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Add support for external window handling (NSView + NSWindow)
Minor improvement of SFContext.
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49
src/SFML/Window/OSX/SFViewController.h
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49
src/SFML/Window/OSX/SFViewController.h
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
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////////////////////////////////////////////////////////////
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/// Predefine some classes
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////////////////////////////////////////////////////////////
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@class SFOpenGLView;
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////////////////////////////////////////////////////////////
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/// Implementation of WindowImplDelegateProtocol for view managment.
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///
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////////////////////////////////////////////////////////////
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@interface SFViewController : NSObject <WindowImplDelegateProtocol> {
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NSView* myView;
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SFOpenGLView* myOGLView;
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sf::priv::WindowImplCocoa* myRequester;
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}
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-(id)initWithView:(NSView *)view;
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@end
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241
src/SFML/Window/OSX/SFViewController.mm
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241
src/SFML/Window/OSX/SFViewController.mm
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/OSX/SFViewController.h>
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#import <SFML/Window/OSX/SFOpenGLView.h>
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#include <SFML/System/Err.hpp>
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#include <SFML/Window/OSX/WindowImplCocoa.hpp>
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@implementation SFViewController
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////////////////////////////////////////////////////////
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-(id)initWithView:(NSView *)view
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{
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if ((self = [super init])) {
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myRequester = 0;
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// Retain the view for our own use.
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myView = [view retain];
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if (myView == nil) {
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sf::Err()
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<< "No view was given to initWithWindow:."
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<< std::endl;
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return self;
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}
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// Create the view.
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NSRect frame = [myView frame];
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frame.origin.x = 0;
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frame.origin.y = 0;
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myOGLView = [[SFOpenGLView alloc] initWithFrame:frame];
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if (myOGLView == nil) {
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sf::Err()
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<< "Could not create an instance of NSOpenGLView "
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<< "in (SFViewController -initWithView:)."
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<< std::endl;
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return self;
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}
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// Set the (OGL) view to the view as its "content" view.
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[myView addSubview:myOGLView];
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}
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return self;
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}
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////////////////////////////////////////////////////////
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-(void)dealloc
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{
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[self closeWindow];
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[myView release];
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[myOGLView release];
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[super dealloc];
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}
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////////////////////////////////////////////////////////
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-(void)setRequesterTo:(sf::priv::WindowImplCocoa *)requester
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{
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// Forward to the view.
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[myOGLView setRequesterTo:requester];
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myRequester = requester;
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}
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////////////////////////////////////////////////////////
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-(sf::WindowHandle)getSystemHandle
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{
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return myView;
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}
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////////////////////////////////////////////////////////
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-(void)changeTitle:(NSString *)title
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{
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sf::Err() << "Cannot change the title of the view." << std::endl;
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}
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////////////////////////////////////////////////////////
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-(void)enableKeyRepeat
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{
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[myOGLView enableKeyRepeat];
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}
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////////////////////////////////////////////////////////
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-(void)disableKeyRepeat
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{
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[myOGLView disableKeyRepeat];
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}
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////////////////////////////////////////////////////////
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-(void)hideMouseCursor
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{
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[NSCursor hide];
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}
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////////////////////////////////////////////////////////
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-(void)showMouseCursor
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{
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[NSCursor unhide];
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}
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////////////////////////////////////////////////////////
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-(void)hideWindow
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{
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[myView setHidden:YES];
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}
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////////////////////////////////////////////////////////
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-(void)showWindow
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{
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[myView setHidden:NO];
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}
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////////////////////////////////////////////////////////
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-(void)closeWindow
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{
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sf::Err() << "Cannot close the view." << std::endl;
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[self setRequesterTo:0];
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}
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////////////////////////////////////////////////////////
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-(void)setCursorPositionToX:(unsigned int)x Y:(unsigned int)y
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{
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if (myRequester == 0) return;
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// Create a SFML event.
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myRequester->MouseMovedAt(x, y);
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// Flip for SFML window coordinate system
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y = NSHeight([[myView window] frame]) - y;
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// Adjust for view reference instead of window
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y -= NSHeight([[myView window] frame]) - NSHeight([myOGLView frame]);
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// Convert to screen coordinates
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NSPoint screenCoord = [[myView window] convertBaseToScreen:NSMakePoint(x, y)];
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// Flip screen coodinates
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float const screenHeight = NSHeight([[[myView window] screen] frame]);
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screenCoord.y = screenHeight - screenCoord.y;
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CGDirectDisplayID screenNumber = (CGDirectDisplayID)[[[[[myView window] screen] deviceDescription] valueForKey:@"NSScreenNumber"] intValue];
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// Place the cursor.
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CGDisplayMoveCursorToPoint(screenNumber, CGPointMake(screenCoord.x, screenCoord.y));
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/*
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CGDisplayMoveCursorToPoint -- Discussion :
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No events are generated as a result of this move.
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Points that lie outside the desktop are clipped to the desktop.
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*/
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}
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////////////////////////////////////////////////////////.
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-(void)setWindowPositionToX:(unsigned int)x Y:(unsigned int)y
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{
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sf::Err() << "Cannot move the view." << std::endl;
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}
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////////////////////////////////////////////////////////
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-(void)resizeTo:(unsigned int)width by:(unsigned int)height
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{
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NSRect frame = NSMakeRect([myView frame].origin.x,
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[myView frame].origin.y,
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width,
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height);
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[myView setFrame:frame];
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}
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////////////////////////////////////////////////////////
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-(void)setIconTo:(unsigned int)width
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by:(unsigned int)height
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with:(sf::Uint8 const *)pixels
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{
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sf::Err() << "Cannot set an icon to the view." << std::endl;
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}
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////////////////////////////////////////////////////////
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-(void)processEventWithBlockingMode:(BOOL)block
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{
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sf::Err() << "Cannot process event from the view." << std::endl;
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}
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////////////////////////////////////////////////////////
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-(void)applyContext:(NSOpenGLContext *)context
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{
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[myOGLView setOpenGLContext:context];
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[context setView:myOGLView];
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}
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@end
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