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Added Style::Default for windows' style
Removed unused #includes from RenderWindow.cpp git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1345 4e206d99-4929-0410-ac5d-dfc041789085
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@ -72,7 +72,7 @@ public :
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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RenderWindow(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
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RenderWindow(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct the window from an existing control
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/// \brief Construct the window from an existing control
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@ -86,7 +86,7 @@ public :
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Window(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
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Window(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct the window from an existing control
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/// \brief Construct the window from an existing control
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@ -126,7 +126,7 @@ public :
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
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void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Create (or recreate) the window from an existing control
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/// \brief Create (or recreate) the window from an existing control
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@ -40,7 +40,9 @@ namespace Style
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Titlebar = 1 << 0, ///< Title bar + fixed border
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Titlebar = 1 << 0, ///< Title bar + fixed border
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Resize = 1 << 1, ///< Titlebar + resizable border + maximize button
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Resize = 1 << 1, ///< Titlebar + resizable border + maximize button
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Close = 1 << 2, ///< Titlebar + close button
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Close = 1 << 2, ///< Titlebar + close button
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Fullscreen = 1 << 3 ///< Fullscreen mode (this flag and all others are mutually exclusive)
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Fullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive)
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Default = Titlebar | Resize | Close ///< Default window style
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};
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};
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}
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}
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@ -26,9 +26,6 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <iostream>
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namespace sf
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namespace sf
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