Switch example resources to public domain ones.

This commit is contained in:
MrZeusTheCoder 2020-12-12 15:40:52 -05:00 committed by Lukas Dürrenberger
parent eaeb977700
commit 20238e758e
61 changed files with 108 additions and 79 deletions

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@ -37,5 +37,5 @@ if(SFML_BUILD_GRAPHICS)
endif() endif()
endif() endif()
if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO) if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO)
add_subdirectory(pong) add_subdirectory(tennis)
endif() endif()

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@ -91,21 +91,13 @@ int main(int argc, char *argv[])
image.setOrigin(texture.getSize().x/2, texture.getSize().y/2); image.setOrigin(texture.getSize().x/2, texture.getSize().y/2);
sf::Font font; sf::Font font;
if (!font.loadFromFile("sansation.ttf")) if (!font.loadFromFile("tuffy.ttf"))
return EXIT_FAILURE; return EXIT_FAILURE;
sf::Text text("Tap anywhere to move the logo.", font, 64); sf::Text text("Tap anywhere to move the logo.", font, 64);
text.setFillColor(sf::Color::Black); text.setFillColor(sf::Color::Black);
text.setPosition(10, 10); text.setPosition(10, 10);
// Loading canary.wav fails for me for now; haven't had time to test why
/*sf::Music music;
if(!music.openFromFile("canary.wav"))
return EXIT_FAILURE;
music.play();*/
sf::View view = window.getDefaultView(); sf::View view = window.getDefaultView();
sf::Color background = sf::Color::White; sf::Color background = sf::Color::White;

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@ -0,0 +1,25 @@
# Assets used by SFML's example projects.
All assets are under public domain (CC0):
| Name | Author | Link |
| ------------------------------- | ------------------------- | -------------------------- |
| Tuffy 1.1 font | Thatcher Ulrich | [Ulrich's fonts][1] |
| sounds/resources/doodle_pop.ogg | MrZeusTheCoder | [public-domain][2] |
| tennis/resources/ball.wav | MrZeusTheCoder | [public-domain][2] |
| opengl/resources/background.jpg | Nidhoggn | [Open Game Art][3] |
| shader/resources/background.jpg | Arcana Dea | [Public Domain Images][4] |
| shader/resources/devices.png | Kenny.nl | [Game Icons Pack][5] |
| sound/resources/ding.flac | Kenny.nl | [Interface Sounds Pack][6] |
| win32/resources/image1.jpg | Kenny.nl | [Toon Character Pack][7] |
| win32/resources/image2.jpg | Kenny.nl | [Toon Character Pack][7] |
| sound/resources/killdeer.wav | US National Park Services | [Bird sounds][8] |
[1]: http://tulrich.com/fonts/
[2]: https://github.com/MrZeusTheCoder/public-domain
[3]: https://opengameart.org/content/backgrounds-3
[4]: https://www.publicdomainpictures.net/en/view-image.php?image=10979&picture=monarch-butterfly
[5]: https://www.kenney.nl/assets/game-icons
[6]: https://www.kenney.nl/assets/interface-sounds
[7]: https://www.kenney.nl/assets/toon-characters-1
[8]: https://www.nps.gov/subjects/sound/sounds-killdeer.htm

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@ -39,9 +39,8 @@ set(SRC ${SRCROOT}/CocoaAppDelegate.h
compile_xib(INPUT "${SRCROOT}/MainMenu.xib" OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/MainMenu.nib") compile_xib(INPUT "${SRCROOT}/MainMenu.xib" OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/MainMenu.nib")
# all resource files # all resource files
set(RESOURCES ${SRCROOT}/resources/logo.png set(RESOURCES ${SRCROOT}/resources/icon.icns
${SRCROOT}/resources/icon.icns ${SRCROOT}/resources/tuffy.ttf
${SRCROOT}/resources/sansation.ttf
${SRCROOT}/resources/blue.png ${SRCROOT}/resources/blue.png
${SRCROOT}/resources/green.png ${SRCROOT}/resources/green.png
${SRCROOT}/resources/red.png ${SRCROOT}/resources/red.png

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@ -54,7 +54,7 @@ struct SFMLmainWindow
unsigned int wh = renderWindow.getSize().y; unsigned int wh = renderWindow.getSize().y;
sprite.setPosition(sf::Vector2f(ww, wh) / 2.f); sprite.setPosition(sf::Vector2f(ww, wh) / 2.f);
if (!font.loadFromFile(resPath + "/sansation.ttf")) if (!font.loadFromFile(resPath + "/tuffy.ttf"))
NSLog(@"Couldn't load the font"); NSLog(@"Couldn't load the font");
text.setFillColor(sf::Color::White); text.setFillColor(sf::Color::White);

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@ -85,7 +85,7 @@ int main()
window.setVerticalSyncEnabled(true); window.setVerticalSyncEnabled(true);
sf::Font font; sf::Font font;
if (!font.loadFromFile("resources/sansation.ttf")) if (!font.loadFromFile("resources/tuffy.ttf"))
return EXIT_FAILURE; return EXIT_FAILURE;
// Create all of our graphics resources // Create all of our graphics resources

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@ -88,12 +88,12 @@ namespace
int main() int main()
{ {
// Create the window of the application // Create the window of the application
sf::RenderWindow window(sf::VideoMode(400, 680), "Joystick", sf::Style::Close); sf::RenderWindow window(sf::VideoMode(400, 775), "Joystick", sf::Style::Close);
window.setVerticalSyncEnabled(true); window.setVerticalSyncEnabled(true);
// Load the text font // Load the text font
sf::Font font; sf::Font font;
if (!font.loadFromFile("resources/sansation.ttf")) if (!font.loadFromFile("resources/tuffy.ttf"))
return EXIT_FAILURE; return EXIT_FAILURE;
// Set up our string conversion parameters // Set up our string conversion parameters

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@ -7,8 +7,7 @@ set(SRC ${SRCROOT}/OpenGL.cpp)
if (SFML_OS_IOS) if (SFML_OS_IOS)
set(RESOURCES set(RESOURCES
${CMAKE_CURRENT_SOURCE_DIR}/resources/background.jpg ${CMAKE_CURRENT_SOURCE_DIR}/resources/background.jpg
${CMAKE_CURRENT_SOURCE_DIR}/resources/texture.jpg ${CMAKE_CURRENT_SOURCE_DIR}/resources/tuffy.ttf)
${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif() endif()

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@ -55,7 +55,7 @@ int main()
// Create some text to draw on top of our OpenGL object // Create some text to draw on top of our OpenGL object
sf::Font font; sf::Font font;
if (!font.loadFromFile(resourcesDir() + "sansation.ttf")) if (!font.loadFromFile(resourcesDir() + "tuffy.ttf"))
return EXIT_FAILURE; return EXIT_FAILURE;
sf::Text text("SFML / OpenGL demo", font); sf::Text text("SFML / OpenGL demo", font);
sf::Text sRgbInstructions("Press space to toggle sRGB conversion", font); sf::Text sRgbInstructions("Press space to toggle sRGB conversion", font);
@ -63,13 +63,13 @@ int main()
text.setFillColor(sf::Color(255, 255, 255, 170)); text.setFillColor(sf::Color(255, 255, 255, 170));
sRgbInstructions.setFillColor(sf::Color(255, 255, 255, 170)); sRgbInstructions.setFillColor(sf::Color(255, 255, 255, 170));
mipmapInstructions.setFillColor(sf::Color(255, 255, 255, 170)); mipmapInstructions.setFillColor(sf::Color(255, 255, 255, 170));
text.setPosition(250.f, 450.f); text.setPosition(280.f, 450.f);
sRgbInstructions.setPosition(150.f, 500.f); sRgbInstructions.setPosition(175.f, 500.f);
mipmapInstructions.setPosition(180.f, 550.f); mipmapInstructions.setPosition(200.f, 550.f);
// Load a texture to apply to our 3D cube // Load a texture to apply to our 3D cube
sf::Texture texture; sf::Texture texture;
if (!texture.loadFromFile(resourcesDir() + "texture.jpg")) if (!texture.loadFromFile(resourcesDir() + "logo.png"))
return EXIT_FAILURE; return EXIT_FAILURE;
// Attempt to generate a mipmap for our cube texture // Attempt to generate a mipmap for our cube texture
@ -209,7 +209,7 @@ int main()
if (mipmapEnabled) if (mipmapEnabled)
{ {
// We simply reload the texture to disable mipmapping // We simply reload the texture to disable mipmapping
if (!texture.loadFromFile(resourcesDir() + "texture.jpg")) if (!texture.loadFromFile(resourcesDir() + "logo.png"))
return EXIT_FAILURE; return EXIT_FAILURE;
mipmapEnabled = false; mipmapEnabled = false;
@ -274,7 +274,7 @@ int main()
#ifdef SFML_SYSTEM_IOS #ifdef SFML_SYSTEM_IOS
pos = sf::Touch::getPosition(0); pos = sf::Touch::getPosition(0);
#else #else
pos = sf::Mouse::getPosition(); pos = sf::Mouse::getPosition(window);
#endif #endif
float x = pos.x * 200.f / window.getSize().x - 100.f; float x = pos.x * 200.f / window.getSize().x - 100.f;

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@ -17,7 +17,7 @@ class Pixelate : public Effect
public: public:
Pixelate() : Pixelate() :
Effect("pixelate") Effect("Pixelate")
{ {
} }
@ -63,7 +63,7 @@ class WaveBlur : public Effect
public: public:
WaveBlur() : WaveBlur() :
Effect("wave + blur") Effect("Wave + Blur")
{ {
} }
@ -127,7 +127,7 @@ class StormBlink : public Effect
public: public:
StormBlink() : StormBlink() :
Effect("storm + blink") Effect("Storm + Blink")
{ {
} }
@ -182,7 +182,7 @@ class Edge : public Effect
public: public:
Edge() : Edge() :
Effect("edge post-effect") Effect("Edge Post-effect")
{ {
} }
@ -266,7 +266,7 @@ class Geometry : public Effect
public: public:
Geometry() : Geometry() :
Effect("geometry shader billboards"), Effect("Geometry Shader Billboards"),
m_pointCloud(sf::Points, 10000) m_pointCloud(sf::Points, 10000)
{ {
} }
@ -352,7 +352,7 @@ int main()
// Load the application font and pass it to the Effect class // Load the application font and pass it to the Effect class
sf::Font font; sf::Font font;
if (!font.loadFromFile("resources/sansation.ttf")) if (!font.loadFromFile("resources/tuffy.ttf"))
return EXIT_FAILURE; return EXIT_FAILURE;
Effect::setFont(font); Effect::setFont(font);
@ -438,7 +438,11 @@ int main()
effects[current]->update(clock.getElapsedTime().asSeconds(), x, y); effects[current]->update(clock.getElapsedTime().asSeconds(), x, y);
// Clear the window // Clear the window
window.clear(sf::Color(255, 128, 0)); if(effects[current]->getName() == "Edge Post-effect"){
window.clear(sf::Color::White);
} else {
window.clear(sf::Color(50, 50, 50));
}
// Draw the current example // Draw the current example
window.draw(*effects[current]); window.draw(*effects[current]);

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@ -15,11 +15,11 @@ void playSound()
{ {
// Load a sound buffer from a wav file // Load a sound buffer from a wav file
sf::SoundBuffer buffer; sf::SoundBuffer buffer;
if (!buffer.loadFromFile("resources/canary.wav")) if (!buffer.loadFromFile("resources/killdeer.wav"))
return; return;
// Display sound informations // Display sound informations
std::cout << "canary.wav:" << std::endl; std::cout << "killdeer.wav:" << std::endl;
std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl; std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl;
std::cout << " " << buffer.getSampleRate() << " samples / sec" << std::endl; std::cout << " " << buffer.getSampleRate() << " samples / sec" << std::endl;
std::cout << " " << buffer.getChannelCount() << " channels" << std::endl; std::cout << " " << buffer.getChannelCount() << " channels" << std::endl;
@ -88,7 +88,7 @@ int main()
playSound(); playSound();
// Play music from an ogg file // Play music from an ogg file
playMusic("orchestral.ogg"); playMusic("doodle_pop.ogg");
// Play music from a flac file // Play music from a flac file
playMusic("ding.flac"); playMusic("ding.flac");

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@ -1,17 +1,17 @@
set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/pong) set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/tennis)
# all source files # all source files
set(SRC ${SRCROOT}/Pong.cpp) set(SRC ${SRCROOT}/Tennis.cpp)
if (SFML_OS_IOS) if (SFML_OS_IOS)
set(RESOURCES set(RESOURCES
${CMAKE_CURRENT_SOURCE_DIR}/resources/ball.wav ${CMAKE_CURRENT_SOURCE_DIR}/resources/ball.wav
${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf) ${CMAKE_CURRENT_SOURCE_DIR}/resources/tuffy.ttf)
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif() endif()
# define the pong target # define the pong target
sfml_add_example(pong GUI_APP sfml_add_example(tennis GUI_APP
SOURCES ${SRC} SOURCES ${SRC}
BUNDLE_RESOURCES ${RESOURCES} BUNDLE_RESOURCES ${RESOURCES}
DEPENDS sfml-audio sfml-graphics DEPENDS sfml-audio sfml-graphics

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@ -39,7 +39,7 @@ int main()
float ballRadius = 10.f; float ballRadius = 10.f;
// Create the window of the application // Create the window of the application
sf::RenderWindow window(sf::VideoMode(gameWidth, gameHeight, 32), "SFML Pong", sf::RenderWindow window(sf::VideoMode(gameWidth, gameHeight, 32), "SFML Tennis",
sf::Style::Titlebar | sf::Style::Close); sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true); window.setVerticalSyncEnabled(true);
@ -49,6 +49,14 @@ int main()
return EXIT_FAILURE; return EXIT_FAILURE;
sf::Sound ballSound(ballSoundBuffer); sf::Sound ballSound(ballSoundBuffer);
// Create the SFML logo texture:
sf::Texture sfmlLogoTexture;
if(!sfmlLogoTexture.loadFromFile(resourcesDir() + "sfml_logo.png"))
return EXIT_FAILURE;
sf::Sprite sfmlLogo;
sfmlLogo.setTexture(sfmlLogoTexture);
sfmlLogo.setPosition(170, 50);
// Create the left paddle // Create the left paddle
sf::RectangleShape leftPaddle; sf::RectangleShape leftPaddle;
leftPaddle.setSize(paddleSize - sf::Vector2f(3, 3)); leftPaddle.setSize(paddleSize - sf::Vector2f(3, 3));
@ -68,27 +76,27 @@ int main()
// Create the ball // Create the ball
sf::CircleShape ball; sf::CircleShape ball;
ball.setRadius(ballRadius - 3); ball.setRadius(ballRadius - 3);
ball.setOutlineThickness(3); ball.setOutlineThickness(2);
ball.setOutlineColor(sf::Color::Black); ball.setOutlineColor(sf::Color::Black);
ball.setFillColor(sf::Color::White); ball.setFillColor(sf::Color::White);
ball.setOrigin(ballRadius / 2, ballRadius / 2); ball.setOrigin(ballRadius / 2, ballRadius / 2);
// Load the text font // Load the text font
sf::Font font; sf::Font font;
if (!font.loadFromFile(resourcesDir() + "sansation.ttf")) if (!font.loadFromFile(resourcesDir() + "tuffy.ttf"))
return EXIT_FAILURE; return EXIT_FAILURE;
// Initialize the pause message // Initialize the pause message
sf::Text pauseMessage; sf::Text pauseMessage;
pauseMessage.setFont(font); pauseMessage.setFont(font);
pauseMessage.setCharacterSize(40); pauseMessage.setCharacterSize(40);
pauseMessage.setPosition(170.f, 150.f); pauseMessage.setPosition(170.f, 200.f);
pauseMessage.setFillColor(sf::Color::White); pauseMessage.setFillColor(sf::Color::White);
#ifdef SFML_SYSTEM_IOS #ifdef SFML_SYSTEM_IOS
pauseMessage.setString("Welcome to SFML pong!\nTouch the screen to start the game"); pauseMessage.setString("Welcome to SFML Tennis!\nTouch the screen to start the game.");
#else #else
pauseMessage.setString("Welcome to SFML pong!\nPress space to start the game"); pauseMessage.setString("Welcome to SFML Tennis!\n\nPress space to start the game.");
#endif #endif
// Define the paddles properties // Define the paddles properties
@ -197,21 +205,21 @@ int main()
ball.move(std::cos(ballAngle) * factor, std::sin(ballAngle) * factor); ball.move(std::cos(ballAngle) * factor, std::sin(ballAngle) * factor);
#ifdef SFML_SYSTEM_IOS #ifdef SFML_SYSTEM_IOS
const std::string inputString = "Touch the screen to restart"; const std::string inputString = "Touch the screen to restart.";
#else #else
const std::string inputString = "Press space to restart or\nescape to exit"; const std::string inputString = "Press space to restart or\nescape to exit.";
#endif #endif
// Check collisions between the ball and the screen // Check collisions between the ball and the screen
if (ball.getPosition().x - ballRadius < 0.f) if (ball.getPosition().x - ballRadius < 0.f)
{ {
isPlaying = false; isPlaying = false;
pauseMessage.setString("You Lost!\n" + inputString); pauseMessage.setString("You Lost!\n\n" + inputString);
} }
if (ball.getPosition().x + ballRadius > gameWidth) if (ball.getPosition().x + ballRadius > gameWidth)
{ {
isPlaying = false; isPlaying = false;
pauseMessage.setString("You Won!\n" + inputString); pauseMessage.setString("You Won!\n\n" + inputString);
} }
if (ball.getPosition().y - ballRadius < 0.f) if (ball.getPosition().y - ballRadius < 0.f)
{ {
@ -259,7 +267,7 @@ int main()
} }
// Clear the window // Clear the window
window.clear(sf::Color(50, 200, 50)); window.clear(sf::Color(50, 50, 50));
if (isPlaying) if (isPlaying)
{ {
@ -272,6 +280,7 @@ int main()
{ {
// Draw the pause message // Draw the pause message
window.draw(pauseMessage); window.draw(pauseMessage);
window.draw(sfmlLogo);
} }
// Display things on screen // Display things on screen

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@ -60,9 +60,9 @@ subject to the following restrictions:
<string>ResourcePath.mm</string> <string>ResourcePath.mm</string>
<string>ResourcePath.hpp</string> <string>ResourcePath.hpp</string>
<string>main.cpp</string> <string>main.cpp</string>
<string>cute_image.jpg</string> <string>background.jpg</string>
<string>nice_music.ogg</string> <string>doodle_pop.ogg</string>
<string>sansation.ttf</string> <string>tuffy.ttf</string>
<string>icon.png</string> <string>icon.png</string>
</array> </array>
@ -93,26 +93,26 @@ subject to the following restrictions:
</dict> </dict>
<!-- RESOURCES --> <!-- RESOURCES -->
<key>cute_image.jpg</key> <key>background.jpg</key>
<dict> <dict>
<key>Path</key> <key>Path</key>
<string>cute_image.jpg</string> <string>background.jpg</string>
<key>Group</key> <key>Group</key>
<string>Resources</string> <string>Resources</string>
</dict> </dict>
<key>nice_music.ogg</key> <key>doodle_pop.ogg</key>
<dict> <dict>
<key>Path</key> <key>Path</key>
<string>nice_music.ogg</string> <string>doodle_pop.ogg</string>
<key>Group</key> <key>Group</key>
<string>Resources</string> <string>Resources</string>
</dict> </dict>
<key>sansation.ttf</key> <key>tuffy.ttf</key>
<dict> <dict>
<key>Path</key> <key>Path</key>
<string>sansation.ttf</string> <string>tuffy.ttf</string>
<key>Group</key> <key>Group</key>
<string>Resources</string> <string>Resources</string>
</dict> </dict>

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@ -34,14 +34,14 @@ int main(int, char const**)
// Load a sprite to display // Load a sprite to display
sf::Texture texture; sf::Texture texture;
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) { if (!texture.loadFromFile(resourcePath() + "background.jpg")) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }
sf::Sprite sprite(texture); sf::Sprite sprite(texture);
// Create a graphical text to display // Create a graphical text to display
sf::Font font; sf::Font font;
if (!font.loadFromFile(resourcePath() + "sansation.ttf")) { if (!font.loadFromFile(resourcePath() + "tuffy.ttf")) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }
sf::Text text("Hello SFML", font, 50); sf::Text text("Hello SFML", font, 50);
@ -49,7 +49,7 @@ int main(int, char const**)
// Load a music to play // Load a music to play
sf::Music music; sf::Music music;
if (!music.openFromFile(resourcePath() + "nice_music.ogg")) { if (!music.openFromFile(resourcePath() + "doodle_pop.ogg")) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }

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@ -58,9 +58,9 @@ subject to the following restrictions:
<key>Nodes</key> <key>Nodes</key>
<array> <array>
<string>main.cpp</string> <string>main.cpp</string>
<string>cute_image.jpg</string> <string>background.jpg</string>
<string>nice_music.ogg</string> <string>doodle_pop.ogg</string>
<string>sansation.ttf</string> <string>tuffy.ttf</string>
<string>icon.png</string> <string>icon.png</string>
</array> </array>
@ -77,26 +77,26 @@ subject to the following restrictions:
</dict> </dict>
<!-- RESOURCES --> <!-- RESOURCES -->
<key>cute_image.jpg</key> <key>background.jpg</key>
<dict> <dict>
<key>Path</key> <key>Path</key>
<string>cute_image.jpg</string> <string>background.jpg</string>
<key>Group</key> <key>Group</key>
<string>Resources</string> <string>Resources</string>
</dict> </dict>
<key>nice_music.ogg</key> <key>doodle_pop.ogg</key>
<dict> <dict>
<key>Path</key> <key>Path</key>
<string>nice_music.ogg</string> <string>doodle_pop.ogg</string>
<key>Group</key> <key>Group</key>
<string>Resources</string> <string>Resources</string>
</dict> </dict>
<key>sansation.ttf</key> <key>tuffy.ttf</key>
<dict> <dict>
<key>Path</key> <key>Path</key>
<string>sansation.ttf</string> <string>tuffy.ttf</string>
<key>Group</key> <key>Group</key>
<string>Resources</string> <string>Resources</string>
</dict> </dict>

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@ -5,7 +5,7 @@
// //
// This code will work only if you selected window, graphics and audio. // This code will work only if you selected window, graphics and audio.
// //
// In order to load the resources like cute_image.png, you have to set up // In order to load the resources like background.png, you have to set up
// your target scheme: // your target scheme:
// //
// - Select "Edit Scheme…" in the "Product" menu; // - Select "Edit Scheme…" in the "Product" menu;
@ -32,14 +32,14 @@ int main(int argc, char const** argv)
// Load a sprite to display // Load a sprite to display
sf::Texture texture; sf::Texture texture;
if (!texture.loadFromFile("cute_image.jpg")) { if (!texture.loadFromFile("background.jpg")) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }
sf::Sprite sprite(texture); sf::Sprite sprite(texture);
// Create a graphical text to display // Create a graphical text to display
sf::Font font; sf::Font font;
if (!font.loadFromFile("sansation.ttf")) { if (!font.loadFromFile("tuffy.ttf")) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }
sf::Text text("Hello SFML", font, 50); sf::Text text("Hello SFML", font, 50);
@ -47,7 +47,7 @@ int main(int argc, char const** argv)
// Load a music to play // Load a music to play
sf::Music music; sf::Music music;
if (!music.openFromFile("nice_music.ogg")) { if (!music.openFromFile("doodle_pop.ogg")) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }

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@ -13,13 +13,14 @@ You can find more resources and information on the official web site: http://www
Author & License Authors & Licenses
---------------- ----------------
The templates were written by Marco Antognini <antognini.marco@gmail.com> and are provided under The templates were written by Marco Antognini <antognini.marco@gmail.com> and are provided under
the terms of the zlib/png license: http://opensource.org/licenses/zlib-license.php the terms of the zlib/png license: http://opensource.org/licenses/zlib-license.php
The assets including doodle_pop.ogg and background.jpg are public domain. More information
can be found in the examples/ folder.
Features Features
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