mirror of
https://github.com/SFML/SFML.git
synced 2025-01-31 13:45:13 +08:00
Merge branch 'master' of github.com:LaurentGomila/SFML
This commit is contained in:
commit
337df1ea5f
@ -144,7 +144,9 @@ public :
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/// \brief Change the current playing position of the sound
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///
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/// The playing position can be changed when the sound is
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/// either paused or playing.
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/// either paused or playing. Changing the playing position
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/// when the sound is stopped has no effect, since playing
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/// the sound would reset its position.
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///
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/// \param timeOffset New playing position, from the beginning of the sound
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///
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|
@ -32,6 +32,7 @@
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Mutex.hpp>
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#include <cstdlib>
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@ -65,8 +66,8 @@ public :
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/// \brief Start or resume playing the audio stream
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///
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/// This function starts the stream if it was stopped, resumes
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/// it if it was paused, and restarts it from beginning if it
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/// was it already playing.
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/// it if it was paused, and restarts it from the beginning if
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/// it was already playing.
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/// This function uses its own thread so that it doesn't block
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/// the rest of the program while the stream is played.
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///
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@ -131,7 +132,9 @@ public :
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/// \brief Change the current playing position of the stream
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///
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/// The playing position can be changed when the stream is
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/// either paused or playing.
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/// either paused or playing. Changing the playing position
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/// when the stream is stopped has no effect, since playing
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/// the stream would reset its position.
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///
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/// \param timeOffset New playing position, from the beginning of the stream
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///
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@ -285,6 +288,8 @@ private :
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// Member data
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////////////////////////////////////////////////////////////
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Thread m_thread; ///< Thread running the background tasks
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mutable Mutex m_threadMutex; ///< Thread mutex
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Status m_threadStartState; ///< State the thread starts in (Playing, Paused, Stopped)
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bool m_isStreaming; ///< Streaming state (true = playing, false = stopped)
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unsigned int m_buffers[BufferCount]; ///< Sound buffers used to store temporary audio data
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unsigned int m_channelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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|
@ -229,7 +229,7 @@ public :
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/// \param data Data containing the raw listing
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///
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////////////////////////////////////////////////////////////
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ListingResponse(const Response& response, const std::vector<char>& data);
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ListingResponse(const Response& response, const std::string& data);
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////////////////////////////////////////////////////////////
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/// \brief Return the array of directory/file names
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@ -452,6 +452,9 @@ public :
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/// current working directory of the server, and the local
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/// destination path is relative to the current directory
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/// of your application.
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/// If a file with the same filename as the distant file
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/// already exists in the local destination path, it will
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/// be overwritten.
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///
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/// \param remoteFile Filename of the distant file to download
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/// \param localPath The directory in which to put the file on the local computer
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|
@ -306,7 +306,9 @@ public :
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///
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/// \param width Icon's width, in pixels
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/// \param height Icon's height, in pixels
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/// \param pixels Pointer to the array of pixels in memory
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/// \param pixels Pointer to the array of pixels in memory. The
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/// pixels are copied, so you need not keep the
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/// source alive after calling this function.
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///
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/// \see setTitle
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///
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|
@ -30,6 +30,7 @@
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Lock.hpp>
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#ifdef _MSC_VER
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#pragma warning(disable : 4355) // 'this' used in base member initializer list
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@ -41,6 +42,8 @@ namespace sf
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////////////////////////////////////////////////////////////
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SoundStream::SoundStream() :
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m_thread (&SoundStream::streamData, this),
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m_threadMutex (),
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m_threadStartState(Stopped),
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m_isStreaming (false),
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m_channelCount (0),
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m_sampleRate (0),
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@ -56,7 +59,15 @@ m_samplesProcessed(0)
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SoundStream::~SoundStream()
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{
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// Stop the sound if it was playing
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stop();
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// Request the thread to terminate
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{
|
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Lock lock(m_threadMutex);
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m_isStreaming = false;
|
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}
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// Wait for the thread to terminate
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m_thread.wait();
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}
|
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@ -89,12 +100,30 @@ void SoundStream::play()
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return;
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||||
}
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|
||||
// If the sound is already playing (probably paused), just resume it
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if (m_isStreaming)
|
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bool isStreaming = false;
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Status threadStartState = Stopped;
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|
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{
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Lock lock(m_threadMutex);
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isStreaming = m_isStreaming;
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threadStartState = m_threadStartState;
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}
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if (isStreaming && (threadStartState == Paused))
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{
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// If the sound is paused, resume it
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Lock lock(m_threadMutex);
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m_threadStartState = Playing;
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alCheck(alSourcePlay(m_source));
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return;
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}
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else if (isStreaming && (threadStartState == Playing))
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{
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// If the sound is playing, stop it and continue as if it was stopped
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stop();
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}
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// Move to the beginning
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onSeek(Time::Zero);
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@ -102,6 +131,7 @@ void SoundStream::play()
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// Start updating the stream in a separate thread to avoid blocking the application
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m_samplesProcessed = 0;
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m_isStreaming = true;
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m_threadStartState = Playing;
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m_thread.launch();
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}
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@ -109,6 +139,16 @@ void SoundStream::play()
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////////////////////////////////////////////////////////////
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void SoundStream::pause()
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{
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// Handle pause() being called before the thread has started
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{
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Lock lock(m_threadMutex);
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if (!m_isStreaming)
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return;
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m_threadStartState = Paused;
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}
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||||
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||||
alCheck(alSourcePause(m_source));
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}
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@ -116,9 +156,20 @@ void SoundStream::pause()
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////////////////////////////////////////////////////////////
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void SoundStream::stop()
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{
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// Request the thread to terminate
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{
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Lock lock(m_threadMutex);
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m_isStreaming = false;
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||||
}
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||||
|
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// Wait for the thread to terminate
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m_isStreaming = false;
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m_thread.wait();
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// Move to the beginning
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onSeek(Time::Zero);
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// Reset the playing position
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m_samplesProcessed = 0;
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}
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||||
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@ -142,8 +193,13 @@ SoundStream::Status SoundStream::getStatus() const
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Status status = SoundSource::getStatus();
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||||
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// To compensate for the lag between play() and alSourceplay()
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if ((status == Stopped) && m_isStreaming)
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status = Playing;
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||||
if (status == Stopped)
|
||||
{
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||||
Lock lock(m_threadMutex);
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||||
|
||||
if (m_isStreaming)
|
||||
status = m_threadStartState;
|
||||
}
|
||||
|
||||
return status;
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||||
}
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@ -152,6 +208,9 @@ SoundStream::Status SoundStream::getStatus() const
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////////////////////////////////////////////////////////////
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||||
void SoundStream::setPlayingOffset(Time timeOffset)
|
||||
{
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||||
// Get old playing status
|
||||
Status oldStatus = getStatus();
|
||||
|
||||
// Stop the stream
|
||||
stop();
|
||||
|
||||
@ -160,7 +219,12 @@ void SoundStream::setPlayingOffset(Time timeOffset)
|
||||
|
||||
// Restart streaming
|
||||
m_samplesProcessed = static_cast<Uint64>(timeOffset.asSeconds() * m_sampleRate * m_channelCount);
|
||||
|
||||
if (oldStatus == Stopped)
|
||||
return;
|
||||
|
||||
m_isStreaming = true;
|
||||
m_threadStartState = oldStatus;
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||||
m_thread.launch();
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}
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||||
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||||
@ -199,19 +263,42 @@ bool SoundStream::getLoop() const
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////////////////////////////////////////////////////////////
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||||
void SoundStream::streamData()
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{
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// Create the buffers
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alCheck(alGenBuffers(BufferCount, m_buffers));
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for (int i = 0; i < BufferCount; ++i)
|
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m_endBuffers[i] = false;
|
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bool requestStop = false;
|
||||
|
||||
// Fill the queue
|
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bool requestStop = fillQueue();
|
||||
|
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// Play the sound
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alCheck(alSourcePlay(m_source));
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|
||||
while (m_isStreaming)
|
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{
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Lock lock(m_threadMutex);
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|
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// Check if the thread was launched Stopped
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if (m_threadStartState == Stopped)
|
||||
{
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||||
m_isStreaming = false;
|
||||
return;
|
||||
}
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||||
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// Create the buffers
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alCheck(alGenBuffers(BufferCount, m_buffers));
|
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for (int i = 0; i < BufferCount; ++i)
|
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m_endBuffers[i] = false;
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|
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// Fill the queue
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requestStop = fillQueue();
|
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||||
// Play the sound
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alCheck(alSourcePlay(m_source));
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// Check if the thread was launched Paused
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if (m_threadStartState == Paused)
|
||||
alCheck(alSourcePause(m_source));
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
{
|
||||
Lock lock(m_threadMutex);
|
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if (!m_isStreaming)
|
||||
break;
|
||||
}
|
||||
|
||||
// The stream has been interrupted!
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if (SoundSource::getStatus() == Stopped)
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{
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@ -223,6 +310,7 @@ void SoundStream::streamData()
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else
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{
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// End streaming
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Lock lock(m_threadMutex);
|
||||
m_isStreaming = false;
|
||||
}
|
||||
}
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||||
@ -266,6 +354,7 @@ void SoundStream::streamData()
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<< "and initialize() has been called correctly" << std::endl;
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|
||||
// Abort streaming (exit main loop)
|
||||
Lock lock(m_threadMutex);
|
||||
m_isStreaming = false;
|
||||
requestStop = true;
|
||||
break;
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|
@ -27,11 +27,13 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Network/Ftp.hpp>
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||||
#include <SFML/Network/IpAddress.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <fstream>
|
||||
#include <iterator>
|
||||
#include <sstream>
|
||||
#include <cstdio>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -48,10 +50,10 @@ public :
|
||||
Ftp::Response open(Ftp::TransferMode mode);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void send(const std::vector<char>& data);
|
||||
void send(std::istream& stream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void receive(std::vector<char>& data);
|
||||
void receive(std::ostream& stream);
|
||||
|
||||
private :
|
||||
|
||||
@ -115,17 +117,16 @@ const std::string& Ftp::DirectoryResponse::getDirectory() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Ftp::ListingResponse::ListingResponse(const Ftp::Response& response, const std::vector<char>& data) :
|
||||
Ftp::ListingResponse::ListingResponse(const Ftp::Response& response, const std::string& data) :
|
||||
Ftp::Response(response)
|
||||
{
|
||||
if (isOk())
|
||||
{
|
||||
// Fill the array of strings
|
||||
std::string paths(data.begin(), data.end());
|
||||
std::string::size_type lastPos = 0;
|
||||
for (std::string::size_type pos = paths.find("\r\n"); pos != std::string::npos; pos = paths.find("\r\n", lastPos))
|
||||
for (std::string::size_type pos = data.find("\r\n"); pos != std::string::npos; pos = data.find("\r\n", lastPos))
|
||||
{
|
||||
m_listing.push_back(paths.substr(lastPos, pos - lastPos));
|
||||
m_listing.push_back(data.substr(lastPos, pos - lastPos));
|
||||
lastPos = pos + 2;
|
||||
}
|
||||
}
|
||||
@ -206,7 +207,7 @@ Ftp::DirectoryResponse Ftp::getWorkingDirectory()
|
||||
Ftp::ListingResponse Ftp::getDirectoryListing(const std::string& directory)
|
||||
{
|
||||
// Open a data channel on default port (20) using ASCII transfer mode
|
||||
std::vector<char> directoryData;
|
||||
std::ostringstream directoryData;
|
||||
DataChannel data(*this);
|
||||
Response response = data.open(Ascii);
|
||||
if (response.isOk())
|
||||
@ -223,7 +224,7 @@ Ftp::ListingResponse Ftp::getDirectoryListing(const std::string& directory)
|
||||
}
|
||||
}
|
||||
|
||||
return ListingResponse(response, directoryData);
|
||||
return ListingResponse(response, directoryData.str());
|
||||
}
|
||||
|
||||
|
||||
@ -285,33 +286,34 @@ Ftp::Response Ftp::download(const std::string& remoteFile, const std::string& lo
|
||||
response = sendCommand("RETR", remoteFile);
|
||||
if (response.isOk())
|
||||
{
|
||||
// Extract the filename from the file path
|
||||
std::string filename = remoteFile;
|
||||
std::string::size_type pos = filename.find_last_of("/\\");
|
||||
if (pos != std::string::npos)
|
||||
filename = filename.substr(pos + 1);
|
||||
|
||||
// Make sure the destination path ends with a slash
|
||||
std::string path = localPath;
|
||||
if (!path.empty() && (path[path.size() - 1] != '\\') && (path[path.size() - 1] != '/'))
|
||||
path += "/";
|
||||
|
||||
// Create the file and truncate it if necessary
|
||||
std::ofstream file((path + filename).c_str(), std::ios_base::binary | std::ios_base::trunc);
|
||||
if (!file)
|
||||
return Response(Response::InvalidFile);
|
||||
|
||||
// Receive the file data
|
||||
std::vector<char> fileData;
|
||||
data.receive(fileData);
|
||||
data.receive(file);
|
||||
|
||||
// Close the file
|
||||
file.close();
|
||||
|
||||
// Get the response from the server
|
||||
response = getResponse();
|
||||
if (response.isOk())
|
||||
{
|
||||
// Extract the filename from the file path
|
||||
std::string filename = remoteFile;
|
||||
std::string::size_type pos = filename.find_last_of("/\\");
|
||||
if (pos != std::string::npos)
|
||||
filename = filename.substr(pos + 1);
|
||||
|
||||
// Make sure the destination path ends with a slash
|
||||
std::string path = localPath;
|
||||
if (!path.empty() && (path[path.size() - 1] != '\\') && (path[path.size() - 1] != '/'))
|
||||
path += "/";
|
||||
|
||||
// Create the file and copy the received data into it
|
||||
std::ofstream file((path + filename).c_str(), std::ios_base::binary);
|
||||
if (!file)
|
||||
return Response(Response::InvalidFile);
|
||||
|
||||
if (!fileData.empty())
|
||||
file.write(&fileData[0], static_cast<std::streamsize>(fileData.size()));
|
||||
}
|
||||
// If the download was unsuccessful, delete the partial file
|
||||
if (!response.isOk())
|
||||
std::remove((path + filename).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@ -327,13 +329,6 @@ Ftp::Response Ftp::upload(const std::string& localFile, const std::string& remot
|
||||
if (!file)
|
||||
return Response(Response::InvalidFile);
|
||||
|
||||
file.seekg(0, std::ios::end);
|
||||
std::size_t length = static_cast<std::size_t>(file.tellg());
|
||||
file.seekg(0, std::ios::beg);
|
||||
std::vector<char> fileData(length);
|
||||
if (length > 0)
|
||||
file.read(&fileData[0], static_cast<std::streamsize>(length));
|
||||
|
||||
// Extract the filename from the file path
|
||||
std::string filename = localFile;
|
||||
std::string::size_type pos = filename.find_last_of("/\\");
|
||||
@ -355,7 +350,7 @@ Ftp::Response Ftp::upload(const std::string& localFile, const std::string& remot
|
||||
if (response.isOk())
|
||||
{
|
||||
// Send the file data
|
||||
data.send(fileData);
|
||||
data.send(file);
|
||||
|
||||
// Get the response from the server
|
||||
response = getResponse();
|
||||
@ -584,15 +579,20 @@ Ftp::Response Ftp::DataChannel::open(Ftp::TransferMode mode)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Ftp::DataChannel::receive(std::vector<char>& data)
|
||||
void Ftp::DataChannel::receive(std::ostream& stream)
|
||||
{
|
||||
// Receive data
|
||||
data.clear();
|
||||
char buffer[1024];
|
||||
std::size_t received;
|
||||
while (m_dataSocket.receive(buffer, sizeof(buffer), received) == Socket::Done)
|
||||
{
|
||||
std::copy(buffer, buffer + received, std::back_inserter(data));
|
||||
stream.write(buffer, static_cast<std::streamsize>(received));
|
||||
|
||||
if (!stream.good())
|
||||
{
|
||||
err() << "FTP Error: Writing to the file has failed" << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Close the data socket
|
||||
@ -601,11 +601,37 @@ void Ftp::DataChannel::receive(std::vector<char>& data)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Ftp::DataChannel::send(const std::vector<char>& data)
|
||||
void Ftp::DataChannel::send(std::istream& stream)
|
||||
{
|
||||
// Send data
|
||||
if (!data.empty())
|
||||
m_dataSocket.send(&data[0], data.size());
|
||||
char buffer[1024];
|
||||
std::size_t count;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
// read some data from the stream
|
||||
stream.read(buffer, sizeof(buffer));
|
||||
|
||||
if (!stream.good() && !stream.eof())
|
||||
{
|
||||
err() << "FTP Error: Reading from the file has failed" << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
count = stream.gcount();
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
// we could read more data from the stream: send them
|
||||
if (m_dataSocket.send(buffer, count) != Socket::Done)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// no more data: exit the loop
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Close the data socket
|
||||
m_dataSocket.disconnect();
|
||||
|
@ -180,7 +180,8 @@ bool EglContext::makeCurrent()
|
||||
////////////////////////////////////////////////////////////
|
||||
void EglContext::display()
|
||||
{
|
||||
eglCheck(eglSwapBuffers(m_display, m_surface));
|
||||
if (m_surface != EGL_NO_SURFACE)
|
||||
eglCheck(eglSwapBuffers(m_display, m_surface));
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user