Renamed / moved / updated the SFML.Net examples (still in progress... having troubles with SVN)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1560 4e206d99-4929-0410-ac5d-dfc041789085
@ -4,7 +4,7 @@ using SFML.Graphics;
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using SFML.Window;
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using Tao.OpenGl;
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namespace sample_opengl
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namespace opengl
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{
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static class Program
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{
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@ -22,7 +22,7 @@ namespace sample_opengl
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window.Resized += new EventHandler<SizeEventArgs>(OnResized);
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// Create a sprite for the background
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Image backgroundImage = new Image("datas/opengl/background.jpg");
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Image backgroundImage = new Image("resources/background.jpg");
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Sprite background = new Sprite(backgroundImage);
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// Create a text to display
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@ -34,7 +34,7 @@ namespace sample_opengl
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// We could directly use a sf::Image as an OpenGL texture (with its Bind() member function),
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// but here we want more control on it (generate mipmaps, ...) so we create a new one
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int texture = 0;
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using (Image image = new Image("datas/opengl/texture.jpg"))
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using (Image image = new Image("resources/texture.jpg"))
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{
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Gl.glGenTextures(1, out texture);
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
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@ -7,10 +7,9 @@
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<ProjectGuid>{160AE11E-138A-4B77-9642-EA74F9A79B4D}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>sample_opengl</RootNamespace>
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<RootNamespace>opengl</RootNamespace>
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<AssemblyName>opengl</AssemblyName>
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<StartupObject>
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</StartupObject>
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<StartupObject>opengl.Program</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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@ -21,7 +20,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
|
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 140 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
@ -4,7 +4,7 @@ using SFML;
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using SFML.Graphics;
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using SFML.Window;
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namespace sample_shader
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namespace shader
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{
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/// <summary>
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/// A class to simplify shader selection
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@ -86,26 +86,26 @@ namespace sample_shader
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RenderImage image = new RenderImage(window.Width, window.Height);
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// Load a background image to display
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Sprite background = new Sprite(new Image("datas/shader/background.jpg"));
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Sprite background = new Sprite(new Image("resources/background.jpg"));
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background.Image.Smooth = false;
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// Load a sprite which we'll move into the scene
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Sprite entity = new Sprite(new Image("datas/shader/sprite.png"));
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Sprite entity = new Sprite(new Image("resources/sprite.png"));
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// Load the text font
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Font font = new Font("datas/shader/arial.ttf");
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Font font = new Font("resources/arial.ttf");
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// Load the image needed for the wave effect
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Image waveImage = new Image("datas/shader/wave.jpg");
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Image waveImage = new Image("resources/wave.jpg");
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// Load all effects
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shaders = new Dictionary<string, Shader>();
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shaders["nothing"] = new Shader("datas/shader/nothing.sfx");
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shaders["blur"] = new Shader("datas/shader/blur.sfx");
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shaders["colorize"] = new Shader("datas/shader/colorize.sfx");
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shaders["fisheye"] = new Shader("datas/shader/fisheye.sfx");
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shaders["wave"] = new Shader("datas/shader/wave.sfx");
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shaders["pixelate"] = new Shader("datas/shader/pixelate.sfx");
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shaders["nothing"] = new Shader("resources/nothing.sfx");
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shaders["blur"] = new Shader("resources/blur.sfx");
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shaders["colorize"] = new Shader("resources/colorize.sfx");
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shaders["fisheye"] = new Shader("resources/fisheye.sfx");
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shaders["wave"] = new Shader("resources/wave.sfx");
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shaders["pixelate"] = new Shader("resources/pixelate.sfx");
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backgroundShader = new ShaderSelector(shaders);
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entityShader = new ShaderSelector(shaders);
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globalShader = new ShaderSelector(shaders);
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|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
@ -7,20 +7,20 @@
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<ProjectGuid>{9D4738F7-34EA-433A-A765-AF85A52A174D}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>sample_shader</RootNamespace>
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<RootNamespace>shader</RootNamespace>
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<AssemblyName>shader</AssemblyName>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<StartupObject>sample_shader.Program</StartupObject>
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<StartupObject>shader.Program</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -3,7 +3,7 @@ using System.Threading;
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using SFML;
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using SFML.Audio;
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namespace sample_sound
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namespace sound
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{
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static class Program
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{
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@ -26,7 +26,7 @@ namespace sample_sound
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private static void PlaySound()
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{
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// Load a sound buffer from a wav file
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SoundBuffer buffer = new SoundBuffer("datas/sound/canary.wav");
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SoundBuffer buffer = new SoundBuffer("resources/canary.wav");
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// Display sound informations
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Console.WriteLine("canary.wav :");
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@ -56,7 +56,7 @@ namespace sample_sound
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private static void PlayMusic()
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{
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// Load an ogg music file
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Music music = new Music("datas/sound/orchestral.ogg");
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Music music = new Music("resources/orchestral.ogg");
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// Display music informations
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Console.WriteLine("orchestral.ogg :");
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@ -7,10 +7,9 @@
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<ProjectGuid>{16E177F3-A0FF-4091-8521-562E0EBAA3AB}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>sample_sound</RootNamespace>
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<RootNamespace>sound</RootNamespace>
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<AssemblyName>sound</AssemblyName>
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<StartupObject>
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</StartupObject>
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<StartupObject>sound.Program</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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@ -21,7 +20,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -3,7 +3,7 @@ using System.Threading;
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using SFML;
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using SFML.Audio;
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namespace sample_soundcapture
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namespace sound_capture
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{
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static class Program
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{
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|
@ -7,10 +7,9 @@
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<ProjectGuid>{F2F48990-F81E-41BA-AD01-168F6178C807}</ProjectGuid>
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||||
<OutputType>Exe</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>sample_soundcapture</RootNamespace>
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<AssemblyName>sound-capture</AssemblyName>
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<StartupObject>
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</StartupObject>
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<RootNamespace>sound_capture</RootNamespace>
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<AssemblyName>sound_capture</AssemblyName>
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<StartupObject>sound_capture.Program</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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@ -21,7 +20,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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||||
<OutputPath>..\bin\</OutputPath>
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<OutputPath>.\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
|
@ -7,7 +7,7 @@ Imports Tao.FreeGlut
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Module OpenGL
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Dim WithEvents App As RenderWindow
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Dim WithEvents window As RenderWindow
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''' <summary>
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''' Entry point of application
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@ -15,26 +15,25 @@ Module OpenGL
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Sub Main()
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' Create main window
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App = New RenderWindow(New VideoMode(800, 600), "SFML.Net OpenGL (Visual Basic)")
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App.PreserveOpenGLStates(True)
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window = New RenderWindow(New VideoMode(800, 600), "SFML.Net OpenGL (Visual Basic)")
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' Create a sprite for the background
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Dim BackgroundImage = New Image("datas/opengl/background.jpg")
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Dim Background = New Sprite(BackgroundImage)
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Dim backgroundImage = New Image("resources/background.jpg")
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Dim background = New Sprite(backgroundImage)
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' Create a text to display
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Dim Text = New String2D("This is a rotating cube")
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Text.Position = New Vector2(250.0F, 300.0F)
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Text.Color = New Color(128, 0, 128)
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Dim text = New Text("SFML / OpenGL demo")
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text.Position = New Vector2(250.0F, 450.0F)
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text.Color = New Color(255, 255, 255, 170)
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' Load an OpenGL texture.
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' We could directly use a sf::Image as an OpenGL texture (with its Bind() member function),
|
||||
' We could directly use a SFML.Graphics.Image as an OpenGL texture (with its Bind() member function),
|
||||
' but here we want more control on it (generate mipmaps, ...) so we create a new one
|
||||
Dim Texture = 0
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||||
Using TempImage = New Image("datas/opengl/texture.jpg")
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||||
Gl.glGenTextures(1, Texture)
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, Texture)
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Glu.gluBuild2DMipmaps(Gl.GL_TEXTURE_2D, Gl.GL_RGBA, TempImage.Width, TempImage.Height, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, TempImage.Pixels)
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Dim texture = 0
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Using tempImage = New Image("resources/texture.jpg")
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||||
Gl.glGenTextures(1, texture)
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture)
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Glu.gluBuild2DMipmaps(Gl.GL_TEXTURE_2D, Gl.GL_RGBA, tempImage.Width, tempImage.Height, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, tempImage.Pixels)
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR)
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR_MIPMAP_LINEAR)
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End Using
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@ -51,108 +50,93 @@ Module OpenGL
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||||
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' Bind our texture
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Gl.glEnable(Gl.GL_TEXTURE_2D)
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, Texture)
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture)
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||||
Gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F)
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||||
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||||
Dim Time = 0.0F
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||||
Dim time = 0.0F
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||||
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||||
' Start game loop
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While (App.IsOpened())
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While (window.IsOpened())
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||||
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||||
' Process events
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||||
App.DispatchEvents()
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||||
window.DispatchEvents()
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' Draw background
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||||
App.Draw(Background)
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window.SaveGLStates()
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window.Draw(background)
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window.RestoreGLStates()
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||||
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||||
' Clear depth buffer
|
||||
Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT)
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||||
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||||
' We get the position of the mouse cursor, so that we can move the box accordingly
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||||
Dim x = window.Input.GetMouseX() * 200.0F / window.Width - 100.0F
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||||
Dim y = -window.Input.GetMouseY() * 200.0F / window.Height + 100.0F
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' Apply some transformations
|
||||
Time += App.GetFrameTime()
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time += window.GetFrameTime()
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||||
Gl.glMatrixMode(Gl.GL_MODELVIEW)
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Gl.glLoadIdentity()
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||||
Gl.glTranslatef(0.0F, 0.0F, -200.0F)
|
||||
Gl.glRotatef(Time * 50, 1.0F, 0.0F, 0.0F)
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||||
Gl.glRotatef(Time * 30, 0.0F, 1.0F, 0.0F)
|
||||
Gl.glRotatef(Time * 90, 0.0F, 0.0F, 1.0F)
|
||||
Gl.glTranslatef(x, y, -100.0F)
|
||||
Gl.glRotatef(time * 50, 1.0F, 0.0F, 0.0F)
|
||||
Gl.glRotatef(time * 30, 0.0F, 1.0F, 0.0F)
|
||||
Gl.glRotatef(time * 90, 0.0F, 0.0F, 1.0F)
|
||||
|
||||
' Draw a cube
|
||||
Dim size = 20.0F
|
||||
Gl.glBegin(Gl.GL_QUADS)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F)
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||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, -size)
|
||||
Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, -size)
|
||||
Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, -size)
|
||||
Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, -size)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, size)
|
||||
Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, size)
|
||||
Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, size)
|
||||
Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, size)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, -size)
|
||||
Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, -size)
|
||||
Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(-size, size, size)
|
||||
Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(-size, -size, size)
|
||||
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(size, -size, -size)
|
||||
Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(size, size, -size)
|
||||
Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, size)
|
||||
Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, size)
|
||||
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, -50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, -50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, -size, size)
|
||||
Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, -size)
|
||||
Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, -size)
|
||||
Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, -size, size)
|
||||
|
||||
Gl.glTexCoord2f(0, 1)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 0)
|
||||
Gl.glVertex3f(-50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 0)
|
||||
Gl.glVertex3f(50.0F, 50.0F, -50.0F)
|
||||
Gl.glTexCoord2f(1, 1)
|
||||
Gl.glVertex3f(50.0F, 50.0F, 50.0F)
|
||||
Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, size)
|
||||
Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, size, -size)
|
||||
Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, size, -size)
|
||||
Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, size)
|
||||
|
||||
Gl.glEnd()
|
||||
|
||||
' Draw some text on top of our OpenGL object
|
||||
App.Draw(Text)
|
||||
window.SaveGLStates()
|
||||
window.Draw(text)
|
||||
window.RestoreGLStates()
|
||||
|
||||
' Finally, display the rendered frame on screen
|
||||
App.Display()
|
||||
window.Display()
|
||||
|
||||
End While
|
||||
|
||||
' Don't forget to destroy our texture
|
||||
Gl.glDeleteTextures(1, Texture)
|
||||
Gl.glDeleteTextures(1, texture)
|
||||
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' Function called when the window is closed
|
||||
''' </summary>
|
||||
Sub App_Closed(ByVal sender As Object, ByVal e As EventArgs) Handles App.Closed
|
||||
Sub App_Closed(ByVal sender As Object, ByVal e As EventArgs) Handles window.Closed
|
||||
Dim window = CType(sender, RenderWindow)
|
||||
window.Close()
|
||||
End Sub
|
||||
@ -160,7 +144,7 @@ Module OpenGL
|
||||
''' <summary>
|
||||
''' Function called when a key is pressed
|
||||
''' </summary>
|
||||
Sub App_KeyPressed(ByVal sender As Object, ByVal e As KeyEventArgs) Handles App.KeyPressed
|
||||
Sub App_KeyPressed(ByVal sender As Object, ByVal e As KeyEventArgs) Handles window.KeyPressed
|
||||
Dim window = CType(sender, RenderWindow)
|
||||
If e.Code = KeyCode.Escape Then
|
||||
window.Close()
|
||||
@ -170,7 +154,7 @@ Module OpenGL
|
||||
''' <summary>
|
||||
''' Function called when the window is resized
|
||||
''' </summary>
|
||||
Sub App_Resized(ByVal sender As Object, ByVal e As SizeEventArgs) Handles App.Resized
|
||||
Sub App_Resized(ByVal sender As Object, ByVal e As SizeEventArgs) Handles window.Resized
|
||||
Gl.glViewport(0, 0, e.Width, e.Height)
|
||||
End Sub
|
||||
|
||||
|
BIN
dotnet/examples/visualbasic/resources/background.jpg
Normal file
After Width: | Height: | Size: 140 KiB |
BIN
dotnet/examples/visualbasic/resources/texture.jpg
Normal file
After Width: | Height: | Size: 20 KiB |
@ -3,7 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{98552080-F688-46B4-A2FF-1AC7C50ECBE8}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
@ -23,7 +23,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<DefineDebug>true</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<OutputPath>.\</OutputPath>
|
||||
<DocumentationFile>visualbasic.xml</DocumentationFile>
|
||||
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
|
||||
</PropertyGroup>
|
||||
@ -37,13 +37,13 @@
|
||||
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="sfmlnet-graphics, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="sfmlnet2-graphics, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\lib\sfmlnet-graphics.dll</HintPath>
|
||||
<HintPath>..\..\lib\sfmlnet2-graphics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="sfmlnet-window, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="sfmlnet2-window, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\lib\sfmlnet-window.dll</HintPath>
|
||||
<HintPath>..\..\lib\sfmlnet2-window.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
|
@ -3,7 +3,7 @@ using SFML;
|
||||
using SFML.Window;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace sample_window
|
||||
namespace window
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
|
@ -7,19 +7,20 @@
|
||||
<ProjectGuid>{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>sample_window</RootNamespace>
|
||||
<RootNamespace>window</RootNamespace>
|
||||
<AssemblyName>window</AssemblyName>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<StartupObject>window.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<OutputPath>.\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|