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Changed Transformable::setRotation so that the angle is always in [0 .. 360]
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@ -71,7 +71,10 @@ void Transformable::setPosition(const Vector2f& position)
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////////////////////////////////////////////////////////////
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void Transformable::setRotation(float angle)
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{
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m_rotation = angle;
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m_rotation = static_cast<float>(fmod(angle, 360));
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if (m_rotation < 0)
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m_rotation += 360.f;
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m_transformNeedUpdate = true;
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m_inverseTransformNeedUpdate = true;
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}
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