Improved SFML integration with Cocoa

This commit is contained in:
Marco Antognini 2011-08-30 18:27:40 +02:00
parent d6a40cf062
commit 32563cdc6f
2 changed files with 18 additions and 7 deletions

View File

@ -109,12 +109,12 @@ PoolWrapper::~PoolWrapper()
#ifdef SFML_DEBUG
if (count < 0) {
sf::Err() << "~PoolWrapper : count is less than zero! "
"You called ReleasePool from a thread too many times."
<< std::endl;
"You called ReleasePool from a thread too many times."
<< std::endl;
} else if (count > 0) {
sf::Err() << "~PoolWrapper : count is greater than zero! "
"You called ReleasePool from a thread to few times."
<< std::endl;
"You called ReleasePool from a thread to few times."
<< std::endl;
} else { // count == 0
sf::Err() << "~PoolWrapper is HAPPY!" << std::endl;
}

View File

@ -29,6 +29,17 @@
#include <SFML/Window/OSX/HIDJoystickManager.hpp>
#include <SFML/Window/OSX/HIDInputManager.hpp>
////////////////////////////////////////////////////////////
// Private data
////////////////////////////////////////////////////////////
namespace
{
// Using a custom run loop mode solve some issues that appears when SFML
// is used with Cocoa.
CFStringRef const runLoopMode = CFSTR("SFML_RUN_LOOP_MODE");
}
namespace sf
{
namespace priv
@ -74,7 +85,7 @@ HIDJoystickManager::HIDJoystickManager()
IOHIDManagerScheduleWithRunLoop(myHIDManager,
CFRunLoopGetCurrent(),
kCFRunLoopDefaultMode);
runLoopMode);
IOHIDManagerOpen(myHIDManager, kIOHIDOptionsTypeNone);
}
@ -85,7 +96,7 @@ HIDJoystickManager::~HIDJoystickManager()
{
IOHIDManagerUnscheduleFromRunLoop(myHIDManager,
CFRunLoopGetCurrent(),
kCFRunLoopDefaultMode);
runLoopMode);
IOHIDManagerRegisterDeviceMatchingCallback(myHIDManager, NULL, 0);
IOHIDManagerRegisterDeviceRemovalCallback(myHIDManager, NULL, 0);
@ -100,7 +111,7 @@ void HIDJoystickManager::Update()
SInt32 status = kCFRunLoopRunHandledSource;
while (status == kCFRunLoopRunHandledSource) {
status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true);
status = CFRunLoopRunInMode(runLoopMode, 0, true);
}
}