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https://github.com/SFML/SFML.git
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Added "not supported" implementation for iOS and Android
This commit is contained in:
parent
b0b1f13269
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68
src/SFML/Window/Android/CursorImpl.cpp
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68
src/SFML/Window/Android/CursorImpl.cpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Android/CursorImpl.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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CursorImpl::CursorImpl()
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{
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// Nothing.
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}
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////////////////////////////////////////////////////////////
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CursorImpl::~CursorImpl()
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{
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// Nothing.
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}
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot)
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{
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// Not supported
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return false;
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}
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromSystem(Cursor::Type type)
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{
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// Not supported
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return false;
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}
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} // namespace priv
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} // namespace sf
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88
src/SFML/Window/Android/CursorImpl.hpp
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88
src/SFML/Window/Android/CursorImpl.hpp
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@ -0,0 +1,88 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CURSORIMPLANDROID_HPP
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#define SFML_CURSORIMPLANDROID_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Cursor.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Android implementation of Cursor
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///
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/// This is a typical "not supported" implementation.
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///
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////////////////////////////////////////////////////////////
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class CursorImpl : NonCopyable
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Refer to sf::Cursor::Cursor().
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///
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////////////////////////////////////////////////////////////
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CursorImpl();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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/// Refer to sf::Cursor::~Cursor().
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///
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////////////////////////////////////////////////////////////
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~CursorImpl();
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////////////////////////////////////////////////////////////
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/// \brief Create a cursor with the provided image
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///
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/// Returns false.
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///
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////////////////////////////////////////////////////////////
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bool loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot);
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////////////////////////////////////////////////////////////
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/// \brief Create a native system cursor
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///
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/// Returns false.
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///
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////////////////////////////////////////////////////////////
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bool loadFromSystem(Cursor::Type type);
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_CURSORIMPLANDROID_HPP
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68
src/SFML/Window/iOS/CursorImpl.cpp
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68
src/SFML/Window/iOS/CursorImpl.cpp
Normal file
@ -0,0 +1,68 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/iOS/CursorImpl.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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CursorImpl::CursorImpl()
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{
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// Nothing.
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}
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////////////////////////////////////////////////////////////
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CursorImpl::~CursorImpl()
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{
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// Nothing.
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}
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot)
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{
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// Not supported
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return false;
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}
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromSystem(Cursor::Type type)
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{
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// Not supported
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return false;
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}
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} // namespace priv
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} // namespace sf
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88
src/SFML/Window/iOS/CursorImpl.hpp
Normal file
88
src/SFML/Window/iOS/CursorImpl.hpp
Normal file
@ -0,0 +1,88 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CURSORIMPLIOS_HPP
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#define SFML_CURSORIMPLIOS_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Cursor.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief iOS implementation of Cursor
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///
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/// This is a typical "not supported" implementation.
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///
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////////////////////////////////////////////////////////////
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class CursorImpl : NonCopyable
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Refer to sf::Cursor::Cursor().
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///
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////////////////////////////////////////////////////////////
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CursorImpl();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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/// Refer to sf::Cursor::~Cursor().
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///
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////////////////////////////////////////////////////////////
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~CursorImpl();
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////////////////////////////////////////////////////////////
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/// \brief Create a cursor with the provided image
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///
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/// Returns false.
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///
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////////////////////////////////////////////////////////////
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bool loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot);
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////////////////////////////////////////////////////////////
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/// \brief Create a native system cursor
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///
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/// Returns false.
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///
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////////////////////////////////////////////////////////////
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bool loadFromSystem(Cursor::Type type);
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_CURSORIMPLIOS_HPP
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