diff --git a/include/SFML/Graphics/RenderWindow.hpp b/include/SFML/Graphics/RenderWindow.hpp index bd4ce969f..202e24208 100644 --- a/include/SFML/Graphics/RenderWindow.hpp +++ b/include/SFML/Graphics/RenderWindow.hpp @@ -120,7 +120,7 @@ public: /// parameters for a regular usage of the graphics module. /// /// \param handle Platform-specific handle of the control (\a HWND on - /// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X) + /// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on macOS) /// \param settings Additional settings for the underlying OpenGL context /// //////////////////////////////////////////////////////////// diff --git a/include/SFML/Window/ContextSettings.hpp b/include/SFML/Window/ContextSettings.hpp index 2b556ca24..3cad4919b 100644 --- a/include/SFML/Window/ContextSettings.hpp +++ b/include/SFML/Window/ContextSettings.hpp @@ -106,13 +106,13 @@ struct ContextSettings /// system, this might be required for advanced OpenGL debugging. /// OpenGL debugging is disabled by default. /// -/// Special Note for OS X: +/// Special Note for macOS: /// Apple only supports choosing between either a legacy context /// (OpenGL 2.1) or a core context (OpenGL version depends on the /// operating system version but is at least 3.2). Compatibility /// contexts are not supported. Further information is available on the /// -/// OpenGL Capabilities Tables page. OS X also currently does +/// OpenGL Capabilities Tables page. macOS also currently does /// not support debug contexts. /// /// Please note that these values are only a hint. diff --git a/src/SFML/Window/macOS/SFContext.mm b/src/SFML/Window/macOS/SFContext.mm index 8eb3f6c74..29a023100 100644 --- a/src/SFML/Window/macOS/SFContext.mm +++ b/src/SFML/Window/macOS/SFContext.mm @@ -246,7 +246,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons attrs.push_back(static_cast(0)); // end of array - // All OS X pixel formats are sRGB capable + // All macOS pixel formats are sRGB capable m_settings.sRgbCapable = true; // Create the pixel format. diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp b/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp index f9ea74b82..d37aad593 100644 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp +++ b/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp @@ -5,7 +5,7 @@ // This code will work only if you selected window, graphics and audio. // // Note that the "Run Script" build phase will copy the required frameworks -// or dylibs to your application bundle so you can execute it on any OS X +// or dylibs to your application bundle so you can execute it on any macOS // computer. // // Your resource files (images, sounds, fonts, ...) are also copied to your