mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Rename Vector2 & Vector3 functions to better fit the naming convention
This commit is contained in:
parent
61d78105e3
commit
265a0cb03f
@ -54,7 +54,7 @@ Take `sf::Transformable::setPosition(float, float)` for example.
|
|||||||
The two parameters combine to represent a position in world space.
|
The two parameters combine to represent a position in world space.
|
||||||
|
|
||||||
SFML 3 takes all of the APIs with pairs of parameters like `(float, float)` or `(unsigned int, unsigned int)` and converts them to their corresponding `sf::Vector2<T>` type like `sf::Vector2f` or `sf::Vector2u` to make the interface more expressive and composable.
|
SFML 3 takes all of the APIs with pairs of parameters like `(float, float)` or `(unsigned int, unsigned int)` and converts them to their corresponding `sf::Vector2<T>` type like `sf::Vector2f` or `sf::Vector2u` to make the interface more expressive and composable.
|
||||||
This transition is often as simple as wrapping the two adjacement parameters with braces to construct the vector.
|
This transition is often as simple as wrapping the two adjacent parameters with braces to construct the vector.
|
||||||
|
|
||||||
v2:
|
v2:
|
||||||
```cpp
|
```cpp
|
||||||
@ -354,10 +354,10 @@ const sf::SoundBuffer soundBuffer("sound.wav");
|
|||||||
`sf::Vector2<T>` and `sf::Vector3<T>` gained a number of new functions for performing common mathematic operations on vectors.
|
`sf::Vector2<T>` and `sf::Vector3<T>` gained a number of new functions for performing common mathematic operations on vectors.
|
||||||
|
|
||||||
| `sf::Vector2<T>` Function | Description |
|
| `sf::Vector2<T>` Function | Description |
|
||||||
| ---------------------------- | ---------------------------------------- |
|
| ------------------------------- | ---------------------------------------- |
|
||||||
| `Vector2(T, sf::Angle)` | Construct from polar coordinates |
|
| `Vector2(T, sf::Angle)` | Construct from polar coordinates |
|
||||||
| `length()` | Get length |
|
| `length()` | Get length |
|
||||||
| `lengthSq()` | Get length squared |
|
| `lengthSquared()` | Get length squared |
|
||||||
| `normalized()` | Get vector normalized to unit circle |
|
| `normalized()` | Get vector normalized to unit circle |
|
||||||
| `angleTo(sf::Vector2)` | Get angle to another vector |
|
| `angleTo(sf::Vector2)` | Get angle to another vector |
|
||||||
| `angle()` | Get angle from X axis |
|
| `angle()` | Get angle from X axis |
|
||||||
@ -366,18 +366,18 @@ const sf::SoundBuffer soundBuffer("sound.wav");
|
|||||||
| `perpendicular()` | Get perpendicular vector |
|
| `perpendicular()` | Get perpendicular vector |
|
||||||
| `dot(sf::Vector2)` | Get dot product |
|
| `dot(sf::Vector2)` | Get dot product |
|
||||||
| `cross(sf::Vector2)` | Get Z component of cross product |
|
| `cross(sf::Vector2)` | Get Z component of cross product |
|
||||||
| `cwiseMul(sf::Vector2)` | Get component-wise multiple |
|
| `componentWiseMul(sf::Vector2)` | Get component-wise multiple |
|
||||||
| `cwiseDiv(sf::Vector2)` | Get component-wise divisor |
|
| `componentWiseDiv(sf::Vector2)` | Get component-wise divisor |
|
||||||
|
|
||||||
| `sf::Vector3<T>` Function | Description |
|
| `sf::Vector3<T>` Function | Description |
|
||||||
| ------------------------- | ------------------------------------- |
|
| ------------------------------- | ------------------------------------- |
|
||||||
| `length()` | Get length |
|
| `length()` | Get length |
|
||||||
| `lengthSq()` | Get length squared |
|
| `lengthSquared()` | Get length squared |
|
||||||
| `normalized()` | Get vector normalized to unit circle |
|
| `normalized()` | Get vector normalized to unit circle |
|
||||||
| `dot(sf::Vector3)` | Get dot product |
|
| `dot(sf::Vector3)` | Get dot product |
|
||||||
| `cross(sf::Vector3)` | Get cross product |
|
| `cross(sf::Vector3)` | Get cross product |
|
||||||
| `cwiseMul(sf::Vector3)` | Get component-wise multiple |
|
| `componentWiseMul(sf::Vector3)` | Get component-wise multiple |
|
||||||
| `cwiseDiv(sf::Vector3)` | Get component-wise divisor |
|
| `componentWiseDiv(sf::Vector3)` | Get component-wise divisor |
|
||||||
|
|
||||||
## Threading Primitives
|
## Threading Primitives
|
||||||
|
|
||||||
|
@ -487,7 +487,8 @@ int main()
|
|||||||
if (Effect* currentEffect = effects[current])
|
if (Effect* currentEffect = effects[current])
|
||||||
{
|
{
|
||||||
// Update the current example
|
// Update the current example
|
||||||
const auto [x, y] = sf::Vector2f(sf::Mouse::getPosition(window)).cwiseDiv(sf::Vector2f(window.getSize()));
|
const auto [x,
|
||||||
|
y] = sf::Vector2f(sf::Mouse::getPosition(window)).componentWiseDiv(sf::Vector2f(window.getSize()));
|
||||||
currentEffect->update(clock.getElapsedTime().asSeconds(), x, y);
|
currentEffect->update(clock.getElapsedTime().asSeconds(), x, y);
|
||||||
|
|
||||||
// Clear the window
|
// Clear the window
|
||||||
|
@ -1213,7 +1213,7 @@ int main()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Update the current example
|
// Update the current example
|
||||||
const auto [x, y] = sf::Vector2f(sf::Mouse::getPosition(window)).cwiseDiv(sf::Vector2f(window.getSize()));
|
const auto [x, y] = sf::Vector2f(sf::Mouse::getPosition(window)).componentWiseDiv(sf::Vector2f(window.getSize()));
|
||||||
effects[current]->update(clock.getElapsedTime().asSeconds(), x, y);
|
effects[current]->update(clock.getElapsedTime().asSeconds(), x, y);
|
||||||
|
|
||||||
// Clear the window
|
// Clear the window
|
||||||
|
@ -90,7 +90,7 @@ public:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Length of the vector <i><b>(floating-point)</b></i>.
|
/// \brief Length of the vector <i><b>(floating-point)</b></i>.
|
||||||
///
|
///
|
||||||
/// If you are not interested in the actual length, but only in comparisons, consider using lengthSq().
|
/// If you are not interested in the actual length, but only in comparisons, consider using lengthSquared().
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] SFML_SYSTEM_API T length() const;
|
[[nodiscard]] SFML_SYSTEM_API T length() const;
|
||||||
@ -101,7 +101,7 @@ public:
|
|||||||
/// Suitable for comparisons, more efficient than length().
|
/// Suitable for comparisons, more efficient than length().
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] constexpr T lengthSq() const;
|
[[nodiscard]] constexpr T lengthSquared() const;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Vector with same direction but length 1 <i><b>(floating-point)</b></i>.
|
/// \brief Vector with same direction but length 1 <i><b>(floating-point)</b></i>.
|
||||||
@ -189,7 +189,7 @@ public:
|
|||||||
/// This operation is also known as the Hadamard or Schur product.
|
/// This operation is also known as the Hadamard or Schur product.
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] constexpr Vector2 cwiseMul(Vector2 rhs) const;
|
[[nodiscard]] constexpr Vector2 componentWiseMul(Vector2 rhs) const;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Component-wise division of \c *this and \c rhs.
|
/// \brief Component-wise division of \c *this and \c rhs.
|
||||||
@ -201,7 +201,7 @@ public:
|
|||||||
/// \pre Neither component of \c rhs is zero.
|
/// \pre Neither component of \c rhs is zero.
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] constexpr Vector2 cwiseDiv(Vector2 rhs) const;
|
[[nodiscard]] constexpr Vector2 componentWiseDiv(Vector2 rhs) const;
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
|
@ -56,7 +56,7 @@ constexpr Vector2<T>::Vector2(Vector2<U> vector) : x(static_cast<T>(vector.x)),
|
|||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
template <typename T>
|
template <typename T>
|
||||||
constexpr T Vector2<T>::lengthSq() const
|
constexpr T Vector2<T>::lengthSquared() const
|
||||||
{
|
{
|
||||||
return dot(*this);
|
return dot(*this);
|
||||||
}
|
}
|
||||||
@ -88,7 +88,7 @@ constexpr T Vector2<T>::cross(Vector2<T> rhs) const
|
|||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
template <typename T>
|
template <typename T>
|
||||||
constexpr Vector2<T> Vector2<T>::cwiseMul(Vector2<T> rhs) const
|
constexpr Vector2<T> Vector2<T>::componentWiseMul(Vector2<T> rhs) const
|
||||||
{
|
{
|
||||||
return Vector2<T>(x * rhs.x, y * rhs.y);
|
return Vector2<T>(x * rhs.x, y * rhs.y);
|
||||||
}
|
}
|
||||||
@ -96,10 +96,10 @@ constexpr Vector2<T> Vector2<T>::cwiseMul(Vector2<T> rhs) const
|
|||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
template <typename T>
|
template <typename T>
|
||||||
constexpr Vector2<T> Vector2<T>::cwiseDiv(Vector2<T> rhs) const
|
constexpr Vector2<T> Vector2<T>::componentWiseDiv(Vector2<T> rhs) const
|
||||||
{
|
{
|
||||||
assert(rhs.x != 0 && "Vector2::cwiseDiv() cannot divide by 0");
|
assert(rhs.x != 0 && "Vector2::componentWiseDiv() cannot divide by 0");
|
||||||
assert(rhs.y != 0 && "Vector2::cwiseDiv() cannot divide by 0");
|
assert(rhs.y != 0 && "Vector2::componentWiseDiv() cannot divide by 0");
|
||||||
return Vector2<T>(x / rhs.x, y / rhs.y);
|
return Vector2<T>(x / rhs.x, y / rhs.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,7 +73,7 @@ public:
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Length of the vector <i><b>(floating-point)</b></i>.
|
/// \brief Length of the vector <i><b>(floating-point)</b></i>.
|
||||||
///
|
///
|
||||||
/// If you are not interested in the actual length, but only in comparisons, consider using lengthSq().
|
/// If you are not interested in the actual length, but only in comparisons, consider using lengthSquared().
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] SFML_SYSTEM_API T length() const;
|
[[nodiscard]] SFML_SYSTEM_API T length() const;
|
||||||
@ -84,7 +84,7 @@ public:
|
|||||||
/// Suitable for comparisons, more efficient than length().
|
/// Suitable for comparisons, more efficient than length().
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] constexpr T lengthSq() const;
|
[[nodiscard]] constexpr T lengthSquared() const;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Vector with same direction but length 1 <i><b>(floating-point)</b></i>.
|
/// \brief Vector with same direction but length 1 <i><b>(floating-point)</b></i>.
|
||||||
@ -115,7 +115,7 @@ public:
|
|||||||
/// This operation is also known as the Hadamard or Schur product.
|
/// This operation is also known as the Hadamard or Schur product.
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] constexpr Vector3 cwiseMul(const Vector3& rhs) const;
|
[[nodiscard]] constexpr Vector3 componentWiseMul(const Vector3& rhs) const;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Component-wise division of \c *this and \c rhs.
|
/// \brief Component-wise division of \c *this and \c rhs.
|
||||||
@ -127,7 +127,7 @@ public:
|
|||||||
/// \pre Neither component of \c rhs is zero.
|
/// \pre Neither component of \c rhs is zero.
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
[[nodiscard]] constexpr Vector3 cwiseDiv(const Vector3& rhs) const;
|
[[nodiscard]] constexpr Vector3 componentWiseDiv(const Vector3& rhs) const;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
|
@ -59,7 +59,7 @@ z(static_cast<T>(vector.z))
|
|||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
template <typename T>
|
template <typename T>
|
||||||
constexpr T Vector3<T>::lengthSq() const
|
constexpr T Vector3<T>::lengthSquared() const
|
||||||
{
|
{
|
||||||
return dot(*this);
|
return dot(*this);
|
||||||
}
|
}
|
||||||
@ -83,7 +83,7 @@ constexpr Vector3<T> Vector3<T>::cross(const Vector3<T>& rhs) const
|
|||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
template <typename T>
|
template <typename T>
|
||||||
constexpr Vector3<T> Vector3<T>::cwiseMul(const Vector3<T>& rhs) const
|
constexpr Vector3<T> Vector3<T>::componentWiseMul(const Vector3<T>& rhs) const
|
||||||
{
|
{
|
||||||
return Vector3<T>(x * rhs.x, y * rhs.y, z * rhs.z);
|
return Vector3<T>(x * rhs.x, y * rhs.y, z * rhs.z);
|
||||||
}
|
}
|
||||||
@ -91,11 +91,11 @@ constexpr Vector3<T> Vector3<T>::cwiseMul(const Vector3<T>& rhs) const
|
|||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
template <typename T>
|
template <typename T>
|
||||||
constexpr Vector3<T> Vector3<T>::cwiseDiv(const Vector3<T>& rhs) const
|
constexpr Vector3<T> Vector3<T>::componentWiseDiv(const Vector3<T>& rhs) const
|
||||||
{
|
{
|
||||||
assert(rhs.x != 0 && "Vector3::cwiseDiv() cannot divide by 0");
|
assert(rhs.x != 0 && "Vector3::componentWiseDiv() cannot divide by 0");
|
||||||
assert(rhs.y != 0 && "Vector3::cwiseDiv() cannot divide by 0");
|
assert(rhs.y != 0 && "Vector3::componentWiseDiv() cannot divide by 0");
|
||||||
assert(rhs.z != 0 && "Vector3::cwiseDiv() cannot divide by 0");
|
assert(rhs.z != 0 && "Vector3::componentWiseDiv() cannot divide by 0");
|
||||||
return Vector3<T>(x / rhs.x, y / rhs.y, z / rhs.z);
|
return Vector3<T>(x / rhs.x, y / rhs.y, z / rhs.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -307,8 +307,9 @@ Vector2f RenderTarget::mapPixelToCoords(Vector2i point, const View& view) const
|
|||||||
{
|
{
|
||||||
// First, convert from viewport coordinates to homogeneous coordinates
|
// First, convert from viewport coordinates to homogeneous coordinates
|
||||||
const FloatRect viewport = FloatRect(getViewport(view));
|
const FloatRect viewport = FloatRect(getViewport(view));
|
||||||
const Vector2f normalized = Vector2f(-1, 1) +
|
const Vector2f
|
||||||
Vector2f(2, -2).cwiseMul(Vector2f(point) - viewport.position).cwiseDiv(viewport.size);
|
normalized = Vector2f(-1, 1) +
|
||||||
|
Vector2f(2, -2).componentWiseMul(Vector2f(point) - viewport.position).componentWiseDiv(viewport.size);
|
||||||
|
|
||||||
// Then transform by the inverse of the view matrix
|
// Then transform by the inverse of the view matrix
|
||||||
return view.getInverseTransform().transformPoint(normalized);
|
return view.getInverseTransform().transformPoint(normalized);
|
||||||
@ -330,7 +331,8 @@ Vector2i RenderTarget::mapCoordsToPixel(Vector2f point, const View& view) const
|
|||||||
|
|
||||||
// Then convert to viewport coordinates
|
// Then convert to viewport coordinates
|
||||||
const FloatRect viewport = FloatRect(getViewport(view));
|
const FloatRect viewport = FloatRect(getViewport(view));
|
||||||
return Vector2i((normalized.cwiseMul({1, -1}) + sf::Vector2f(1, 1)).cwiseDiv({2, 2}).cwiseMul(viewport.size) +
|
return Vector2i(
|
||||||
|
(normalized.componentWiseMul({1, -1}) + sf::Vector2f(1, 1)).componentWiseDiv({2, 2}).componentWiseMul(viewport.size) +
|
||||||
viewport.position);
|
viewport.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -271,8 +271,8 @@ void Shape::updateTexCoords()
|
|||||||
|
|
||||||
for (std::size_t i = 0; i < m_vertices.getVertexCount(); ++i)
|
for (std::size_t i = 0; i < m_vertices.getVertexCount(); ++i)
|
||||||
{
|
{
|
||||||
const Vector2f ratio = (m_vertices[i].position - m_insideBounds.position).cwiseDiv(safeInsideSize);
|
const Vector2f ratio = (m_vertices[i].position - m_insideBounds.position).componentWiseDiv(safeInsideSize);
|
||||||
m_vertices[i].texCoords = convertedTextureRect.position + convertedTextureRect.size.cwiseMul(ratio);
|
m_vertices[i].texCoords = convertedTextureRect.position + convertedTextureRect.size.componentWiseMul(ratio);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -88,7 +88,7 @@ Vector2<T> Vector2<T>::projectedOnto(Vector2<T> axis) const
|
|||||||
static_assert(std::is_floating_point_v<T>, "Vector2::projectedOnto() is only supported for floating point types");
|
static_assert(std::is_floating_point_v<T>, "Vector2::projectedOnto() is only supported for floating point types");
|
||||||
|
|
||||||
assert(axis != Vector2<T>() && "Vector2::projectedOnto() cannot project onto a zero vector");
|
assert(axis != Vector2<T>() && "Vector2::projectedOnto() cannot project onto a zero vector");
|
||||||
return dot(axis) / axis.lengthSq() * axis;
|
return dot(axis) / axis.lengthSquared() * axis;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -254,13 +254,13 @@ TEMPLATE_TEST_CASE("[System] sf::Vector2", "", int, float)
|
|||||||
constexpr sf::Vector2f v(2.4f, 3.0f);
|
constexpr sf::Vector2f v(2.4f, 3.0f);
|
||||||
|
|
||||||
CHECK(v.length() == Approx(3.84187f));
|
CHECK(v.length() == Approx(3.84187f));
|
||||||
CHECK(v.lengthSq() == Approx(14.7599650969f));
|
CHECK(v.lengthSquared() == Approx(14.7599650969f));
|
||||||
CHECK(v.normalized() == Approx(sf::Vector2f(0.624695f, 0.780869f)));
|
CHECK(v.normalized() == Approx(sf::Vector2f(0.624695f, 0.780869f)));
|
||||||
|
|
||||||
constexpr sf::Vector2f w(-0.7f, -2.2f);
|
constexpr sf::Vector2f w(-0.7f, -2.2f);
|
||||||
|
|
||||||
CHECK(w.length() == Approx(2.30868f));
|
CHECK(w.length() == Approx(2.30868f));
|
||||||
CHECK(w.lengthSq() == Approx(5.3300033f));
|
CHECK(w.lengthSquared() == Approx(5.3300033f));
|
||||||
CHECK(w.normalized() == Approx(sf::Vector2f(-0.303204f, -0.952926f)));
|
CHECK(w.normalized() == Approx(sf::Vector2f(-0.303204f, -0.952926f)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -304,10 +304,10 @@ TEMPLATE_TEST_CASE("[System] sf::Vector2", "", int, float)
|
|||||||
CHECK(v.cross(w) == Approx(-3.18f));
|
CHECK(v.cross(w) == Approx(-3.18f));
|
||||||
CHECK(w.cross(v) == Approx(+3.18f));
|
CHECK(w.cross(v) == Approx(+3.18f));
|
||||||
|
|
||||||
CHECK(v.cwiseMul(w) == Approx(sf::Vector2f(-1.68f, -6.6f)));
|
CHECK(v.componentWiseMul(w) == Approx(sf::Vector2f(-1.68f, -6.6f)));
|
||||||
CHECK(w.cwiseMul(v) == Approx(sf::Vector2f(-1.68f, -6.6f)));
|
CHECK(w.componentWiseMul(v) == Approx(sf::Vector2f(-1.68f, -6.6f)));
|
||||||
CHECK(v.cwiseDiv(w) == Approx(sf::Vector2f(-3.428571f, -1.363636f)));
|
CHECK(v.componentWiseDiv(w) == Approx(sf::Vector2f(-3.428571f, -1.363636f)));
|
||||||
CHECK(w.cwiseDiv(v) == Approx(sf::Vector2f(-0.291666f, -0.733333f)));
|
CHECK(w.componentWiseDiv(v) == Approx(sf::Vector2f(-0.291666f, -0.733333f)));
|
||||||
}
|
}
|
||||||
|
|
||||||
SECTION("Projection")
|
SECTION("Projection")
|
||||||
@ -334,12 +334,12 @@ TEMPLATE_TEST_CASE("[System] sf::Vector2", "", int, float)
|
|||||||
STATIC_CHECK(v.y == 2);
|
STATIC_CHECK(v.y == 2);
|
||||||
STATIC_CHECK(v + w == sf::Vector2<TestType>(3, -4));
|
STATIC_CHECK(v + w == sf::Vector2<TestType>(3, -4));
|
||||||
|
|
||||||
STATIC_CHECK(v.lengthSq() == 5);
|
STATIC_CHECK(v.lengthSquared() == 5);
|
||||||
STATIC_CHECK(v.perpendicular() == sf::Vector2<TestType>(-2, 1));
|
STATIC_CHECK(v.perpendicular() == sf::Vector2<TestType>(-2, 1));
|
||||||
|
|
||||||
STATIC_CHECK(v.dot(w) == -10);
|
STATIC_CHECK(v.dot(w) == -10);
|
||||||
STATIC_CHECK(v.cross(w) == -10);
|
STATIC_CHECK(v.cross(w) == -10);
|
||||||
STATIC_CHECK(v.cwiseMul(w) == sf::Vector2<TestType>(2, -12));
|
STATIC_CHECK(v.componentWiseMul(w) == sf::Vector2<TestType>(2, -12));
|
||||||
STATIC_CHECK(w.cwiseDiv(v) == sf::Vector2<TestType>(2, -3));
|
STATIC_CHECK(w.componentWiseDiv(v) == sf::Vector2<TestType>(2, -3));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -211,7 +211,7 @@ TEMPLATE_TEST_CASE("[System] sf::Vector3", "", int, float)
|
|||||||
constexpr sf::Vector3f v(2.4f, 3.0f, 5.2f);
|
constexpr sf::Vector3f v(2.4f, 3.0f, 5.2f);
|
||||||
|
|
||||||
CHECK(v.length() == Approx(6.46529f));
|
CHECK(v.length() == Approx(6.46529f));
|
||||||
CHECK(v.lengthSq() == Approx(41.79997f));
|
CHECK(v.lengthSquared() == Approx(41.79997f));
|
||||||
CHECK(v.normalized() == Approx(sf::Vector3f(0.37121f, 0.46401f, 0.80429f)));
|
CHECK(v.normalized() == Approx(sf::Vector3f(0.37121f, 0.46401f, 0.80429f)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -226,9 +226,9 @@ TEMPLATE_TEST_CASE("[System] sf::Vector3", "", int, float)
|
|||||||
CHECK(v.cross(w) == Approx(sf::Vector3f(-2.96f, 7.88f, -3.18f)));
|
CHECK(v.cross(w) == Approx(sf::Vector3f(-2.96f, 7.88f, -3.18f)));
|
||||||
CHECK(w.cross(v) == Approx(sf::Vector3f(2.96f, -7.88f, 3.18f)));
|
CHECK(w.cross(v) == Approx(sf::Vector3f(2.96f, -7.88f, 3.18f)));
|
||||||
|
|
||||||
CHECK(v.cwiseMul(w) == Approx(sf::Vector3f(-1.68f, -6.6f, -24.96f)));
|
CHECK(v.componentWiseMul(w) == Approx(sf::Vector3f(-1.68f, -6.6f, -24.96f)));
|
||||||
CHECK(w.cwiseMul(v) == Approx(sf::Vector3f(-1.68f, -6.6f, -24.96f)));
|
CHECK(w.componentWiseMul(v) == Approx(sf::Vector3f(-1.68f, -6.6f, -24.96f)));
|
||||||
CHECK(v.cwiseDiv(w) == Approx(sf::Vector3f(-3.428571f, -1.363636f, -1.0833333f)));
|
CHECK(v.componentWiseDiv(w) == Approx(sf::Vector3f(-3.428571f, -1.363636f, -1.0833333f)));
|
||||||
CHECK(w.cwiseDiv(v) == Approx(sf::Vector3f(-0.291666f, -0.733333f, -0.9230769f)));
|
CHECK(w.componentWiseDiv(v) == Approx(sf::Vector3f(-0.291666f, -0.733333f, -0.9230769f)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user