Add tests for sf::RenderStates

This commit is contained in:
Chris Thrasher 2022-05-25 12:36:06 -06:00 committed by Lukas Dürrenberger
parent 864f0feedd
commit 3203c3927f
2 changed files with 81 additions and 0 deletions

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@ -37,6 +37,7 @@ SET(GRAPHICS_SRC
Graphics/Rect.cpp Graphics/Rect.cpp
Graphics/RectangleShape.cpp Graphics/RectangleShape.cpp
Graphics/Shape.cpp Graphics/Shape.cpp
Graphics/RenderStates.cpp
Graphics/Transform.cpp Graphics/Transform.cpp
Graphics/Transformable.cpp Graphics/Transformable.cpp
Graphics/Vertex.cpp Graphics/Vertex.cpp

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@ -0,0 +1,80 @@
#include <SFML/Graphics/RenderStates.hpp>
#include "GraphicsUtil.hpp"
#include <doctest.h>
TEST_CASE("sf::RenderStates class - [graphics]")
{
SUBCASE("Construction")
{
SUBCASE("Default constructor")
{
const sf::RenderStates renderStates;
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("BlendMode constructor")
{
const sf::BlendMode blendMode(sf::BlendMode::Zero, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract,
sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max);
const sf::RenderStates renderStates(blendMode);
CHECK(renderStates.blendMode == blendMode);
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("Transform constructor")
{
const sf::Transform transform(10, 9, 8, 7, 6, 5, 4, 3, 2);
const sf::RenderStates renderStates(transform);
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == transform);
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("Texture constructor")
{
const sf::Texture* texture = nullptr;
const sf::RenderStates renderStates(texture);
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == texture);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("Shader constructor")
{
const sf::Shader* shader = nullptr;
const sf::RenderStates renderStates(shader);
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == shader);
}
SUBCASE("Verbose constructor")
{
const sf::BlendMode blendMode(sf::BlendMode::One, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract,
sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max);
const sf::Transform transform(10, 2, 3, 4, 50, 40, 30, 20, 10);
const sf::RenderStates renderStates(blendMode, transform, nullptr, nullptr);
CHECK(renderStates.blendMode == blendMode);
CHECK(renderStates.transform == transform);
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
}
SUBCASE("Default constant")
{
CHECK(sf::RenderStates::Default.blendMode == sf::BlendMode());
CHECK(sf::RenderStates::Default.transform == sf::Transform());
CHECK(sf::RenderStates::Default.texture == nullptr);
CHECK(sf::RenderStates::Default.shader == nullptr);
}
}