:
/// \li sf::Vector3<float> is sf::Vector3f
/// \li sf::Vector3<int> is sf::Vector3i
///
/// The sf::Vector3 class has a small and simple interface, its x and y members
/// can be accessed directly (there's no accessor like SetX(), GetX()) and it
/// contains no mathematical function like dot product, cross product, length, etc.
///
/// Usage example:
/// \code
/// sf::Vector3f v1(16.5f, 24.f, -8.2f);
/// v1.x = 18.2f;
/// float y = v1.y;
/// float z = v1.z;
///
/// sf::Vector3f v2 = v1 * 5.f;
/// sf::Vector3f v3;
/// v3 = v1 + v2;
///
/// bool different = (v2 != v3);
/// \endcode
///
/// Note: for 2-dimensional vectors, see sf::Vector2.
///
////////////////////////////////////////////////////////////

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@ -23,8 +23,6 @@
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T>::Vector3() :
@ -36,8 +34,6 @@ z(0)
}
////////////////////////////////////////////////////////////
/// Construct the color from its coordinates
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T>::Vector3(T X, T Y, T Z) :
@ -49,8 +45,6 @@ z(Z)
}
////////////////////////////////////////////////////////////
/// Operator - overload ; returns the opposite of a vector
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T> operator -(const Vector3<T>& left)
@ -59,8 +53,6 @@ inline Vector3<T> operator -(const Vector3<T>& left)
}
////////////////////////////////////////////////////////////
/// Operator += overload ; add two vectors and assign to the first op
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right)
@ -73,8 +65,6 @@ inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator -= overload ; subtract two vectors and assign to the first op
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right)
@ -87,8 +77,6 @@ inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator + overload ; adds two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right)
@ -97,8 +85,6 @@ inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator - overload ; subtracts two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right)
@ -107,8 +93,6 @@ inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T> operator *(const Vector3<T>& left, T right)
@ -117,8 +101,6 @@ inline Vector3<T> operator *(const Vector3<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a scalar value by a vector
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T> operator *(T left, const Vector3<T>& right)
@ -127,8 +109,6 @@ inline Vector3<T> operator *(T left, const Vector3<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator *= overload ; multiply-assign a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T>& operator *=(Vector3<T>& left, T right)
@ -141,8 +121,6 @@ inline Vector3<T>& operator *=(Vector3<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator / overload ; divide a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T> operator /(const Vector3<T>& left, T right)
@ -151,8 +129,6 @@ inline Vector3<T> operator /(const Vector3<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator /= overload ; divide-assign a vector by a scalar value
////////////////////////////////////////////////////////////
template <typename T>
inline Vector3<T>& operator /=(Vector3<T>& left, T right)
@ -165,8 +141,6 @@ inline Vector3<T>& operator /=(Vector3<T>& left, T right)
}
////////////////////////////////////////////////////////////
/// Operator == overload ; compares the equality of two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right)
@ -175,8 +149,6 @@ inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right)
}
////////////////////////////////////////////////////////////
/// Operator != overload ; compares the difference of two vectors
////////////////////////////////////////////////////////////
template <typename T>
inline bool operator !=(const Vector3<T>& left, const Vector3<T>& right)