mirror of
https://github.com/SFML/SFML.git
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FS#84 - Rewrite the OpenGL context handling
FS#66 - Free the global rendering context Added thread-local storage classes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1116 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
3e23e46a64
commit
23bf546b6a
@ -32,11 +32,7 @@
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struct sfContext
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{
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sfContext() : This(sf::Context::New()) {}
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~sfContext() {delete This;}
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sf::Context* This;
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sf::Context This;
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};
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@ -63,5 +59,5 @@ void sfContext_Destroy(sfContext* Context)
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////////////////////////////////////////////////////////////
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void sfContext_SetActive(sfContext* Context, sfBool Active)
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{
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CSFML_CALL_PTR(Context, SetActive(Active == sfTrue))
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CSFML_CALL(Context, SetActive(Active == sfTrue))
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}
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_workspace_file>
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<Workspace title="SFML workspace">
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<Project filename="sfml-system.cbp" />
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<Project filename="sfml-system.cbp" active="1" />
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<Project filename="sfml-window.cbp" />
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<Project filename="sfml-network.cbp" />
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<Project filename="sfml-graphics.cbp" />
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<Project filename="sfml-audio.cbp" active="1" />
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<Project filename="sfml-audio.cbp" />
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<Project filename="sfml-main.cbp" />
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<Project filename="..\..\samples\build\codeblocks\ftp.cbp" />
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<Project filename="..\..\samples\build\codeblocks\opengl.cbp" />
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@ -138,14 +138,14 @@
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<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\FontLoader.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\FontLoader.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\GLCheck.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\GLCheck.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glew.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glxew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\wglew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GraphicsContext.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\GraphicsContext.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\ImageLoader.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\ImageLoader.hpp" />
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@ -99,6 +99,9 @@
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<Unit filename="..\..\include\SFML\System\ResourcePtr.inl" />
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<Unit filename="..\..\include\SFML\System\Sleep.hpp" />
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<Unit filename="..\..\include\SFML\System\Thread.hpp" />
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<Unit filename="..\..\include\SFML\System\ThreadLocal.hpp" />
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<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.hpp" />
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<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.inl" />
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<Unit filename="..\..\include\SFML\System\Unicode.hpp" />
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<Unit filename="..\..\include\SFML\System\Unicode.inl" />
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<Unit filename="..\..\include\SFML\System\Vector2.hpp" />
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@ -112,6 +115,7 @@
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<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
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<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
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<Unit filename="..\..\src\SFML\System\Thread.cpp" />
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<Unit filename="..\..\src\SFML\System\ThreadLocal.cpp" />
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<Unit filename="..\..\src\SFML\System\Unicode.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.hpp" />
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@ -119,6 +123,8 @@
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<Unit filename="..\..\src\SFML\System\Win32\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp" />
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<Extensions>
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<code_completion />
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<envvars />
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@ -119,6 +119,8 @@
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<Unit filename="..\..\include\SFML\Window\WindowStyle.hpp" />
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<Unit filename="..\..\include\SFML\Window\glew\glew.h" />
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<Unit filename="..\..\src\SFML\Window\Context.cpp" />
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<Unit filename="..\..\src\SFML\Window\ContextGL.cpp" />
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<Unit filename="..\..\src\SFML\Window\ContextGL.hpp" />
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<Unit filename="..\..\src\SFML\Window\Input.cpp" />
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<Unit filename="..\..\src\SFML\Window\Joystick.hpp" />
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<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
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@ -3314,18 +3314,18 @@
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RelativePath="..\..\src\SFML\Graphics\FontLoader.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\Graphics\Glyph.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\Image.cpp"
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>
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@ -365,6 +365,14 @@
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp"
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>
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</File>
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</Filter>
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<File
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RelativePath="..\..\src\SFML\System\Clock.cpp"
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@ -470,6 +478,22 @@
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RelativePath="..\..\include\SFML\System\Thread.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\ThreadLocal.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocal.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.inl"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Unicode.cpp"
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>
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@ -456,6 +456,14 @@
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RelativePath="..\..\include\SFML\Window\Context.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\ContextGL.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\ContextGL.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
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>
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@ -3308,18 +3308,18 @@
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RelativePath="..\..\src\SFML\Graphics\FontLoader.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\Graphics\Glyph.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\Image.cpp"
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>
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@ -358,6 +358,14 @@
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp"
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>
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</File>
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</Filter>
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<File
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RelativePath="..\..\src\SFML\System\Clock.cpp"
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@ -427,6 +435,22 @@
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RelativePath="..\..\src\SFML\System\Thread.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\ThreadLocal.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocal.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.inl"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Unicode.cpp"
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>
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@ -415,6 +415,14 @@
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RelativePath="..\..\include\SFML\Window\Context.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\ContextGL.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\ContextGL.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
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>
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@ -70,7 +70,7 @@ namespace SFML
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{
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if (This == IntPtr.Zero)
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throw new LoadingFailedException("image", filename);
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}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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@ -36,6 +36,8 @@
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#include <SFML/System/Randomizer.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/ThreadLocal.hpp>
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#include <SFML/System/ThreadLocalPtr.hpp>
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#include <SFML/System/Unicode.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector3.hpp>
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95
include/SFML/System/ThreadLocal.hpp
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95
include/SFML/System/ThreadLocal.hpp
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@ -0,0 +1,95 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADLOCAL_HPP
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#define SFML_THREADLOCAL_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <cstdlib>
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namespace sf
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{
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namespace priv
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{
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class ThreadLocalImpl;
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}
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////////////////////////////////////////////////////////////
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/// Wrapper to handle variables that are local to threads.
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/// This means that the same ThreadLocalStorage variable will
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/// hold a different value for each different thread.
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/// For a more strongly-typed interface, use the ThreadLocal
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/// template class.
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////////////////////////////////////////////////////////////
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class SFML_API ThreadLocal : NonCopyable
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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/// \param Value : Optional value to initalize the variable (NULL by default)
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///
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////////////////////////////////////////////////////////////
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ThreadLocal(void* Value = NULL);
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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~ThreadLocal();
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////////////////////////////////////////////////////////////
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/// Set the thread-specific value of the variable
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///
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/// \param Value : Value of the variable for this thread
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///
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////////////////////////////////////////////////////////////
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void SetValue(void* Value);
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////////////////////////////////////////////////////////////
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/// Retrieve the thread-specific value of the variable
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///
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/// \return Value of the variable for this thread
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///
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////////////////////////////////////////////////////////////
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void* GetValue() const;
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::ThreadLocalImpl* myImpl; ///< Pointer to the OS specific implementation
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};
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} // namespace sf
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#endif // SFML_THREADLOCAL_HPP
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102
include/SFML/System/ThreadLocalPtr.hpp
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102
include/SFML/System/ThreadLocalPtr.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
|
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// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADLOCALPTR_HPP
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#define SFML_THREADLOCALPTR_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/ThreadLocal.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Type-safe wrapper for thread local pointer variables
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////////////////////////////////////////////////////////////
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template <typename T>
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class ThreadLocalPtr : private ThreadLocal
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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/// \param Value : Optional value to initalize the variable (NULL by default)
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr(T* Value = NULL);
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////////////////////////////////////////////////////////////
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/// Operator * overload to return a reference to the variable
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///
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/// \return Reference to the thread-local value of the variable
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///
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||||
////////////////////////////////////////////////////////////
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||||
T& operator *() const;
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||||
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||||
////////////////////////////////////////////////////////////
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||||
/// Operator -> overload to return a pointer to the variable
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///
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||||
/// \return Pointer to the thread-local value of the variable
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||||
///
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||||
////////////////////////////////////////////////////////////
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||||
T* operator ->() const;
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||||
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||||
////////////////////////////////////////////////////////////
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||||
/// Implicit cast operator to T*
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///
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||||
/// \return Value of the pointer for this thread
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///
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||||
////////////////////////////////////////////////////////////
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||||
operator T*() const;
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||||
////////////////////////////////////////////////////////////
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||||
/// Assignment operator
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||||
///
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||||
/// \param Value : New pointer value to assign for this thread
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///
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||||
/// \return Reference to this
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///
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////////////////////////////////////////////////////////////
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||||
ThreadLocalPtr<T>& operator =(T* Value);
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////////////////////////////////////////////////////////////
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/// Assignment operator
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///
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/// \param Other : Other thread-local pointer value to assign
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///
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/// \return Reference to this
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& Other);
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};
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} // namespace sf
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#include <SFML/System/ThreadLocalPtr.inl>
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#endif // SFML_THREADLOCALPTR_HPP
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89
include/SFML/System/ThreadLocalPtr.inl
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89
include/SFML/System/ThreadLocalPtr.inl
Normal file
@ -0,0 +1,89 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
ThreadLocalPtr<T>::ThreadLocalPtr(T* Value) :
|
||||
ThreadLocal(Value)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Operator * overload to return a reference to the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
T& ThreadLocalPtr<T>::operator *() const
|
||||
{
|
||||
return *static_cast<T*>(GetValue());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Operator -> overload to return a pointer to the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
T* ThreadLocalPtr<T>::operator ->() const
|
||||
{
|
||||
return static_cast<T*>(GetValue());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Implicit cast operator to T*
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
ThreadLocalPtr<T>::operator T*() const
|
||||
{
|
||||
return static_cast<T*>(GetValue());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Assignment operator
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(T* Value)
|
||||
{
|
||||
SetValue(Value);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Assignment operator
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(const ThreadLocalPtr<T>& Other)
|
||||
{
|
||||
SetValue(Other.GetValue());
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace sf
|
@ -29,7 +29,6 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/Window/ContextSettings.hpp>
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
|
||||
|
||||
@ -37,132 +36,70 @@ namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
class WindowImpl;
|
||||
class ContextGL;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Abstract class representing an OpenGL context
|
||||
/// Class holding a valid drawing context
|
||||
///
|
||||
/// If you need to make OpenGL / graphics calls without
|
||||
/// having an active window (like in a thread), you can use
|
||||
/// an instance of this class to get a valid context.
|
||||
///
|
||||
/// Having a valid context is necessary for *every* OpenGL call,
|
||||
/// and for most of the classes from the Graphics package.
|
||||
///
|
||||
/// Note that a context is only active in its current thread,
|
||||
/// if you create a new thread it will have no valid context
|
||||
/// by default.
|
||||
///
|
||||
/// \code
|
||||
/// void ThreadedFunc(void*)
|
||||
/// {
|
||||
/// sf::Context Ctx;
|
||||
/// // from now on, you have a valid context
|
||||
///
|
||||
/// // you can make OpenGL calls
|
||||
/// glClear(GL_DEPTH_BUFFER_BIT);
|
||||
///
|
||||
/// // as well as using objects from the graphics package
|
||||
/// sf::Image Img;
|
||||
/// Img.LoadFromFile("image.png");
|
||||
/// }
|
||||
/// // the context is automatically deactivated and destroyed
|
||||
/// // by the sf::Context destructor
|
||||
/// \endcode
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Context : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context, not associated to a window
|
||||
///
|
||||
/// \return Pointer to the created context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Context* New();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context attached to a window
|
||||
///
|
||||
/// \param Owner : Pointer to the owner window
|
||||
/// \param BitsPerPixel : Pixel depth (in bits per pixel)
|
||||
/// \param Settings : Creation parameters
|
||||
///
|
||||
/// \return Pointer to the created context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Context* New(const priv::WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check if a context is active on the current thread
|
||||
///
|
||||
/// \return True if there's an active context, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsContextActive();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the default context
|
||||
///
|
||||
/// \return Reference to the default context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Context& GetDefault();
|
||||
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual ~Context();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the settings of the context
|
||||
///
|
||||
/// \return Structure containing the settings
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const ContextSettings& GetSettings() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate the context as the current target
|
||||
/// for rendering
|
||||
///
|
||||
/// \param Active : True to activate, false to deactivate
|
||||
///
|
||||
/// \return True if operation was successful, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SetActive(bool Active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Display the contents of the context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Display() = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable / disable vertical synchronization
|
||||
///
|
||||
/// \param Enabled : True to enable v-sync, false to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void UseVerticalSync(bool Enabled) = 0;
|
||||
|
||||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// Default constructor -- creates and activates the context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Context();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make this context the current one
|
||||
///
|
||||
/// \param Active : True to activate, false to deactivate
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
/// Destructor -- deactivates and destroys the context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual bool MakeCurrent(bool Active) = 0;
|
||||
~Context();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Evaluate a pixel format configuration.
|
||||
/// This functions can be used by implementations that have
|
||||
/// several valid formats and want to get the best one
|
||||
/// Activate or deactivate explicitely the context
|
||||
///
|
||||
/// \param BitsPerPixel : Requested pixel depth (bits per pixel)
|
||||
/// \param Settings : Requested additionnal settings
|
||||
/// \param ColorBits : Color bits of the configuration to evaluate
|
||||
/// \param DepthBits : Depth bits of the configuration to evaluate
|
||||
/// \param StencilBits : Stencil bits of the configuration to evaluate
|
||||
/// \param Antialiasing : Antialiasing level of the configuration to evaluate
|
||||
///
|
||||
/// \return Score of the configuration : the lower the better
|
||||
/// \param Active True to activate, false to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static int EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing);
|
||||
void SetActive(bool Active);
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
ContextSettings mySettings; ///< Creation settings of the context
|
||||
priv::ContextGL* myContext; ///< Internal OpenGL context
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
@ -46,10 +46,9 @@ namespace sf
|
||||
namespace priv
|
||||
{
|
||||
class WindowImpl;
|
||||
class ContextGL;
|
||||
}
|
||||
|
||||
class Context;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Window is a rendering window ; it can create a new window
|
||||
/// or connect to an existing one
|
||||
@ -309,7 +308,7 @@ private :
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
priv::WindowImpl* myWindow; ///< Platform-specific implementation of the window
|
||||
Context* myContext; ///< Platform-specific implementation of the OpenGL context
|
||||
priv::ContextGL* myContext; ///< Platform-specific implementation of the OpenGL context
|
||||
std::queue<Event> myEvents; ///< Queue of received events
|
||||
Input myInput; ///< Input manager connected to window
|
||||
Clock myClock; ///< Clock for measuring the elapsed time between frames
|
||||
|
@ -26,7 +26,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Drawable.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <SFML/Window/Window.hpp>
|
||||
#include <math.h>
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include FT_GLYPH_H
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
@ -163,9 +163,6 @@ bool FontLoader::LoadFontFromMemory(const char* Data, std::size_t SizeInBytes, u
|
||||
////////////////////////////////////////////////////////////
|
||||
FT_Error FontLoader::CreateBitmapFont(FT_Face FontFace, unsigned int CharSize, const Unicode::UTF32String& Charset, Font& LoadedFont)
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
|
||||
// Let's find how many characters to put in each row to make them fit into a squared texture
|
||||
GLint MaxSize;
|
||||
GLCheck(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxSize));
|
||||
|
@ -22,84 +22,19 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_GRAPHICSCONTEXT_HPP
|
||||
#define SFML_GRAPHICSCONTEXT_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
#include <SFML/Graphics/GLEW/glew.h>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
class Context;
|
||||
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// RAII class ensuring a valid shared OpenGL context is bound
|
||||
/// to the current thread for all the lifetime of the instance.
|
||||
/// It also ensures all third party libraries (like GLEW)
|
||||
/// are properly initialized
|
||||
/// This class is for internal use only, it is required
|
||||
/// to solve tricky problems involving multi-threading
|
||||
////////////////////////////////////////////////////////////
|
||||
class GraphicsContext : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor, activate the global context
|
||||
/// if no other context is bound to the current thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
GraphicsContext();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor, deactivate the global context
|
||||
/// if no other context was previously bound to the current thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~GraphicsContext();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
bool myActivated; ///< Keep track of the activation state of the global context
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Let's define a macro to quickly check every OpenGL
|
||||
/// API calls
|
||||
////////////////////////////////////////////////////////////
|
||||
#ifdef SFML_DEBUG
|
||||
|
||||
// In debug mode, perform a test on every OpenGL call
|
||||
#define GLCheck(Func) ((Func), GLCheckError(__FILE__, __LINE__))
|
||||
|
||||
#else
|
||||
|
||||
// Else, we don't add any overhead
|
||||
#define GLCheck(Func) (Func)
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check the last OpenGL error
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
inline void GLCheckError(const std::string& File, unsigned int Line)
|
||||
void GLCheckError(const std::string& File, unsigned int Line)
|
||||
{
|
||||
// Get the last error
|
||||
GLenum ErrorCode = glGetError();
|
||||
@ -170,7 +105,18 @@ inline void GLCheckError(const std::string& File, unsigned int Line)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure that GLEW is initialized
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnsureGlewInit()
|
||||
{
|
||||
static bool Initialized = false;
|
||||
if (!Initialized)
|
||||
{
|
||||
glewInit();
|
||||
Initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_GRAPHICSCONTEXT_HPP
|
73
src/SFML/Graphics/GLCheck.hpp
Normal file
73
src/SFML/Graphics/GLCheck.hpp
Normal file
@ -0,0 +1,73 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_GLCHECK_HPP
|
||||
#define SFML_GLCHECK_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/Graphics/GLEW/glew.h>
|
||||
#include <string>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Let's define a macro to quickly check every OpenGL
|
||||
/// API calls
|
||||
////////////////////////////////////////////////////////////
|
||||
#ifdef SFML_DEBUG
|
||||
|
||||
// In debug mode, perform a test on every OpenGL call
|
||||
#define GLCheck(Func) ((Func), GLCheckError(__FILE__, __LINE__))
|
||||
|
||||
#else
|
||||
|
||||
// Else, we don't add any overhead
|
||||
#define GLCheck(Func) (Func)
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check the last OpenGL error
|
||||
///
|
||||
/// \param File Source file where the call is located
|
||||
/// \param Line Line number of the source file where the call is located
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void GLCheckError(const std::string& File, unsigned int Line);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure that GLEW is initialized
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnsureGlewInit();
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_GLCHECK_HPP
|
@ -28,7 +28,7 @@
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <SFML/Graphics/ImageLoader.hpp>
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
@ -495,9 +495,6 @@ void Image::SetSmooth(bool Smooth)
|
||||
|
||||
if (myTexture)
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
|
||||
GLint PreviousTexture;
|
||||
GLCheck(glGetIntegerv(GL_TEXTURE_BINDING_2D, &PreviousTexture));
|
||||
|
||||
@ -569,8 +566,8 @@ FloatRect Image::GetTexCoords(const IntRect& Rect, bool Adjust) const
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int Image::GetValidTextureSize(unsigned int Size)
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
|
||||
if (glewIsSupported("GL_ARB_texture_non_power_of_two") != 0)
|
||||
{
|
||||
@ -619,9 +616,6 @@ bool Image::CreateTexture()
|
||||
if (!myWidth || !myHeight)
|
||||
return false;
|
||||
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
|
||||
// Adjust internal texture dimensions depending on NPOT textures support
|
||||
unsigned int TextureWidth = GetValidTextureSize(myWidth);
|
||||
unsigned int TextureHeight = GetValidTextureSize(myHeight);
|
||||
@ -772,9 +766,6 @@ void Image::DestroyTexture()
|
||||
// Destroy the internal texture
|
||||
if (myTexture)
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
|
||||
GLuint Texture = static_cast<GLuint>(myTexture);
|
||||
GLCheck(glDeleteTextures(1, &Texture));
|
||||
myTexture = 0;
|
||||
|
@ -28,7 +28,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/PostFX.hpp>
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
@ -43,6 +43,9 @@ namespace sf
|
||||
PostFX::PostFX() :
|
||||
myShaderProgram(0)
|
||||
{
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
|
||||
// No filtering on frame buffer
|
||||
myFrameBuffer.SetSmooth(false);
|
||||
}
|
||||
@ -74,12 +77,7 @@ PostFX::~PostFX()
|
||||
{
|
||||
// Destroy effect program
|
||||
if (myShaderProgram)
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
|
||||
GLCheck(glDeleteObjectARB(myShaderProgram));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -264,8 +262,8 @@ PostFX& PostFX::operator =(const PostFX& Other)
|
||||
////////////////////////////////////////////////////////////
|
||||
bool PostFX::CanUsePostFX()
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
|
||||
return glewIsSupported("GL_ARB_shading_language_100") != 0 &&
|
||||
glewIsSupported("GL_ARB_shader_objects") != 0 &&
|
||||
@ -411,9 +409,6 @@ std::string PostFX::PreprocessEffect(std::istream& File)
|
||||
////////////////////////////////////////////////////////////
|
||||
void PostFX::CreateProgram()
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
|
||||
// Check that we can use post-FX !
|
||||
if (!CanUsePostFX())
|
||||
{
|
||||
|
@ -27,7 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/RenderTarget.hpp>
|
||||
#include <SFML/Graphics/Drawable.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/Drawable.hpp>
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
@ -113,9 +113,6 @@ Image RenderWindow::Capture() const
|
||||
// Set our window as the current target for rendering
|
||||
if (SetActive())
|
||||
{
|
||||
// Make sure we have a valid context
|
||||
priv::GraphicsContext Ctx;
|
||||
|
||||
// Get pixels from the backbuffer
|
||||
std::vector<Uint8> Pixels(Width * Height * 4);
|
||||
Uint8* PixelsPtr = &Pixels[0];
|
||||
|
@ -26,7 +26,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Shape.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
|
@ -27,7 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Sprite.hpp>
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
|
@ -27,7 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/String.hpp>
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#include <locale>
|
||||
|
||||
|
||||
|
80
src/SFML/System/ThreadLocal.cpp
Normal file
80
src/SFML/System/ThreadLocal.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/ThreadLocal.hpp>
|
||||
|
||||
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
|
||||
#include <SFML/System/Win32/ThreadLocalImpl.hpp>
|
||||
|
||||
#else
|
||||
|
||||
#include <SFML/System/Unix/ThreadLocalImpl.hpp>
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadLocal::ThreadLocal(void* Value)
|
||||
{
|
||||
myImpl = new priv::ThreadLocalImpl;
|
||||
SetValue(Value);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadLocal::~ThreadLocal()
|
||||
{
|
||||
delete myImpl;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the thread-specific value of the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
void ThreadLocal::SetValue(void* Value)
|
||||
{
|
||||
myImpl->SetValue(Value);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Retrieve the thread-specific value of the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
void* ThreadLocal::GetValue() const
|
||||
{
|
||||
return myImpl->GetValue();
|
||||
}
|
||||
|
||||
} // namespace sf
|
@ -25,31 +25,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
||||
#include <SFML/Window/Context.hpp>
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
// One time initialization of 3rd party libraries.
|
||||
// We use a global function with a static boolean rather
|
||||
// than directly a global boolean, to avoid the randomness
|
||||
// of global variables initializations across compile units.
|
||||
////////////////////////////////////////////////////////////
|
||||
void InitGraphicsLibs()
|
||||
{
|
||||
static bool InitDone = false;
|
||||
if (!InitDone)
|
||||
{
|
||||
// Initialize GLEW
|
||||
glewInit();
|
||||
|
||||
InitDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#include <SFML/System/Win32/ThreadLocalImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -57,36 +33,38 @@ namespace sf
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor, activate the global context
|
||||
/// if no other context is bound to the current thread
|
||||
/// Default constructor -- allocate the storage
|
||||
////////////////////////////////////////////////////////////
|
||||
GraphicsContext::GraphicsContext()
|
||||
ThreadLocalImpl::ThreadLocalImpl()
|
||||
{
|
||||
// Activate the global context
|
||||
if (!Context::IsContextActive())
|
||||
{
|
||||
Context::GetDefault().SetActive(true);
|
||||
myActivated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
myActivated = false;
|
||||
}
|
||||
|
||||
// Make sure third party libraries are initialized
|
||||
InitGraphicsLibs();
|
||||
pthread_key_create(&myKey, NULL);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor, deactivate the global context
|
||||
/// if no other context was previously bound to the current thread
|
||||
/// Destructor -- free the storage
|
||||
////////////////////////////////////////////////////////////
|
||||
GraphicsContext::~GraphicsContext()
|
||||
ThreadLocalImpl::~ThreadLocalImpl()
|
||||
{
|
||||
// Deactivate the global context
|
||||
if (myActivated)
|
||||
Context::GetDefault().SetActive(false);
|
||||
pthread_key_delete(myKey);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the thread-specific value of the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
void ThreadLocalImpl::SetValue(void* Value)
|
||||
{
|
||||
pthread_setspecific(myKey, Value);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Retrieve the thread-specific value of the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
void* ThreadLocalImpl::GetValue() const
|
||||
{
|
||||
return pthread_getspecific(myKey);
|
||||
}
|
||||
|
||||
} // namespace priv
|
87
src/SFML/System/Unix/ThreadLocalImpl.hpp
Normal file
87
src/SFML/System/Unix/ThreadLocalImpl.hpp
Normal file
@ -0,0 +1,87 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_THREADLOCALIMPL_HPP
|
||||
#define SFML_THREADLOCALIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
#include <pthread.h>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Unix implementation of thread-local storage
|
||||
////////////////////////////////////////////////////////////
|
||||
class ThreadLocalImpl : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor -- allocate the storage
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadLocalImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor -- free the storage
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~ThreadLocalImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the thread-specific value of the variable
|
||||
///
|
||||
/// \param Value : Value of the variable for this thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetValue(void* Value);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Retrieve the thread-specific value of the variable
|
||||
///
|
||||
/// \return Value of the variable for this thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void* GetValue() const;
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
pthread_key_t myKey; ///< Index of our thread-local storage slot
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_THREADLOCALIMPL_HPP
|
72
src/SFML/System/Win32/ThreadLocalImpl.cpp
Normal file
72
src/SFML/System/Win32/ThreadLocalImpl.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/Win32/ThreadLocalImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor -- allocate the storage
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadLocalImpl::ThreadLocalImpl()
|
||||
{
|
||||
myIndex = TlsAlloc();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor -- free the storage
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadLocalImpl::~ThreadLocalImpl()
|
||||
{
|
||||
TlsFree(myIndex);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the thread-specific value of the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
void ThreadLocalImpl::SetValue(void* Value)
|
||||
{
|
||||
TlsSetValue(myIndex, Value);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Retrieve the thread-specific value of the variable
|
||||
////////////////////////////////////////////////////////////
|
||||
void* ThreadLocalImpl::GetValue() const
|
||||
{
|
||||
return TlsGetValue(myIndex);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
87
src/SFML/System/Win32/ThreadLocalImpl.hpp
Normal file
87
src/SFML/System/Win32/ThreadLocalImpl.hpp
Normal file
@ -0,0 +1,87 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_THREADLOCALIMPL_HPP
|
||||
#define SFML_THREADLOCALIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Windows implementation of thread-local storage
|
||||
////////////////////////////////////////////////////////////
|
||||
class ThreadLocalImpl : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor -- allocate the storage
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadLocalImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor -- free the storage
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~ThreadLocalImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the thread-specific value of the variable
|
||||
///
|
||||
/// \param Value : Value of the variable for this thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetValue(void* Value);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Retrieve the thread-specific value of the variable
|
||||
///
|
||||
/// \return Value of the variable for this thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void* GetValue() const;
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
DWORD myIndex; ///< Index of our thread-local storage slot
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_THREADLOCALIMPL_HPP
|
@ -26,125 +26,38 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Context.hpp>
|
||||
#include <SFML/OpenGL.hpp>
|
||||
#include <SFML/Window/glext/glext.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
|
||||
#include <SFML/Window/Win32/ContextWGL.hpp>
|
||||
typedef sf::priv::ContextWGL ContextType;
|
||||
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
#include <SFML/Window/Linux/ContextGLX.hpp>
|
||||
typedef sf::priv::ContextGLX ContextType;
|
||||
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
|
||||
#include <SFML/Window/Cocoa/ContextAGL.hpp>
|
||||
typedef sf::priv::ContextAGL ContextType;
|
||||
|
||||
#endif
|
||||
#include <SFML/Window/ContextGL.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context, not associated to a window
|
||||
////////////////////////////////////////////////////////////
|
||||
Context* Context::New()
|
||||
{
|
||||
ContextType* Shared = static_cast<ContextType*>(&GetDefault());
|
||||
return new ContextType(Shared);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context attached to a window
|
||||
////////////////////////////////////////////////////////////
|
||||
Context* Context::New(const priv::WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings)
|
||||
{
|
||||
ContextType* Shared = static_cast<ContextType*>(&GetDefault());
|
||||
ContextType* NewContext = new ContextType(Shared, Owner, BitsPerPixel, Settings);
|
||||
|
||||
// Enable antialiasing if needed
|
||||
if (NewContext->GetSettings().AntialiasingLevel > 0)
|
||||
glEnable(GL_MULTISAMPLE_ARB);
|
||||
|
||||
return NewContext;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check if a context is active on the current thread
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Context::IsContextActive()
|
||||
{
|
||||
return ContextType::IsContextActive();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the default context
|
||||
////////////////////////////////////////////////////////////
|
||||
Context& Context::GetDefault()
|
||||
{
|
||||
static ContextType DefaultContext(NULL);
|
||||
|
||||
return DefaultContext;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
Context::~Context()
|
||||
{
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the settings of the context
|
||||
////////////////////////////////////////////////////////////
|
||||
const ContextSettings& Context::GetSettings() const
|
||||
{
|
||||
return mySettings;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate the context as the current target
|
||||
/// for rendering
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Context::SetActive(bool Active)
|
||||
{
|
||||
return MakeCurrent(Active);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// Default constructor -- creates and activates the context
|
||||
////////////////////////////////////////////////////////////
|
||||
Context::Context()
|
||||
{
|
||||
|
||||
myContext = priv::ContextGL::New();
|
||||
SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Evaluate a pixel format configuration.
|
||||
/// This functions can be used by implementations that have
|
||||
/// several valid formats and want to get the best one
|
||||
/// Destructor -- deactivates and destroys the context
|
||||
////////////////////////////////////////////////////////////
|
||||
int Context::EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing)
|
||||
Context::~Context()
|
||||
{
|
||||
return abs(static_cast<int>(BitsPerPixel - ColorBits)) +
|
||||
abs(static_cast<int>(Settings.DepthBits - DepthBits)) +
|
||||
abs(static_cast<int>(Settings.StencilBits - StencilBits)) +
|
||||
abs(static_cast<int>(Settings.AntialiasingLevel - Antialiasing));
|
||||
SetActive(false);
|
||||
delete myContext;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate explicitely the context
|
||||
////////////////////////////////////////////////////////////
|
||||
void Context::SetActive(bool Active)
|
||||
{
|
||||
myContext->SetActive(Active);
|
||||
}
|
||||
|
||||
|
||||
} // namespace sf
|
||||
|
178
src/SFML/Window/ContextGL.cpp
Normal file
178
src/SFML/Window/ContextGL.cpp
Normal file
@ -0,0 +1,178 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/ContextGL.hpp>
|
||||
#include <SFML/System/ThreadLocalPtr.hpp>
|
||||
#include <SFML/OpenGL.hpp>
|
||||
#include <SFML/Window/glext/glext.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
|
||||
#include <SFML/Window/Win32/ContextWGL.hpp>
|
||||
typedef sf::priv::ContextWGL ContextType;
|
||||
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
#include <SFML/Window/Linux/ContextGLX.hpp>
|
||||
typedef sf::priv::ContextGLX ContextType;
|
||||
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
|
||||
#include <SFML/Window/Cocoa/ContextAGL.hpp>
|
||||
typedef sf::priv::ContextAGL ContextType;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Private data
|
||||
////////////////////////////////////////////////////////////
|
||||
namespace
|
||||
{
|
||||
// This thread-local variable will hold the "gloabl" context for each thread
|
||||
sf::ThreadLocalPtr<sf::priv::ContextGL> ThreadContext(NULL);
|
||||
|
||||
// Now we create two global contexts.
|
||||
// The first one is the reference context: it will be shared with every other
|
||||
// context, and he can't be activated if we want the sharing operation to always succeed.
|
||||
// That why we need the second context: this one will be activated and used
|
||||
// in the main thread whenever there's no other context (window) active.
|
||||
ContextType ReferenceContext(NULL);
|
||||
ContextType DefaultContext(&ReferenceContext);
|
||||
}
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context, not associated to a window
|
||||
////////////////////////////////////////////////////////////
|
||||
ContextGL* ContextGL::New()
|
||||
{
|
||||
return new ContextType(&ReferenceContext);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context attached to a window
|
||||
////////////////////////////////////////////////////////////
|
||||
ContextGL* ContextGL::New(const WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings)
|
||||
{
|
||||
ContextType* Context = new ContextType(&ReferenceContext, Owner, BitsPerPixel, Settings);
|
||||
|
||||
// Enable antialiasing if needed
|
||||
if (Context->GetSettings().AntialiasingLevel > 0)
|
||||
glEnable(GL_MULTISAMPLE_ARB);
|
||||
|
||||
return Context;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
ContextGL::~ContextGL()
|
||||
{
|
||||
if (ThreadContext == this)
|
||||
{
|
||||
ThreadContext = NULL;
|
||||
}
|
||||
else if (ThreadContext != NULL)
|
||||
{
|
||||
ThreadContext->SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the settings of the context
|
||||
////////////////////////////////////////////////////////////
|
||||
const ContextSettings& ContextGL::GetSettings() const
|
||||
{
|
||||
return mySettings;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate the context as the current target
|
||||
/// for rendering
|
||||
////////////////////////////////////////////////////////////
|
||||
bool ContextGL::SetActive(bool Active)
|
||||
{
|
||||
if (MakeCurrent(Active))
|
||||
{
|
||||
if (Active && (ThreadContext == NULL))
|
||||
{
|
||||
// If this is the first context to be activated on this thread, make
|
||||
// it the reference context for the whole thread
|
||||
ThreadContext = this;
|
||||
}
|
||||
else if (!Active && (ThreadContext != NULL) && (ThreadContext != this))
|
||||
{
|
||||
// Activate the reference context for this thread to ensure
|
||||
// that there is always an active context for subsequent graphics operations
|
||||
ThreadContext->SetActive(true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
ContextGL::ContextGL()
|
||||
{
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Evaluate a pixel format configuration.
|
||||
/// This functions can be used by implementations that have
|
||||
/// several valid formats and want to get the best one
|
||||
////////////////////////////////////////////////////////////
|
||||
int ContextGL::EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing)
|
||||
{
|
||||
return abs(static_cast<int>(BitsPerPixel - ColorBits)) +
|
||||
abs(static_cast<int>(Settings.DepthBits - DepthBits)) +
|
||||
abs(static_cast<int>(Settings.StencilBits - StencilBits)) +
|
||||
abs(static_cast<int>(Settings.AntialiasingLevel - Antialiasing));
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
156
src/SFML/Window/ContextGL.hpp
Normal file
156
src/SFML/Window/ContextGL.hpp
Normal file
@ -0,0 +1,156 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_CONTEXTGL_HPP
|
||||
#define SFML_CONTEXTGL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/Window/ContextSettings.hpp>
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
class WindowImpl;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Abstract class representing an OpenGL context
|
||||
////////////////////////////////////////////////////////////
|
||||
class ContextGL : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context, not associated to a window
|
||||
///
|
||||
/// \return Pointer to the created context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static ContextGL* New();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a new context attached to a window
|
||||
///
|
||||
/// \param Owner : Pointer to the owner window
|
||||
/// \param BitsPerPixel : Pixel depth (in bits per pixel)
|
||||
/// \param Settings : Creation parameters
|
||||
///
|
||||
/// \return Pointer to the created context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static ContextGL* New(const WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings);
|
||||
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual ~ContextGL();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the settings of the context
|
||||
///
|
||||
/// \return Structure containing the settings
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const ContextSettings& GetSettings() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Activate or deactivate the context as the current target
|
||||
/// for rendering
|
||||
///
|
||||
/// \param Active : True to activate, false to deactivate
|
||||
///
|
||||
/// \return True if operation was successful, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SetActive(bool Active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Display the contents of the context
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Display() = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable / disable vertical synchronization
|
||||
///
|
||||
/// \param Enabled : True to enable v-sync, false to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void UseVerticalSync(bool Enabled) = 0;
|
||||
|
||||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
ContextGL();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make this context the current one
|
||||
///
|
||||
/// \param Active : True to activate, false to deactivate
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual bool MakeCurrent(bool Active) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Evaluate a pixel format configuration.
|
||||
/// This functions can be used by implementations that have
|
||||
/// several valid formats and want to get the best one
|
||||
///
|
||||
/// \param BitsPerPixel : Requested pixel depth (bits per pixel)
|
||||
/// \param Settings : Requested additionnal settings
|
||||
/// \param ColorBits : Color bits of the configuration to evaluate
|
||||
/// \param DepthBits : Depth bits of the configuration to evaluate
|
||||
/// \param StencilBits : Stencil bits of the configuration to evaluate
|
||||
/// \param Antialiasing : Antialiasing level of the configuration to evaluate
|
||||
///
|
||||
/// \return Score of the configuration : the lower the better
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static int EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
ContextSettings mySettings; ///< Creation settings of the context
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_CONTEXTGL_HPP
|
@ -27,9 +27,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Linux/ContextGLX.hpp>
|
||||
#include <SFML/Window/WindowImpl.hpp>
|
||||
#include <GL/gl.h>
|
||||
#include <SFML/OpenGL.hpp>
|
||||
#include <SFML/Window/glext/glxext.h>
|
||||
#include <SFML/Window/glext/glext.h>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
@ -59,6 +58,10 @@ myOwnsWindow(true)
|
||||
|
||||
// Create the context
|
||||
CreateContext(Shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
|
||||
|
||||
// Activate the context
|
||||
if (Shared)
|
||||
SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
@ -76,6 +79,10 @@ myOwnsWindow(false)
|
||||
// Create the context
|
||||
if (myWindow)
|
||||
CreateContext(Shared, BitsPerPixel, Settings);
|
||||
|
||||
// Activate the context
|
||||
if (Shared)
|
||||
SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
|
@ -27,7 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Win32/ContextWGL.hpp>
|
||||
#include <SFML/Window/WindowImpl.hpp>
|
||||
#include <GL/gl.h>
|
||||
#include <SFML/OpenGL.hpp>
|
||||
#include <SFML/Window/glext/wglext.h>
|
||||
#include <iostream>
|
||||
|
||||
@ -45,7 +45,8 @@ myDC (NULL),
|
||||
myContext (NULL),
|
||||
myOwnsWindow(true)
|
||||
{
|
||||
// ------------ TEMP ------------
|
||||
// TODO : try to create a bitmap in memory instead of a dummy window
|
||||
|
||||
// Create a dummy window (disabled and hidden)
|
||||
myWindow = CreateWindowA("STATIC", "", WS_POPUP | WS_DISABLED, 0, 0, 1, 1, NULL, NULL, GetModuleHandle(NULL), NULL);
|
||||
ShowWindow(myWindow, SW_HIDE);
|
||||
@ -54,7 +55,10 @@ myOwnsWindow(true)
|
||||
// Create the context
|
||||
if (myDC)
|
||||
CreateContext(Shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
|
||||
// ------------ TEMP ------------
|
||||
|
||||
// Activate the context
|
||||
if (Shared)
|
||||
SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
@ -74,6 +78,10 @@ myOwnsWindow(false)
|
||||
// Create the context
|
||||
if (myDC)
|
||||
CreateContext(Shared, BitsPerPixel, Settings);
|
||||
|
||||
// Activate the context
|
||||
if (Shared)
|
||||
SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
@ -304,7 +312,10 @@ void ContextWGL::CreateContext(ContextWGL* Shared, unsigned int BitsPerPixel, co
|
||||
|
||||
// Share this context with others
|
||||
if (SharedContext)
|
||||
wglShareLists(SharedContext, myContext);
|
||||
{
|
||||
if (!wglShareLists(SharedContext, myContext))
|
||||
std::cerr << "Failed to share the OpenGL context" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Context.hpp>
|
||||
#include <SFML/Window/ContextGL.hpp>
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
@ -39,7 +39,7 @@ namespace priv
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Windows (WGL) implementation of OpenGL contexts
|
||||
////////////////////////////////////////////////////////////
|
||||
class ContextWGL : public Context
|
||||
class ContextWGL : public ContextGL
|
||||
{
|
||||
public :
|
||||
|
||||
|
@ -26,6 +26,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Window.hpp>
|
||||
#include <SFML/Window/ContextGL.hpp>
|
||||
#include <SFML/Window/Context.hpp>
|
||||
#include <SFML/Window/WindowImpl.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
@ -142,11 +143,11 @@ void Window::Create(VideoMode Mode, const std::string& Title, unsigned long Wind
|
||||
// Make sure another context is bound, so that:
|
||||
// - the context creation can request OpenGL extensions if necessary
|
||||
// - myContext can safely be destroyed (it's no longer bound)
|
||||
Context::GetDefault().SetActive(true);
|
||||
Context Ctx;
|
||||
|
||||
// Recreate the context
|
||||
delete myContext;
|
||||
myContext = Context::New(myWindow, Mode.BitsPerPixel, Settings);
|
||||
myContext = priv::ContextGL::New(myWindow, Mode.BitsPerPixel, Settings);
|
||||
|
||||
Initialize();
|
||||
}
|
||||
@ -164,11 +165,11 @@ void Window::Create(WindowHandle Handle, const ContextSettings& Settings)
|
||||
// Make sure another context is bound, so that:
|
||||
// - the context creation can request OpenGL extensions if necessary
|
||||
// - myContext can safely be destroyed (it's no longer bound)
|
||||
Context::GetDefault().SetActive(true);
|
||||
Context Ctx;
|
||||
|
||||
// Recreate the context
|
||||
delete myContext;
|
||||
myContext = Context::New(myWindow, VideoMode::GetDesktopMode().BitsPerPixel, Settings);
|
||||
myContext = priv::ContextGL::New(myWindow, VideoMode::GetDesktopMode().BitsPerPixel, Settings);
|
||||
|
||||
Initialize();
|
||||
}
|
||||
@ -183,9 +184,6 @@ void Window::Close()
|
||||
{
|
||||
if (myContext)
|
||||
{
|
||||
// Make sure that our context is no longer bound
|
||||
Context::GetDefault().SetActive(true);
|
||||
|
||||
// Delete the context
|
||||
delete myContext;
|
||||
myContext = NULL;
|
||||
|
Loading…
Reference in New Issue
Block a user