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Fixed texture cache not properly updated when a same sf::Image instance allocated a new OpenGL texture internally
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1631 4e206d99-4929-0410-ac5d-dfc041789085
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@ -70,12 +70,6 @@ public :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Renderer(RenderTarget& target);
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Renderer(RenderTarget& target);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~Renderer();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Initialize the renderer (set the default states, etc.)
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/// \brief Initialize the renderer (set the default states, etc.)
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///
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///
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@ -355,6 +349,7 @@ private :
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States myStatesStack[64]; ///< Stack of render states
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States myStatesStack[64]; ///< Stack of render states
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States* myStates; ///< Current set of render states
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States* myStates; ///< Current set of render states
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const Image* myTexture; ///< Current texture
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const Image* myTexture; ///< Current texture
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unsigned int myTextureId; ///< Current texture identifier (the sf::Image instance may be the same, but not the internal OpenGL texture)
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const Shader* myShader; ///< Current pixel shader
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const Shader* myShader; ///< Current pixel shader
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Blend::Mode myBlendMode; ///< Current blending mode
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Blend::Mode myBlendMode; ///< Current blending mode
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IntRect myViewport; ///< Current target viewport
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IntRect myViewport; ///< Current target viewport
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@ -46,12 +46,6 @@ myViewportIsValid (false)
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}
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}
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////////////////////////////////////////////////////////////
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Renderer::~Renderer()
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{
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Renderer::Initialize()
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void Renderer::Initialize()
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{
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{
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@ -239,7 +233,7 @@ void Renderer::SetBlendMode(Blend::Mode mode)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Renderer::SetTexture(const Image* texture)
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void Renderer::SetTexture(const Image* texture)
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{
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{
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if ((texture != myTexture) || !myTextureIsValid)
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if ((texture != myTexture) || (texture && (texture->myTexture != myTextureId)) || !myTextureIsValid)
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{
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{
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// Apply the new texture
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// Apply the new texture
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if (texture)
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if (texture)
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@ -249,6 +243,7 @@ void Renderer::SetTexture(const Image* texture)
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// Store it
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// Store it
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myTexture = texture;
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myTexture = texture;
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myTextureId = texture ? texture->myTexture : 0;
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myTextureIsValid = true;
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myTextureIsValid = true;
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}
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}
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else if (texture)
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else if (texture)
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