Reorganized private window implementation to allow using <NSView *> objects for window import (especially to allow Qt [Cocoa version] use even it does not work because Qt windows are deferred; it still works for Cocoa though until windows are not deferred). Renamed Objective-C classes with sfPriv prefix to prevent conflict with user Objective-C classes.

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1421 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
ceylo 2010-02-23 09:54:16 +00:00
parent 5bec10de6c
commit 2ee1c5751a
6 changed files with 664 additions and 403 deletions

View File

@ -36,10 +36,10 @@ enum {
CleanScreen
};
@class WindowWrapper;
@interface AppController : NSObject {
@class sfPrivWindow;
@interface sfPrivAppController : NSObject {
BOOL myOwningEventLoop;
WindowWrapper *myFullscreenWrapper;
sfPrivWindow *myFullscreenWrapper;
NSAutoreleasePool *myMainPool;
sf::VideoMode myDesktopMode;
sf::VideoMode myPrevMode;
@ -48,7 +48,7 @@ enum {
////////////////////////////////////////////////////////////
/// Return the shared AppController instance. Make one if needed.
////////////////////////////////////////////////////////////
+ (AppController *)sharedController;
+ (sfPrivAppController *)sharedController;
////////////////////////////////////////////////////////////
/// Returns the primay computer's screen
@ -76,7 +76,7 @@ enum {
/// Set @window as the current fullscreen window
/// Change the screen resolution if needed according to @window and @fullscreenMode
////////////////////////////////////////////////////////////
- (void)setFullscreenWindow:(WindowWrapper *)window mode:(sf::VideoMode *)fullscreenMode;
- (void)setFullscreenWindow:(sfPrivWindow *)window mode:(sf::VideoMode *)fullscreenMode;
////////////////////////////////////////////////////////////
/// Perform fade operation where 'operation' is one of { FillScreen, CleanScreen}

View File

@ -57,7 +57,7 @@
@end
@implementation AppController
@implementation sfPrivAppController
////////////////////////////////////////////////////////////
@ -129,10 +129,10 @@
////////////////////////////////////////////////////////////
/// Return the shared AppController instance. Make one if needed.
////////////////////////////////////////////////////////////
+ (AppController *)sharedController
+ (sfPrivAppController *)sharedController
{
// AppController singleton object
static AppController *shared = [[AppController alloc] init];
static sfPrivAppController *shared = [[sfPrivAppController alloc] init];
return shared;
}
@ -192,7 +192,7 @@
if (myFullscreenWrapper) {
myPrevMode = sf::VideoMode::GetDesktopMode();
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
myDesktopMode.BitsPerPixel,
myDesktopMode.Width,
myDesktopMode.Height,
@ -202,7 +202,7 @@
[[myFullscreenWrapper window] setAlphaValue:0.0f];
// Switch to the wished display mode
CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
}
}
@ -213,7 +213,7 @@
- (void)applicationWillActivate:(NSNotification *)aNotification
{
if (myFullscreenWrapper) {
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
myPrevMode.BitsPerPixel,
myPrevMode.Width,
myPrevMode.Height,
@ -221,7 +221,7 @@
[NSMenu setMenuBarVisible:NO];
// Switch to the wished display mode
CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
// Show the fullscreen window if existing
if (myFullscreenWrapper)
@ -404,13 +404,13 @@
/// Set @window as the current fullscreen window
/// Change the screen resolution if needed according to @window and @fullscreenMode
////////////////////////////////////////////////////////////
- (void)setFullscreenWindow:(WindowWrapper *)aWrapper mode:(sf::VideoMode *)fullscreenMode
- (void)setFullscreenWindow:(sfPrivWindow *)aWindow mode:(sf::VideoMode *)fullscreenMode
{
// If we have a fullscreen window and want to remove it
if (aWrapper == nil && myFullscreenWrapper)
if (aWindow == nil && myFullscreenWrapper)
{
// Get the CoreGraphics display mode according to the desktop mode
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
myDesktopMode.BitsPerPixel,
myDesktopMode.Width,
myDesktopMode.Height,
@ -422,7 +422,7 @@
#endif
// Switch to the desktop display mode
CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
// Close the window
[[myFullscreenWrapper window] close];
@ -438,13 +438,13 @@
// Release the saved window wrapper
myFullscreenWrapper = nil;
}
else if (aWrapper)
else if (aWindow)
{
// else if we want to SET fullscreen
assert(fullscreenMode != NULL);
// Get the CoreGraphics display mode according to the given sf mode
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
fullscreenMode->BitsPerPixel,
fullscreenMode->Width,
fullscreenMode->Height,
@ -465,7 +465,7 @@
{
// Switch to the wished display mode
myPrevMode = *fullscreenMode;
CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
}
if (myFullscreenWrapper)
@ -474,8 +474,8 @@
}
// Open and center the window
[[aWrapper window] makeKeyAndOrderFront:nil];
[[aWrapper window] center];
[[aWindow window] makeKeyAndOrderFront:nil];
[[aWindow window] center];
#if ENABLE_FADE_OPERATIONS
// Fade to normal screen
@ -483,11 +483,11 @@
#endif
// Save the fullscreen wrapper
myFullscreenWrapper = aWrapper;
myFullscreenWrapper = aWindow;
}
else
{
std::cerr << "Inconcistency error for arguments given to -[AppController setFullscreenWindow:mode:]" << std::endl;
std::cerr << "Inconcistency error for arguments given to -[sfPrivAppController setFullscreenWindow:mode:]" << std::endl;
}
}
@ -514,7 +514,7 @@
if (!result) {
// Capture display but do not fill the screen with black
// so that we can see the fade operation
capture = CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill);
capture = CGDisplayCaptureWithOptions([sfPrivAppController primaryScreen], kCGCaptureNoFill);
if (!capture) {
// Do the increasing fade operation
@ -524,11 +524,11 @@
0.0f, 0.0f, 0.0f, sync);
// Now, release the non black-filling capture
CGDisplayRelease([AppController primaryScreen]);
CGDisplayRelease([sfPrivAppController primaryScreen]);
// And capture with filling
// so that we don't see the switching in the meantime
CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoOptions);
CGDisplayCaptureWithOptions([sfPrivAppController primaryScreen], kCGCaptureNoOptions);
}
prevToken = token;
@ -541,10 +541,10 @@
if (!result) {
if (!capture) {
// Release the black-filling capture
CGDisplayRelease([AppController primaryScreen]);
CGDisplayRelease([sfPrivAppController primaryScreen]);
// Capture the display but do not fill with black (still for the fade operation)
CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill);
CGDisplayCaptureWithOptions([sfPrivAppController primaryScreen], kCGCaptureNoFill);
// Do the decreasing fading
CGDisplayFade(token, time,
@ -560,7 +560,7 @@
}
// Release the captured display
CGDisplayRelease([AppController primaryScreen]);
CGDisplayRelease([sfPrivAppController primaryScreen]);
}
}
}

View File

@ -33,9 +33,6 @@
/// Window independant OpenGL context class
////////////////////////////////////////////////////////////
@interface GLContext : NSOpenGLContext
{
}
////////////////////////////////////////////////////////////
/// Return the shared OpenGL context instance (making one if needed)
@ -64,13 +61,22 @@
////////////////////////////////////////////////////////////
/// Make a new view according the the rect @frame,
/// the video mode @mode, the window settings @settings
/// and the sf window delegate @delegate
/// @delegate must not be null
////////////////////////////////////////////////////////////
- (id)initWithFrame:(NSRect)frame
mode:(const sf::VideoMode&)mode
settings:(sf::WindowSettings&)settings
delegate:(sf::priv::WindowImplCocoa *)delegate;
settings:(sf::WindowSettings&)settings;
////////////////////////////////////////////////////////////
/// Sets @aDelegate as the view delegate
////////////////////////////////////////////////////////////
- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate;
////////////////////////////////////////////////////////////
/// Returns the view delegate
////////////////////////////////////////////////////////////
- (sf::priv::WindowImplCocoa *)delegate;
////////////////////////////////////////////////////////////
/// Finish view setting (after having added it to the window)
@ -94,53 +100,16 @@
@end
////////////////////////////////////////////////////////////
/// WindowWrapper class : handles both imported and self-built windows
/// Parent class for handling general SFML window stuff
////////////////////////////////////////////////////////////
@interface WindowWrapper : NSObject
@interface sfPrivWindow : NSObject
{
@private
NSWindow *myWindow;
GLView *myView;
sf::VideoMode myFullscreenMode;
bool myIsFullscreen;
}
////////////////////////////////////////////////////////////
/// Make a new window wrapper according to the window settings @attribs,
/// the video mode @mode, the window style @style, the window title @title
/// and the sf window implementation delegate @delegate
////////////////////////////////////////////////////////////
- (id)initWithSettings:(sf::WindowSettings&)attribs
videoMode:(sf::VideoMode&)mode
style:(unsigned long)style
title:(NSString *)title
delegate:(sf::priv::WindowImplCocoa *)delegate;
////////////////////////////////////////////////////////////
/// Make a new window wrapper by importing @window and according to
/// the window settings @params and the sf window implementation delegate
/// @delegate
/// @window and @delegate must not be null
////////////////////////////////////////////////////////////
- (id)initWithWindow:(NSWindow *)window
settings:(sf::WindowSettings&)params
delegate:(sf::priv::WindowImplCocoa *)delegate;
////////////////////////////////////////////////////////////
/// Make a new window wrapper by importing @window if it's not null and according to
/// the window settings @params and the sf window implementation delegate
/// @delegate; or by creating a new window if @window is null. In this case @title
/// must therefore not be null and @params must be valid.
/// @delegate must never be null
////////////////////////////////////////////////////////////
- (id)initWithWindow:(NSWindow *)window
settings:(sf::WindowSettings&)params
videoMode:(sf::VideoMode&)mode
style:(unsigned long)style
title:(NSString *)title
delegate:(sf::priv::WindowImplCocoa *)delegate;
////////////////////////////////////////////////////////////
/// Return a reference to the internal Cocoa window
////////////////////////////////////////////////////////////
@ -149,7 +118,17 @@
////////////////////////////////////////////////////////////
/// Return a reference to the internal Cocoa OpenGL view
////////////////////////////////////////////////////////////
- (GLView *)glView;
- (GLView *)view;
////////////////////////////////////////////////////////////
/// Sets @aDelegate as the window delegate
////////////////////////////////////////////////////////////
- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate;
////////////////////////////////////////////////////////////
/// Returns the window delegate
////////////////////////////////////////////////////////////
- (sf::priv::WindowImplCocoa *)delegate;
////////////////////////////////////////////////////////////
/// Forward call to set the window position on screen
@ -193,3 +172,61 @@
@end
////////////////////////////////////////////////////////////
/// Class for creating new SFML windows from informations
////////////////////////////////////////////////////////////
@interface sfPrivOwnedWindow : sfPrivWindow
{
@private
sf::VideoMode myFullscreenMode;
bool myIsFullscreen;
}
////////////////////////////////////////////////////////////
/// Creates and returns a new SFML window handler with
/// the given parameters
////////////////////////////////////////////////////////////
- (id)initWithVideoMode:(sf::VideoMode&)aMode
settings:(sf::WindowSettings&)someSettings
style:(unsigned long)aStyle
title:(NSString *)aTitle;
////////////////////////////////////////////////////////////
/// Returns the window's fullscreen state
////////////////////////////////////////////////////////////
- (BOOL)isFullscreen;
@end
////////////////////////////////////////////////////////////
/// Class for creating SFML windows from Cocoa windows
////////////////////////////////////////////////////////////
@interface sfPrivImportedWindow : sfPrivWindow
////////////////////////////////////////////////////////////
/// Returns a new SFML window handler with the given window
/// and parameters
////////////////////////////////////////////////////////////
- (id)initWithWindow:(NSWindow *)aWindow
settings:(sf::WindowSettings&)someSettings;
@end
////////////////////////////////////////////////////////////
/// Class for creating SFML windows from Cocoa views
////////////////////////////////////////////////////////////
@interface sfPrivImportedView : sfPrivWindow
{
NSView *parentView;
}
////////////////////////////////////////////////////////////
/// Returns a new SFML window handler with the given view
/// and parameters
////////////////////////////////////////////////////////////
- (id)initWithView:(NSView *)aView
settings:(sf::WindowSettings&)someSettings;
@end

View File

@ -33,6 +33,35 @@
#import <iostream>
@interface sfPrivWindow (Protected)
////////////////////////////////////////////////////////////
/// Registers a reference to the internal Cocoa window
////////////////////////////////////////////////////////////
- (void)setWindow:(NSWindow *)aWindow;
////////////////////////////////////////////////////////////
/// Registers the the OpenGL view and adds it to its parent container
////////////////////////////////////////////////////////////
- (void)putOpenGLView:(GLView *)aView;
////////////////////////////////////////////////////////////
/// Registers a reference to the internal Cocoa OpenGL view
////////////////////////////////////////////////////////////
- (void)setView:(GLView *)aView;
@end
@interface sfPrivOwnedWindow (Private)
////////////////////////////////////////////////////////////
/// Sets the window's fullscreen state
////////////////////////////////////////////////////////////
- (void)setFullscreen:(BOOL)aFlag;
@end
////////////////////////////////////////////////////////////
/// Window independant OpenGL context class
////////////////////////////////////////////////////////////
@ -72,7 +101,9 @@
// I've no way to fix this for now.
if (attribs.AntialiasingLevel)
std::cerr << "Warning: antialiasing settings are inhibited under Mac OS X for technical reasons" << std::endl;
std::cerr
<< "Warning: antialiasing settings are inhibited under Mac OS X for technical reasons"
<< std::endl;
NSOpenGLPixelFormat *myPixelFormat = nil;
unsigned idx = 0;
@ -87,7 +118,7 @@
// Force use of first screen
//ctxtAttribs[idx++] = NSOpenGLPFAScreenMask;
//ctxtAttribs[idx++] = CGDisplayIDToOpenGLDisplayMask([AppController primaryScreen]);
//ctxtAttribs[idx++] = CGDisplayIDToOpenGLDisplayMask([sfPrivAppController primaryScreen]);
// windowed context (even fullscreen mode uses a window)
ctxtAttribs[idx++] = NSOpenGLPFAWindow;
@ -155,10 +186,7 @@
- (id)initWithFrame:(NSRect)frame
mode:(const sf::VideoMode&)mode
settings:(sf::WindowSettings&)settings
delegate:(sf::priv::WindowImplCocoa *)delegate
{
assert(delegate != NULL);
// make the view
self = [super initWithFrame:frame pixelFormat:nil];
@ -182,9 +210,6 @@
selector:@selector(viewFrameDidChange:)
name:NSViewFrameDidChangeNotification
object:self];
// Save the delegate
myDelegate = delegate;
}
return self;
@ -203,6 +228,22 @@
[super dealloc];
}
////////////////////////////////////////////////////////////
/// Sets @aDelegate as the view delegate
////////////////////////////////////////////////////////////
- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate
{
myDelegate = aDelegate;
}
////////////////////////////////////////////////////////////
/// Returns the view delegate
////////////////////////////////////////////////////////////
- (sf::priv::WindowImplCocoa *)delegate
{
return myDelegate;
}
////////////////////////////////////////////////////////////
/// Finish view setting (after having added it to the window)
@ -437,215 +478,9 @@
@end
////////////////////////////////////////////////////////////
/// WindowWrapper class : handles both imported and self-built windows
////////////////////////////////////////////////////////////
@implementation WindowWrapper
////////////////////////////////////////////////////////////
/// Make a new window wrapper according to the window settings @attribs,
/// the video mode @mode, the window style @style, the window title @title
/// and the sf window implementation delegate @delegate
////////////////////////////////////////////////////////////
- (id)initWithSettings:(sf::WindowSettings&)params
videoMode:(sf::VideoMode&)mode
style:(unsigned long)style
title:(NSString *)title
delegate:(sf::priv::WindowImplCocoa *)delegate
{
return [self initWithWindow:nil
settings:params
videoMode:mode
style:style
title:title
delegate:delegate];
}
@implementation sfPrivWindow
////////////////////////////////////////////////////////////
/// Make a new window wrapper by importing @window and according to
/// the window settings @params and the sf window implementation delegate
/// @delegate
/// @window and @delegate must not be null
////////////////////////////////////////////////////////////
- (id)initWithWindow:(NSWindow *)window
settings:(sf::WindowSettings&)params
delegate:(sf::priv::WindowImplCocoa *)delegate
{
sf::VideoMode mode([[myWindow contentView] frame].size.width, [[myWindow contentView] frame].size.height);
return [self initWithWindow:window
settings:params
videoMode:mode
style:0
title:nil
delegate:delegate];
}
////////////////////////////////////////////////////////////
/// Make a new window wrapper by importing @window if it's not null and according to
/// the window settings @params and the sf window implementation delegate
/// @delegate; or by creating a new window if @window is null. In this case @title
/// must therefore not be null and @params must be valid.
/// @delegate must never be null
////////////////////////////////////////////////////////////
- (id)initWithWindow:(NSWindow *)window
settings:(sf::WindowSettings&)params
videoMode:(sf::VideoMode&)mode
style:(unsigned long)style
title:(NSString *)title
delegate:(sf::priv::WindowImplCocoa *)delegate
{
assert(delegate != NULL);
self = [super init];
if (self)
{
if (window) {
myWindow = [window retain];
} else {
assert(title != nil);
NSRect frame = NSMakeRect (0.0f, 0.0f, (float) mode.Width, (float) mode.Height);
unsigned int mask = 0;
if (style & sf::Style::Fullscreen) {
myIsFullscreen = true;
// Check display mode and put new values in 'mode' if needed
boolean_t exact = true;
CFDictionaryRef properties = CGDisplayBestModeForParameters([AppController primaryScreen], mode.BitsPerPixel,
mode.Width, mode.Height, &exact);
if (!properties) {
std::cerr << "Unable to get a display mode with the given parameters" << std::endl;
[self autorelease];
return nil;
}
if (exact == false) {
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayWidth),
kCFNumberIntType, &mode.Width);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayHeight),
kCFNumberIntType, &mode.Height);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayBitsPerPixel),
kCFNumberIntType, &mode.BitsPerPixel);
}
}
// We grab options from WindowStyle and add them to our window mask
if (style & sf::Style::None || style & sf::Style::Fullscreen) {
mask |= NSBorderlessWindowMask;
} else {
if (style & sf::Style::Titlebar) {
mask |= NSTitledWindowMask;
mask |= NSMiniaturizableWindowMask;
}
if (style & sf::Style::Resize) {
mask |= NSTitledWindowMask;
mask |= NSMiniaturizableWindowMask;
mask |= NSResizableWindowMask;
}
if (style & sf::Style::Close) {
mask |= NSTitledWindowMask;
mask |= NSClosableWindowMask;
mask |= NSMiniaturizableWindowMask;
}
}
// Now we make the window with the values we got
// Note: defer flag set to NO to be able to use OpenGL in our window
myWindow = [[NSWindow alloc] initWithContentRect:frame
styleMask:mask
backing:NSBackingStoreBuffered
defer:NO];
if (myWindow) {
// We set title and window position
[myWindow setTitle:title];
[myWindow center];
} else {
std::cerr << "Unable to create the Cocoa window" << std::endl;
[self autorelease];
return nil;
}
}
// Make the OpenGL view
myView = [[GLView alloc] initWithFrame:[[myWindow contentView] frame]
mode:mode
settings:params
delegate:delegate];
if (myView) {
// Finish setting up the view and window
// Add the view to our window and tell it to the view
[[myWindow contentView] addSubview:myView];
[myView finishInitialization];
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
// We want to know when our window got the focus
[nc addObserver:self
selector:@selector(windowDidBecomeMain:)
name:NSWindowDidBecomeMainNotification
object:myWindow];
// We want to know when our window lost the focus
[nc addObserver:self
selector:@selector(windowDidResignMain:)
name:NSWindowDidResignMainNotification
object:myWindow];
// We want to know when the user closes the window
[nc addObserver:self
selector:@selector(windowWillClose:)
name:NSWindowWillCloseNotification
object:myWindow];
// I want to re-center the window if it's a full screen one and moved by Spaces
[nc addObserver:self
selector:@selector(windowDidMove:)
name:NSWindowDidMoveNotification
object:myWindow];
// Needed not to make application crash when releasing the window in our destructor
// (I prefer to take control of everything :P)
[myWindow setReleasedWhenClosed:NO];
[myWindow setAcceptsMouseMovedEvents:YES];
} else {
std::cerr << "Unable to create the OpenGL view" << std::endl;
[self autorelease];
return nil;
}
if (myIsFullscreen) {
myFullscreenMode = mode;
// Using this because full screen window was not always
// in front of the other application windows when unhiding app
[myWindow setLevel:NSFloatingWindowLevel];
}
}
return self;
}
////////////////////////////////////////////////////////////
/// Clean the window wrapper
////////////////////////////////////////////////////////////
- (void)dealloc
{
NSAutoreleasePool *localPool = [[NSAutoreleasePool alloc] init];
@ -656,93 +491,173 @@
[self show:false];
// Release the window and view
[myView removeFromSuperviewWithoutNeedingDisplay];
[[self view] removeFromSuperviewWithoutNeedingDisplay];
[myView release];
[myWindow release];
[self setWindow:nil];
[self setView:nil];
[self setDelegate:nil];
[super dealloc];
[localPool release];
}
////////////////////////////////////////////////////////////
/// Registers a reference to the internal Cocoa window
////////////////////////////////////////////////////////////
- (void)setWindow:(NSWindow *)aWindow
{
if (myWindow != aWindow)
{
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
// Drop the observers on the previously set window
if ([self window]) {
[nc removeObserver:self
name:NSWindowDidBecomeMainNotification
object:[self window]];
[nc removeObserver:self
name:NSWindowDidResignMainNotification
object:[self window]];
[nc removeObserver:self
name:NSWindowWillCloseNotification
object:[self window]];
}
[myWindow release];
myWindow = [aWindow retain];
// Set the new observers
// We want to know when our window got the focus
[nc addObserver:self
selector:@selector(windowDidBecomeMain:)
name:NSWindowDidBecomeMainNotification
object:[self window]];
// We want to know when our window lost the focus
[nc addObserver:self
selector:@selector(windowDidResignMain:)
name:NSWindowDidResignMainNotification
object:[self window]];
// We want to know when the user closes the window
[nc addObserver:self
selector:@selector(windowWillClose:)
name:NSWindowWillCloseNotification
object:[self window]];
}
}
////////////////////////////////////////////////////////////
/// Return a reference to the internal Cocoa window
////////////////////////////////////////////////////////////
- (NSWindow *)window
{
return myWindow;
return [[myWindow retain] autorelease];
}
////////////////////////////////////////////////////////////
/// Registers the the OpenGL view and adds it to its parent container
////////////////////////////////////////////////////////////
- (void)putOpenGLView:(GLView *)aView
{
[self setView:aView];
// Finish setting up the view and window
// Add the view to our window and tell it to the view
[[[self window] contentView] addSubview:[self view]];
[[self view] finishInitialization];
}
////////////////////////////////////////////////////////////
/// Registers a reference to the internal Cocoa OpenGL view
////////////////////////////////////////////////////////////
- (void)setView:(GLView *)aView
{
if (myView != aView)
{
[myView release];
myView = [aView retain];
}
}
////////////////////////////////////////////////////////////
/// Return a reference to the internal Cocoa OpenGL view
////////////////////////////////////////////////////////////
- (GLView *)glView
- (GLView *)view
{
return myView;
return [[myView retain] autorelease];
}
////////////////////////////////////////////////////////////
/// Sets @aDelegate as the window delegate
////////////////////////////////////////////////////////////
- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate
{
[[self view] setDelegate:aDelegate];
}
////////////////////////////////////////////////////////////
/// Returns the window delegate
////////////////////////////////////////////////////////////
- (sf::priv::WindowImplCocoa *)delegate
{
return [[self view] delegate];
}
////////////////////////////////////////////////////////////
/// Forward call to set the window position on screen
////////////////////////////////////////////////////////////
- (void)setPosition:(NSPoint)pos
{
assert(myWindow != nil);
NSAssert([self window] != nil, @"expected valid window");
if (!myIsFullscreen) {
// Flip Y and set window position
pos.y = [[myWindow screen] frame].size.height - pos.y;
[myWindow setFrameTopLeftPoint:pos];
pos.y = [[[self window] screen] frame].size.height - pos.y;
[[self window] setFrameTopLeftPoint:pos];
}
}
////////////////////////////////////////////////////////////
/// Forward call to set the window size
////////////////////////////////////////////////////////////
- (void)setSize:(NSSize)size
{
assert(myWindow != nil);
NSAssert([self window] != nil, @"expected valid window");
if (!myIsFullscreen) {
[myWindow setFrame:NSMakeRect([myWindow frame].origin.x,
[myWindow frame].origin.y,
[[self window] setFrame:NSMakeRect([[self window] frame].origin.x,
[[self window] frame].origin.y,
size.width, size.height)
display:YES];
}
}
////////////////////////////////////////////////////////////
/// Return the mouse location relative to the internal window
////////////////////////////////////////////////////////////
- (NSPoint)mouseLocation
{
assert(myWindow != nil);
NSAssert([self window] != nil, @"expected valid window");
NSPoint relativeLocation = [myWindow convertScreenToBase:[NSEvent mouseLocation]];
relativeLocation.y = [[self glView] frame].size.height - relativeLocation.y;
NSPoint relativeLocation = [[self window] convertScreenToBase:[NSEvent mouseLocation]];
relativeLocation.y = [[self view] frame].size.height - relativeLocation.y;
return relativeLocation;
}
////////////////////////////////////////////////////////////
/// Return whether the mouse is on our window
////////////////////////////////////////////////////////////
- (BOOL)mouseInside
{
assert(myWindow != nil);
assert(myView != nil);
NSAssert([self window] != nil, @"expected valid window");
NSAssert([self view] != nil, @"expected valid OpenGL view");
BOOL flag = NO;
if ([myWindow isVisible]) {
NSPoint relativeToWindow = [myWindow mouseLocationOutsideOfEventStream];
NSPoint relativeToView = [myView convertPoint:relativeToWindow fromView:nil];
if ([[self window] isVisible]) {
NSPoint relativeToWindow = [[self window] mouseLocationOutsideOfEventStream];
NSPoint relativeToView = [[self view] convertPoint:relativeToWindow fromView:nil];
if (NSPointInRect (relativeToView, [myView bounds]))
if (NSPointInRect (relativeToView, [[self view] bounds]))
{
flag = YES;
}
@ -751,32 +666,23 @@
return flag;
}
////////////////////////////////////////////////////////////
/// Close or open the window
////////////////////////////////////////////////////////////
- (void)show:(bool)flag
{
assert(myWindow != nil);
NSAssert([self window] != nil, @"expected valid window");
if (flag && ![myWindow isVisible]) {
if (flag && ![[self window] isVisible]) {
// Wanna open the closed window
if (myIsFullscreen) {
[[AppController sharedController] setFullscreenWindow:self mode:&myFullscreenMode];
} else {
// Show the window
[myWindow makeKeyAndOrderFront:nil];
}
} else if (!flag && [myWindow isVisible]) {
[[self window] makeKeyAndOrderFront:nil];
} else if (!flag && [[self window] isVisible]) {
// Wanna close the opened window
if (myIsFullscreen) {
[[AppController sharedController] setFullscreenWindow:nil mode:NULL];
} else {
// Close the window
[myWindow close];
}
[[self window] close];
}
}
@ -786,31 +692,28 @@
////////////////////////////////////////////////////////////
- (void)enableVerticalSync:(bool)flag
{
assert(myView != nil);
[myView enableVerticalSync:flag];
NSAssert([self view] != nil, @"expected valid OpenGL view");
[[self view] enableVerticalSync:flag];
}
////////////////////////////////////////////////////////////
/// Forward 'setActive' call the the OpenGL view
////////////////////////////////////////////////////////////
- (void)setActive:(bool)flag
{
assert(myView != nil);
[myView setActive:flag];
NSAssert([self view] != nil, @"expected valid OpenGL view");
[[self view] setActive:flag];
}
////////////////////////////////////////////////////////////
/// Forward call to flush the OpenGL view
////////////////////////////////////////////////////////////
- (void)flushBuffer
{
assert(myView != nil);
[myView flushBuffer];
NSAssert([self view] != nil, @"expected valid OpenGL view");
[[self view] flushBuffer];
}
////////////////////////////////////////////////////////////
/// Notification method receiver when the window gains focus
////////////////////////////////////////////////////////////
@ -819,7 +722,7 @@
sf::Event ev;
ev.Type = sf::Event::GainedFocus;
[myView pushEvent:ev];
[[self view] pushEvent:ev];
}
@ -831,7 +734,7 @@
sf::Event ev;
ev.Type = sf::Event::LostFocus;
[myView pushEvent:ev];
[[self view] pushEvent:ev];
}
@ -843,10 +746,171 @@
sf::Event ev;
ev.Type = sf::Event::Closed;
[myView pushEvent:ev];
[[self view] pushEvent:ev];
}
@end
@implementation sfPrivOwnedWindow
- (id)initWithVideoMode:(sf::VideoMode&)aMode
settings:(sf::WindowSettings&)someSettings
style:(unsigned long)aStyle
title:(NSString *)aTitle
{
self = [super init];
if (self)
{
if (aStyle & sf::Style::Fullscreen) {
[self setFullscreen:YES];
}
NSRect frame = NSMakeRect (0.0f, 0.0f, (float) aMode.Width, (float) aMode.Height);
unsigned int mask = 0;
if (aStyle & sf::Style::Fullscreen) {
// Check display mode and put new values in 'mode' if needed
boolean_t exact = true;
CFDictionaryRef properties =
CGDisplayBestModeForParameters([sfPrivAppController primaryScreen],
aMode.BitsPerPixel,
aMode.Width,
aMode.Height,
&exact);
if (!properties) {
std::cerr
<< "Unable to get a display mode with the given parameters"
<< std::endl;
[self autorelease];
return nil;
}
if (exact == false) {
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties,
kCGDisplayWidth),
kCFNumberIntType, &aMode.Width);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties,
kCGDisplayHeight),
kCFNumberIntType, &aMode.Height);
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties,
kCGDisplayBitsPerPixel),
kCFNumberIntType, &aMode.BitsPerPixel);
}
}
// We grab options from WindowStyle and add them to our window mask
if (aStyle & sf::Style::None || aStyle & sf::Style::Fullscreen) {
mask |= NSBorderlessWindowMask;
} else {
if (aStyle & sf::Style::Titlebar) {
mask |= NSTitledWindowMask;
mask |= NSMiniaturizableWindowMask;
}
if (aStyle & sf::Style::Resize) {
mask |= NSTitledWindowMask;
mask |= NSMiniaturizableWindowMask;
mask |= NSResizableWindowMask;
}
if (aStyle & sf::Style::Close) {
mask |= NSTitledWindowMask;
mask |= NSClosableWindowMask;
mask |= NSMiniaturizableWindowMask;
}
}
// Now we make the window with the values we got
// Note: defer flag set to NO to be able to use OpenGL in our window
NSWindow *newWindow = [[NSWindow alloc]
initWithContentRect:frame
styleMask:mask
backing:NSBackingStoreBuffered
defer:NO];
if (newWindow) {
[self setWindow:[newWindow autorelease]];
} else {
std::cerr << "Unable to create the Cocoa window" << std::endl;
[self autorelease];
return nil;
}
// We set title and window position
[[self window] setTitle:aTitle != nil ? aTitle : @""];
[[self window] center];
// Make the OpenGL view
GLView *newView = [[GLView alloc]
initWithFrame:[[[self window] contentView] frame]
mode:aMode
settings:someSettings];
if (!newView) {
std::cerr << "Unable to create the OpenGL view" << std::endl;
[self autorelease];
return nil;
}
// Put our view in the window
[self putOpenGLView:[newView autorelease]];
// I want to re-center the window if it's a full screen one and moved by Spaces
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(windowDidMove:)
name:NSWindowDidMoveNotification
object:[self window]];
// Needed not to make application crash when releasing the window in our destructor
// (I prefer to take control of everything :P)
[[self window] setReleasedWhenClosed:NO];
[[self window] setAcceptsMouseMovedEvents:YES];
if ([self isFullscreen]) {
myFullscreenMode = aMode;
// Using this because full screen window was not always
// in front of the other application windows when unhiding app
[[self window] setLevel:NSFloatingWindowLevel];
}
}
return self;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter]
removeObserver:self
name:NSWindowDidMoveNotification
object:[self window]];
[super dealloc];
}
////////////////////////////////////////////////////////////
/// Sets the window's fullscreen state
////////////////////////////////////////////////////////////
- (void)setFullscreen:(BOOL)aFlag
{
myIsFullscreen = aFlag;
}
////////////////////////////////////////////////////////////
/// Returns the window's fullscreen state
////////////////////////////////////////////////////////////
- (BOOL)isFullscreen
{
return myIsFullscreen;
}
////////////////////////////////////////////////////////////
/// Notification method receiver when the window finish moving
////////////////////////////////////////////////////////////
@ -858,5 +922,176 @@
[sender center];
}
////////////////////////////////////////////////////////////
/// Close or open the window
////////////////////////////////////////////////////////////
- (void)show:(bool)flag
{
NSAssert([self window] != nil, @"expected valid window");
if (flag && ![[self window] isVisible]) {
// Wanna open the closed window
if ([self isFullscreen]) {
[[sfPrivAppController sharedController]
setFullscreenWindow:self
mode:&myFullscreenMode];
} else {
// Show the window
[[self window] makeKeyAndOrderFront:nil];
}
} else if (!flag && [[self window] isVisible]) {
// Wanna close the opened window
if ([self isFullscreen]) {
[[sfPrivAppController sharedController]
setFullscreenWindow:nil
mode:NULL];
} else {
// Close the window
[[self window] close];
}
}
}
////////////////////////////////////////////////////////////
/// Forward call to set the window position on screen
////////////////////////////////////////////////////////////
- (void)setPosition:(NSPoint)aPosition
{
if (![self isFullscreen]) {
[super setPosition:aPosition];
}
}
////////////////////////////////////////////////////////////
/// Forward call to set the window size
////////////////////////////////////////////////////////////
- (void)setSize:(NSSize)size
{
if (![self isFullscreen]) {
[super setSize:size];
}
}
@end
@implementation sfPrivImportedWindow
- (id)initWithWindow:(NSWindow *)aWindow
settings:(sf::WindowSettings&)someSettings
{
self = [super init];
if (self) {
[self setWindow:aWindow];
// Make the OpenGL view
sf::VideoMode mode([[[self window] contentView] frame].size.width,
[[[self window] contentView] frame].size.height);
GLView *newView = [[GLView alloc]
initWithFrame:[[[self window] contentView] frame]
mode:mode
settings:someSettings];
if (!newView) {
std::cerr << "Unable to create the OpenGL view" << std::endl;
[self autorelease];
return nil;
}
[self putOpenGLView:[newView autorelease]];
}
return self;
}
@end
@implementation sfPrivImportedView
- (id)initWithView:(NSView *)aView
settings:(sf::WindowSettings&)someSettings
{
self = [super init];
if (self)
{
parentView = [aView retain];
[self setWindow:[parentView window]];
// Make the OpenGL view
sf::VideoMode mode([parentView bounds].size.width,
[parentView bounds].size.height);
GLView *newView = [[GLView alloc]
initWithFrame:[parentView bounds]
mode:mode
settings:someSettings];
if (!newView) {
std::cerr << "Unable to create the OpenGL view" << std::endl;
[self autorelease];
return nil;
}
[self putOpenGLView:[newView autorelease]];
}
return self;
}
- (void)dealloc
{
[parentView release];
[super dealloc];
}
////////////////////////////////////////////////////////////
/// Registers the the OpenGL view and adds it to its parent container
////////////////////////////////////////////////////////////
- (void)putOpenGLView:(GLView *)aView
{
[self setView:aView];
// Finish setting up the view and window
NSRect originalFrame = [[self window] frame];
NSRect tmpFrame = originalFrame;
originalFrame.origin.x++;
[[self window] setFrame:tmpFrame display:YES];
[[self window] setFrame:originalFrame display:YES];
// Add the view to our *parent view* and tell it to the view
[parentView addSubview:[self view]];
[[self view] finishInitialization];
}
////////////////////////////////////////////////////////////
/// Forward call to set the window position on screen
////////////////////////////////////////////////////////////
- (void)setPosition:(NSPoint)aPosition
{
std::cerr
<< "Warning: called Window::SetPosition() on a window imported from a widget. "
<< "This method has been disabled in this case and has no effect. "
<< "Directly use the widget if you want to move it."
<< std::endl;
}
////////////////////////////////////////////////////////////
/// Forward call to set the window size
////////////////////////////////////////////////////////////
- (void)setSize:(NSSize)size
{
std::cerr
<< "Warning: called Window::SetSize() on a window imported from a widget. "
<< "This method has been disabled in this case and has no effect. "
<< "Directly use the widget if you want to resize it."
<< std::endl;
}
@end

View File

@ -33,10 +33,10 @@
#include <string>
#ifdef __OBJC__
@class WindowWrapper;
typedef WindowWrapper* WindowWrapperRef;
@class sfPrivWindow;
typedef sfPrivWindow* sfPrivWindowRef;
#else
typedef void* WindowWrapperRef;
typedef void* sfPrivWindowRef;
#endif
namespace sf
@ -192,7 +192,7 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
WindowWrapperRef myWrapper;
sfPrivWindowRef myWrapper;
bool myUseKeyRepeat;
bool myMouseIn;
float myWheelStatus;

View File

@ -67,7 +67,7 @@ myUseKeyRepeat(false),
myMouseIn(false),
myWheelStatus(0.0f)
{
[AppController sharedController];
[sfPrivAppController sharedController];
// Create the shared OpenGL context
if ([GLContext sharedContext]) {
@ -88,22 +88,19 @@ myUseKeyRepeat(false),
myMouseIn(false),
myWheelStatus(0.0f)
{
if (Handle)
{
NSWindow *cocoaWindow = nil;
if (Handle) {
// Classical window import
if ([(id)Handle isKindOfClass:[NSWindow class]])
{
cocoaWindow = (NSWindow *)Handle;
if ([(id)Handle isKindOfClass:[NSWindow class]]) {
myWrapper = [[sfPrivImportedWindow alloc]
initWithWindow:(NSWindow *)Handle
settings:params];
}
// Qt "window" import
else if ([(id)Handle isKindOfClass:[NSView class]])
{
cocoaWindow = [(NSView *)Handle window];
}
else
{
else if ([(id)Handle isKindOfClass:[NSView class]]) {
myWrapper = [[sfPrivImportedView alloc]
initWithView:(NSView *)Handle
settings:params];
} else {
std::cerr
<< "Cannot import this Window Handle because it is neither"
<< "a <NSWindow *> nor <NSView *> object"
@ -114,37 +111,24 @@ myWheelStatus(0.0f)
}
if (cocoaWindow)
{
if (myWrapper) {
[myWrapper setDelegate:this];
// We create the window according to the given handle
myWrapper = [[WindowWrapper alloc] initWithWindow:cocoaWindow
settings:params
delegate:this];
if (myWrapper)
{
// initial mouse state
myMouseIn = [myWrapper mouseInside];
// We set the myWidth and myHeight members to the correct values
myWidth = (int) [[myWrapper glView] frame].size.width;
myHeight = (int) [[myWrapper glView] frame].size.height;
myWidth = (int) [[myWrapper view] frame].size.width;
myHeight = (int) [[myWrapper view] frame].size.height;
} else {
std::cerr << "Failed to make the public window" << std::endl;
}
}
else
{
} else {
std::cerr
<< "Could not get a valid NSWindow object from the given handle"
<< " (%p <"
<< [[(id)Handle className] UTF8String]
<< ">"
<< "Invalid null handle given to "
<< "Window::Window(WindowHandle Handle, const WindowSettings& Params)"
<< std::endl;
}
}
}
@ -163,14 +147,18 @@ myWheelStatus(0.0f)
encoding:NSASCIIStringEncoding];
// We create the window
myWrapper = [[WindowWrapper alloc] initWithSettings:params
videoMode:Mode
myWrapper = [[sfPrivOwnedWindow alloc]
initWithVideoMode:Mode
settings:params
style:WindowStyle
title:title
delegate:this];
title:title];
if (myWrapper)
{
[myWrapper setDelegate:this];
// initial mouse state
myMouseIn = [myWrapper mouseInside];
@ -566,7 +554,7 @@ void WindowImplCocoa::Display()
void WindowImplCocoa::ProcessEvents()
{
// Forward event handling call to the application controller
[[AppController sharedController] processEvents];
[[sfPrivAppController sharedController] processEvents];
}
@ -626,7 +614,7 @@ void WindowImplCocoa::SetCursorPosition(unsigned int Left, unsigned int Top)
pos.y = [[myWrapper window] frame].size.height - pos.y;
// Adjust for view reference instead of window
pos.y -= [[myWrapper window] frame].size.height - [[myWrapper glView] frame].size.height;
pos.y -= [[myWrapper window] frame].size.height - [[myWrapper view] frame].size.height;
// Convert to screen coordinates
NSPoint absolute = [[myWrapper window] convertBaseToScreen:pos];
@ -635,7 +623,8 @@ void WindowImplCocoa::SetCursorPosition(unsigned int Left, unsigned int Top)
absolute.y = [[NSScreen mainScreen] frame].size.height - absolute.y;
// Move cursor
CGDisplayMoveCursorToPoint([AppController primaryScreen], CGPointMake(absolute.x, absolute.y));
CGDisplayMoveCursorToPoint([sfPrivAppController primaryScreen],
CGPointMake(absolute.x, absolute.y));
}
}