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Fixed RenderWindow::setActive incorrectly trying to unbind an FBO during deactivation.
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@ -81,7 +81,7 @@ bool RenderWindow::setActive(bool active)
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// If FBOs are available, make sure none are bound when we
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// try to draw to the default framebuffer of the RenderWindow
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if (result && priv::RenderTextureImplFBO::isAvailable())
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if (active && result && priv::RenderTextureImplFBO::isAvailable())
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{
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priv::RenderTextureImplFBO::unbind();
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