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https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Fixed GlContext not being activated if it shares the same address as a previously destroyed GlContext.
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acba3e6165
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25da9833c2
@ -346,3 +346,14 @@ elseif(SFML_OS_IOS)
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elseif(SFML_OS_ANDROID)
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elseif(SFML_OS_ANDROID)
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target_link_libraries(sfml-window PRIVATE android)
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target_link_libraries(sfml-window PRIVATE android)
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endif()
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endif()
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# on some platforms (e.g. Raspberry Pi 3 armhf), GCC requires linking libatomic to use <atomic> features
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# that aren't supported by native CPU instructions (64-bit atomic operations on 32-bit architecture)
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if(SFML_COMPILER_GCC)
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include(CheckCXXSourceCompiles)
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check_cxx_source_compiles("#include <atomic>
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int main(){std::atomic_ullong x(1); return x.fetch_add(1);}" ATOMIC_TEST)
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if(NOT ATOMIC_TEST)
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target_link_libraries(sfml-window PRIVATE atomic)
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endif()
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endif()
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@ -32,6 +32,7 @@
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#include <glad/gl.h>
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#include <glad/gl.h>
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#include <algorithm>
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#include <algorithm>
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#include <atomic>
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#include <cassert>
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#include <cassert>
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#include <cctype>
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#include <cctype>
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#include <cstdlib>
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#include <cstdlib>
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@ -175,15 +176,23 @@ std::recursive_mutex mutex;
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// OpenGL resources counter
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// OpenGL resources counter
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unsigned int resourceCount = 0;
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unsigned int resourceCount = 0;
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// This per-thread variable holds the current context for each thread
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// This structure contains all the state necessary to
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thread_local sf::priv::GlContext* currentContext(nullptr);
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// track current context information for each thread
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thread_local unsigned int currentContextTransientCount(0);
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struct CurrentContext
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{
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std::uint64_t id{};
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sf::priv::GlContext* ptr{};
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unsigned int transientCount{};
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};
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// This per-thread variable holds the current context information for each thread
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thread_local CurrentContext currentContext;
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// The hidden, inactive context that will be shared with all other contexts
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// The hidden, inactive context that will be shared with all other contexts
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std::unique_ptr<ContextType> sharedContext;
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std::unique_ptr<ContextType> sharedContext;
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// Unique identifier, used for identifying contexts when managing unshareable OpenGL resources
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// Unique identifier, used for identifying contexts when managing unshareable OpenGL resources
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std::uint64_t id = 1; // start at 1, zero is "no context"
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std::atomic<std::uint64_t> nextContextId(1); // start at 1, zero is "no context"
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// Set containing callback functions to be called whenever a
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// Set containing callback functions to be called whenever a
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// context is going to be destroyed
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// context is going to be destroyed
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@ -204,7 +213,7 @@ struct TransientContext
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{
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{
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// TransientContext should never be created if there is
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// TransientContext should never be created if there is
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// already a context active on the current thread
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// already a context active on the current thread
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assert(!currentContext);
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assert(!currentContext.id);
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std::unique_lock lock(mutex);
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std::unique_lock lock(mutex);
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@ -218,7 +227,7 @@ struct TransientContext
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}
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}
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else
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else
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{
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{
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// GlResources exist, currentContext not yet set
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// GlResources exist, currentContextId not yet set
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assert(sharedContext);
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assert(sharedContext);
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// Lock the shared context for temporary use
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// Lock the shared context for temporary use
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@ -411,26 +420,25 @@ void GlContext::registerContextDestroyCallback(ContextDestroyCallback callback,
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void GlContext::acquireTransientContext()
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void GlContext::acquireTransientContext()
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{
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{
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContextTransientCount;
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using GlContextImpl::TransientContext;
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using GlContextImpl::TransientContext;
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using GlContextImpl::transientContext;
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using GlContextImpl::transientContext;
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// Fast path if we already have a context active on this thread
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// Fast path if we already have a context active on this thread
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if (currentContext)
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if (currentContext.id)
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{
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{
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++currentContextTransientCount;
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++currentContext.transientCount;
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return;
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return;
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}
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}
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// If we don't already have a context active on this thread the count should be 0
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// If we don't already have a context active on this thread the count should be 0
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assert(!currentContextTransientCount);
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assert(!currentContext.transientCount);
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// If currentContext is not set, this must be the first
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// If currentContextId is not set, this must be the first
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// TransientContextLock on this thread, construct the state object
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// TransientContextLock on this thread, construct the state object
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transientContext.emplace();
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transientContext.emplace();
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// Make sure a context is active at this point
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// Make sure a context is active at this point
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assert(currentContext);
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assert(currentContext.id);
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}
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}
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@ -438,20 +446,19 @@ void GlContext::acquireTransientContext()
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void GlContext::releaseTransientContext()
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void GlContext::releaseTransientContext()
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{
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{
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContextTransientCount;
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using GlContextImpl::transientContext;
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using GlContextImpl::transientContext;
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// Make sure a context was left active after acquireTransientContext() was called
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// Make sure a context was left active after acquireTransientContext() was called
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assert(currentContext);
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assert(currentContext.id);
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// Fast path if we already had a context active on this thread before acquireTransientContext() was called
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// Fast path if we already had a context active on this thread before acquireTransientContext() was called
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if (currentContextTransientCount)
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if (currentContext.transientCount)
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{
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{
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--currentContextTransientCount;
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--currentContext.transientCount;
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return;
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return;
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}
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}
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// If currentContext is set and currentContextTransientCount is 0,
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// If currentContextId is set and currentContextTransientCount is 0,
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// this is the last TransientContextLock that is released, destroy the state object
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// this is the last TransientContextLock that is released, destroy the state object
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transientContext.reset();
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transientContext.reset();
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}
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}
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@ -611,7 +618,8 @@ GlFunctionPointer GlContext::getFunction(const char* name)
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const GlContext* GlContext::getActiveContext()
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const GlContext* GlContext::getActiveContext()
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{
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{
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContext;
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return currentContext;
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return currentContext.ptr;
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}
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}
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@ -619,7 +627,8 @@ const GlContext* GlContext::getActiveContext()
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std::uint64_t GlContext::getActiveContextId()
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std::uint64_t GlContext::getActiveContextId()
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{
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{
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContext;
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return currentContext ? currentContext->m_id : 0;
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return currentContext.id;
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}
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}
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@ -627,13 +636,11 @@ std::uint64_t GlContext::getActiveContextId()
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GlContext::~GlContext()
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GlContext::~GlContext()
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{
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{
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContext;
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using GlContextImpl::sharedContext;
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// Deactivate the context before killing it, unless we're inside Cleanup()
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if (m_id == currentContext.id)
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if (sharedContext)
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{
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{
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if (this == currentContext)
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currentContext.id = 0;
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currentContext = nullptr;
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currentContext.ptr = nullptr;
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}
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}
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}
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}
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@ -650,11 +657,10 @@ bool GlContext::setActive(bool active)
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{
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{
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContext;
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using GlContextImpl::mutex;
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using GlContextImpl::mutex;
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using GlContextImpl::sharedContext;
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if (active)
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if (active)
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{
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{
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if (this != currentContext)
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if (m_id != currentContext.id)
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{
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{
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std::lock_guard lock(mutex);
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std::lock_guard lock(mutex);
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@ -662,7 +668,8 @@ bool GlContext::setActive(bool active)
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if (makeCurrent(true))
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if (makeCurrent(true))
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{
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{
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// Set it as the new current context for this thread
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// Set it as the new current context for this thread
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currentContext = this;
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currentContext.id = m_id;
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currentContext.ptr = this;
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return true;
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return true;
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}
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}
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else
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else
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@ -678,14 +685,15 @@ bool GlContext::setActive(bool active)
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}
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}
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else
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else
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{
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{
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if (this == currentContext)
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if (m_id == currentContext.id)
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{
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{
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std::lock_guard lock(mutex);
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std::lock_guard lock(mutex);
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// Deactivate the context
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// Deactivate the context
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if (makeCurrent(false))
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if (makeCurrent(false))
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{
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{
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currentContext = nullptr;
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currentContext.id = 0;
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currentContext.ptr = nullptr;
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return true;
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return true;
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}
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}
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else
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else
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@ -703,7 +711,7 @@ bool GlContext::setActive(bool active)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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GlContext::GlContext() : m_id(GlContextImpl::id++)
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GlContext::GlContext() : m_id(GlContextImpl::nextContextId.fetch_add(1))
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{
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{
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// Nothing to do
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// Nothing to do
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}
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}
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@ -754,10 +762,10 @@ void GlContext::cleanupUnsharedResources()
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using GlContextImpl::currentContext;
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using GlContextImpl::currentContext;
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// Save the current context so we can restore it later
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// Save the current context so we can restore it later
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GlContext* contextToRestore = currentContext;
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GlContext* contextToRestore = currentContext.ptr;
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// If this context is already active there is no need to save it
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// If this context is already active there is no need to save it
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if (contextToRestore == this)
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if (m_id == currentContext.id)
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contextToRestore = nullptr;
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contextToRestore = nullptr;
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// Make this context active so resources can be freed
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// Make this context active so resources can be freed
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