Minor fix (rotation speed) in the Window example

This commit is contained in:
Laurent Gomila 2012-02-15 22:47:10 +01:00
parent a1522d475c
commit 2ee4b99f4d

View File

@ -65,9 +65,9 @@ int main()
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
glTranslatef(0.f, 0.f, -200.f); glTranslatef(0.f, 0.f, -200.f);
glRotatef(clock.GetElapsedTime().AsSeconds() * 0.05f, 1.f, 0.f, 0.f); glRotatef(clock.GetElapsedTime().AsSeconds() * 50, 1.f, 0.f, 0.f);
glRotatef(clock.GetElapsedTime().AsSeconds() * 0.03f, 0.f, 1.f, 0.f); glRotatef(clock.GetElapsedTime().AsSeconds() * 30, 0.f, 1.f, 0.f);
glRotatef(clock.GetElapsedTime().AsSeconds() * 0.09f, 0.f, 0.f, 1.f); glRotatef(clock.GetElapsedTime().AsSeconds() * 90, 0.f, 0.f, 1.f);
// Draw a cube // Draw a cube
glBegin(GL_QUADS); glBegin(GL_QUADS);