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Fixed Shape::setTextureRect not working when called before setTexture
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86897a8347
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@ -63,9 +63,12 @@ Shape::~Shape()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Shape::setTexture(const Texture* texture, bool resetRect)
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void Shape::setTexture(const Texture* texture, bool resetRect)
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{
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{
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// Recompute the texture area if requested, or if there was no texture before
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if (texture)
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if (texture && (resetRect || !m_texture))
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{
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// Recompute the texture area if requested, or if there was no texture & rect before
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if (resetRect || (!m_texture && (m_textureRect == sf::IntRect())))
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setTextureRect(IntRect(0, 0, texture->getSize().x, texture->getSize().y));
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setTextureRect(IntRect(0, 0, texture->getSize().x, texture->getSize().y));
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}
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// Assign the new texture
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// Assign the new texture
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m_texture = texture;
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m_texture = texture;
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