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Added SetPlayingOffset to sf::SoundStream and sf::Music
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1076 4e206d99-4929-0410-ac5d-dfc041789085
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@ -24,6 +24,7 @@ EXPORTS
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sfMusic_SetRelativeToListener
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sfMusic_SetRelativeToListener
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sfMusic_SetMinDistance
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sfMusic_SetMinDistance
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sfMusic_SetAttenuation
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sfMusic_SetAttenuation
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sfMusic_SetPlayingOffset
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sfMusic_GetPitch
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sfMusic_GetPitch
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sfMusic_GetVolume
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sfMusic_GetVolume
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sfMusic_GetPosition
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sfMusic_GetPosition
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@ -91,6 +92,7 @@ EXPORTS
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetMinDistance
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sfSoundStream_SetMinDistance
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sfSoundStream_SetAttenuation
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sfSoundStream_SetAttenuation
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sfSoundStream_SetPlayingOffset
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sfSoundStream_SetLoop
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sfSoundStream_SetLoop
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sfSoundStream_GetPitch
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sfSoundStream_GetPitch
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sfSoundStream_GetVolume
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sfSoundStream_GetVolume
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@ -24,6 +24,7 @@ EXPORTS
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sfMusic_SetRelativeToListener
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sfMusic_SetRelativeToListener
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sfMusic_SetMinDistance
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sfMusic_SetMinDistance
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sfMusic_SetAttenuation
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sfMusic_SetAttenuation
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sfMusic_SetPlayingOffset
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sfMusic_GetPitch
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sfMusic_GetPitch
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sfMusic_GetVolume
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sfMusic_GetVolume
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sfMusic_GetPosition
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sfMusic_GetPosition
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@ -91,6 +92,7 @@ EXPORTS
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetMinDistance
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sfSoundStream_SetMinDistance
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sfSoundStream_SetAttenuation
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sfSoundStream_SetAttenuation
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sfSoundStream_SetPlayingOffset
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sfSoundStream_SetLoop
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sfSoundStream_SetLoop
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sfSoundStream_GetPitch
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sfSoundStream_GetPitch
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sfSoundStream_GetVolume
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sfSoundStream_GetVolume
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@ -24,6 +24,7 @@ EXPORTS
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sfMusic_SetRelativeToListener
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sfMusic_SetRelativeToListener
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sfMusic_SetMinDistance
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sfMusic_SetMinDistance
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sfMusic_SetAttenuation
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sfMusic_SetAttenuation
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sfMusic_SetPlayingOffset
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sfMusic_GetPitch
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sfMusic_GetPitch
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sfMusic_GetVolume
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sfMusic_GetVolume
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sfMusic_GetPosition
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sfMusic_GetPosition
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@ -91,6 +92,7 @@ EXPORTS
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetMinDistance
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sfSoundStream_SetMinDistance
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sfSoundStream_SetAttenuation
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sfSoundStream_SetAttenuation
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sfSoundStream_SetPlayingOffset
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sfSoundStream_SetLoop
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sfSoundStream_SetLoop
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sfSoundStream_GetPitch
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sfSoundStream_GetPitch
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sfSoundStream_GetVolume
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sfSoundStream_GetVolume
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@ -24,6 +24,7 @@ EXPORTS
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sfMusic_SetRelativeToListener
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sfMusic_SetRelativeToListener
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sfMusic_SetMinDistance
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sfMusic_SetMinDistance
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sfMusic_SetAttenuation
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sfMusic_SetAttenuation
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sfMusic_SetPlayingOffset
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sfMusic_GetPitch
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sfMusic_GetPitch
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sfMusic_GetVolume
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sfMusic_GetVolume
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sfMusic_GetPosition
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sfMusic_GetPosition
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@ -91,6 +92,7 @@ EXPORTS
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetRelativeToListener
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sfSoundStream_SetMinDistance
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sfSoundStream_SetMinDistance
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sfSoundStream_SetAttenuation
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sfSoundStream_SetAttenuation
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sfSoundStream_SetPlayingOffset
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sfSoundStream_SetLoop
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sfSoundStream_SetLoop
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sfSoundStream_GetPitch
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sfSoundStream_GetPitch
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sfSoundStream_GetVolume
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sfSoundStream_GetVolume
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@ -211,12 +211,21 @@ CSFML_API void sfMusic_SetMinDistance(sfMusic* Music, float MinDistance);
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/// more the sound will be attenuated with distance from listener.
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/// more the sound will be attenuated with distance from listener.
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/// The default attenuation factor 1.0
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/// The default attenuation factor 1.0
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///
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///
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/// \param Sound : Sound to modify
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/// \param Music : Music to modify
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/// \param Attenuation : New attenuation factor for the sound
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/// \param Attenuation : New attenuation factor for the sound
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CSFML_API void sfMusic_SetAttenuation(sfMusic* Music, float Attenuation);
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CSFML_API void sfMusic_SetAttenuation(sfMusic* Music, float Attenuation);
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////////////////////////////////////////////////////////////
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/// Set the current playing position of a music
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///
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/// \param Music : Music to modify
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/// \param TimeOffset : New playing position, expressed in seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfMusic_SetPlayingOffset(sfMusic* Music, float TimeOffset);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Get the pitch of a music
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/// Get the pitch of a music
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///
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///
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@ -43,15 +43,15 @@ typedef struct
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unsigned int NbSamples; ///< Number of samples pointed by Samples
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unsigned int NbSamples; ///< Number of samples pointed by Samples
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} sfSoundStreamChunk;
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} sfSoundStreamChunk;
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typedef sfBool (*sfSoundStreamStartCallback)(void*); ///< Type of the callback used to start a sound stream
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typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*); ///< Type of the callback used to get a sound stream data
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typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*); ///< Type of the callback used to get a sound stream data
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typedef void (*sfSoundStreamSeekCallback)(float, void*); ///< Type of the callback used to seek in a sound stream
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Construct a new sound stream
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/// Construct a new sound stream
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///
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///
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/// \param OnStart : Function called when the stream starts (can be NULL)
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/// \param OnGetData : Function called when the stream needs more data (can't be NULL)
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/// \param OnGetData : Function called when the stream needs more data (can't be NULL)
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/// \param OnSeek : Function called when the stream seeks (can't be NULL)
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/// \param ChannelsCount : Number of channels to use (1 = mono, 2 = stereo)
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/// \param ChannelsCount : Number of channels to use (1 = mono, 2 = stereo)
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/// \param SampleRate : Sample rate of the sound (44100 = CD quality)
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/// \param SampleRate : Sample rate of the sound (44100 = CD quality)
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/// \param UserData : Data to pass to the callback functions
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/// \param UserData : Data to pass to the callback functions
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@ -59,8 +59,8 @@ typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*); ///<
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/// \return A new sfSoundStream object (NULL if failed)
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/// \return A new sfSoundStream object (NULL if failed)
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CSFML_API sfSoundStream* sfSoundStream_Create(sfSoundStreamStartCallback OnStart,
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CSFML_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback OnGetData,
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sfSoundStreamGetDataCallback OnGetData,
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sfSoundStreamSeekCallback OnSeek,
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unsigned int ChannelsCount,
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unsigned int ChannelsCount,
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unsigned int SampleRate,
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unsigned int SampleRate,
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void* UserData);
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void* UserData);
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@ -190,6 +190,15 @@ CSFML_API void sfSoundStream_SetMinDistance(sfSoundStream* SoundStream, float Mi
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CSFML_API void sfSoundStream_SetAttenuation(sfSoundStream* SoundStream, float Attenuation);
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CSFML_API void sfSoundStream_SetAttenuation(sfSoundStream* SoundStream, float Attenuation);
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////////////////////////////////////////////////////////////
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/// Set the current playing position of a stream
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///
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/// \param SoundStream : Sound stream to modify
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/// \param TimeOffset : New playing position, expressed in seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSoundStream_SetPlayingOffset(sfSoundStream* SoundStream, float TimeOffset);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Set a stream loop state
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/// Set a stream loop state
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///
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///
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@ -231,6 +231,15 @@ void sfMusic_SetAttenuation(sfMusic* Music, float Attenuation)
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}
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}
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////////////////////////////////////////////////////////////
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/// Set the current playing position of a stream
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////////////////////////////////////////////////////////////
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void sfMusic_SetPlayingOffset(sfMusic* Music, float TimeOffset)
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{
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CSFML_CALL(Music, SetPlayingOffset(TimeOffset));
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Get the pitch of a music
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/// Get the pitch of a music
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -34,13 +34,13 @@ class sfSoundStreamImpl : public sf::SoundStream
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{
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{
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public :
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public :
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sfSoundStreamImpl(sfSoundStreamStartCallback OnStart,
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sfSoundStreamImpl(sfSoundStreamGetDataCallback OnGetData,
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sfSoundStreamGetDataCallback OnGetData,
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sfSoundStreamSeekCallback OnSeek,
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unsigned int ChannelsCount,
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unsigned int ChannelsCount,
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unsigned int SampleRate,
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unsigned int SampleRate,
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void* UserData) :
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void* UserData) :
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myStartCallback (OnStart),
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myGetDataCallback(OnGetData),
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myGetDataCallback(OnGetData),
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mySeekCallback (OnSeek),
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myUserData (UserData)
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myUserData (UserData)
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{
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{
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Initialize(ChannelsCount, SampleRate);
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Initialize(ChannelsCount, SampleRate);
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@ -48,14 +48,6 @@ public :
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private :
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private :
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virtual bool OnStart()
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{
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if (myStartCallback)
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return myStartCallback(myUserData) == sfTrue;
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else
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return true;
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}
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virtual bool OnGetData(Chunk& Data)
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virtual bool OnGetData(Chunk& Data)
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{
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{
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sfSoundStreamChunk Chunk = {NULL, 0};
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sfSoundStreamChunk Chunk = {NULL, 0};
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@ -67,21 +59,26 @@ private :
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return Continue;
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return Continue;
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}
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}
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sfSoundStreamStartCallback myStartCallback;
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virtual void OnSeek(float TimeOffset)
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{
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if (mySeekCallback)
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mySeekCallback(TimeOffset, myUserData);
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}
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sfSoundStreamGetDataCallback myGetDataCallback;
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sfSoundStreamGetDataCallback myGetDataCallback;
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sfSoundStreamSeekCallback mySeekCallback;
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void* myUserData;
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void* myUserData;
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};
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};
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struct sfSoundStream
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struct sfSoundStream
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{
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{
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sfSoundStream(sfSoundStreamGetDataCallback OnGetData,
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sfSoundStream(sfSoundStreamStartCallback OnStart,
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sfSoundStreamSeekCallback OnSeek,
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sfSoundStreamGetDataCallback OnGetData,
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unsigned int ChannelsCount,
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unsigned int ChannelsCount,
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unsigned int SampleRate,
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unsigned int SampleRate,
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void* UserData) :
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void* UserData) :
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This(OnStart, OnGetData, ChannelsCount, SampleRate, UserData)
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This(OnGetData, OnSeek, ChannelsCount, SampleRate, UserData)
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{
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{
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}
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}
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@ -92,13 +89,13 @@ struct sfSoundStream
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Construct a new sound stream
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/// Construct a new sound stream
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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sfSoundStream* sfSoundStream_Create(sfSoundStreamStartCallback OnStart,
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sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback OnGetData,
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sfSoundStreamGetDataCallback OnGetData,
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sfSoundStreamSeekCallback OnSeek,
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unsigned int ChannelsCount,
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unsigned int ChannelsCount,
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unsigned int SampleRate,
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unsigned int SampleRate,
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void* UserData)
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void* UserData)
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{
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{
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return new sfSoundStream(OnStart, OnGetData, ChannelsCount, SampleRate, UserData);
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return new sfSoundStream(OnGetData, OnSeek, ChannelsCount, SampleRate, UserData);
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}
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}
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@ -228,6 +225,15 @@ void sfSoundStream_SetAttenuation(sfSoundStream* SoundStream, float Attenuation)
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}
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}
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////////////////////////////////////////////////////////////
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/// Set the current playing position of a stream
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////////////////////////////////////////////////////////////
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void sfSoundStream_SetPlayingOffset(sfSoundStream* SoundStream, float TimeOffset)
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{
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CSFML_CALL(SoundStream, SetPlayingOffset(TimeOffset));
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Set a stream loop state
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/// Set a stream loop state
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -212,6 +212,7 @@ namespace SFML
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public float PlayingOffset
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public float PlayingOffset
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{
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{
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get {return sfMusic_GetPlayingOffset(This);}
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get {return sfMusic_GetPlayingOffset(This);}
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set {sfMusic_SetPlayingOffset(This, value);}
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -276,6 +277,9 @@ namespace SFML
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[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
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[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
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static extern void sfMusic_SetAttenuation(IntPtr Music, float Attenuation);
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static extern void sfMusic_SetAttenuation(IntPtr Music, float Attenuation);
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[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
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static extern void sfMusic_SetPlayingOffset(IntPtr Music, float TimeOffset);
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[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
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[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
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static extern bool sfMusic_GetLoop(IntPtr Music);
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static extern bool sfMusic_GetLoop(IntPtr Music);
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@ -177,6 +177,7 @@ namespace SFML
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public float PlayingOffset
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public float PlayingOffset
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{
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{
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get {return sfSoundStream_GetPlayingOffset(This);}
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get {return sfSoundStream_GetPlayingOffset(This);}
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set {sfSoundStream_SetPlayingOffset(This, value);}
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -188,21 +189,9 @@ namespace SFML
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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protected void Initialize(uint channelsCount, uint sampleRate)
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protected void Initialize(uint channelsCount, uint sampleRate)
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{
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{
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myStartCallback = new StartCallbackType(Start);
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myGetDataCallback = new GetDataCallbackType(GetData);
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myGetDataCallback = new GetDataCallbackType(GetData);
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SetThis(sfSoundStream_Create(myStartCallback, myGetDataCallback, channelsCount, sampleRate, IntPtr.Zero));
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mySeekCallback = new SeekCallbackType(Seek);
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}
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SetThis(sfSoundStream_Create(myGetDataCallback, mySeekCallback, channelsCount, sampleRate, IntPtr.Zero));
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Virtual function called when the stream restarts
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/// </summary>
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/// <returns>If false is returned, the playback is aborted</returns>
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////////////////////////////////////////////////////////////
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protected virtual bool OnStart()
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{
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// Does nothing by default
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return true;
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -214,6 +203,14 @@ namespace SFML
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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protected abstract bool OnGetData(out short[] samples);
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protected abstract bool OnGetData(out short[] samples);
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Virtual function called to seek into the stream
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/// </summary>
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/// <param name="timeOffset">New position, expressed in seconds</param>
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////////////////////////////////////////////////////////////
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protected abstract void OnSeek(float timeOffset);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// <summary>
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/// <summary>
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/// Handle the destruction of the object
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/// Handle the destruction of the object
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@ -237,18 +234,6 @@ namespace SFML
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public uint samplesCount;
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public uint samplesCount;
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}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Called when the stream restarts
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/// </summary>
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/// <param name="userData">User data -- unused</param>
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/// <returns>If false is returned, the playback is aborted</returns>
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////////////////////////////////////////////////////////////
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private bool Start(IntPtr userData)
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{
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return OnStart();
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// <summary>
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/// <summary>
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/// Called each time new audio data is needed to feed the stream
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/// Called each time new audio data is needed to feed the stream
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@ -277,19 +262,33 @@ namespace SFML
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return false;
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return false;
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}
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}
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}
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate bool StartCallbackType(IntPtr UserData);
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Called to seek in the stream
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/// </summary>
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/// <param name="timeOffset">New position, expressed in seconds</param>
|
||||||
|
/// <param name="userData">User data -- unused</param>
|
||||||
|
/// <returns>If false is returned, the playback is aborted</returns>
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
private void Seek(float timeOffset, IntPtr userData)
|
||||||
|
{
|
||||||
|
OnSeek(timeOffset);
|
||||||
|
}
|
||||||
|
|
||||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
private delegate bool GetDataCallbackType(ref Chunk dataChunk, IntPtr UserData);
|
private delegate bool GetDataCallbackType(ref Chunk dataChunk, IntPtr UserData);
|
||||||
|
|
||||||
private StartCallbackType myStartCallback;
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||||
|
private delegate void SeekCallbackType(float timeOffset, IntPtr UserData);
|
||||||
|
|
||||||
private GetDataCallbackType myGetDataCallback;
|
private GetDataCallbackType myGetDataCallback;
|
||||||
|
private SeekCallbackType mySeekCallback;
|
||||||
private short[] myTempBuffer;
|
private short[] myTempBuffer;
|
||||||
|
|
||||||
#region Imports
|
#region Imports
|
||||||
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
||||||
static extern IntPtr sfSoundStream_Create(StartCallbackType OnStart, GetDataCallbackType OnGetData, uint ChannelsCount, uint SampleRate, IntPtr UserData);
|
static extern IntPtr sfSoundStream_Create(GetDataCallbackType OnGetData, SeekCallbackType OnSeek, uint ChannelsCount, uint SampleRate, IntPtr UserData);
|
||||||
|
|
||||||
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
||||||
static extern void sfSoundStream_Destroy(IntPtr SoundStreamStream);
|
static extern void sfSoundStream_Destroy(IntPtr SoundStreamStream);
|
||||||
@ -332,6 +331,9 @@ namespace SFML
|
|||||||
|
|
||||||
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
||||||
static extern void sfSoundStream_SetAttenuation(IntPtr SoundStream, float Attenuation);
|
static extern void sfSoundStream_SetAttenuation(IntPtr SoundStream, float Attenuation);
|
||||||
|
|
||||||
|
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
||||||
|
static extern void sfSoundStream_SetPlayingOffset(IntPtr SoundStream, float TimeOffset);
|
||||||
|
|
||||||
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
|
||||||
static extern bool sfSoundStream_GetLoop(IntPtr SoundStream);
|
static extern bool sfSoundStream_GetLoop(IntPtr SoundStream);
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Audio/SoundStream.hpp>
|
#include <SFML/Audio/SoundStream.hpp>
|
||||||
|
#include <SFML/System/Mutex.hpp>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
@ -94,24 +95,25 @@ public :
|
|||||||
|
|
||||||
private :
|
private :
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// /see SoundStream::OnStart
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
virtual bool OnStart();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// /see SoundStream::OnGetData
|
/// /see SoundStream::OnGetData
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
virtual bool OnGetData(Chunk& Data);
|
virtual bool OnGetData(Chunk& Data);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// /see SoundStream::OnSeek
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
virtual void OnSeek(float TimeOffset);
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
priv::SoundFile* myFile; ///< Sound file
|
priv::SoundFile* myFile; ///< Sound file
|
||||||
float myDuration; ///< Music duration, in seconds
|
float myDuration; ///< Music duration, in seconds
|
||||||
std::vector<Int16> mySamples; ///< Temporary buffer of samples
|
std::vector<Int16> mySamples; ///< Temporary buffer of samples
|
||||||
|
Mutex myMutex; ///< Mutex protecting the data
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
@ -114,6 +114,14 @@ public :
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
Status GetStatus() const;
|
Status GetStatus() const;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the current playing position of the stream
|
||||||
|
///
|
||||||
|
/// \param TimeOffset : New playing position, expressed in seconds
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void SetPlayingOffset(float TimeOffset);
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Get the current playing position of the stream
|
/// Get the current playing position of the stream
|
||||||
///
|
///
|
||||||
@ -164,14 +172,6 @@ private :
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
virtual void Run();
|
virtual void Run();
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Called when the sound restarts
|
|
||||||
///
|
|
||||||
/// \return If false is returned, the playback is aborted
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
virtual bool OnStart();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Called each time new audio data is needed to feed the stream
|
/// Called each time new audio data is needed to feed the stream
|
||||||
///
|
///
|
||||||
@ -182,6 +182,14 @@ private :
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
virtual bool OnGetData(Chunk& Data) = 0;
|
virtual bool OnGetData(Chunk& Data) = 0;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Called to move the current reading position
|
||||||
|
///
|
||||||
|
/// \param TimeOffset : New read position, expressed in seconds
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
virtual void OnSeek(float TimeOffset) = 0;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Fill a new buffer with audio data, and push it to the
|
/// Fill a new buffer with audio data, and push it to the
|
||||||
/// playing queue
|
/// playing queue
|
||||||
|
@ -76,18 +76,6 @@ public :
|
|||||||
|
|
||||||
private :
|
private :
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// /see SoundStream::OnStart
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
virtual bool OnStart()
|
|
||||||
{
|
|
||||||
// Reset the playing offset
|
|
||||||
myOffset = 0;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// /see SoundStream::OnGetData
|
/// /see SoundStream::OnGetData
|
||||||
///
|
///
|
||||||
@ -95,11 +83,11 @@ private :
|
|||||||
virtual bool OnGetData(sf::SoundStream::Chunk& Data)
|
virtual bool OnGetData(sf::SoundStream::Chunk& Data)
|
||||||
{
|
{
|
||||||
// We have reached the end of the buffer and all audio data have been played : we can stop playback
|
// We have reached the end of the buffer and all audio data have been played : we can stop playback
|
||||||
if ((myOffset == mySamples.size()) && myHasFinished)
|
if ((myOffset >= mySamples.size()) && myHasFinished)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// No new data has arrived since last update : wait until we get some
|
// No new data has arrived since last update : wait until we get some
|
||||||
while ((myOffset == mySamples.size()) && !myHasFinished)
|
while ((myOffset >= mySamples.size()) && !myHasFinished)
|
||||||
sf::Sleep(0.01f);
|
sf::Sleep(0.01f);
|
||||||
|
|
||||||
// Copy samples into a local buffer to avoid synchronization problems
|
// Copy samples into a local buffer to avoid synchronization problems
|
||||||
@ -119,6 +107,15 @@ private :
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// /see SoundStream::OnSeek
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
virtual void OnSeek(float TimeOffset)
|
||||||
|
{
|
||||||
|
myOffset = static_cast<std::size_t>(TimeOffset * GetSampleRate() * GetChannelsCount());
|
||||||
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Get audio data from the client until playback is stopped
|
/// Get audio data from the client until playback is stopped
|
||||||
///
|
///
|
||||||
|
@ -28,6 +28,7 @@
|
|||||||
#include <SFML/Audio/Music.hpp>
|
#include <SFML/Audio/Music.hpp>
|
||||||
#include <SFML/Audio/OpenAL.hpp>
|
#include <SFML/Audio/OpenAL.hpp>
|
||||||
#include <SFML/Audio/SoundFile.hpp>
|
#include <SFML/Audio/SoundFile.hpp>
|
||||||
|
#include <SFML/System/Lock.hpp>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
@ -109,11 +110,11 @@ bool Music::OpenFromMemory(const char* Data, std::size_t SizeInBytes)
|
|||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// /see SoundStream::OnStart
|
/// Get the sound duration
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
bool Music::OnStart()
|
float Music::GetDuration() const
|
||||||
{
|
{
|
||||||
return myFile && myFile->Restart();
|
return myDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -122,28 +123,25 @@ bool Music::OnStart()
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
bool Music::OnGetData(SoundStream::Chunk& Data)
|
bool Music::OnGetData(SoundStream::Chunk& Data)
|
||||||
{
|
{
|
||||||
if (myFile)
|
sf::Lock Lock(myMutex);
|
||||||
{
|
|
||||||
// Fill the chunk parameters
|
|
||||||
Data.Samples = &mySamples[0];
|
|
||||||
Data.NbSamples = myFile->Read(&mySamples[0], mySamples.size());
|
|
||||||
|
|
||||||
// Check if we have reached the end of the audio file
|
// Fill the chunk parameters
|
||||||
return Data.NbSamples == mySamples.size();
|
Data.Samples = &mySamples[0];
|
||||||
}
|
Data.NbSamples = myFile->Read(&mySamples[0], mySamples.size());
|
||||||
else
|
|
||||||
{
|
// Check if we have reached the end of the audio file
|
||||||
return false;
|
return Data.NbSamples == mySamples.size();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Get the sound duration
|
/// /see SoundStream::OnSeek
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
float Music::GetDuration() const
|
void Music::OnSeek(float TimeOffset)
|
||||||
{
|
{
|
||||||
return myDuration;
|
sf::Lock Lock(myMutex);
|
||||||
|
|
||||||
|
myFile->Seek(TimeOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
@ -84,30 +84,6 @@ unsigned int SoundFile::GetSampleRate() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Restart the sound from the beginning
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool SoundFile::Restart()
|
|
||||||
{
|
|
||||||
if (myData)
|
|
||||||
{
|
|
||||||
// Reopen from memory
|
|
||||||
return OpenRead(myData, mySize);
|
|
||||||
}
|
|
||||||
else if (myFilename != "")
|
|
||||||
{
|
|
||||||
// Reopen from file
|
|
||||||
return OpenRead(myFilename);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Trying to reopen a file opened in write mode... error
|
|
||||||
std::cerr << "Warning : trying to restart a sound opened in write mode, which is not allowed" << std::endl;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Open the sound file for reading
|
/// Open the sound file for reading
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
@ -130,9 +106,6 @@ bool SoundFile::OpenRead(const std::string& Filename)
|
|||||||
myChannelsCount = FileInfos.channels;
|
myChannelsCount = FileInfos.channels;
|
||||||
mySampleRate = FileInfos.samplerate;
|
mySampleRate = FileInfos.samplerate;
|
||||||
myNbSamples = static_cast<std::size_t>(FileInfos.frames) * myChannelsCount;
|
myNbSamples = static_cast<std::size_t>(FileInfos.frames) * myChannelsCount;
|
||||||
myFilename = Filename;
|
|
||||||
myData = NULL;
|
|
||||||
mySize = 0;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -173,9 +146,6 @@ bool SoundFile::OpenRead(const char* Data, std::size_t SizeInBytes)
|
|||||||
myChannelsCount = FileInfos.channels;
|
myChannelsCount = FileInfos.channels;
|
||||||
mySampleRate = FileInfos.samplerate;
|
mySampleRate = FileInfos.samplerate;
|
||||||
myNbSamples = static_cast<std::size_t>(FileInfos.frames) * myChannelsCount;
|
myNbSamples = static_cast<std::size_t>(FileInfos.frames) * myChannelsCount;
|
||||||
myFilename = "";
|
|
||||||
myData = Data;
|
|
||||||
mySize = SizeInBytes;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -217,9 +187,6 @@ bool SoundFile::OpenWrite(const std::string& Filename, unsigned int ChannelsCoun
|
|||||||
myChannelsCount = ChannelsCount;
|
myChannelsCount = ChannelsCount;
|
||||||
mySampleRate = SampleRate;
|
mySampleRate = SampleRate;
|
||||||
myNbSamples = 0;
|
myNbSamples = 0;
|
||||||
myFilename = "";
|
|
||||||
myData = NULL;
|
|
||||||
mySize = 0;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -257,6 +224,19 @@ void SoundFile::Write(const Int16* Data, std::size_t NbSamples)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Move the current reading position in the file
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void SoundFile::Seek(float TimeOffset)
|
||||||
|
{
|
||||||
|
if (myFile)
|
||||||
|
{
|
||||||
|
sf_count_t FrameOffset = static_cast<sf_count_t>(TimeOffset * mySampleRate);
|
||||||
|
sf_seek(myFile, FrameOffset, SEEK_SET);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Get the internal format of an audio file according to
|
/// Get the internal format of an audio file according to
|
||||||
/// its filename extension
|
/// its filename extension
|
||||||
|
@ -81,14 +81,6 @@ public :
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
unsigned int GetSampleRate() const;
|
unsigned int GetSampleRate() const;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Restart the sound from the beginning
|
|
||||||
///
|
|
||||||
/// \return True if restart was successful
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool Restart();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Open the sound file for reading
|
/// Open the sound file for reading
|
||||||
///
|
///
|
||||||
@ -142,6 +134,14 @@ public :
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void Write(const Int16* Data, std::size_t NbSamples);
|
void Write(const Int16* Data, std::size_t NbSamples);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Move the current reading position in the file
|
||||||
|
///
|
||||||
|
/// \param TimeOffset : New position, expressed in seconds
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void Seek(float TimeOffset);
|
||||||
|
|
||||||
private :
|
private :
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
@ -183,9 +183,6 @@ private :
|
|||||||
std::size_t myNbSamples; ///< Total number of samples in the file
|
std::size_t myNbSamples; ///< Total number of samples in the file
|
||||||
unsigned int myChannelsCount; ///< Number of channels used by the sound
|
unsigned int myChannelsCount; ///< Number of channels used by the sound
|
||||||
unsigned int mySampleRate; ///< Number of samples per second
|
unsigned int mySampleRate; ///< Number of samples per second
|
||||||
std::string myFilename; ///< Path of the file (valid if loaded from a file)
|
|
||||||
const char* myData; ///< Pointer to the file in memory (valid if loaded from memory)
|
|
||||||
std::size_t mySize; ///< Size of the file in memory (valid if loaded from memory)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace priv
|
} // namespace priv
|
||||||
|
@ -98,14 +98,13 @@ void SoundStream::Play()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify the derived class
|
// Move to the beginning
|
||||||
if (OnStart())
|
OnSeek(0);
|
||||||
{
|
|
||||||
// Start updating the stream in a separate thread to avoid blocking the application
|
// Start updating the stream in a separate thread to avoid blocking the application
|
||||||
mySamplesProcessed = 0;
|
mySamplesProcessed = 0;
|
||||||
myIsStreaming = true;
|
myIsStreaming = true;
|
||||||
Launch();
|
Launch();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -153,6 +152,24 @@ Sound::Status SoundStream::GetStatus() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the current playing position of the stream
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void SoundStream::SetPlayingOffset(float TimeOffset)
|
||||||
|
{
|
||||||
|
// Stop the stream
|
||||||
|
Stop();
|
||||||
|
|
||||||
|
// Let the derived class update the current position
|
||||||
|
OnSeek(TimeOffset);
|
||||||
|
|
||||||
|
// Restart streaming
|
||||||
|
mySamplesProcessed = static_cast<unsigned int>(TimeOffset * mySampleRate * myChannelsCount);
|
||||||
|
myIsStreaming = true;
|
||||||
|
Launch();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Get the current playing position of the stream
|
/// Get the current playing position of the stream
|
||||||
///
|
///
|
||||||
@ -245,15 +262,16 @@ void SoundStream::Run()
|
|||||||
if (FillAndPushBuffer(Buffer))
|
if (FillAndPushBuffer(Buffer))
|
||||||
{
|
{
|
||||||
// User requested to stop: check if we must loop or really stop
|
// User requested to stop: check if we must loop or really stop
|
||||||
if (myLoop && OnStart())
|
if (myLoop)
|
||||||
{
|
{
|
||||||
// Looping: mark the current buffer as the last one
|
// Looping: restart and mark the current buffer as the last one
|
||||||
// (to know when to reset the sample count)
|
// (to know when to reset the sample count)
|
||||||
|
OnSeek(0);
|
||||||
EndBuffer = Buffer;
|
EndBuffer = Buffer;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Not looping or restart failed: request stop
|
// Not looping: request stop
|
||||||
RequestStop = true;
|
RequestStop = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -337,15 +355,4 @@ void SoundStream::ClearQueue()
|
|||||||
ALCheck(alSourceUnqueueBuffers(Sound::mySource, 1, &Buffer));
|
ALCheck(alSourceUnqueueBuffers(Sound::mySource, 1, &Buffer));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Called when the sound restarts
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool SoundStream::OnStart()
|
|
||||||
{
|
|
||||||
// Does nothing by default
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
Loading…
Reference in New Issue
Block a user