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Added setting of the timer resolution in the Win32 implementation of Sleep and rewrote the Unix Sleep implementation to use nanosleep instead of pthread_cond_timedwait to prevent spurious wakeups from causing the function to return too early.
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@ -74,6 +74,9 @@ endif()
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if(LINUX)
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set(SYSTEM_EXT_LIBS ${SYSTEM_EXT_LIBS} rt)
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endif()
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if(WINDOWS)
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set(SYSTEM_EXT_LIBS ${SYSTEM_EXT_LIBS} winmm)
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endif()
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# define the sfml-system target
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sfml_add_library(sfml-system
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@ -26,9 +26,8 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Unix/SleepImpl.hpp>
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#include <pthread.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <errno.h>
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#include <time.h>
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namespace sf
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@ -38,38 +37,17 @@ namespace priv
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////////////////////////////////////////////////////////////
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void sleepImpl(Time time)
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{
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// usleep is not reliable enough (it might block the
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// whole process instead of just the current thread)
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// so we must use pthread_cond_timedwait instead
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// this implementation is inspired from Qt
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Uint64 usecs = time.asMicroseconds();
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// get the current time
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timeval tv;
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gettimeofday(&tv, NULL);
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// construct the time limit (current time + time to wait)
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// construct the time to wait
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timespec ti;
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ti.tv_nsec = (tv.tv_usec + (usecs % 1000000)) * 1000;
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ti.tv_sec = tv.tv_sec + (usecs / 1000000) + (ti.tv_nsec / 1000000000);
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ti.tv_nsec %= 1000000000;
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// create a mutex and thread condition
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pthread_mutex_t mutex;
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pthread_mutex_init(&mutex, 0);
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pthread_cond_t condition;
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pthread_cond_init(&condition, 0);
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ti.tv_nsec = (usecs % 1000000) * 1000;
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ti.tv_sec = usecs / 1000000;
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// wait...
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pthread_mutex_lock(&mutex);
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pthread_cond_timedwait(&condition, &mutex, &ti);
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pthread_mutex_unlock(&mutex);
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// destroy the mutex and condition
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pthread_cond_destroy(&condition);
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pthread_mutex_destroy(&mutex);
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while ((nanosleep(&ti, &ti) == -1) && (errno == EINTR))
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{
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}
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}
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} // namespace priv
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@ -36,7 +36,18 @@ namespace priv
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////////////////////////////////////////////////////////////
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void sleepImpl(Time time)
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{
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// get the supported timer resolutions on this system
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TIMECAPS tc;
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timeGetDevCaps(&tc, sizeof(TIMECAPS));
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// set the timer resolution to the minimum for the Sleep call
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timeBeginPeriod(tc.wPeriodMin);
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// wait...
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::Sleep(time.asMilliseconds());
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// reset the timer resolution back to the system default
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timeEndPeriod(tc.wPeriodMin);
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}
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} // namespace priv
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