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Update Rect documentation
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@ -109,8 +109,6 @@ public:
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///
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///
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/// \return Center of rectangle
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/// \return Center of rectangle
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///
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///
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/// \see getSize, getPosition
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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constexpr Vector2<T> getCenter() const;
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constexpr Vector2<T> getCenter() const;
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@ -166,18 +164,18 @@ using FloatRect = Rect<float>;
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///
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///
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/// A rectangle is defined by its top-left corner and its size.
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/// A rectangle is defined by its top-left corner and its size.
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/// It is a very simple class defined for convenience, so
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/// It is a very simple class defined for convenience, so
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/// its member variables (left, top, width and height) are public
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/// its member variables (position and size) are public
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/// and can be accessed directly, just like the vector classes
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/// and can be accessed directly, just like the vector classes
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/// (Vector2 and Vector3).
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/// (Vector2 and Vector3).
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///
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///
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/// To keep things simple, sf::Rect doesn't define
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/// To keep things simple, sf::Rect doesn't define
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/// functions to emulate the properties that are not directly
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/// functions to emulate the properties that are not directly
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/// members (such as right, bottom, center, etc.), it rather
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/// members (such as right, bottom, etc.), it rather
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/// only provides intersection functions.
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/// only provides intersection functions.
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///
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///
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/// sf::Rect uses the usual rules for its boundaries:
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/// sf::Rect uses the usual rules for its boundaries:
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/// \li The left and top edges are included in the rectangle's area
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/// \li The left and top edges are included in the rectangle's area
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/// \li The right (left + width) and bottom (top + height) edges are excluded from the rectangle's area
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/// \li The right and bottom edges are excluded from the rectangle's area
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///
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///
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/// This means that sf::IntRect({0, 0}, {1, 1}) and sf::IntRect({1, 1}, {1, 1})
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/// This means that sf::IntRect({0, 0}, {1, 1}) and sf::IntRect({1, 1}, {1, 1})
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/// don't intersect.
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/// don't intersect.
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@ -206,7 +204,7 @@ using FloatRect = Rect<float>;
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/// // Test the intersection between r1 and r2
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/// // Test the intersection between r1 and r2
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/// std::optional<sf::IntRect> result = r1.findIntersection(r2);
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/// std::optional<sf::IntRect> result = r1.findIntersection(r2);
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/// // result.has_value() == true
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/// // result.has_value() == true
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/// // result.value() == (4, 2, 16, 3)
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/// // result.value() == sf::IntRect({4, 2}, {16, 3})
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/// \endcode
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/// \endcode
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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