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Add clang-tidy bugprone-incorrect-roundings
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@ -12,7 +12,6 @@ Checks: >
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-bugprone-easily-swappable-parameters,
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-bugprone-exception-escape,
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-bugprone-implicit-widening-of-multiplication-result,
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-bugprone-incorrect-roundings,
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-bugprone-integer-division,
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-bugprone-misplaced-widening-cast,
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-bugprone-narrowing-conversions,
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@ -37,6 +37,7 @@
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <iostream>
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#include <mutex>
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#include <ostream>
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@ -193,8 +194,8 @@ IntRect RenderTarget::getViewport(const View& view) const
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const auto [width, height] = Vector2f(getSize());
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const FloatRect& viewport = view.getViewport();
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return IntRect({static_cast<int>(0.5f + width * viewport.left), static_cast<int>(0.5f + height * viewport.top)},
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{static_cast<int>(0.5f + width * viewport.width), static_cast<int>(0.5f + height * viewport.height)});
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return IntRect(Rect<long>({std::lround(width * viewport.left), std::lround(height * viewport.top)},
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{std::lround(width * viewport.width), std::lround(height * viewport.height)}));
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}
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