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https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Remove default sf::Sprite
constructor
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parent
839ad6cf70
commit
29863b14a5
@ -37,7 +37,7 @@
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// Our PIMPL
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struct SFMLmainWindow
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{
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SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), text(font), background(sf::Color::Blue)
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SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), text(font), sprite(logo), background(sf::Color::Blue)
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{
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std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
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if (!logo.loadFromFile(resPath + "/logo.png"))
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@ -45,7 +45,6 @@ struct SFMLmainWindow
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logo.setSmooth(true);
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sprite.setTexture(logo, true);
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sf::FloatRect rect = sprite.getLocalBounds();
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sf::Vector2f size(rect.width, rect.height);
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sprite.setOrigin(size / 2.f);
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@ -31,7 +31,7 @@ public:
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// Load the texture and initialize the sprite
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if (!m_texture.loadFromFile("resources/background.jpg"))
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return false;
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m_sprite.setTexture(m_texture);
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m_sprite.emplace(m_texture);
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// Load the shader
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if (!m_shader.loadFromFile("resources/pixelate.frag", sf::Shader::Fragment))
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@ -50,13 +50,13 @@ public:
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{
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sf::RenderStates statesCopy(states);
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statesCopy.shader = &m_shader;
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target.draw(m_sprite, statesCopy);
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target.draw(*m_sprite, statesCopy);
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}
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private:
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sf::Texture m_texture;
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sf::Sprite m_sprite;
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sf::Shader m_shader;
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sf::Texture m_texture;
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std::optional<sf::Sprite> m_sprite;
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sf::Shader m_shader;
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};
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@ -199,8 +199,8 @@ public:
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m_entityTexture.setSmooth(true);
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// Initialize the background sprite
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m_backgroundSprite.setTexture(m_backgroundTexture);
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m_backgroundSprite.setPosition({135.f, 100.f});
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m_backgroundSprite.emplace(m_backgroundTexture);
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m_backgroundSprite->setPosition({135.f, 100.f});
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// Load the moving entities
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for (int i = 0; i < 6; ++i)
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@ -234,7 +234,7 @@ public:
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// Render the updated scene to the off-screen surface
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m_surface.clear(sf::Color::White);
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m_surface.draw(m_backgroundSprite);
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m_surface.draw(*m_backgroundSprite);
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for (const sf::Sprite& entity : m_entities)
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m_surface.draw(entity);
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m_surface.display();
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@ -248,12 +248,12 @@ public:
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}
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private:
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sf::RenderTexture m_surface;
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sf::Texture m_backgroundTexture;
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sf::Texture m_entityTexture;
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sf::Sprite m_backgroundSprite;
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std::vector<sf::Sprite> m_entities;
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sf::Shader m_shader;
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sf::RenderTexture m_surface;
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sf::Texture m_backgroundTexture;
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sf::Texture m_entityTexture;
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std::optional<sf::Sprite> m_backgroundSprite;
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std::vector<sf::Sprite> m_entities;
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sf::Shader m_shader;
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};
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@ -54,8 +54,7 @@ int main()
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sf::Texture sfmlLogoTexture;
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if (!sfmlLogoTexture.loadFromFile(resourcesDir() / "sfml_logo.png"))
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return EXIT_FAILURE;
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sf::Sprite sfmlLogo;
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sfmlLogo.setTexture(sfmlLogoTexture);
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sf::Sprite sfmlLogo(sfmlLogoTexture);
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sfmlLogo.setPosition({170.f, 50.f});
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// Create the left paddle
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@ -244,7 +244,12 @@ private:
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/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML OpenGL");
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///
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/// // Create a sprite and a text to display
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/// sf::Sprite sprite;
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/// sf::Texture texture;
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/// if (!texture.loadFromFile("circle.png"))
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/// {
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/// // error...
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/// }
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/// sf::Sprite sprite(texture);
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/// sf::Font font;
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/// if (!font.loadFromFile("arial.ttf"))
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/// {
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@ -47,14 +47,6 @@ class Texture;
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class SFML_GRAPHICS_API Sprite : public Drawable, public Transformable
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates an empty sprite with no source texture.
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///
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////////////////////////////////////////////////////////////
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Sprite();
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////////////////////////////////////////////////////////////
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/// \brief Construct the sprite from a source texture
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///
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@ -277,8 +269,7 @@ private:
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/// texture.loadFromFile("texture.png");
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///
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/// // Create a sprite
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/// sf::Sprite sprite;
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/// sprite.setTexture(texture);
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/// sf::Sprite sprite(texture);
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/// sprite.setTextureRect(sf::IntRect({10, 10}, {50, 30}));
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/// sprite.setColor(sf::Color(255, 255, 255, 200));
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/// sprite.setPosition(100, 25);
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@ -693,8 +693,7 @@ void swap(Texture& left, Texture& right) noexcept;
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/// return -1;
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///
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/// // Assign it to a sprite
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/// sf::Sprite sprite;
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/// sprite.setTexture(texture);
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/// sf::Sprite sprite(texture);
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///
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/// // Draw the textured sprite
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/// window.draw(sprite);
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@ -29,15 +29,12 @@
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <cassert>
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#include <cstdlib>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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Sprite::Sprite() = default;
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////////////////////////////////////////////////////////////
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Sprite::Sprite(const Texture& texture)
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{
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@ -133,14 +130,13 @@ FloatRect Sprite::getGlobalBounds() const
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////////////////////////////////////////////////////////////
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void Sprite::draw(RenderTarget& target, const RenderStates& states) const
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{
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if (m_texture)
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{
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RenderStates statesCopy(states);
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assert(m_texture);
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statesCopy.transform *= getTransform();
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statesCopy.texture = m_texture;
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target.draw(m_vertices, 4, PrimitiveType::TriangleStrip, statesCopy);
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}
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RenderStates statesCopy(states);
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statesCopy.transform *= getTransform();
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statesCopy.texture = m_texture;
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target.draw(m_vertices, 4, PrimitiveType::TriangleStrip, statesCopy);
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}
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@ -14,11 +14,11 @@ int main()
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[[maybe_unused]] sf::Sound sound;
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// Graphics
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[[maybe_unused]] sf::Color color;
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[[maybe_unused]] sf::Font font;
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[[maybe_unused]] sf::RenderWindow renderWindow;
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[[maybe_unused]] sf::Sprite sprite;
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[[maybe_unused]] sf::Vertex vertex;
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[[maybe_unused]] sf::Color color;
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[[maybe_unused]] sf::Font font;
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[[maybe_unused]] sf::RenderWindow renderWindow;
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[[maybe_unused]] sf::RectangleShape rectangleShape;
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[[maybe_unused]] sf::Vertex vertex;
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// Network
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[[maybe_unused]] sf::Ftp ftp;
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