diff --git a/cmake/Config.cmake b/cmake/Config.cmake index 116c82174..102201260 100644 --- a/cmake/Config.cmake +++ b/cmake/Config.cmake @@ -18,8 +18,13 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") set(SFML_OS_FREEBSD 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") - if(IOS) - set(SFML_OS_IOS 1) + if(IOS) + set(SFML_OS_IOS 1) + + # set the target framework and platforms + set(CMAKE_OSX_SYSROOT "iphoneos6.1") # todo set by user variable? auto-detected? + set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386") + set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator") # help the compiler detection script below set(CMAKE_COMPILER_IS_GNUCXX 1) diff --git a/cmake/Macros.cmake b/cmake/Macros.cmake index 3bef23756..03f490da6 100644 --- a/cmake/Macros.cmake +++ b/cmake/Macros.cmake @@ -299,6 +299,15 @@ macro(sfml_add_example target) set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) endif() + # set mandatory bundle settings on iOS + if(IOS) + set_target_properties(${target} PROPERTIES + MACOSX_BUNDLE_GUI_IDENTIFIER "com.sfml.${target}" + MACOSX_BUNDLE_BUNDLE_NAME "${target}" + MACOSX_BUNDLE_BUNDLE_EXECUTABLE_NAME "${target}" + ) + endif() + # add the install rule install(TARGETS ${target} RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples diff --git a/cmake/toolchains/iOS.cmake b/cmake/toolchains/iOS.cmake deleted file mode 100644 index c0134645d..000000000 --- a/cmake/toolchains/iOS.cmake +++ /dev/null @@ -1,193 +0,0 @@ -# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake -# files which are included with CMake 2.8.4 -# It has been altered for iOS development - -# Options: -# -# IOS_PLATFORM = OS (default) or SIMULATOR -# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders -# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. -# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. -# -# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder -# By default this location is automatcially chosen based on the IOS_PLATFORM value above. -# If set manually, it will override the default location and force the user of a particular Developer Platform -# -# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder -# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. -# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. -# If set manually, this will force the use of a specific SDK version - -# Macros: -# -# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) -# A convenience macro for setting xcode specific properties on targets -# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") -# -# find_host_package (PROGRAM ARGS) -# A macro used to find executable programs on the host system, not within the iOS environment. -# Thanks to the android-cmake project for providing the command - - -# Standard settings -set (CMAKE_SYSTEM_NAME Darwin) -set (CMAKE_SYSTEM_VERSION 1) -set (UNIX True) -set (APPLE True) -set (IOS True) - -# Required as of cmake 2.8.10 -set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) - -# Determine the cmake host system version so we know where to find the iOS SDKs -find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) -if (CMAKE_UNAME) - exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) - string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") -endif (CMAKE_UNAME) - -# Force the compilers to gcc for iOS -include (CMakeForceCompiler) -CMAKE_FORCE_C_COMPILER (gcc gcc) -CMAKE_FORCE_CXX_COMPILER (g++ g++) - -# Skip the platform compiler checks for cross compiling -set (CMAKE_CXX_COMPILER_WORKS TRUE) -set (CMAKE_C_COMPILER_WORKS TRUE) - -# All iOS/Darwin specific settings - some may be redundant -set (CMAKE_SHARED_LIBRARY_PREFIX "lib") -set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") -set (CMAKE_SHARED_MODULE_PREFIX "lib") -set (CMAKE_SHARED_MODULE_SUFFIX ".so") -set (CMAKE_MODULE_EXISTS 1) -set (CMAKE_DL_LIBS "") - -set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") -set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") -set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") -set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") - -# Hidden visibilty is required for cxx on iOS -set (CMAKE_C_FLAGS_INIT "") -set (CMAKE_CXX_FLAGS_INIT "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden") - -set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") -set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") - -set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) -set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") -set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") -set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") -set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") -set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") - -# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree -# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache -# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) -# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex -if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) -endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - -# Setup iOS platform unless specified manually with IOS_PLATFORM -if (NOT DEFINED IOS_PLATFORM) - set (IOS_PLATFORM "OS") -endif (NOT DEFINED IOS_PLATFORM) -set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") - -# Check the platform selection and setup for developer root -if (${IOS_PLATFORM} STREQUAL "OS") - set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") - set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") -else (${IOS_PLATFORM} STREQUAL "OS") - message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") -endif (${IOS_PLATFORM} STREQUAL "OS") - -# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT -# Note Xcode 4.3 changed the installation location, choose the most recent one available -set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - if (EXISTS ${XCODE_POST_43_ROOT}) - set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) - elseif(EXISTS ${XCODE_PRE_43_ROOT}) - set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) - endif (EXISTS ${XCODE_POST_43_ROOT}) -endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) -set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") - -# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT -if (NOT DEFINED CMAKE_IOS_SDK_ROOT) - file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") - if (_CMAKE_IOS_SDKS) - list (SORT _CMAKE_IOS_SDKS) - list (REVERSE _CMAKE_IOS_SDKS) - list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) - else (_CMAKE_IOS_SDKS) - message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") - endif (_CMAKE_IOS_SDKS) - message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") -endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) -set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") - -# Set the sysroot default to the most recent SDK -set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") - -# set the architecture for iOS -# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually -if (${IOS_PLATFORM} STREQUAL "OS") - set (IOS_ARCH armv6 armv7) -else (${IOS_PLATFORM} STREQUAL "OS") - set (IOS_ARCH i386) -endif (${IOS_PLATFORM} STREQUAL "OS") - -set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") - -# Set the find root to the iOS developer roots and to user defined paths -set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") - -# default to searching for frameworks first -set (CMAKE_FIND_FRAMEWORK FIRST) - -# set up the default search directories for frameworks -set (CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks - ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks - ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks -) - -# only search the iOS sdks, not the remainder of the host filesystem -set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) -set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) - - -# This little macro lets you set any XCode specific property -macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) - set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) -endmacro (set_xcode_property) - - -# This macro lets you find executable programs on the host system -macro (find_host_package) - set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) - set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) - set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) - set (IOS FALSE) - - find_package(${ARGN}) - - set (IOS TRUE) - set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) - set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) - set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -endmacro (find_host_package) - diff --git a/examples/opengl/CMakeLists.txt b/examples/opengl/CMakeLists.txt index 58c8b91f9..8ab6c9aa2 100644 --- a/examples/opengl/CMakeLists.txt +++ b/examples/opengl/CMakeLists.txt @@ -9,8 +9,6 @@ if(NOT IOS) find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) set(ADDITIONAL_LIBRARIES ${OPENGL_LIBRARIES}) -else() - set(ADDITIONAL_LIBRARIES -framework OpenGLES) endif() # define the opengl target diff --git a/examples/window/CMakeLists.txt b/examples/window/CMakeLists.txt index 1a651869b..5f0fa7dc6 100644 --- a/examples/window/CMakeLists.txt +++ b/examples/window/CMakeLists.txt @@ -9,8 +9,6 @@ if(NOT IOS) find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) set(ADDITIONAL_LIBRARIES ${OPENGL_LIBRARIES}) -else() - set(ADDITIONAL_LIBRARIES -framework OpenGLES) endif() # define the window target diff --git a/src/SFML/Graphics/CMakeLists.txt b/src/SFML/Graphics/CMakeLists.txt index 9b40d28c0..de4c75145 100644 --- a/src/SFML/Graphics/CMakeLists.txt +++ b/src/SFML/Graphics/CMakeLists.txt @@ -124,8 +124,8 @@ if(NOT OPENGL_ES) endif() if(IOS) - find_host_package(JPEG REQUIRED) - find_host_package(Freetype REQUIRED) + find_package(JPEG REQUIRED) + find_package(Freetype REQUIRED) set(GRAPHICS_EXT_INCLUDE_PATHS ${FREETYPE_INCLUDE_DIRS} ${JPEG_INCLUDE_DIR}) set(GRAPHICS_EXT_LIBS -framework OpenGLES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY}) endif() diff --git a/src/SFML/Window/CMakeLists.txt b/src/SFML/Window/CMakeLists.txt index b8af77c2f..65d2e1ef6 100644 --- a/src/SFML/Window/CMakeLists.txt +++ b/src/SFML/Window/CMakeLists.txt @@ -183,9 +183,9 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD) set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} usbhid) endif() elseif(SFML_OS_MACOSX) - set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} ${OPENGL_gl_LIBRARY} "-framework Foundation -framework AppKit -framework IOKit -framework Carbon") + set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} ${OPENGL_gl_LIBRARY} "-framework Foundation -framework AppKit -framework IOKit -framework Carbon") elseif(SFML_OS_IOS) - set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} "-framework OpenGLES -framework Foundation -framework UIKit -framework CoreGraphics") + set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} "-framework OpenGLES -framework Foundation -framework UIKit -framework CoreGraphics -framework QuartzCore -framework CoreMotion") endif() # define the sfml-window target