mirror of
https://github.com/SFML/SFML.git
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Add GitHub actions support for running x86, x86_64 and arm64-v8a Android tests using an Android emulator.
This commit is contained in:
parent
4daeac6459
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103
.github/workflows/ci.yml
vendored
103
.github/workflows/ci.yml
vendored
@ -9,6 +9,7 @@ concurrency:
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env:
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env:
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DISPLAY: ":99" # Display number to use for the X server
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DISPLAY: ":99" # Display number to use for the X server
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GALLIUM_DRIVER: llvmpipe # Use Mesa 3D software OpenGL renderer
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GALLIUM_DRIVER: llvmpipe # Use Mesa 3D software OpenGL renderer
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ANDROID_NDK_VERSION: "26.1.10909125" # Android NDK version to use
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defaults:
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defaults:
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run:
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run:
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@ -64,20 +65,47 @@ jobs:
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config: { name: Static with PCH (GCC), flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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config: { name: Static with PCH (GCC), flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: macOS, os: macos-12 }
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- platform: { name: macOS, os: macos-12 }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: x86 (API 21), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86, api: 21 }
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: x86_64 (API 24), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86_64, api: 24 }
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: armeabi-v7a (API 29), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: armeabi-v7a, api: 29 }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: arm64-v8a (API 33), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: arm64-v8a, api: 33 }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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- platform: { name: macOS , os: macos-12 }
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- platform: { name: macOS , os: macos-12 }
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config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
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config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
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- platform: { name: Android, os: ubuntu-latest }
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config:
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name: x86 (API 21)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF
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arch: x86
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api: 21
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libcxx: i686-linux-android/libc++_shared.so
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emuarch: x86
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emuapi: 29
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-latest }
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config:
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name: x86_64 (API 24)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF
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arch: x86_64
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api: 24
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libcxx: x86_64-linux-android/libc++_shared.so
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emuarch: x86_64
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emuapi: 34
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-latest }
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config:
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name: armeabi-v7a (API 29)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared
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arch: armeabi-v7a
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api: 29
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# There are no emulators available for armeabi-v7a so we skip running the tests (we still build them) by not specifying emuapi
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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- platform: { name: Android, os: ubuntu-latest }
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config:
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name: arm64-v8a (API 33)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF
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arch: arm64-v8a
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api: 33
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libcxx: aarch64-linux-android/libc++_shared.so
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emuarch: arm64-v8a
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emuapi: 27
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emuflags: -qemu -machine virt
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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steps:
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steps:
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@ -107,11 +135,17 @@ jobs:
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echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV
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echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV
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sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox ccache gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }}
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sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox ccache gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }}
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# LIBCXX_SHARED_SO is the path used by CMake to copy the necessary runtime library to the AVD
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# We find it by searching ANDROID_NDK_ROOT for file paths ending with matrix.config.libcxx
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- name: Install Android Components
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- name: Install Android Components
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if: matrix.platform.name == 'Android'
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if: matrix.platform.name == 'Android'
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run: |
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run: |
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2"
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2"
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "ndk;26.1.10909125"
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "ndk;26.1.10909125"
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ANDROID_NDK_ROOT=$(echo $ANDROID_SDK_ROOT/ndk/$ANDROID_NDK_VERSION)
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echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> $GITHUB_ENV
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LIBCXX_SHARED_SO=$(find $ANDROID_NDK_ROOT -path \*/${{ matrix.config.libcxx }})
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echo "LIBCXX_SHARED_SO=$LIBCXX_SHARED_SO" >> $GITHUB_ENV
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- name: Install macOS Tools
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- name: Install macOS Tools
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if: runner.os == 'macOS'
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if: runner.os == 'macOS'
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@ -197,11 +231,11 @@ jobs:
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# Make use of a test to print OpenGL vendor/renderer/version info to the console
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# Make use of a test to print OpenGL vendor/renderer/version info to the console
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find build/bin -name test-sfml-window -or -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
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find build/bin -name test-sfml-window -or -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
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- name: Test
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- name: Test (Windows)
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if: runner.os == 'Windows' && !contains(matrix.platform.name, 'MinGW')
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if: runner.os == 'Windows' && !contains(matrix.platform.name, 'MinGW')
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run: cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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run: cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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- name: Test
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- name: Test (Linux/macOS/MinGW)
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if: (runner.os != 'Windows' || contains(matrix.platform.name, 'MinGW')) && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android')
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if: (runner.os != 'Windows' || contains(matrix.platform.name, 'MinGW')) && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android')
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run: |
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run: |
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ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
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ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
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@ -210,6 +244,47 @@ jobs:
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gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE
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gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE
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fi
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fi
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- name: Enable KVM
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
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run: |
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echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
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sudo udevadm control --reload-rules
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sudo udevadm trigger --name-match=kvm
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- name: Cache AVD
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
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uses: actions/cache@v4
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id: avd-cache
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with:
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path: |
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~/.android/avd/*
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~/.android/adb*
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key: avd-${{ matrix.config.emuarch }}-${{ matrix.config.emuapi }}
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- name: Create AVD and Generate Snapshot for Caching
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi && steps.avd-cache.outputs.cache-hit != 'true'
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uses: reactivecircus/android-emulator-runner@v2
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with:
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api-level: ${{ matrix.config.emuapi }}
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arch: ${{ matrix.config.emuarch }}
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force-avd-creation: false
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emulator-options: -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
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disable-animations: false
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script: echo "Generated AVD snapshot for caching."
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- name: Test (Android)
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
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uses: reactivecircus/android-emulator-runner@v2
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with:
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api-level: ${{ matrix.config.emuapi }}
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arch: ${{ matrix.config.emuarch }}
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force-avd-creation: false
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emulator-options: -no-snapshot-save -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
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disable-animations: true
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script: |
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cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target prepare-android-files
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ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
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- name: Upload Coverage Report to Coveralls
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- name: Upload Coverage Report to Coveralls
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if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android') # Disable upload in forks
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if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android') # Disable upload in forks
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uses: coverallsapp/github-action@v2
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uses: coverallsapp/github-action@v2
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@ -368,6 +368,11 @@ function(sfml_add_test target SOURCES DEPENDS)
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# Delay test registration when cross compiling to avoid running crosscompiled app on host OS
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# Delay test registration when cross compiling to avoid running crosscompiled app on host OS
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if(CMAKE_CROSSCOMPILING)
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if(CMAKE_CROSSCOMPILING)
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set(CMAKE_CATCH_DISCOVER_TESTS_DISCOVERY_MODE PRE_TEST)
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set(CMAKE_CATCH_DISCOVER_TESTS_DISCOVERY_MODE PRE_TEST)
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# When running tests on Android, use a custom shell script to invoke commands using adb shell
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if(SFML_OS_ANDROID)
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set_target_properties(${target} PROPERTIES CROSSCOMPILING_EMULATOR "${PROJECT_BINARY_DIR}/run-in-adb-shell.sh")
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endif()
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endif()
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endif()
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# Add the test
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# Add the test
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@ -146,6 +146,41 @@ set(AUDIO_SRC
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)
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)
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sfml_add_test(test-sfml-audio "${AUDIO_SRC}" SFML::Audio)
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sfml_add_test(test-sfml-audio "${AUDIO_SRC}" SFML::Audio)
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if(SFML_OS_ANDROID AND DEFINED ENV{LIBCXX_SHARED_SO})
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# Because we can only write to the tmp directory on the Android virtual device we will need to build our directory tree under it
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set(TARGET_DIR "/data/local/tmp/$<TARGET_FILE_DIR:test-sfml-system>")
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# Generate script that copies necessary files over to the Android virtual device
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file(GENERATE OUTPUT "${PROJECT_BINARY_DIR}/prepare-android-files.sh" CONTENT
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"#!/bin/bash\n\
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adb shell \"mkdir -p ${TARGET_DIR}\"\n\
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adb push $<TARGET_FILE:test-sfml-audio> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-graphics> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-network> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-system> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-window> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Audio> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Graphics> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Network> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::System> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Window> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:Catch2> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:Catch2WithMain> ${TARGET_DIR}\n\
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adb push $ENV{LIBCXX_SHARED_SO} ${TARGET_DIR}\n\
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adb push ${CMAKE_CURRENT_LIST_DIR} ${TARGET_DIR}\n\
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adb shell \"chmod -R 775 ${TARGET_DIR} && ls -la ${TARGET_DIR}\"\n"
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FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
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# Add the target to invoke the file copy script
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add_custom_target(prepare-android-files COMMAND "${PROJECT_BINARY_DIR}/prepare-android-files.sh")
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# Generate proxy script that translates CTest commands into adb shell commands
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file(GENERATE OUTPUT "${PROJECT_BINARY_DIR}/run-in-adb-shell.sh" CONTENT
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"#!/bin/bash\n\
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adb shell \"cd ${TARGET_DIR}/test; LD_LIBRARY_PATH=${TARGET_DIR} /data/local/tmp/$1 \\\"$2\\\" \\\"$3\\\" \\\"$4\\\" \\\"$5\\\" \\\"$6\\\" \\\"$7\\\" \\\"$8\\\" \\\"$9\\\"\"\n"
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FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
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endif()
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if(SFML_ENABLE_COVERAGE AND SFML_OS_WINDOWS AND NOT SFML_COMPILER_GCC)
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if(SFML_ENABLE_COVERAGE AND SFML_OS_WINDOWS AND NOT SFML_COMPILER_GCC)
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# Try to find and use OpenCppCoverage for coverage reporting when building with MSVC
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# Try to find and use OpenCppCoverage for coverage reporting when building with MSVC
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find_program(OpenCppCoverage_BINARY "OpenCppCoverage.exe")
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find_program(OpenCppCoverage_BINARY "OpenCppCoverage.exe")
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