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Remove unused function
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d1eb21e04f
commit
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@ -165,8 +165,6 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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elseif(SFML_OS_MACOS)
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enable_language(OBJC OBJCXX)
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set(PLATFORM_SRC
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${SRCROOT}/macOS/cpp_objc_conversion.h
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${SRCROOT}/macOS/cpp_objc_conversion.mm
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${SRCROOT}/macOS/cg_sf_conversion.hpp
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${SRCROOT}/macOS/cg_sf_conversion.mm
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${SRCROOT}/macOS/CursorImpl.hpp
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@ -34,7 +34,6 @@
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#import <SFML/Window/macOS/SFWindowController.h>
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#import <SFML/Window/macOS/Scaling.h>
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#include <SFML/Window/macOS/WindowImplCocoa.hpp>
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#import <SFML/Window/macOS/cpp_objc_conversion.h>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/String.hpp>
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@ -55,6 +54,21 @@ namespace sf::priv
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namespace
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{
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bool isCursorHidden = false; // initially, the cursor is visible
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NSString* sfStringToNSString(const sf::String& string)
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{
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const auto length = static_cast<std::uint32_t>(string.getSize() * sizeof(std::uint32_t));
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const void* data = reinterpret_cast<const void*>(string.getData());
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NSStringEncoding encoding;
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if (NSHostByteOrder() == NS_LittleEndian)
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encoding = NSUTF32LittleEndianStringEncoding;
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else
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encoding = NSUTF32BigEndianStringEncoding;
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NSString* const str = [[NSString alloc] initWithBytes:data length:length encoding:encoding];
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return [str autorelease];
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}
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}
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@ -1,44 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/String.hpp>
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#import <Foundation/Foundation.h>
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#include <string>
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////////////////////////////////////////////////////////////
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/// \brief Returns a NSString construct with +stringWithCString:encoding:
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///
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////////////////////////////////////////////////////////////
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NSString* stringToNSString(const std::string& string);
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////////////////////////////////////////////////////////////
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/// \brief Returns a NSString construct with +stringWithCString:encoding:
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///
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////////////////////////////////////////////////////////////
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NSString* sfStringToNSString(const sf::String& string);
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@ -1,60 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/macOS/cpp_objc_conversion.h>
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#include <SFML/System/Utf.hpp>
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#import <Foundation/Foundation.h>
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////////////////////////////////////////////////////////////
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NSString* stringToNSString(const std::string& string)
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{
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std::string utf8;
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utf8.reserve(string.size() + 1);
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sf::Utf8::fromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
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NSString* const str = [NSString stringWithCString:utf8.c_str() encoding:NSUTF8StringEncoding];
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return str;
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}
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////////////////////////////////////////////////////////////
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NSString* sfStringToNSString(const sf::String& string)
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{
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const auto length = static_cast<std::uint32_t>(string.getSize() * sizeof(std::uint32_t));
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const void* data = reinterpret_cast<const void*>(string.getData());
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NSStringEncoding encoding;
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if (NSHostByteOrder() == NS_LittleEndian)
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encoding = NSUTF32LittleEndianStringEncoding;
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else
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encoding = NSUTF32BigEndianStringEncoding;
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NSString* const str = [[NSString alloc] initWithBytes:data length:length encoding:encoding];
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return [str autorelease];
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}
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