Make sure the recording thread in sf::SoundRecorder is stopped before sf::SoundBufferRecorder is destroyed.

Fixes a "pure virtual method called" crash.
Also updated the documentation and the VoIP example.
This commit is contained in:
Maximilian Wagenbach 2015-10-02 14:49:00 +02:00 committed by Lukas Dürrenberger
parent e00d160224
commit 1ee6d1dbc6
5 changed files with 54 additions and 10 deletions

View File

@ -32,10 +32,22 @@ public:
{
}
////////////////////////////////////////////////////////////
/// Destructor
///
/// \see SoundRecorder::~SoundRecorder()
///
////////////////////////////////////////////////////////////
~NetworkRecorder()
{
// Make sure to stop the recording thread
stop();
}
private:
////////////////////////////////////////////////////////////
/// /see SoundRecorder::OnStart
/// \see SoundRecorder::onStart
///
////////////////////////////////////////////////////////////
virtual bool onStart()
@ -52,7 +64,7 @@ private:
}
////////////////////////////////////////////////////////////
/// /see SoundRecorder::ProcessSamples
/// \see SoundRecorder::onProcessSamples
///
////////////////////////////////////////////////////////////
virtual bool onProcessSamples(const sf::Int16* samples, std::size_t sampleCount)
@ -67,7 +79,7 @@ private:
}
////////////////////////////////////////////////////////////
/// /see SoundRecorder::OnStop
/// \see SoundRecorder::onStop
///
////////////////////////////////////////////////////////////
virtual void onStop()
@ -98,7 +110,7 @@ private:
void doClient(unsigned short port)
{
// Check that the device can capture audio
if (sf::SoundRecorder::isAvailable() == false)
if (!sf::SoundRecorder::isAvailable())
{
std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
return;

View File

@ -45,6 +45,12 @@ class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
{
public:
////////////////////////////////////////////////////////////
/// \brief destructor
///
////////////////////////////////////////////////////////////
~SoundBufferRecorder();
////////////////////////////////////////////////////////////
/// \brief Get the sound buffer containing the captured audio data
///

View File

@ -316,11 +316,20 @@ private:
/// from this separate thread. It is important to keep this in
/// mind, because you may have to take care of synchronization
/// issues if you share data between threads.
/// Another thing to bear in mind is that you must call stop()
/// in the destructor of your derived class, so that the recording
/// thread finishes before your object is destroyed.
///
/// Usage example:
/// \code
/// class CustomRecorder : public sf::SoundRecorder
/// {
/// ~CustomRecorder()
/// {
/// // Make sure to stop the recording thread
/// stop();
/// }
///
/// virtual bool onStart() // optional
/// {
/// // Initialize whatever has to be done before the capture starts

View File

@ -32,6 +32,14 @@
namespace sf
{
////////////////////////////////////////////////////////////
SoundBufferRecorder::~SoundBufferRecorder()
{
// Make sure to stop the recording thread
stop();
}
////////////////////////////////////////////////////////////
bool SoundBufferRecorder::onStart()
{

View File

@ -31,6 +31,7 @@
#include <SFML/System/Sleep.hpp>
#include <SFML/System/Err.hpp>
#include <cstring>
#include <cassert>
#ifdef _MSC_VER
#pragma warning(disable: 4355) // 'this' used in base member initializer list
@ -59,7 +60,12 @@ m_deviceName (getDefaultDevice())
////////////////////////////////////////////////////////////
SoundRecorder::~SoundRecorder()
{
// Nothing to do
// This assertion is triggered if the recording is still running while
// the object is destroyed. It ensures that stop() is called in the
// destructor of the derived class, which makes sure that the recording
// thread finishes before the derived object is destroyed. Otherwise a
// "pure virtual method called" exception is triggered.
assert(!m_isCapturing && "You must call stop() in the destructor of your derived class, so that the recording thread finishes before your object is destroyed.");
}
@ -114,12 +120,15 @@ bool SoundRecorder::start(unsigned int sampleRate)
////////////////////////////////////////////////////////////
void SoundRecorder::stop()
{
// Stop the capturing thread
m_isCapturing = false;
m_thread.wait();
// Stop the capturing thread if there is one
if (m_isCapturing)
{
m_isCapturing = false;
m_thread.wait();
// Notify derived class
onStop();
// Notify derived class
onStop();
}
}