mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Reorganized private window implementation to allow using <NSView *> objects for window import (especially to allow Qt [Cocoa version] use even it does not work because Qt windows are deferred; it still works for Cocoa though until windows are not deferred). Renamed Objective-C classes with sfPriv prefix to prevent conflict with user Objective-C classes.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1421 4e206d99-4929-0410-ac5d-dfc041789085
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@ -36,10 +36,10 @@ enum {
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CleanScreen
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};
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@class WindowWrapper;
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@interface AppController : NSObject {
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@class sfPrivWindow;
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@interface sfPrivAppController : NSObject {
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BOOL myOwningEventLoop;
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WindowWrapper *myFullscreenWrapper;
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sfPrivWindow *myFullscreenWrapper;
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NSAutoreleasePool *myMainPool;
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sf::VideoMode myDesktopMode;
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sf::VideoMode myPrevMode;
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@ -48,7 +48,7 @@ enum {
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////////////////////////////////////////////////////////////
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/// Return the shared AppController instance. Make one if needed.
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////////////////////////////////////////////////////////////
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+ (AppController *)sharedController;
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+ (sfPrivAppController *)sharedController;
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////////////////////////////////////////////////////////////
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/// Returns the primay computer's screen
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@ -76,7 +76,7 @@ enum {
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/// Set @window as the current fullscreen window
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/// Change the screen resolution if needed according to @window and @fullscreenMode
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////////////////////////////////////////////////////////////
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- (void)setFullscreenWindow:(WindowWrapper *)window mode:(sf::VideoMode *)fullscreenMode;
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- (void)setFullscreenWindow:(sfPrivWindow *)window mode:(sf::VideoMode *)fullscreenMode;
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////////////////////////////////////////////////////////////
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/// Perform fade operation where 'operation' is one of { FillScreen, CleanScreen}
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@ -57,7 +57,7 @@
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@end
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@implementation AppController
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@implementation sfPrivAppController
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////////////////////////////////////////////////////////////
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@ -129,10 +129,10 @@
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////////////////////////////////////////////////////////////
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/// Return the shared AppController instance. Make one if needed.
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////////////////////////////////////////////////////////////
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+ (AppController *)sharedController
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+ (sfPrivAppController *)sharedController
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{
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// AppController singleton object
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static AppController *shared = [[AppController alloc] init];
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static sfPrivAppController *shared = [[sfPrivAppController alloc] init];
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return shared;
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}
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@ -192,7 +192,7 @@
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if (myFullscreenWrapper) {
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myPrevMode = sf::VideoMode::GetDesktopMode();
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
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myDesktopMode.BitsPerPixel,
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myDesktopMode.Width,
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myDesktopMode.Height,
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@ -202,7 +202,7 @@
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[[myFullscreenWrapper window] setAlphaValue:0.0f];
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// Switch to the wished display mode
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
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}
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}
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@ -213,7 +213,7 @@
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- (void)applicationWillActivate:(NSNotification *)aNotification
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{
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if (myFullscreenWrapper) {
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
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myPrevMode.BitsPerPixel,
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myPrevMode.Width,
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myPrevMode.Height,
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@ -221,7 +221,7 @@
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[NSMenu setMenuBarVisible:NO];
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// Switch to the wished display mode
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
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// Show the fullscreen window if existing
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if (myFullscreenWrapper)
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@ -404,13 +404,13 @@
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/// Set @window as the current fullscreen window
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/// Change the screen resolution if needed according to @window and @fullscreenMode
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////////////////////////////////////////////////////////////
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- (void)setFullscreenWindow:(WindowWrapper *)aWrapper mode:(sf::VideoMode *)fullscreenMode
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- (void)setFullscreenWindow:(sfPrivWindow *)aWindow mode:(sf::VideoMode *)fullscreenMode
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{
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// If we have a fullscreen window and want to remove it
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if (aWrapper == nil && myFullscreenWrapper)
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if (aWindow == nil && myFullscreenWrapper)
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{
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// Get the CoreGraphics display mode according to the desktop mode
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
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myDesktopMode.BitsPerPixel,
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myDesktopMode.Width,
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myDesktopMode.Height,
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@ -422,7 +422,7 @@
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#endif
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// Switch to the desktop display mode
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
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// Close the window
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[[myFullscreenWrapper window] close];
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@ -438,13 +438,13 @@
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// Release the saved window wrapper
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myFullscreenWrapper = nil;
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}
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else if (aWrapper)
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else if (aWindow)
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{
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// else if we want to SET fullscreen
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assert(fullscreenMode != NULL);
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// Get the CoreGraphics display mode according to the given sf mode
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([sfPrivAppController primaryScreen],
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fullscreenMode->BitsPerPixel,
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fullscreenMode->Width,
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fullscreenMode->Height,
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@ -465,7 +465,7 @@
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{
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// Switch to the wished display mode
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myPrevMode = *fullscreenMode;
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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CGDisplaySwitchToMode([sfPrivAppController primaryScreen], displayMode);
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}
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if (myFullscreenWrapper)
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@ -474,8 +474,8 @@
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}
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// Open and center the window
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[[aWrapper window] makeKeyAndOrderFront:nil];
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[[aWrapper window] center];
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[[aWindow window] makeKeyAndOrderFront:nil];
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[[aWindow window] center];
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#if ENABLE_FADE_OPERATIONS
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// Fade to normal screen
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@ -483,11 +483,11 @@
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#endif
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// Save the fullscreen wrapper
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myFullscreenWrapper = aWrapper;
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myFullscreenWrapper = aWindow;
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}
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else
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{
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std::cerr << "Inconcistency error for arguments given to -[AppController setFullscreenWindow:mode:]" << std::endl;
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std::cerr << "Inconcistency error for arguments given to -[sfPrivAppController setFullscreenWindow:mode:]" << std::endl;
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}
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}
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@ -514,7 +514,7 @@
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if (!result) {
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// Capture display but do not fill the screen with black
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// so that we can see the fade operation
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capture = CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill);
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capture = CGDisplayCaptureWithOptions([sfPrivAppController primaryScreen], kCGCaptureNoFill);
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if (!capture) {
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// Do the increasing fade operation
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@ -524,11 +524,11 @@
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0.0f, 0.0f, 0.0f, sync);
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// Now, release the non black-filling capture
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CGDisplayRelease([AppController primaryScreen]);
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CGDisplayRelease([sfPrivAppController primaryScreen]);
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// And capture with filling
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// so that we don't see the switching in the meantime
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CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoOptions);
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CGDisplayCaptureWithOptions([sfPrivAppController primaryScreen], kCGCaptureNoOptions);
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}
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prevToken = token;
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@ -541,10 +541,10 @@
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if (!result) {
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if (!capture) {
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// Release the black-filling capture
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CGDisplayRelease([AppController primaryScreen]);
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CGDisplayRelease([sfPrivAppController primaryScreen]);
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// Capture the display but do not fill with black (still for the fade operation)
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CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill);
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CGDisplayCaptureWithOptions([sfPrivAppController primaryScreen], kCGCaptureNoFill);
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// Do the decreasing fading
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CGDisplayFade(token, time,
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@ -560,7 +560,7 @@
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}
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// Release the captured display
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CGDisplayRelease([AppController primaryScreen]);
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CGDisplayRelease([sfPrivAppController primaryScreen]);
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}
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}
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}
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@ -33,9 +33,6 @@
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/// Window independant OpenGL context class
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////////////////////////////////////////////////////////////
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@interface GLContext : NSOpenGLContext
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{
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}
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////////////////////////////////////////////////////////////
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/// Return the shared OpenGL context instance (making one if needed)
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@ -64,13 +61,22 @@
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////////////////////////////////////////////////////////////
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/// Make a new view according the the rect @frame,
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/// the video mode @mode, the window settings @settings
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/// and the sf window delegate @delegate
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/// @delegate must not be null
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////////////////////////////////////////////////////////////
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- (id)initWithFrame:(NSRect)frame
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mode:(const sf::VideoMode&)mode
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settings:(sf::WindowSettings&)settings
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delegate:(sf::priv::WindowImplCocoa *)delegate;
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settings:(sf::WindowSettings&)settings;
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////////////////////////////////////////////////////////////
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/// Sets @aDelegate as the view delegate
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////////////////////////////////////////////////////////////
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- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate;
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////////////////////////////////////////////////////////////
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/// Returns the view delegate
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////////////////////////////////////////////////////////////
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- (sf::priv::WindowImplCocoa *)delegate;
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////////////////////////////////////////////////////////////
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/// Finish view setting (after having added it to the window)
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@ -94,53 +100,16 @@
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@end
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////////////////////////////////////////////////////////////
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/// WindowWrapper class : handles both imported and self-built windows
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/// Parent class for handling general SFML window stuff
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////////////////////////////////////////////////////////////
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@interface WindowWrapper : NSObject
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@interface sfPrivWindow : NSObject
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{
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@private
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NSWindow *myWindow;
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GLView *myView;
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sf::VideoMode myFullscreenMode;
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bool myIsFullscreen;
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}
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////////////////////////////////////////////////////////////
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/// Make a new window wrapper according to the window settings @attribs,
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/// the video mode @mode, the window style @style, the window title @title
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/// and the sf window implementation delegate @delegate
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////////////////////////////////////////////////////////////
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- (id)initWithSettings:(sf::WindowSettings&)attribs
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videoMode:(sf::VideoMode&)mode
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style:(unsigned long)style
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title:(NSString *)title
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delegate:(sf::priv::WindowImplCocoa *)delegate;
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////////////////////////////////////////////////////////////
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/// Make a new window wrapper by importing @window and according to
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/// the window settings @params and the sf window implementation delegate
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/// @delegate
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/// @window and @delegate must not be null
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////////////////////////////////////////////////////////////
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- (id)initWithWindow:(NSWindow *)window
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settings:(sf::WindowSettings&)params
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delegate:(sf::priv::WindowImplCocoa *)delegate;
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////////////////////////////////////////////////////////////
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/// Make a new window wrapper by importing @window if it's not null and according to
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/// the window settings @params and the sf window implementation delegate
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/// @delegate; or by creating a new window if @window is null. In this case @title
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/// must therefore not be null and @params must be valid.
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/// @delegate must never be null
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////////////////////////////////////////////////////////////
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- (id)initWithWindow:(NSWindow *)window
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settings:(sf::WindowSettings&)params
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videoMode:(sf::VideoMode&)mode
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style:(unsigned long)style
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title:(NSString *)title
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delegate:(sf::priv::WindowImplCocoa *)delegate;
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////////////////////////////////////////////////////////////
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/// Return a reference to the internal Cocoa window
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////////////////////////////////////////////////////////////
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@ -149,7 +118,17 @@
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////////////////////////////////////////////////////////////
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/// Return a reference to the internal Cocoa OpenGL view
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////////////////////////////////////////////////////////////
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- (GLView *)glView;
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- (GLView *)view;
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////////////////////////////////////////////////////////////
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/// Sets @aDelegate as the window delegate
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////////////////////////////////////////////////////////////
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- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate;
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////////////////////////////////////////////////////////////
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/// Returns the window delegate
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////////////////////////////////////////////////////////////
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- (sf::priv::WindowImplCocoa *)delegate;
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////////////////////////////////////////////////////////////
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/// Forward call to set the window position on screen
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@ -193,3 +172,61 @@
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@end
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////////////////////////////////////////////////////////////
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/// Class for creating new SFML windows from informations
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////////////////////////////////////////////////////////////
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@interface sfPrivOwnedWindow : sfPrivWindow
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{
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@private
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sf::VideoMode myFullscreenMode;
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bool myIsFullscreen;
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}
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////////////////////////////////////////////////////////////
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/// Creates and returns a new SFML window handler with
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/// the given parameters
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////////////////////////////////////////////////////////////
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- (id)initWithVideoMode:(sf::VideoMode&)aMode
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settings:(sf::WindowSettings&)someSettings
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style:(unsigned long)aStyle
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title:(NSString *)aTitle;
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////////////////////////////////////////////////////////////
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/// Returns the window's fullscreen state
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////////////////////////////////////////////////////////////
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- (BOOL)isFullscreen;
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@end
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////////////////////////////////////////////////////////////
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/// Class for creating SFML windows from Cocoa windows
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////////////////////////////////////////////////////////////
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@interface sfPrivImportedWindow : sfPrivWindow
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////////////////////////////////////////////////////////////
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/// Returns a new SFML window handler with the given window
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/// and parameters
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////////////////////////////////////////////////////////////
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- (id)initWithWindow:(NSWindow *)aWindow
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settings:(sf::WindowSettings&)someSettings;
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@end
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////////////////////////////////////////////////////////////
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/// Class for creating SFML windows from Cocoa views
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////////////////////////////////////////////////////////////
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@interface sfPrivImportedView : sfPrivWindow
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{
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NSView *parentView;
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}
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////////////////////////////////////////////////////////////
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/// Returns a new SFML window handler with the given view
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/// and parameters
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////////////////////////////////////////////////////////////
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- (id)initWithView:(NSView *)aView
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settings:(sf::WindowSettings&)someSettings;
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@end
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@ -33,6 +33,35 @@
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#import <iostream>
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@interface sfPrivWindow (Protected)
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////////////////////////////////////////////////////////////
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/// Registers a reference to the internal Cocoa window
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////////////////////////////////////////////////////////////
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- (void)setWindow:(NSWindow *)aWindow;
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////////////////////////////////////////////////////////////
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/// Registers the the OpenGL view and adds it to its parent container
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////////////////////////////////////////////////////////////
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- (void)putOpenGLView:(GLView *)aView;
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////////////////////////////////////////////////////////////
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/// Registers a reference to the internal Cocoa OpenGL view
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////////////////////////////////////////////////////////////
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- (void)setView:(GLView *)aView;
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@end
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@interface sfPrivOwnedWindow (Private)
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////////////////////////////////////////////////////////////
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/// Sets the window's fullscreen state
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////////////////////////////////////////////////////////////
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- (void)setFullscreen:(BOOL)aFlag;
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@end
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////////////////////////////////////////////////////////////
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/// Window independant OpenGL context class
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////////////////////////////////////////////////////////////
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@ -72,7 +101,9 @@
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// I've no way to fix this for now.
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if (attribs.AntialiasingLevel)
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std::cerr << "Warning: antialiasing settings are inhibited under Mac OS X for technical reasons" << std::endl;
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std::cerr
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<< "Warning: antialiasing settings are inhibited under Mac OS X for technical reasons"
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<< std::endl;
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NSOpenGLPixelFormat *myPixelFormat = nil;
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unsigned idx = 0;
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@ -87,7 +118,7 @@
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// Force use of first screen
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//ctxtAttribs[idx++] = NSOpenGLPFAScreenMask;
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//ctxtAttribs[idx++] = CGDisplayIDToOpenGLDisplayMask([AppController primaryScreen]);
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//ctxtAttribs[idx++] = CGDisplayIDToOpenGLDisplayMask([sfPrivAppController primaryScreen]);
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// windowed context (even fullscreen mode uses a window)
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ctxtAttribs[idx++] = NSOpenGLPFAWindow;
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@ -155,10 +186,7 @@
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- (id)initWithFrame:(NSRect)frame
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mode:(const sf::VideoMode&)mode
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settings:(sf::WindowSettings&)settings
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delegate:(sf::priv::WindowImplCocoa *)delegate
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{
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assert(delegate != NULL);
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// make the view
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self = [super initWithFrame:frame pixelFormat:nil];
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@ -182,9 +210,6 @@
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selector:@selector(viewFrameDidChange:)
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name:NSViewFrameDidChangeNotification
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object:self];
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// Save the delegate
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myDelegate = delegate;
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}
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return self;
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@ -203,6 +228,22 @@
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[super dealloc];
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}
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////////////////////////////////////////////////////////////
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/// Sets @aDelegate as the view delegate
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////////////////////////////////////////////////////////////
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- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate
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{
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myDelegate = aDelegate;
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}
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////////////////////////////////////////////////////////////
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/// Returns the view delegate
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////////////////////////////////////////////////////////////
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- (sf::priv::WindowImplCocoa *)delegate
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{
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return myDelegate;
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}
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////////////////////////////////////////////////////////////
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/// Finish view setting (after having added it to the window)
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@ -437,215 +478,9 @@
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@end
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////////////////////////////////////////////////////////////
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/// WindowWrapper class : handles both imported and self-built windows
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////////////////////////////////////////////////////////////
|
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@implementation WindowWrapper
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|
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////////////////////////////////////////////////////////////
|
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/// Make a new window wrapper according to the window settings @attribs,
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/// the video mode @mode, the window style @style, the window title @title
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/// and the sf window implementation delegate @delegate
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////////////////////////////////////////////////////////////
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- (id)initWithSettings:(sf::WindowSettings&)params
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videoMode:(sf::VideoMode&)mode
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style:(unsigned long)style
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title:(NSString *)title
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delegate:(sf::priv::WindowImplCocoa *)delegate
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{
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||||
return [self initWithWindow:nil
|
||||
settings:params
|
||||
videoMode:mode
|
||||
style:style
|
||||
title:title
|
||||
delegate:delegate];
|
||||
}
|
||||
@implementation sfPrivWindow
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make a new window wrapper by importing @window and according to
|
||||
/// the window settings @params and the sf window implementation delegate
|
||||
/// @delegate
|
||||
/// @window and @delegate must not be null
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithWindow:(NSWindow *)window
|
||||
settings:(sf::WindowSettings&)params
|
||||
delegate:(sf::priv::WindowImplCocoa *)delegate
|
||||
{
|
||||
sf::VideoMode mode([[myWindow contentView] frame].size.width, [[myWindow contentView] frame].size.height);
|
||||
return [self initWithWindow:window
|
||||
settings:params
|
||||
videoMode:mode
|
||||
style:0
|
||||
title:nil
|
||||
delegate:delegate];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make a new window wrapper by importing @window if it's not null and according to
|
||||
/// the window settings @params and the sf window implementation delegate
|
||||
/// @delegate; or by creating a new window if @window is null. In this case @title
|
||||
/// must therefore not be null and @params must be valid.
|
||||
/// @delegate must never be null
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithWindow:(NSWindow *)window
|
||||
settings:(sf::WindowSettings&)params
|
||||
videoMode:(sf::VideoMode&)mode
|
||||
style:(unsigned long)style
|
||||
title:(NSString *)title
|
||||
delegate:(sf::priv::WindowImplCocoa *)delegate
|
||||
{
|
||||
assert(delegate != NULL);
|
||||
|
||||
self = [super init];
|
||||
|
||||
if (self)
|
||||
{
|
||||
if (window) {
|
||||
myWindow = [window retain];
|
||||
} else {
|
||||
assert(title != nil);
|
||||
|
||||
NSRect frame = NSMakeRect (0.0f, 0.0f, (float) mode.Width, (float) mode.Height);
|
||||
unsigned int mask = 0;
|
||||
|
||||
if (style & sf::Style::Fullscreen) {
|
||||
myIsFullscreen = true;
|
||||
|
||||
// Check display mode and put new values in 'mode' if needed
|
||||
boolean_t exact = true;
|
||||
|
||||
CFDictionaryRef properties = CGDisplayBestModeForParameters([AppController primaryScreen], mode.BitsPerPixel,
|
||||
mode.Width, mode.Height, &exact);
|
||||
|
||||
if (!properties) {
|
||||
std::cerr << "Unable to get a display mode with the given parameters" << std::endl;
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
|
||||
if (exact == false) {
|
||||
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayWidth),
|
||||
kCFNumberIntType, &mode.Width);
|
||||
|
||||
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayHeight),
|
||||
kCFNumberIntType, &mode.Height);
|
||||
|
||||
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties, kCGDisplayBitsPerPixel),
|
||||
kCFNumberIntType, &mode.BitsPerPixel);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// We grab options from WindowStyle and add them to our window mask
|
||||
if (style & sf::Style::None || style & sf::Style::Fullscreen) {
|
||||
mask |= NSBorderlessWindowMask;
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
if (style & sf::Style::Titlebar) {
|
||||
mask |= NSTitledWindowMask;
|
||||
mask |= NSMiniaturizableWindowMask;
|
||||
}
|
||||
|
||||
if (style & sf::Style::Resize) {
|
||||
mask |= NSTitledWindowMask;
|
||||
mask |= NSMiniaturizableWindowMask;
|
||||
mask |= NSResizableWindowMask;
|
||||
}
|
||||
|
||||
if (style & sf::Style::Close) {
|
||||
mask |= NSTitledWindowMask;
|
||||
mask |= NSClosableWindowMask;
|
||||
mask |= NSMiniaturizableWindowMask;
|
||||
}
|
||||
}
|
||||
|
||||
// Now we make the window with the values we got
|
||||
// Note: defer flag set to NO to be able to use OpenGL in our window
|
||||
myWindow = [[NSWindow alloc] initWithContentRect:frame
|
||||
styleMask:mask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
|
||||
if (myWindow) {
|
||||
// We set title and window position
|
||||
[myWindow setTitle:title];
|
||||
[myWindow center];
|
||||
} else {
|
||||
std::cerr << "Unable to create the Cocoa window" << std::endl;
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
|
||||
// Make the OpenGL view
|
||||
myView = [[GLView alloc] initWithFrame:[[myWindow contentView] frame]
|
||||
mode:mode
|
||||
settings:params
|
||||
delegate:delegate];
|
||||
|
||||
if (myView) {
|
||||
// Finish setting up the view and window
|
||||
// Add the view to our window and tell it to the view
|
||||
[[myWindow contentView] addSubview:myView];
|
||||
[myView finishInitialization];
|
||||
|
||||
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
|
||||
|
||||
// We want to know when our window got the focus
|
||||
[nc addObserver:self
|
||||
selector:@selector(windowDidBecomeMain:)
|
||||
name:NSWindowDidBecomeMainNotification
|
||||
object:myWindow];
|
||||
|
||||
// We want to know when our window lost the focus
|
||||
[nc addObserver:self
|
||||
selector:@selector(windowDidResignMain:)
|
||||
name:NSWindowDidResignMainNotification
|
||||
object:myWindow];
|
||||
|
||||
// We want to know when the user closes the window
|
||||
[nc addObserver:self
|
||||
selector:@selector(windowWillClose:)
|
||||
name:NSWindowWillCloseNotification
|
||||
object:myWindow];
|
||||
|
||||
// I want to re-center the window if it's a full screen one and moved by Spaces
|
||||
[nc addObserver:self
|
||||
selector:@selector(windowDidMove:)
|
||||
name:NSWindowDidMoveNotification
|
||||
object:myWindow];
|
||||
|
||||
// Needed not to make application crash when releasing the window in our destructor
|
||||
// (I prefer to take control of everything :P)
|
||||
[myWindow setReleasedWhenClosed:NO];
|
||||
[myWindow setAcceptsMouseMovedEvents:YES];
|
||||
|
||||
} else {
|
||||
std::cerr << "Unable to create the OpenGL view" << std::endl;
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
|
||||
if (myIsFullscreen) {
|
||||
myFullscreenMode = mode;
|
||||
|
||||
// Using this because full screen window was not always
|
||||
// in front of the other application windows when unhiding app
|
||||
[myWindow setLevel:NSFloatingWindowLevel];
|
||||
}
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clean the window wrapper
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)dealloc
|
||||
{
|
||||
NSAutoreleasePool *localPool = [[NSAutoreleasePool alloc] init];
|
||||
@ -656,93 +491,173 @@
|
||||
[self show:false];
|
||||
|
||||
// Release the window and view
|
||||
[myView removeFromSuperviewWithoutNeedingDisplay];
|
||||
[[self view] removeFromSuperviewWithoutNeedingDisplay];
|
||||
|
||||
[myView release];
|
||||
[myWindow release];
|
||||
[self setWindow:nil];
|
||||
[self setView:nil];
|
||||
[self setDelegate:nil];
|
||||
|
||||
[super dealloc];
|
||||
[localPool release];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Registers a reference to the internal Cocoa window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setWindow:(NSWindow *)aWindow
|
||||
{
|
||||
if (myWindow != aWindow)
|
||||
{
|
||||
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
|
||||
|
||||
// Drop the observers on the previously set window
|
||||
if ([self window]) {
|
||||
[nc removeObserver:self
|
||||
name:NSWindowDidBecomeMainNotification
|
||||
object:[self window]];
|
||||
[nc removeObserver:self
|
||||
name:NSWindowDidResignMainNotification
|
||||
object:[self window]];
|
||||
[nc removeObserver:self
|
||||
name:NSWindowWillCloseNotification
|
||||
object:[self window]];
|
||||
}
|
||||
|
||||
[myWindow release];
|
||||
myWindow = [aWindow retain];
|
||||
|
||||
// Set the new observers
|
||||
// We want to know when our window got the focus
|
||||
[nc addObserver:self
|
||||
selector:@selector(windowDidBecomeMain:)
|
||||
name:NSWindowDidBecomeMainNotification
|
||||
object:[self window]];
|
||||
|
||||
// We want to know when our window lost the focus
|
||||
[nc addObserver:self
|
||||
selector:@selector(windowDidResignMain:)
|
||||
name:NSWindowDidResignMainNotification
|
||||
object:[self window]];
|
||||
|
||||
// We want to know when the user closes the window
|
||||
[nc addObserver:self
|
||||
selector:@selector(windowWillClose:)
|
||||
name:NSWindowWillCloseNotification
|
||||
object:[self window]];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return a reference to the internal Cocoa window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (NSWindow *)window
|
||||
{
|
||||
return myWindow;
|
||||
return [[myWindow retain] autorelease];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Registers the the OpenGL view and adds it to its parent container
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)putOpenGLView:(GLView *)aView
|
||||
{
|
||||
[self setView:aView];
|
||||
|
||||
// Finish setting up the view and window
|
||||
// Add the view to our window and tell it to the view
|
||||
[[[self window] contentView] addSubview:[self view]];
|
||||
[[self view] finishInitialization];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Registers a reference to the internal Cocoa OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setView:(GLView *)aView
|
||||
{
|
||||
if (myView != aView)
|
||||
{
|
||||
[myView release];
|
||||
myView = [aView retain];
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return a reference to the internal Cocoa OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
- (GLView *)glView
|
||||
- (GLView *)view
|
||||
{
|
||||
return myView;
|
||||
return [[myView retain] autorelease];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Sets @aDelegate as the window delegate
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setDelegate:(sf::priv::WindowImplCocoa *)aDelegate
|
||||
{
|
||||
[[self view] setDelegate:aDelegate];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Returns the window delegate
|
||||
////////////////////////////////////////////////////////////
|
||||
- (sf::priv::WindowImplCocoa *)delegate
|
||||
{
|
||||
return [[self view] delegate];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window position on screen
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setPosition:(NSPoint)pos
|
||||
{
|
||||
assert(myWindow != nil);
|
||||
NSAssert([self window] != nil, @"expected valid window");
|
||||
|
||||
if (!myIsFullscreen) {
|
||||
// Flip Y and set window position
|
||||
pos.y = [[myWindow screen] frame].size.height - pos.y;
|
||||
[myWindow setFrameTopLeftPoint:pos];
|
||||
}
|
||||
// Flip Y and set window position
|
||||
pos.y = [[[self window] screen] frame].size.height - pos.y;
|
||||
[[self window] setFrameTopLeftPoint:pos];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window size
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setSize:(NSSize)size
|
||||
{
|
||||
assert(myWindow != nil);
|
||||
NSAssert([self window] != nil, @"expected valid window");
|
||||
|
||||
if (!myIsFullscreen) {
|
||||
[myWindow setFrame:NSMakeRect([myWindow frame].origin.x,
|
||||
[myWindow frame].origin.y,
|
||||
size.width, size.height)
|
||||
display:YES];
|
||||
}
|
||||
[[self window] setFrame:NSMakeRect([[self window] frame].origin.x,
|
||||
[[self window] frame].origin.y,
|
||||
size.width, size.height)
|
||||
display:YES];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the mouse location relative to the internal window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (NSPoint)mouseLocation
|
||||
{
|
||||
assert(myWindow != nil);
|
||||
NSAssert([self window] != nil, @"expected valid window");
|
||||
|
||||
NSPoint relativeLocation = [myWindow convertScreenToBase:[NSEvent mouseLocation]];
|
||||
relativeLocation.y = [[self glView] frame].size.height - relativeLocation.y;
|
||||
NSPoint relativeLocation = [[self window] convertScreenToBase:[NSEvent mouseLocation]];
|
||||
relativeLocation.y = [[self view] frame].size.height - relativeLocation.y;
|
||||
return relativeLocation;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return whether the mouse is on our window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (BOOL)mouseInside
|
||||
{
|
||||
assert(myWindow != nil);
|
||||
assert(myView != nil);
|
||||
NSAssert([self window] != nil, @"expected valid window");
|
||||
NSAssert([self view] != nil, @"expected valid OpenGL view");
|
||||
|
||||
BOOL flag = NO;
|
||||
|
||||
if ([myWindow isVisible]) {
|
||||
NSPoint relativeToWindow = [myWindow mouseLocationOutsideOfEventStream];
|
||||
NSPoint relativeToView = [myView convertPoint:relativeToWindow fromView:nil];
|
||||
if ([[self window] isVisible]) {
|
||||
NSPoint relativeToWindow = [[self window] mouseLocationOutsideOfEventStream];
|
||||
NSPoint relativeToView = [[self view] convertPoint:relativeToWindow fromView:nil];
|
||||
|
||||
if (NSPointInRect (relativeToView, [myView bounds]))
|
||||
if (NSPointInRect (relativeToView, [[self view] bounds]))
|
||||
{
|
||||
flag = YES;
|
||||
}
|
||||
@ -751,32 +666,23 @@
|
||||
return flag;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Close or open the window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)show:(bool)flag
|
||||
{
|
||||
assert(myWindow != nil);
|
||||
NSAssert([self window] != nil, @"expected valid window");
|
||||
|
||||
if (flag && ![myWindow isVisible]) {
|
||||
if (flag && ![[self window] isVisible]) {
|
||||
// Wanna open the closed window
|
||||
|
||||
if (myIsFullscreen) {
|
||||
[[AppController sharedController] setFullscreenWindow:self mode:&myFullscreenMode];
|
||||
} else {
|
||||
// Show the window
|
||||
[myWindow makeKeyAndOrderFront:nil];
|
||||
}
|
||||
} else if (!flag && [myWindow isVisible]) {
|
||||
// Show the window
|
||||
[[self window] makeKeyAndOrderFront:nil];
|
||||
} else if (!flag && [[self window] isVisible]) {
|
||||
// Wanna close the opened window
|
||||
|
||||
if (myIsFullscreen) {
|
||||
[[AppController sharedController] setFullscreenWindow:nil mode:NULL];
|
||||
} else {
|
||||
// Close the window
|
||||
[myWindow close];
|
||||
}
|
||||
// Close the window
|
||||
[[self window] close];
|
||||
}
|
||||
}
|
||||
|
||||
@ -786,31 +692,28 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)enableVerticalSync:(bool)flag
|
||||
{
|
||||
assert(myView != nil);
|
||||
[myView enableVerticalSync:flag];
|
||||
NSAssert([self view] != nil, @"expected valid OpenGL view");
|
||||
[[self view] enableVerticalSync:flag];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward 'setActive' call the the OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setActive:(bool)flag
|
||||
{
|
||||
assert(myView != nil);
|
||||
[myView setActive:flag];
|
||||
NSAssert([self view] != nil, @"expected valid OpenGL view");
|
||||
[[self view] setActive:flag];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to flush the OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)flushBuffer
|
||||
{
|
||||
assert(myView != nil);
|
||||
[myView flushBuffer];
|
||||
NSAssert([self view] != nil, @"expected valid OpenGL view");
|
||||
[[self view] flushBuffer];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Notification method receiver when the window gains focus
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -819,7 +722,7 @@
|
||||
sf::Event ev;
|
||||
ev.Type = sf::Event::GainedFocus;
|
||||
|
||||
[myView pushEvent:ev];
|
||||
[[self view] pushEvent:ev];
|
||||
}
|
||||
|
||||
|
||||
@ -831,7 +734,7 @@
|
||||
sf::Event ev;
|
||||
ev.Type = sf::Event::LostFocus;
|
||||
|
||||
[myView pushEvent:ev];
|
||||
[[self view] pushEvent:ev];
|
||||
}
|
||||
|
||||
|
||||
@ -843,10 +746,171 @@
|
||||
sf::Event ev;
|
||||
ev.Type = sf::Event::Closed;
|
||||
|
||||
[myView pushEvent:ev];
|
||||
[[self view] pushEvent:ev];
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
|
||||
|
||||
@implementation sfPrivOwnedWindow
|
||||
|
||||
- (id)initWithVideoMode:(sf::VideoMode&)aMode
|
||||
settings:(sf::WindowSettings&)someSettings
|
||||
style:(unsigned long)aStyle
|
||||
title:(NSString *)aTitle
|
||||
{
|
||||
self = [super init];
|
||||
if (self)
|
||||
{
|
||||
if (aStyle & sf::Style::Fullscreen) {
|
||||
[self setFullscreen:YES];
|
||||
}
|
||||
|
||||
NSRect frame = NSMakeRect (0.0f, 0.0f, (float) aMode.Width, (float) aMode.Height);
|
||||
unsigned int mask = 0;
|
||||
|
||||
if (aStyle & sf::Style::Fullscreen) {
|
||||
// Check display mode and put new values in 'mode' if needed
|
||||
boolean_t exact = true;
|
||||
|
||||
CFDictionaryRef properties =
|
||||
CGDisplayBestModeForParameters([sfPrivAppController primaryScreen],
|
||||
aMode.BitsPerPixel,
|
||||
aMode.Width,
|
||||
aMode.Height,
|
||||
&exact);
|
||||
|
||||
if (!properties) {
|
||||
std::cerr
|
||||
<< "Unable to get a display mode with the given parameters"
|
||||
<< std::endl;
|
||||
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
|
||||
if (exact == false) {
|
||||
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties,
|
||||
kCGDisplayWidth),
|
||||
kCFNumberIntType, &aMode.Width);
|
||||
|
||||
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties,
|
||||
kCGDisplayHeight),
|
||||
kCFNumberIntType, &aMode.Height);
|
||||
|
||||
CFNumberGetValue((CFNumberRef) CFDictionaryGetValue(properties,
|
||||
kCGDisplayBitsPerPixel),
|
||||
kCFNumberIntType, &aMode.BitsPerPixel);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// We grab options from WindowStyle and add them to our window mask
|
||||
if (aStyle & sf::Style::None || aStyle & sf::Style::Fullscreen) {
|
||||
mask |= NSBorderlessWindowMask;
|
||||
} else {
|
||||
if (aStyle & sf::Style::Titlebar) {
|
||||
mask |= NSTitledWindowMask;
|
||||
mask |= NSMiniaturizableWindowMask;
|
||||
}
|
||||
|
||||
if (aStyle & sf::Style::Resize) {
|
||||
mask |= NSTitledWindowMask;
|
||||
mask |= NSMiniaturizableWindowMask;
|
||||
mask |= NSResizableWindowMask;
|
||||
}
|
||||
|
||||
if (aStyle & sf::Style::Close) {
|
||||
mask |= NSTitledWindowMask;
|
||||
mask |= NSClosableWindowMask;
|
||||
mask |= NSMiniaturizableWindowMask;
|
||||
}
|
||||
}
|
||||
|
||||
// Now we make the window with the values we got
|
||||
// Note: defer flag set to NO to be able to use OpenGL in our window
|
||||
NSWindow *newWindow = [[NSWindow alloc]
|
||||
initWithContentRect:frame
|
||||
styleMask:mask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
|
||||
if (newWindow) {
|
||||
[self setWindow:[newWindow autorelease]];
|
||||
} else {
|
||||
std::cerr << "Unable to create the Cocoa window" << std::endl;
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
|
||||
// We set title and window position
|
||||
[[self window] setTitle:aTitle != nil ? aTitle : @""];
|
||||
[[self window] center];
|
||||
|
||||
// Make the OpenGL view
|
||||
GLView *newView = [[GLView alloc]
|
||||
initWithFrame:[[[self window] contentView] frame]
|
||||
mode:aMode
|
||||
settings:someSettings];
|
||||
|
||||
if (!newView) {
|
||||
std::cerr << "Unable to create the OpenGL view" << std::endl;
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
|
||||
// Put our view in the window
|
||||
[self putOpenGLView:[newView autorelease]];
|
||||
|
||||
// I want to re-center the window if it's a full screen one and moved by Spaces
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver:self
|
||||
selector:@selector(windowDidMove:)
|
||||
name:NSWindowDidMoveNotification
|
||||
object:[self window]];
|
||||
|
||||
// Needed not to make application crash when releasing the window in our destructor
|
||||
// (I prefer to take control of everything :P)
|
||||
[[self window] setReleasedWhenClosed:NO];
|
||||
[[self window] setAcceptsMouseMovedEvents:YES];
|
||||
|
||||
if ([self isFullscreen]) {
|
||||
myFullscreenMode = aMode;
|
||||
|
||||
// Using this because full screen window was not always
|
||||
// in front of the other application windows when unhiding app
|
||||
[[self window] setLevel:NSFloatingWindowLevel];
|
||||
}
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
removeObserver:self
|
||||
name:NSWindowDidMoveNotification
|
||||
object:[self window]];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Sets the window's fullscreen state
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setFullscreen:(BOOL)aFlag
|
||||
{
|
||||
myIsFullscreen = aFlag;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Returns the window's fullscreen state
|
||||
////////////////////////////////////////////////////////////
|
||||
- (BOOL)isFullscreen
|
||||
{
|
||||
return myIsFullscreen;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Notification method receiver when the window finish moving
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -858,5 +922,176 @@
|
||||
[sender center];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Close or open the window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)show:(bool)flag
|
||||
{
|
||||
NSAssert([self window] != nil, @"expected valid window");
|
||||
|
||||
if (flag && ![[self window] isVisible]) {
|
||||
// Wanna open the closed window
|
||||
|
||||
if ([self isFullscreen]) {
|
||||
[[sfPrivAppController sharedController]
|
||||
setFullscreenWindow:self
|
||||
mode:&myFullscreenMode];
|
||||
} else {
|
||||
// Show the window
|
||||
[[self window] makeKeyAndOrderFront:nil];
|
||||
}
|
||||
} else if (!flag && [[self window] isVisible]) {
|
||||
// Wanna close the opened window
|
||||
|
||||
if ([self isFullscreen]) {
|
||||
[[sfPrivAppController sharedController]
|
||||
setFullscreenWindow:nil
|
||||
mode:NULL];
|
||||
} else {
|
||||
// Close the window
|
||||
[[self window] close];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window position on screen
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setPosition:(NSPoint)aPosition
|
||||
{
|
||||
if (![self isFullscreen]) {
|
||||
[super setPosition:aPosition];
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window size
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setSize:(NSSize)size
|
||||
{
|
||||
if (![self isFullscreen]) {
|
||||
[super setSize:size];
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
@implementation sfPrivImportedWindow
|
||||
|
||||
- (id)initWithWindow:(NSWindow *)aWindow
|
||||
settings:(sf::WindowSettings&)someSettings
|
||||
{
|
||||
self = [super init];
|
||||
|
||||
if (self) {
|
||||
[self setWindow:aWindow];
|
||||
|
||||
// Make the OpenGL view
|
||||
sf::VideoMode mode([[[self window] contentView] frame].size.width,
|
||||
[[[self window] contentView] frame].size.height);
|
||||
GLView *newView = [[GLView alloc]
|
||||
initWithFrame:[[[self window] contentView] frame]
|
||||
mode:mode
|
||||
settings:someSettings];
|
||||
|
||||
if (!newView) {
|
||||
std::cerr << "Unable to create the OpenGL view" << std::endl;
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
|
||||
[self putOpenGLView:[newView autorelease]];
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
@implementation sfPrivImportedView
|
||||
|
||||
|
||||
- (id)initWithView:(NSView *)aView
|
||||
settings:(sf::WindowSettings&)someSettings
|
||||
{
|
||||
self = [super init];
|
||||
if (self)
|
||||
{
|
||||
parentView = [aView retain];
|
||||
[self setWindow:[parentView window]];
|
||||
|
||||
// Make the OpenGL view
|
||||
sf::VideoMode mode([parentView bounds].size.width,
|
||||
[parentView bounds].size.height);
|
||||
GLView *newView = [[GLView alloc]
|
||||
initWithFrame:[parentView bounds]
|
||||
mode:mode
|
||||
settings:someSettings];
|
||||
|
||||
if (!newView) {
|
||||
std::cerr << "Unable to create the OpenGL view" << std::endl;
|
||||
[self autorelease];
|
||||
return nil;
|
||||
}
|
||||
|
||||
[self putOpenGLView:[newView autorelease]];
|
||||
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc
|
||||
{
|
||||
[parentView release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Registers the the OpenGL view and adds it to its parent container
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)putOpenGLView:(GLView *)aView
|
||||
{
|
||||
[self setView:aView];
|
||||
|
||||
// Finish setting up the view and window
|
||||
NSRect originalFrame = [[self window] frame];
|
||||
NSRect tmpFrame = originalFrame;
|
||||
originalFrame.origin.x++;
|
||||
|
||||
[[self window] setFrame:tmpFrame display:YES];
|
||||
[[self window] setFrame:originalFrame display:YES];
|
||||
|
||||
|
||||
// Add the view to our *parent view* and tell it to the view
|
||||
[parentView addSubview:[self view]];
|
||||
[[self view] finishInitialization];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window position on screen
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setPosition:(NSPoint)aPosition
|
||||
{
|
||||
std::cerr
|
||||
<< "Warning: called Window::SetPosition() on a window imported from a widget. "
|
||||
<< "This method has been disabled in this case and has no effect. "
|
||||
<< "Directly use the widget if you want to move it."
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window size
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setSize:(NSSize)size
|
||||
{
|
||||
std::cerr
|
||||
<< "Warning: called Window::SetSize() on a window imported from a widget. "
|
||||
<< "This method has been disabled in this case and has no effect. "
|
||||
<< "Directly use the widget if you want to resize it."
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
@ -33,10 +33,10 @@
|
||||
#include <string>
|
||||
|
||||
#ifdef __OBJC__
|
||||
@class WindowWrapper;
|
||||
typedef WindowWrapper* WindowWrapperRef;
|
||||
@class sfPrivWindow;
|
||||
typedef sfPrivWindow* sfPrivWindowRef;
|
||||
#else
|
||||
typedef void* WindowWrapperRef;
|
||||
typedef void* sfPrivWindowRef;
|
||||
#endif
|
||||
|
||||
namespace sf
|
||||
@ -192,7 +192,7 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowWrapperRef myWrapper;
|
||||
sfPrivWindowRef myWrapper;
|
||||
bool myUseKeyRepeat;
|
||||
bool myMouseIn;
|
||||
float myWheelStatus;
|
||||
|
@ -67,7 +67,7 @@ myUseKeyRepeat(false),
|
||||
myMouseIn(false),
|
||||
myWheelStatus(0.0f)
|
||||
{
|
||||
[AppController sharedController];
|
||||
[sfPrivAppController sharedController];
|
||||
|
||||
// Create the shared OpenGL context
|
||||
if ([GLContext sharedContext]) {
|
||||
@ -88,22 +88,19 @@ myUseKeyRepeat(false),
|
||||
myMouseIn(false),
|
||||
myWheelStatus(0.0f)
|
||||
{
|
||||
if (Handle)
|
||||
{
|
||||
NSWindow *cocoaWindow = nil;
|
||||
|
||||
if (Handle) {
|
||||
// Classical window import
|
||||
if ([(id)Handle isKindOfClass:[NSWindow class]])
|
||||
{
|
||||
cocoaWindow = (NSWindow *)Handle;
|
||||
if ([(id)Handle isKindOfClass:[NSWindow class]]) {
|
||||
myWrapper = [[sfPrivImportedWindow alloc]
|
||||
initWithWindow:(NSWindow *)Handle
|
||||
settings:params];
|
||||
}
|
||||
// Qt "window" import
|
||||
else if ([(id)Handle isKindOfClass:[NSView class]])
|
||||
{
|
||||
cocoaWindow = [(NSView *)Handle window];
|
||||
}
|
||||
else
|
||||
{
|
||||
else if ([(id)Handle isKindOfClass:[NSView class]]) {
|
||||
myWrapper = [[sfPrivImportedView alloc]
|
||||
initWithView:(NSView *)Handle
|
||||
settings:params];
|
||||
} else {
|
||||
std::cerr
|
||||
<< "Cannot import this Window Handle because it is neither"
|
||||
<< "a <NSWindow *> nor <NSView *> object"
|
||||
@ -114,36 +111,23 @@ myWheelStatus(0.0f)
|
||||
|
||||
}
|
||||
|
||||
if (cocoaWindow)
|
||||
{
|
||||
if (myWrapper) {
|
||||
[myWrapper setDelegate:this];
|
||||
|
||||
// We create the window according to the given handle
|
||||
myWrapper = [[WindowWrapper alloc] initWithWindow:cocoaWindow
|
||||
settings:params
|
||||
delegate:this];
|
||||
// initial mouse state
|
||||
myMouseIn = [myWrapper mouseInside];
|
||||
|
||||
if (myWrapper)
|
||||
{
|
||||
// initial mouse state
|
||||
myMouseIn = [myWrapper mouseInside];
|
||||
|
||||
// We set the myWidth and myHeight members to the correct values
|
||||
myWidth = (int) [[myWrapper glView] frame].size.width;
|
||||
myHeight = (int) [[myWrapper glView] frame].size.height;
|
||||
} else {
|
||||
std::cerr << "Failed to make the public window" << std::endl;
|
||||
}
|
||||
// We set the myWidth and myHeight members to the correct values
|
||||
myWidth = (int) [[myWrapper view] frame].size.width;
|
||||
myHeight = (int) [[myWrapper view] frame].size.height;
|
||||
} else {
|
||||
std::cerr << "Failed to make the public window" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr
|
||||
<< "Could not get a valid NSWindow object from the given handle"
|
||||
<< " (%p <"
|
||||
<< [[(id)Handle className] UTF8String]
|
||||
<< ">"
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
} else {
|
||||
std::cerr
|
||||
<< "Invalid null handle given to "
|
||||
<< "Window::Window(WindowHandle Handle, const WindowSettings& Params)"
|
||||
<< std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@ -163,14 +147,18 @@ myWheelStatus(0.0f)
|
||||
encoding:NSASCIIStringEncoding];
|
||||
|
||||
// We create the window
|
||||
myWrapper = [[WindowWrapper alloc] initWithSettings:params
|
||||
videoMode:Mode
|
||||
style:WindowStyle
|
||||
title:title
|
||||
delegate:this];
|
||||
myWrapper = [[sfPrivOwnedWindow alloc]
|
||||
initWithVideoMode:Mode
|
||||
settings:params
|
||||
style:WindowStyle
|
||||
title:title];
|
||||
|
||||
|
||||
|
||||
if (myWrapper)
|
||||
{
|
||||
[myWrapper setDelegate:this];
|
||||
|
||||
// initial mouse state
|
||||
myMouseIn = [myWrapper mouseInside];
|
||||
|
||||
@ -566,7 +554,7 @@ void WindowImplCocoa::Display()
|
||||
void WindowImplCocoa::ProcessEvents()
|
||||
{
|
||||
// Forward event handling call to the application controller
|
||||
[[AppController sharedController] processEvents];
|
||||
[[sfPrivAppController sharedController] processEvents];
|
||||
}
|
||||
|
||||
|
||||
@ -626,7 +614,7 @@ void WindowImplCocoa::SetCursorPosition(unsigned int Left, unsigned int Top)
|
||||
pos.y = [[myWrapper window] frame].size.height - pos.y;
|
||||
|
||||
// Adjust for view reference instead of window
|
||||
pos.y -= [[myWrapper window] frame].size.height - [[myWrapper glView] frame].size.height;
|
||||
pos.y -= [[myWrapper window] frame].size.height - [[myWrapper view] frame].size.height;
|
||||
|
||||
// Convert to screen coordinates
|
||||
NSPoint absolute = [[myWrapper window] convertBaseToScreen:pos];
|
||||
@ -635,7 +623,8 @@ void WindowImplCocoa::SetCursorPosition(unsigned int Left, unsigned int Top)
|
||||
absolute.y = [[NSScreen mainScreen] frame].size.height - absolute.y;
|
||||
|
||||
// Move cursor
|
||||
CGDisplayMoveCursorToPoint([AppController primaryScreen], CGPointMake(absolute.x, absolute.y));
|
||||
CGDisplayMoveCursorToPoint([sfPrivAppController primaryScreen],
|
||||
CGPointMake(absolute.x, absolute.y));
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user