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synced 2024-11-28 22:31:09 +08:00
Fixed a minor warning and a compile error and improved consistency in comments
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@ -38,7 +38,6 @@ namespace
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{
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// OpenGL resources counter and its mutex
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unsigned long count = 0;
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bool initialized = false;
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sf::Mutex mutex;
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}
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@ -23,6 +23,21 @@
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Ensure at least one autorelease pool is available on this thread.
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///
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/// Increment a retain count.
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/// See SPECIAL CONSIDERATION in implementation file.
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///
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////////////////////////////////////////////////////////////
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void RetainPool(void);
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////////////////////////////////////////////////////////////
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/// \brief Release the pool.
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///
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/// Drain the pool if it is no more needed (retain count is zero).
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/// See SPECIAL CONSIDERATION in implementation file.
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///
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////////////////////////////////////////////////////////////
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void ReleasePool(void);
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@ -23,102 +23,172 @@
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/ThreadLocalPtr.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/Err.hpp>
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#import "AutoreleasePoolWrapper.h"
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#import <Foundation/Foundation.h>
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#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
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// Here we manage one and only one pool by thread. This prevents draining one
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// pool and making other pools invalid which can lead to a crash on 10.5 and an
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// annoying message on 10.6 (*** attempt to pop an unknown autorelease pool).
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// Because NSAutoreleasePool cannot be retain we have to do it ourself.
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// We use an sf::ThreadLocalPtr to have one PoolWrapper in each thread.
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////////////////////////////////////////////////////////////
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/// Here we manage one and only one pool by thread. This prevents draining one
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/// pool and making other pools invalid which can lead to a crash on 10.5 and an
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/// annoying message on 10.6 (*** attempt to pop an unknown autorelease pool).
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///
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/// Because NSAutoreleasePool cannot be retain we have to do it ourself.
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/// We use an sf::ThreadLocalPtr to have one PoolWrapper in each thread.
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///
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/// SPECIAL CONSIDERATION :
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/// =======================
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/// This implies that if RetainPool is called X times in a thread Y then
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/// ReleasePool must be called X times too in the same thread Y.
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///
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////////////////////////////////////////////////////////////
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// This implies that if RetainPool is called X times in a thread Y then
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// ReleasePool must be called X times too in the same thread Y.
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class PoolWrapper {
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public:
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PoolWrapper()
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: count(0)
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, pool(0)
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{
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/* Nothing else */
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}
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief C++ Wrapper of Obj-C Autorelease Pool.
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///
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////////////////////////////////////////////////////////////
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class PoolWrapper : NonCopyable {
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public :
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~PoolWrapper()
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{
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#ifdef SFML_DEBUG
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if (count < 0) {
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sf::Err() << "~PoolWrapper : count is less than zero! "
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"You called ReleasePool from a thread too many times."
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<< std::endl;
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} else if (count > 0) {
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sf::Err() << "~PoolWrapper : count is greater than zero! "
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"You called ReleasePool from a thread to few times."
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<< std::endl;
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} else { // count == 0
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sf::Err() << "~PoolWrapper is HAPPY!" << std::endl;
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}
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#endif
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}
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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PoolWrapper();
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void Retain()
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{
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// Increase counter.
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++count;
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// Allocate pool if required.
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if (pool == 0) {
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pool = [[NSAutoreleasePool alloc] init];
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}
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#ifdef SFML_DEBUG
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if (count <= 0) {
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sf::Err() << "PoolWrapper::Retain : count <= 0! " << std::endl;
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}
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#endif
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}
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////////////////////////////////////////////////////////////
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/// \brief Default destructor
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///
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////////////////////////////////////////////////////////////
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~PoolWrapper();
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void Release()
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{
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// Decrease counter.
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--count;
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// Drain pool if required.
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if (count == 0) {
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[pool drain];
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pool = 0;
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}
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#ifdef SFML_DEBUG
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if (count < 0) {
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sf::Err() << "PoolWrapper::Release : count < 0! " << std::endl;
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}
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#endif
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}
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////////////////////////////////////////////////////////////
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/// \brief Increment retain count and allocate memory if needed
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///
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////////////////////////////////////////////////////////////
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void Retain();
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////////////////////////////////////////////////////////////
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/// \brief Decrement retain count and releasing memory if needed
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///
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////////////////////////////////////////////////////////////
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void Release();
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private:
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int count; ///< How many times the pool was retained ?
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NSAutoreleasePool* pool; ///< Our pool.
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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int count; ///< How many times was the pool retained ?
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NSAutoreleasePool* pool; ///< Our dedicated pool
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};
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// Thread shared variable but with local-only shared content.
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sf::ThreadLocalPtr<PoolWrapper> localPool;
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////////////////////////////////////////////////////////////
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PoolWrapper::PoolWrapper()
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: count(0)
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, pool(0)
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{
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/* Nothing else */
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}
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////////////////////////////////////////////////////////////
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PoolWrapper::~PoolWrapper()
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{
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#ifdef SFML_DEBUG
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if (count < 0) {
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sf::Err() << "~PoolWrapper : count is less than zero! "
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"You called ReleasePool from a thread too many times."
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<< std::endl;
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} else if (count > 0) {
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sf::Err() << "~PoolWrapper : count is greater than zero! "
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"You called ReleasePool from a thread to few times."
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<< std::endl;
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} else { // count == 0
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sf::Err() << "~PoolWrapper is HAPPY!" << std::endl;
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}
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#endif
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}
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////////////////////////////////////////////////////////////
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void PoolWrapper::Retain()
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{
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// Increase counter.
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++count;
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// Allocate pool if required.
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if (pool == 0) {
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pool = [[NSAutoreleasePool alloc] init];
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}
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#ifdef SFML_DEBUG
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if (count <= 0) {
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sf::Err() << "PoolWrapper::Retain : count <= 0! " << std::endl;
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}
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#endif
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}
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////////////////////////////////////////////////////////////
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void PoolWrapper::Release()
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{
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// Decrease counter.
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--count;
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// Drain pool if required.
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if (count == 0) {
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[pool drain];
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pool = 0;
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}
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#ifdef SFML_DEBUG
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if (count < 0) {
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sf::Err() << "PoolWrapper::Release : count < 0! " << std::endl;
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}
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#endif
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}
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} // namespace priv
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} // namespace sf
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////////////////////////////////////////////////////////////
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// Private data
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////////////////////////////////////////////////////////////
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namespace
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{
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// This per-thread variable holds the current autorelease pool for each thread
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sf::ThreadLocalPtr<sf::priv::PoolWrapper> localPool;
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}
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////////////////////////////////////////////////////////////
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void RetainPool(void)
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{
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// First, Check that we have a valid PoolWrapper object in our local pool.
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if (localPool == NULL) {
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localPool = new PoolWrapper();
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localPool = new sf::priv::PoolWrapper();
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}
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// Then retains!
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localPool->Retain();
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}
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////////////////////////////////////////////////////////////
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void ReleasePool(void)
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{
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#ifdef SFML_DEBUG
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@ -136,3 +206,4 @@ void ReleasePool(void)
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}
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#endif
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}
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@ -1,7 +1,8 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,8 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -27,7 +28,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/OSX/InputImpl.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#import <Cocoa/Cocoa.h>
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#import <AppKit/AppKit.h>
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namespace sf
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{
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@ -1,7 +1,8 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,8 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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