diff --git a/include/SFML/Graphics/RenderWindow.hpp b/include/SFML/Graphics/RenderWindow.hpp
index bd4ce969f..202e24208 100644
--- a/include/SFML/Graphics/RenderWindow.hpp
+++ b/include/SFML/Graphics/RenderWindow.hpp
@@ -120,7 +120,7 @@ public:
/// parameters for a regular usage of the graphics module.
///
/// \param handle Platform-specific handle of the control (\a HWND on
- /// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
+ /// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on macOS)
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
diff --git a/include/SFML/Window/ContextSettings.hpp b/include/SFML/Window/ContextSettings.hpp
index 2b556ca24..3cad4919b 100644
--- a/include/SFML/Window/ContextSettings.hpp
+++ b/include/SFML/Window/ContextSettings.hpp
@@ -106,13 +106,13 @@ struct ContextSettings
/// system, this might be required for advanced OpenGL debugging.
/// OpenGL debugging is disabled by default.
///
-/// Special Note for OS X:
+/// Special Note for macOS:
/// Apple only supports choosing between either a legacy context
/// (OpenGL 2.1) or a core context (OpenGL version depends on the
/// operating system version but is at least 3.2). Compatibility
/// contexts are not supported. Further information is available on the
///
-/// OpenGL Capabilities Tables page. OS X also currently does
+/// OpenGL Capabilities Tables page. macOS also currently does
/// not support debug contexts.
///
/// Please note that these values are only a hint.
diff --git a/src/SFML/Window/macOS/SFContext.mm b/src/SFML/Window/macOS/SFContext.mm
index 8eb3f6c74..29a023100 100644
--- a/src/SFML/Window/macOS/SFContext.mm
+++ b/src/SFML/Window/macOS/SFContext.mm
@@ -246,7 +246,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons
attrs.push_back(static_cast(0)); // end of array
- // All OS X pixel formats are sRGB capable
+ // All macOS pixel formats are sRGB capable
m_settings.sRgbCapable = true;
// Create the pixel format.
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp b/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
index f9ea74b82..d37aad593 100644
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
+++ b/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
@@ -5,7 +5,7 @@
// This code will work only if you selected window, graphics and audio.
//
// Note that the "Run Script" build phase will copy the required frameworks
-// or dylibs to your application bundle so you can execute it on any OS X
+// or dylibs to your application bundle so you can execute it on any macOS
// computer.
//
// Your resource files (images, sounds, fonts, ...) are also copied to your