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Improved the API documentation in the audio module
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1251 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
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commit
33f54ad6cd
@ -117,11 +117,12 @@
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<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundRecorder.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundStream.hpp" />
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<Unit filename="..\..\src\SFML\Audio\ALCheck.cpp" />
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<Unit filename="..\..\src\SFML\Audio\ALCheck.hpp" />
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<Unit filename="..\..\src\SFML\Audio\AudioDevice.cpp" />
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<Unit filename="..\..\src\SFML\Audio\AudioDevice.hpp" />
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<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
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<Unit filename="..\..\src\SFML\Audio\Music.cpp" />
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<Unit filename="..\..\src\SFML\Audio\OpenAL.hpp" />
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<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
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@ -343,6 +343,14 @@
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\src\SFML\Audio\ALCheck.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\ALCheck.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\AudioDevice.cpp"
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>
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@ -367,10 +375,6 @@
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RelativePath="..\..\include\SFML\Audio\Music.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\OpenAL.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\Sound.cpp"
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>
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@ -343,6 +343,14 @@
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\src\SFML\Audio\ALCheck.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\ALCheck.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\AudioDevice.cpp"
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>
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@ -367,10 +375,6 @@
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RelativePath="..\..\include\SFML\Audio\Music.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\OpenAL.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Audio\Sound.cpp"
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>
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@ -35,81 +35,112 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Listener is a global interface for defining the audio
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/// listener properties ; the audio listener is the point in
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/// the scene from where all the sounds are heard
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/// \brief The audio listener is the point in the scene
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/// from where all the sounds are heard
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///
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////////////////////////////////////////////////////////////
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class SFML_API Listener
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{
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public :
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////////////////////////////////////////////////////////////
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/// Change the global volume of all the sounds.
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/// The default volume is 100
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/// \brief Change the global volume of all the sounds and musics
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///
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/// \param volume : New global volume, in the range [0, 100]
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/// The volume is a number between 0 and 100; it is combined with
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/// the individual volume of each sound / music.
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/// The default value for the volume is 100 (maximum).
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///
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/// \param volume New global volume, in the range [0, 100]
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///
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/// \see GetGlobalVolume
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///
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////////////////////////////////////////////////////////////
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static void SetGlobalVolume(float volume);
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////////////////////////////////////////////////////////////
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/// Get the current value of the global volume of all the sounds
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/// \brief Get the current value of the global volume
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///
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/// \return Current global volume, in the range [0, 100]
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///
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/// \see SetGlobalVolume
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///
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////////////////////////////////////////////////////////////
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static float GetGlobalVolume();
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////////////////////////////////////////////////////////////
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/// Change the position of the listener (take 3 values).
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/// The default position is (0, 0, 0)
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/// \brief Set the position of the listener in the scene
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///
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/// \param x, y, z : Position of the listener in the world
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/// The default listener's position is (0, 0, 0).
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///
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/// \param x X coordinate of the listener's position
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/// \param y Y coordinate of the listener's position
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/// \param z Z coordinate of the listener's position
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///
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/// \see GetPosition, SetDirection
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///
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////////////////////////////////////////////////////////////
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static void SetPosition(float x, float y, float z);
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////////////////////////////////////////////////////////////
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/// Change the position of the listener (take a 3D vector).
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/// The default position is (0, 0, 0)
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/// \brief Set the position of the listener in the scene
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///
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/// \param position : Position of the listener in the world
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/// The default listener's position is (0, 0, 0).
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///
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/// \param position New listener's position
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///
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/// \see GetPosition, SetDirection
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///
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////////////////////////////////////////////////////////////
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static void SetPosition(const Vector3f& position);
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////////////////////////////////////////////////////////////
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/// Get the current position of the listener
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/// \brief Get the current position of the listener in the scene
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///
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/// \return Position of the listener in the world
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/// \return Listener's position
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///
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/// \see SetPosition
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///
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////////////////////////////////////////////////////////////
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static Vector3f GetPosition();
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////////////////////////////////////////////////////////////
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/// Change the orientation of the listener (take 3 values);
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/// the direction does not need to be normalized.
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/// The default direction is (0, 0, -1)
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/// \brief Set the orientation of the listener in the scene
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///
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/// \param x, y, z : Orientation of the listener
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/// The orientation defines the 3D axes of the listener
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/// (left, up, front) in the scene. The orientation vector
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/// doesn't have to be normalized.
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/// The default listener's orientation is (0, 0, -1).
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///
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/// \param x X coordinate of the listener's orientation
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/// \param y Y coordinate of the listener's orientation
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/// \param z Z coordinate of the listener's orientation
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///
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/// \see GetDirection, SetPosition
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///
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////////////////////////////////////////////////////////////
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static void SetDirection(float x, float y, float z);
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////////////////////////////////////////////////////////////
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/// Change the orientation of the listener (take a 3D vector);
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/// the direction does not need to be normalized.
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/// The default direction is (0, 0, -1)
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/// \brief Set the orientation of the listener in the scene
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///
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/// \param direction : Orientation of the listener
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/// The orientation defines the 3D axes of the listener
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/// (left, up, front) in the scene. The orientation vector
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/// doesn't have to be normalized.
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/// The default listener's orientation is (0, 0, -1).
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///
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/// \param direction New listener's orientation
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///
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/// \see GetDirection, SetPosition
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///
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////////////////////////////////////////////////////////////
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static void SetDirection(const Vector3f& direction);
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////////////////////////////////////////////////////////////
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/// Get the current orientation of the listener.
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/// \brief Get the current orientation of the listener in the scene
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///
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/// \return Current direction of the listener
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/// \return Listener's orientation
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///
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/// \see SetDirection
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///
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////////////////////////////////////////////////////////////
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static Vector3f GetDirection();
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@ -119,3 +150,34 @@ public :
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#endif // SFML_LISTENER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Listener
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///
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/// The audio listener defines the global properties of the
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/// audio environment, it defines where and how sounds and musics
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/// are heard. If sf::View is the eyes of the user, then sf::Listener
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/// is his ears (by the way, they are often linked together --
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/// same position, orientation, etc.).
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///
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/// sf::Listener is a simple interface, which allows to setup the
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/// listener in the 3D audio environment (position and direction),
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/// and to adjust the global volume.
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///
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/// Because the listener is unique in the scene, sf::Listener only
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/// contains static functions and doesn't have to be instanciated.
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///
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/// Usage example:
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/// \code
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/// // Move the listener to the position (1, 0, -5)
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/// sf::Listener::SetPosition(1, 0, -5);
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///
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/// // Make it face the right axis (1, 0, 0)
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/// sf::Listener::SetDirection(1, 0, 0);
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///
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/// // Reduce the global volume
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/// sf::Listener::SetGlobalVolume(50);
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/// \endcode
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///
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////////////////////////////////////////////////////////////
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@ -36,17 +36,23 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Specialized SoundRecorder which saves the captured
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/// audio data into a sound buffer
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/// \brief Specialized SoundRecorder which stores the captured
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/// audio data into a sound buffer
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///
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////////////////////////////////////////////////////////////
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class SFML_API SoundBufferRecorder : public SoundRecorder
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{
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public :
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////////////////////////////////////////////////////////////
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/// Get the sound buffer containing the captured audio data
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/// \brief Get the sound buffer containing the captured audio data
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///
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/// \return Constant reference to the sound buffer
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/// The sound buffer is valid only after the capture has ended.
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/// This function provides a read-only access to the internal
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/// sound buffer, but it can be copied if you need to
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/// make any modification to it.
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///
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/// \return Read-only access to the sound buffer
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///
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////////////////////////////////////////////////////////////
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const SoundBuffer& GetBuffer() const;
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@ -54,19 +60,26 @@ public :
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private :
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////////////////////////////////////////////////////////////
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/// /see SoundBuffer::OnStart
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/// \brief Start capturing audio data
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///
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/// \return True to start the capture, or false to abort it
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///
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////////////////////////////////////////////////////////////
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virtual bool OnStart();
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////////////////////////////////////////////////////////////
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/// /see SoundBuffer::OnProcessSamples
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/// \brief Process a new chunk of recorded samples
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///
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/// \param samples Pointer to the new chunk of recorded samples
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/// \param samplesCount Number of samples pointed by \a samples
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///
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/// \return True to continue the capture, or false to stop it
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///
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////////////////////////////////////////////////////////////
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virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount);
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////////////////////////////////////////////////////////////
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/// /see SoundBuffer::OnStop
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/// \brief Stop capturing audio data
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///
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////////////////////////////////////////////////////////////
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virtual void OnStop();
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@ -81,3 +94,41 @@ private :
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} // namespace sf
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#endif // SFML_SOUNDBUFFERRECORDER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SoundBufferRecorder
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///
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/// sf::SoundBufferRecorder allows to access a recorded sound
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/// through a sf::SoundBuffer, so that it can be played, saved
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/// to a file, etc.
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///
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/// It has the same simple interface as its base class (Start(), Stop())
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/// and adds a function to retrieve the recorded sound buffer
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/// (GetBuffer()).
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///
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/// As usual, don't forget to call the CanCapture() function
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/// before using this class (see sf::SoundRecorder for more details
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/// about this).
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///
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/// Usage example:
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/// \code
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/// if (SoundBufferRecorder::CanCapture())
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/// {
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/// // Record some audio data
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/// SoundBufferRecorder recorder;
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/// recorder.Start();
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/// ...
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/// recorder.Stop();
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///
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/// // Get the buffer containing the captured audio data
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/// const sf::SoundBuffer& buffer = recorder.GetBuffer();
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///
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/// // Save it to a file (for example...)
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/// buffer.SaveToFile("my_record.ogg");
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/// }
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/// \endcode
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///
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/// \see sf::SoundRecorder
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///
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////////////////////////////////////////////////////////////
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// SoundRecorder is an interface for capturing sound data,
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/// it is meant to be used as a base class
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/// \brief Abstract base class for capturing sound data
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///
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////////////////////////////////////////////////////////////
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class SFML_API SoundRecorder : private Thread
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{
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public :
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////////////////////////////////////////////////////////////
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/// Virtual destructor
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/// \brief destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~SoundRecorder();
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////////////////////////////////////////////////////////////
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/// Start the capture.
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/// Warning : only one capture can happen at the same time
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/// \brief Start the capture
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///
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/// \param sampleRate : Sound frequency (the more samples, the higher the quality)
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/// (44100 by default = CD quality)
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/// The \a sampleRate parameter defines the number of audio samples
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/// captured per second. The higher, the better the quality
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/// (for example, 44100 samples/sec is CD quality).
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/// This function uses its own thread so that it doesn't block
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/// the rest of the program while the capture runs.
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/// Please note that only one capture can happen at the same time.
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///
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/// \param sampleRate Desired capture rate, in number of samples per second
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///
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/// \see Stop
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///
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////////////////////////////////////////////////////////////
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void Start(unsigned int sampleRate = 44100);
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////////////////////////////////////////////////////////////
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/// Stop the capture
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/// \brief Stop the capture
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///
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/// \see Start
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///
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////////////////////////////////////////////////////////////
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void Stop();
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////////////////////////////////////////////////////////////
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/// Get the sample rate
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/// \brief Get the sample rate
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///
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/// \return Frequency, in samples per second
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/// The sample rate defines the number of audio samples
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/// captured per second. The higher, the better the quality
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/// (for example, 44100 samples/sec is CD quality).
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///
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/// \return Sample rate, in samples per second
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///
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////////////////////////////////////////////////////////////
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unsigned int GetSampleRate() const;
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////////////////////////////////////////////////////////////
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/// Tell if the system supports sound capture.
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/// If not, this class won't be usable
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/// \brief Check if the system supports audio capture
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///
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/// \return True if audio capture is supported
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/// This function should always be called before using
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/// the audio capture features. If it returns false, then
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/// any attempt to use sf::SoundRecorder or one of its derived
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/// classes will fail.
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///
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/// \return True if audio capture is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool CanCapture();
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@ -84,7 +101,9 @@ public :
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protected :
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////////////////////////////////////////////////////////////
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/// Default constructor
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/// \brief Default constructor
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///
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/// This constructor is only meant to be called by derived classes.
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///
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////////////////////////////////////////////////////////////
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SoundRecorder();
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@ -92,44 +111,68 @@ protected :
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private :
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////////////////////////////////////////////////////////////
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/// Start recording audio data
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/// \brief Start capturing audio data
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///
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/// \return False to abort recording audio data, true to start
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/// This virtual function may be overriden by a derived class
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/// if something has to be done every time a new capture
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/// starts. If not, this function can be ignored; the default
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/// implementation does nothing.
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///
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/// \return True to start the capture, or false to abort it
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///
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////////////////////////////////////////////////////////////
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virtual bool OnStart();
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////////////////////////////////////////////////////////////
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/// Process a new chunk of recorded samples
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/// \brief Process a new chunk of recorded samples
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///
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/// \param samples : Pointer to the new chunk of recorded samples
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/// \param samplesCount : Number of samples pointed by Samples
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/// This virtual function is called every time a new chunk of
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/// recorded data is available. The derived class can then do
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/// whatever it wants with it (storing it, playing it, sending
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/// it over the network, etc.).
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///
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/// \return False to stop recording audio data, true to continue
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/// \param samples Pointer to the new chunk of recorded samples
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/// \param samplesCount Number of samples pointed by \a samples
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///
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/// \return True to continue the capture, or false to stop it
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///
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////////////////////////////////////////////////////////////
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virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount) = 0;
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////////////////////////////////////////////////////////////
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/// Stop recording audio data
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/// \brief Stop capturing audio data
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///
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/// This virtual function may be overriden by a derived class
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/// if something has to be done every time the capture
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/// ends. If not, this function can be ignored; the default
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/// implementation does nothing.
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///
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////////////////////////////////////////////////////////////
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virtual void OnStop();
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////////////////////////////////////////////////////////////
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/// /see Thread::Run
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/// \brief Function called as the entry point of the thread
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///
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/// This function starts the recording loop, and returns
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/// only when the capture is stopped.
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///
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////////////////////////////////////////////////////////////
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virtual void Run();
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////////////////////////////////////////////////////////////
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/// Get the available captured samples and process them
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/// \brief Get the new available audio samples and process them
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///
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/// This function is called continuously during the
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/// capture loop. It retrieves the captured samples and
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/// forwards them to the derived class.
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///
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////////////////////////////////////////////////////////////
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void ProcessCapturedSamples();
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////////////////////////////////////////////////////////////
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/// Clean up the recorder internal resources
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/// \brief Clean up the recorder's internal resources
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///
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/// This function is called when the capture stops.
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///
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////////////////////////////////////////////////////////////
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void CleanUp();
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@ -146,3 +189,79 @@ private :
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#endif // SFML_SOUNDRECORDER_HPP
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////////////////////////////////////////////////////////////
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||||
/// \class sf::SoundRecorder
|
||||
///
|
||||
/// sf::SoundBuffer provides a simple interface to access
|
||||
/// the audio recording capabilities of the computer
|
||||
/// (the microphone). As an abstract base class, it only cares
|
||||
/// about capturing sound samples, the task of making something
|
||||
/// useful with them is left to the derived class. Note that
|
||||
/// SFML provides a built-in specialization for saving the
|
||||
/// captured data to a sound buffer (see sf::SoundBufferRecorder).
|
||||
///
|
||||
/// A derived class has only one virtual function to override:
|
||||
/// \li OnProcessSamples provides the new chunks of audio samples while the capture happens
|
||||
///
|
||||
/// Moreover, two additionnal virtual functions can be overriden
|
||||
/// as well if necessary:
|
||||
/// \li OnStart is called before the capture happens, to perform custom initializations
|
||||
/// \li OnStop is called after the capture ends, to perform custom cleanup
|
||||
///
|
||||
/// The audio capture feature may not be supported or activated
|
||||
/// on every platform, thus it is recommended to check its
|
||||
/// availability with the CanCapture() function. If it returns
|
||||
/// false, then any attempt to use an audio recorder will fail.
|
||||
///
|
||||
/// It is important to note that the audio capture happens in a
|
||||
/// separate thread, so that it doesn't block the rest of the
|
||||
/// program. In particular, the OnProcessSamples and OnStop
|
||||
/// virtual functions (but not OnStart) will be called
|
||||
/// from this separate thread. It is important to keep this in
|
||||
/// mind, because you may have to take care of synchronization
|
||||
/// issues if you share data between threads.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// class CustomRecorder : public sf::SoundRecorder
|
||||
/// {
|
||||
/// virtual bool OnStart() // optional
|
||||
/// {
|
||||
/// // Initialize whatever has to be done before the capture starts
|
||||
/// ...
|
||||
///
|
||||
/// // Return true to start playing
|
||||
/// return true;
|
||||
/// }
|
||||
///
|
||||
/// virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount)
|
||||
/// {
|
||||
/// // Do something with the new chunk of samples (store them, send them, ...)
|
||||
/// ...
|
||||
///
|
||||
/// // Return true to continue playing
|
||||
/// return true;
|
||||
/// }
|
||||
///
|
||||
/// virtual void OnStop() // optional
|
||||
/// {
|
||||
/// // Clean up whatever has to be done after the capture ends
|
||||
/// ...
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // Usage
|
||||
/// if (CustomRecorder::CanCapture())
|
||||
/// {
|
||||
/// CustomRecorder recorder;
|
||||
/// recorder.Start();
|
||||
/// ...
|
||||
/// recorder.Stop();
|
||||
/// }
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::SoundBufferRecorder
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -36,10 +36,8 @@
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// SoundStream is a streamed sound, ie samples are acquired
|
||||
/// while the sound is playing. Use it for big sounds that would
|
||||
/// require hundreds of MB in memory (see Music),
|
||||
/// or for streaming sound from the network
|
||||
/// \brief Abstract base class for streamed audio sources
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API SoundStream : private Thread, private Sound
|
||||
{
|
||||
@ -64,7 +62,8 @@ public :
|
||||
using Sound::GetAttenuation;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Structure defining a chunk of audio data to stream
|
||||
/// \brief Structure defining a chunk of audio data to stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Chunk
|
||||
{
|
||||
@ -73,25 +72,40 @@ public :
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
/// \brief Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual ~SoundStream();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Start playing the audio stream
|
||||
/// \brief Start or resume playing the audio stream
|
||||
///
|
||||
/// This function starts the stream if it was stopped, resumes
|
||||
/// it if it was paused, and does nothing it is it already playing.
|
||||
/// This function uses its own thread so that it doesn't block
|
||||
/// the rest of the program while the stream is played.
|
||||
///
|
||||
/// \see Pause, Stop
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Play();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Stop playing the audio stream
|
||||
/// \brief Stop playing the audio stream
|
||||
///
|
||||
/// This function stops the stream if it was playing or paused,
|
||||
/// and does nothing if it was already stopped.
|
||||
/// It also resets the playing position (unlike Pause()).
|
||||
///
|
||||
/// \see Play, Pause
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Stop();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the number of channels (1 = mono, 2 = stereo)
|
||||
/// \brief Return the number of channels of the stream
|
||||
///
|
||||
/// 1 channel means a mono sound, 2 means stereo, etc.
|
||||
///
|
||||
/// \return Number of channels
|
||||
///
|
||||
@ -99,67 +113,94 @@ public :
|
||||
unsigned int GetChannelsCount() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the stream sample rate
|
||||
/// \brief Get the stream sample rate of the stream
|
||||
///
|
||||
/// \return Stream frequency (number of samples per second)
|
||||
/// The sample rate is the number of audio samples played per
|
||||
/// second. The higher, the better the quality.
|
||||
///
|
||||
/// \return Sample rate, in number of samples per second
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetSampleRate() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the status of the stream (stopped, paused, playing)
|
||||
/// \brief Get the current status of the stream (stopped, paused, playing)
|
||||
///
|
||||
/// \return Current status of the sound
|
||||
/// \return Current status
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Status GetStatus() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the current playing position of the stream
|
||||
/// \brief Change the current playing position of the stream
|
||||
///
|
||||
/// \param timeOffset : New playing position, expressed in seconds
|
||||
/// The playing position can be changed when the stream is
|
||||
/// either paused or playing.
|
||||
///
|
||||
/// \param timeOffset New playing position, in seconds
|
||||
///
|
||||
/// \see GetPlayingOffset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetPlayingOffset(float timeOffset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current playing position of the stream
|
||||
/// \brief Get the current playing position of the stream
|
||||
///
|
||||
/// \return Current playing position, expressed in seconds
|
||||
/// \return Current playing position, in seconds
|
||||
///
|
||||
/// \see SetPlayingOffset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float GetPlayingOffset() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the stream loop state.
|
||||
/// This parameter is disabled by default
|
||||
/// \brief Set whether or not the stream should loop after reaching the end
|
||||
///
|
||||
/// \param loop : True to play in loop, false to play once
|
||||
/// If set, the stream will restart from beginning after
|
||||
/// reaching the end and so on, until it is stopped or
|
||||
/// SetLoop(false) is called.
|
||||
/// The default looping state for streams is false.
|
||||
///
|
||||
/// \param loop True to play in loop, false to play once
|
||||
///
|
||||
/// \see GetLoop
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetLoop(bool loop);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tell whether or not the stream is looping
|
||||
/// \brief Tell whether or not the stream is in loop mode
|
||||
///
|
||||
/// \return True if the music is looping, false otherwise
|
||||
///
|
||||
/// \see SetLoop
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GetLoop() const;
|
||||
|
||||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// \brief Default constructor
|
||||
///
|
||||
/// This constructor is only meant to be called by derived classes.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the audio stream parameters, you must call it before Play()
|
||||
/// \brief Define the audio stream parameters
|
||||
///
|
||||
/// \param channelsCount : Number of channels
|
||||
/// \param sampleRate : Sample rate
|
||||
/// This function must be called by derived classes as soon
|
||||
/// as they know the audio settings of the stream to play.
|
||||
/// Any attempt to manipulate the stream (Play(), ...) before
|
||||
/// calling this function will fail.
|
||||
/// It can be called multiple times if the settings of the
|
||||
/// audio stream change, but only when the stream is stopped.
|
||||
///
|
||||
/// \param channelsCount Number of channels of the stream
|
||||
/// \param sampleRate Sample rate, in samples per second
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Initialize(unsigned int channelsCount, unsigned int sampleRate);
|
||||
@ -167,15 +208,24 @@ protected :
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see Thread::Run
|
||||
/// \brief Function called as the entry point of the thread
|
||||
///
|
||||
/// This function starts the streaming loop, and returns
|
||||
/// only when the sound is stopped.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Run();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Called each time new audio data is needed to feed the stream
|
||||
/// \brief Request a new chunk of audio samples from the stream source
|
||||
///
|
||||
/// \param data : New chunk of data to stream
|
||||
/// This function must be overriden by derived classes to provide
|
||||
/// the audio samples to play. It is called continuously by the
|
||||
/// streaming loop, in a separate thread.
|
||||
/// The source can choose to stop the streaming loop at any time, by
|
||||
/// returning false to the caller.
|
||||
///
|
||||
/// \param data Chunk of data to fill
|
||||
///
|
||||
/// \return True to continue playback, false to stop
|
||||
///
|
||||
@ -183,39 +233,54 @@ private :
|
||||
virtual bool OnGetData(Chunk& data) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Called to move the current reading position
|
||||
/// \brief Change the current playing position in the stream source
|
||||
///
|
||||
/// \param timeOffset : New read position, expressed in seconds
|
||||
/// This function must be overriden by derived classes to
|
||||
/// allow random seeking into the stream source.
|
||||
///
|
||||
/// \param timeOffset New playing position, in seconds
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void OnSeek(float timeOffset) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Fill a new buffer with audio data, and push it to the
|
||||
/// playing queue
|
||||
/// \brief Fill a new buffer with audio samples, and append
|
||||
/// it to the playing queue
|
||||
///
|
||||
/// \param buffer : Buffer to fill
|
||||
/// This function is called as soon as a buffer has been fully
|
||||
/// consumed; it fills it again and inserts it back into the
|
||||
/// playing queue.
|
||||
///
|
||||
/// \return True if the derived class has requested to stop
|
||||
/// \param buffer Handle of the buffer to fill
|
||||
///
|
||||
/// \return True if the stream source has requested to stop, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool FillAndPushBuffer(unsigned int buffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Fill the buffers queue with all available buffers
|
||||
/// \brief Fill the audio buffers and put them all into the playing queue
|
||||
///
|
||||
/// \return True if the derived class has requested to stop
|
||||
/// This function is called when playing starts and the
|
||||
/// playing queue is empty.
|
||||
///
|
||||
/// \return True if the derived class has requested to stop, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool FillQueue();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clear the queue of any remaining buffers
|
||||
/// \brief Clear all the audio buffers and empty the playing queue
|
||||
///
|
||||
/// This function is called when the stream is stopped.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void ClearQueue();
|
||||
|
||||
enum {BuffersCount = 3};
|
||||
enum
|
||||
{
|
||||
BuffersCount = 3 ///< Number of audio buffers used by the streaming loop
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
@ -233,3 +298,81 @@ private :
|
||||
|
||||
|
||||
#endif // SFML_SOUNDSTREAM_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::SoundStream
|
||||
///
|
||||
/// Unlike audio buffers (see sf::SoundBuffer), audio streams
|
||||
/// are never completely loaded in memory. Instead, the audio
|
||||
/// data is acquired continuously while the stream is playing.
|
||||
/// This behaviour allows to play a sound with no loading delay,
|
||||
/// and keeps the memory consumption very low.
|
||||
///
|
||||
/// Sound sources that need to be streamed are usually big files
|
||||
/// (compressed audio musics that would eat hundreds of MB in memory)
|
||||
/// or files that would take a lot of time to be received
|
||||
/// (sounds played over the network).
|
||||
///
|
||||
/// sf::SoundStream is a base class that doesn't care about the
|
||||
/// stream source, which is left to the derived class. SFML provides
|
||||
/// a built-in specialization for big files (see sf::Music).
|
||||
/// No network stream source is provided, but you can write your own
|
||||
/// by combining this class with the network module.
|
||||
///
|
||||
/// A derived class has to override two virtual functions:
|
||||
/// \li OnGetData fills a new chunk of audio data to be played
|
||||
/// \li OnSeek changes the current playing position in the source
|
||||
///
|
||||
/// It is important to note that each SoundStream is played in its
|
||||
/// own separate thread, so that the streaming loop doesn't block the
|
||||
/// rest of the program. In particular, the OnGetData and OnSeek
|
||||
/// virtual functions may sometimes be called from this separate thread.
|
||||
/// It is important to keep this in mind, because you may have to take
|
||||
/// care of synchronization issues if you share data between threads.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// class CustomStream : public sf::SoundStream
|
||||
/// {
|
||||
/// public :
|
||||
///
|
||||
/// bool Open(const std::string& location)
|
||||
/// {
|
||||
/// // Open the source and get audio settings
|
||||
/// ...
|
||||
/// unsigned int channelsCount = ...;
|
||||
/// unsigned int sampleRate = ...;
|
||||
///
|
||||
/// // Initialize the stream -- important!
|
||||
/// Initialize(channelsCount, sampleRate);
|
||||
/// }
|
||||
///
|
||||
/// private :
|
||||
///
|
||||
/// virtual bool OnGetData(Chunk& data)
|
||||
/// {
|
||||
/// // Fill the chunk with audio data from the stream source
|
||||
/// data.Samples = ...;
|
||||
/// data.NbSamples = ...;
|
||||
///
|
||||
/// // Return true to continue playing
|
||||
/// return true;
|
||||
/// }
|
||||
///
|
||||
/// virtual void OnSeek(float timeOffset)
|
||||
/// {
|
||||
/// // Change the current position in the stream source
|
||||
/// ...
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // Usage
|
||||
/// CustomStream stream;
|
||||
/// stream.Open("path/to/stream");
|
||||
/// stream.Play();
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Music
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -176,10 +176,12 @@ public :
|
||||
enum Status
|
||||
{
|
||||
// 2xx: success
|
||||
Ok = 200, ///< Most common code returned when operation was successful
|
||||
Created = 201, ///< The resource has successfully been created
|
||||
Accepted = 202, ///< The request has been accepted, but will be processed later by the server
|
||||
NoContent = 204, ///< Sent when the server didn't send any data in return
|
||||
Ok = 200, ///< Most common code returned when operation was successful
|
||||
Created = 201, ///< The resource has successfully been created
|
||||
Accepted = 202, ///< The request has been accepted, but will be processed later by the server
|
||||
NoContent = 204, ///< The server didn't send any data in return
|
||||
ResetContent = 205, ///< The server informs the client that it should clear the view (form) that caused the request to be sent
|
||||
PartialContent = 206, ///< The server has sent a part of the resource, as a response to a partial GET request
|
||||
|
||||
// 3xx: redirection
|
||||
MultipleChoices = 300, ///< The requested page can be accessed from several locations
|
||||
@ -188,16 +190,19 @@ public :
|
||||
NotModified = 304, ///< For conditionnal requests, means the requested page hasn't changed and doesn't need to be refreshed
|
||||
|
||||
// 4xx: client error
|
||||
BadRequest = 400, ///< The server couldn't understand the request (syntax error)
|
||||
Unauthorized = 401, ///< The requested page needs an authentification to be accessed
|
||||
Forbidden = 403, ///< The requested page cannot be accessed at all, even with authentification
|
||||
NotFound = 404, ///< The requested page doesn't exist
|
||||
BadRequest = 400, ///< The server couldn't understand the request (syntax error)
|
||||
Unauthorized = 401, ///< The requested page needs an authentification to be accessed
|
||||
Forbidden = 403, ///< The requested page cannot be accessed at all, even with authentification
|
||||
NotFound = 404, ///< The requested page doesn't exist
|
||||
RangeNotSatisfiable = 407, ///< The server can't satisfy the partial GET request (with a "Range" header field)
|
||||
|
||||
// 5xx: server error
|
||||
InternalServerError = 500, ///< The server encountered an unexpected error
|
||||
NotImplemented = 501, ///< The server doesn't implement a requested feature
|
||||
BadGateway = 502, ///< The gateway server has received an error from the source server
|
||||
ServiceNotAvailable = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...)
|
||||
GatewayTimeout = 504, ///< The gateway server couldn't receive a response from the source server
|
||||
VersionNotSupported = 505, ///< The server doesn't support the requested HTTP version
|
||||
|
||||
// 10xx: SFML custom codes
|
||||
InvalidResponse = 1000, ///< Response is not a valid HTTP one
|
||||
|
@ -209,6 +209,8 @@ public :
|
||||
///
|
||||
/// \return True if an event was returned, or false if the events stack was empty
|
||||
///
|
||||
/// \see WaitEvent
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GetEvent(Event& event);
|
||||
|
||||
@ -234,6 +236,8 @@ public :
|
||||
///
|
||||
/// \return False if any error occured
|
||||
///
|
||||
/// \see GetEvent
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool WaitEvent(Event& event);
|
||||
|
||||
|
@ -22,23 +22,10 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_OPENAL_HPP
|
||||
#define SFML_OPENAL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#if defined(SFML_SYSTEM_MACOS)
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#endif
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -46,28 +33,7 @@ namespace sf
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Let's define a macro to quickly check every OpenAL
|
||||
/// API calls
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
#ifdef SFML_DEBUG
|
||||
|
||||
// If in debug mode, perform a test on every call
|
||||
#define ALCheck(Func) ((Func), priv::ALCheckError(__FILE__, __LINE__))
|
||||
|
||||
#else
|
||||
|
||||
// Else, we don't add any overhead
|
||||
#define ALCheck(Func) (Func)
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check last OpenAL error
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
inline void ALCheckError(const std::string& file, unsigned int line)
|
||||
void ALCheckError(const std::string& file, unsigned int line)
|
||||
{
|
||||
// Get the last error
|
||||
ALenum errorCode = alGetError();
|
||||
@ -126,6 +92,3 @@ inline void ALCheckError(const std::string& file, unsigned int line)
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_OPENAL_HPP
|
79
src/SFML/Audio/ALCheck.hpp
Normal file
79
src/SFML/Audio/ALCheck.hpp
Normal file
@ -0,0 +1,79 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_ALCHECK_HPP
|
||||
#define SFML_ALCHECK_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#if defined(SFML_SYSTEM_MACOS)
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#endif
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Let's define a macro to quickly check every OpenAL
|
||||
/// API calls
|
||||
////////////////////////////////////////////////////////////
|
||||
#ifdef SFML_DEBUG
|
||||
|
||||
// If in debug mode, perform a test on every call
|
||||
#define ALCheck(Func) ((Func), priv::ALCheckError(__FILE__, __LINE__))
|
||||
|
||||
#else
|
||||
|
||||
// Else, we don't add any overhead
|
||||
#define ALCheck(Func) (Func)
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check the last OpenAL error
|
||||
///
|
||||
/// \param file Source file where the call is located
|
||||
/// \param line Line number of the source file where the call is located
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void ALCheckError(const std::string& file, unsigned int line);
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_ALCHECK_HPP
|
@ -28,7 +28,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/OpenAL.hpp>
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
||||
|
@ -26,22 +26,18 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Listener.hpp>
|
||||
#include <SFML/Audio/OpenAL.hpp>
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the global volume of all the sounds
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::SetGlobalVolume(float volume)
|
||||
{
|
||||
ALCheck(alListenerf(AL_GAIN, volume * 0.01f));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current value of the global volume of all the sounds
|
||||
////////////////////////////////////////////////////////////
|
||||
float Listener::GetGlobalVolume()
|
||||
{
|
||||
@ -52,8 +48,6 @@ float Listener::GetGlobalVolume()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the position of the listener (take 3 values)
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::SetPosition(float x, float y, float z)
|
||||
{
|
||||
@ -61,8 +55,6 @@ void Listener::SetPosition(float x, float y, float z)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the position of the listener (take a 3D vector)
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::SetPosition(const Vector3f& position)
|
||||
{
|
||||
@ -70,8 +62,6 @@ void Listener::SetPosition(const Vector3f& position)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current position of the listener
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f Listener::GetPosition()
|
||||
{
|
||||
@ -82,8 +72,6 @@ Vector3f Listener::GetPosition()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the orientation of the listener (take 3 values)
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::SetDirection(float x, float y, float z)
|
||||
{
|
||||
@ -92,8 +80,6 @@ void Listener::SetDirection(float x, float y, float z)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the orientation of the listener (take a 3D vector)
|
||||
////////////////////////////////////////////////////////////
|
||||
void Listener::SetDirection(const Vector3f& direction)
|
||||
{
|
||||
@ -101,8 +87,6 @@ void Listener::SetDirection(const Vector3f& direction)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current orientation of the listener.
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector3f Listener::GetDirection()
|
||||
{
|
||||
|
@ -26,7 +26,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Music.hpp>
|
||||
#include <SFML/Audio/OpenAL.hpp>
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/Audio/SoundFile.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <fstream>
|
||||
|
@ -27,7 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Sound.hpp>
|
||||
#include <SFML/Audio/SoundBuffer.hpp>
|
||||
#include <SFML/Audio/OpenAL.hpp>
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include <SFML/Audio/SoundBuffer.hpp>
|
||||
#include <SFML/Audio/SoundFile.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/OpenAL.hpp>
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
|
||||
|
@ -33,18 +33,15 @@
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see SoundBuffer::OnStart
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundBufferRecorder::OnStart()
|
||||
{
|
||||
mySamples.clear();
|
||||
myBuffer = SoundBuffer();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see SoundBuffer::OnProcessSamples
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundBufferRecorder::OnProcessSamples(const Int16* samples, std::size_t samplesCount)
|
||||
{
|
||||
@ -54,8 +51,6 @@ bool SoundBufferRecorder::OnProcessSamples(const Int16* samples, std::size_t sam
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see SoundBuffer::OnStop
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundBufferRecorder::OnStop()
|
||||
{
|
||||
@ -64,8 +59,6 @@ void SoundBufferRecorder::OnStop()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sound buffer containing the captured audio data
|
||||
////////////////////////////////////////////////////////////
|
||||
const SoundBuffer& SoundBufferRecorder::GetBuffer() const
|
||||
{
|
||||
|
@ -35,8 +35,6 @@ namespace sf
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundFile::SoundFile() :
|
||||
myFile (NULL),
|
||||
myNbSamples (0),
|
||||
@ -47,8 +45,6 @@ mySampleRate (0)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundFile::~SoundFile()
|
||||
{
|
||||
@ -57,8 +53,6 @@ SoundFile::~SoundFile()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the total number of samples in the file
|
||||
////////////////////////////////////////////////////////////
|
||||
std::size_t SoundFile::GetSamplesCount() const
|
||||
{
|
||||
@ -66,8 +60,6 @@ std::size_t SoundFile::GetSamplesCount() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the number of channels used by the sound
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundFile::GetChannelsCount() const
|
||||
{
|
||||
@ -75,8 +67,6 @@ unsigned int SoundFile::GetChannelsCount() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sample rate of the sound
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundFile::GetSampleRate() const
|
||||
{
|
||||
@ -84,8 +74,6 @@ unsigned int SoundFile::GetSampleRate() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Open the sound file for reading
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundFile::OpenRead(const std::string& filename)
|
||||
{
|
||||
@ -111,8 +99,6 @@ bool SoundFile::OpenRead(const std::string& filename)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Open the sound file in memory for reading
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundFile::OpenRead(const char* data, std::size_t sizeInBytes)
|
||||
{
|
||||
@ -120,22 +106,12 @@ bool SoundFile::OpenRead(const char* data, std::size_t sizeInBytes)
|
||||
if (myFile)
|
||||
sf_close(myFile);
|
||||
|
||||
// Define the I/O custom functions for reading from memory
|
||||
SF_VIRTUAL_IO io;
|
||||
io.get_filelen = &SoundFile::MemoryGetLength;
|
||||
io.read = &SoundFile::MemoryRead;
|
||||
io.seek = &SoundFile::MemorySeek;
|
||||
io.tell = &SoundFile::MemoryTell;
|
||||
io.write = &SoundFile::MemoryWrite;
|
||||
|
||||
// Initialize the memory data
|
||||
myMemory.DataStart = data;
|
||||
myMemory.DataPtr = data;
|
||||
myMemory.TotalSize = sizeInBytes;
|
||||
// Prepare the memory I/O structure
|
||||
SF_VIRTUAL_IO io = myMemoryIO.Prepare(data, sizeInBytes);
|
||||
|
||||
// Open the sound file
|
||||
SF_INFO fileInfos;
|
||||
myFile = sf_open_virtual(&io, SFM_READ, &fileInfos, &myMemory);
|
||||
myFile = sf_open_virtual(&io, SFM_READ, &fileInfos, &myMemoryIO);
|
||||
if (!myFile)
|
||||
{
|
||||
std::cerr << "Failed to read sound file from memory (" << sf_strerror(myFile) << ")" << std::endl;
|
||||
@ -151,8 +127,6 @@ bool SoundFile::OpenRead(const char* data, std::size_t sizeInBytes)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Open the sound file for writing
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundFile::OpenWrite(const std::string& filename, unsigned int channelsCount, unsigned int sampleRate)
|
||||
{
|
||||
@ -192,8 +166,6 @@ bool SoundFile::OpenWrite(const std::string& filename, unsigned int channelsCoun
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Read samples from the loaded sound
|
||||
////////////////////////////////////////////////////////////
|
||||
std::size_t SoundFile::Read(Int16* data, std::size_t nbSamples)
|
||||
{
|
||||
@ -204,8 +176,6 @@ std::size_t SoundFile::Read(Int16* data, std::size_t nbSamples)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Write samples to the file
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundFile::Write(const Int16* data, std::size_t nbSamples)
|
||||
{
|
||||
@ -224,8 +194,6 @@ void SoundFile::Write(const Int16* data, std::size_t nbSamples)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Move the current reading position in the file
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundFile::Seek(float timeOffset)
|
||||
{
|
||||
@ -237,9 +205,6 @@ void SoundFile::Seek(float timeOffset)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the internal format of an audio file according to
|
||||
/// its filename extension
|
||||
////////////////////////////////////////////////////////////
|
||||
int SoundFile::GetFormatFromFilename(const std::string& filename)
|
||||
{
|
||||
@ -281,65 +246,87 @@ int SoundFile::GetFormatFromFilename(const std::string& filename)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Functions for implementing custom read and write to memory files
|
||||
////////////////////////////////////////////////////////////
|
||||
sf_count_t SoundFile::MemoryGetLength(void* userData)
|
||||
SF_VIRTUAL_IO SoundFile::MemoryIO::Prepare(const char* data, std::size_t sizeInBytes)
|
||||
{
|
||||
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
|
||||
// Setup the I/O functions
|
||||
SF_VIRTUAL_IO io;
|
||||
io.get_filelen = &SoundFile::MemoryIO::GetLength;
|
||||
io.read = &SoundFile::MemoryIO::Read;
|
||||
io.seek = &SoundFile::MemoryIO::Seek;
|
||||
io.tell = &SoundFile::MemoryIO::Tell;
|
||||
io.write = &SoundFile::MemoryIO::Write;
|
||||
|
||||
return memory->TotalSize;
|
||||
// Initialize the memory data
|
||||
myDataStart = data;
|
||||
myDataPtr = data;
|
||||
myTotalSize = sizeInBytes;
|
||||
|
||||
return io;
|
||||
}
|
||||
sf_count_t SoundFile::MemoryRead(void* ptr, sf_count_t count, void* userData)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sf_count_t SoundFile::MemoryIO::GetLength(void* userData)
|
||||
{
|
||||
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
|
||||
MemoryIO* self = static_cast<MemoryIO*>(userData);
|
||||
|
||||
sf_count_t position = memory->DataPtr - memory->DataStart;
|
||||
if (position + count >= memory->TotalSize)
|
||||
count = memory->TotalSize - position;
|
||||
return self->myTotalSize;
|
||||
}
|
||||
|
||||
memcpy(ptr, memory->DataPtr, static_cast<std::size_t>(count));
|
||||
|
||||
memory->DataPtr += count;
|
||||
////////////////////////////////////////////////////////////
|
||||
sf_count_t SoundFile::MemoryIO::Read(void* ptr, sf_count_t count, void* userData)
|
||||
{
|
||||
MemoryIO* self = static_cast<MemoryIO*>(userData);
|
||||
|
||||
sf_count_t position = self->myDataPtr - self->myDataStart;
|
||||
if (position + count >= self->myTotalSize)
|
||||
count = self->myTotalSize - position;
|
||||
|
||||
memcpy(ptr, self->myDataPtr, static_cast<std::size_t>(count));
|
||||
|
||||
self->myDataPtr += count;
|
||||
|
||||
return count;
|
||||
}
|
||||
sf_count_t SoundFile::MemorySeek(sf_count_t offset, int whence, void* userData)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sf_count_t SoundFile::MemoryIO::Seek(sf_count_t offset, int whence, void* userData)
|
||||
{
|
||||
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
|
||||
MemoryIO* self = static_cast<MemoryIO*>(userData);
|
||||
|
||||
sf_count_t position = 0;
|
||||
switch (whence)
|
||||
{
|
||||
case SEEK_SET :
|
||||
position = offset;
|
||||
break;
|
||||
case SEEK_CUR :
|
||||
position = memory->DataPtr - memory->DataStart + offset;
|
||||
break;
|
||||
case SEEK_END :
|
||||
position = memory->TotalSize - offset;
|
||||
break;
|
||||
default :
|
||||
position = 0;
|
||||
break;
|
||||
case SEEK_SET : position = offset; break;
|
||||
case SEEK_CUR : position = self->myDataPtr - self->myDataStart + offset; break;
|
||||
case SEEK_END : position = self->myTotalSize - offset; break;
|
||||
default : position = 0; break;
|
||||
}
|
||||
|
||||
if (position >= memory->TotalSize)
|
||||
position = memory->TotalSize - 1;
|
||||
if (position >= self->myTotalSize)
|
||||
position = self->myTotalSize - 1;
|
||||
else if (position < 0)
|
||||
position = 0;
|
||||
|
||||
memory->DataPtr = memory->DataStart + position;
|
||||
self->myDataPtr = self->myDataStart + position;
|
||||
|
||||
return position;
|
||||
}
|
||||
sf_count_t SoundFile::MemoryTell(void* userData)
|
||||
{
|
||||
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
|
||||
|
||||
return memory->DataPtr - memory->DataStart;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sf_count_t SoundFile::MemoryIO::Tell(void* userData)
|
||||
{
|
||||
MemoryIO* self = static_cast<MemoryIO*>(userData);
|
||||
|
||||
return self->myDataPtr - self->myDataStart;
|
||||
}
|
||||
sf_count_t SoundFile::MemoryWrite(const void*, sf_count_t, void*)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sf_count_t SoundFile::MemoryIO::Write(const void*, sf_count_t, void*)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -38,27 +38,27 @@ namespace sf
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// SoundFile is used to load and save various sampled
|
||||
/// sound file formats
|
||||
/// \brief Provide read and write access to sound files
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SoundFile : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// \brief Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundFile();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
/// \brief Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~SoundFile();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the total number of samples in the file
|
||||
/// \brief Get the total number of audio samples in the file
|
||||
///
|
||||
/// \return Number of samples
|
||||
///
|
||||
@ -66,7 +66,7 @@ public :
|
||||
std::size_t GetSamplesCount() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the number of channels used by the sound
|
||||
/// \brief Get the number of channels used by the sound
|
||||
///
|
||||
/// \return Number of channels (1 = mono, 2 = stereo)
|
||||
///
|
||||
@ -74,17 +74,17 @@ public :
|
||||
unsigned int GetChannelsCount() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sample rate of the sound
|
||||
/// \brief Get the sample rate of the sound
|
||||
///
|
||||
/// \return Sample rate, in samples / sec
|
||||
/// \return Sample rate, in samples per second
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetSampleRate() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Open the sound file for reading
|
||||
/// \brief Open a sound file for reading
|
||||
///
|
||||
/// \param filename : Path of sound file to load
|
||||
/// \param filename Path of the sound file to load
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
@ -92,10 +92,10 @@ public :
|
||||
bool OpenRead(const std::string& filename);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Open the sound file in memory for reading
|
||||
/// \brief Open a sound file in memory for reading
|
||||
///
|
||||
/// \param data : Pointer to the file data in memory
|
||||
/// \param sizeInBytes : Size of the data to load, in bytes
|
||||
/// \param data Pointer to the file data in memory
|
||||
/// \param sizeInBytes Size of the data to load, in bytes
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
@ -103,11 +103,11 @@ public :
|
||||
bool OpenRead(const char* data, std::size_t sizeInBytes);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Open the sound file for writing
|
||||
/// \brief a the sound file for writing
|
||||
///
|
||||
/// \param filename : Path of sound file to write
|
||||
/// \param channelsCount : Number of channels in the sound
|
||||
/// \param sampleRate : Sample rate of the sound
|
||||
/// \param filename Path of the sound file to write
|
||||
/// \param channelsCount Number of channels in the sound
|
||||
/// \param sampleRate Sample rate of the sound
|
||||
///
|
||||
/// \return True if the file was successfully opened
|
||||
///
|
||||
@ -115,29 +115,29 @@ public :
|
||||
bool OpenWrite(const std::string& filename, unsigned int channelsCount, unsigned int sampleRate);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Read samples from the loaded sound
|
||||
/// \brief Read audio samples from the loaded sound
|
||||
///
|
||||
/// \param data : Pointer to the samples array to fill
|
||||
/// \param nbSamples : Number of samples to read
|
||||
/// \param data Pointer to the samples array to fill
|
||||
/// \param nbSamples Number of samples to read
|
||||
///
|
||||
/// \return Number of samples read
|
||||
/// \return Number of samples actually read (may be less than \a nbSamples)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
std::size_t Read(Int16* data, std::size_t nbSamples);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Write samples to the file
|
||||
/// \brief Write audio samples to the file
|
||||
///
|
||||
/// \param data : Pointer to the samples array to write
|
||||
/// \param nbSamples : Number of samples to write
|
||||
/// \param data Pointer to the samples array to write
|
||||
/// \param nbSamples Number of samples to write
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Write(const Int16* data, std::size_t nbSamples);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Move the current reading position in the file
|
||||
/// \brief Change the current read position in the file
|
||||
///
|
||||
/// \param timeOffset : New position, expressed in seconds
|
||||
/// \param timeOffset New read position, in seconds
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Seek(float timeOffset);
|
||||
@ -145,10 +145,10 @@ public :
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the internal format of an audio file according to
|
||||
/// its filename extension
|
||||
/// \brief Get the internal format of an audio file according to
|
||||
/// its filename extension
|
||||
///
|
||||
/// \param filename : Filename to check
|
||||
/// \param filename Filename to check
|
||||
///
|
||||
/// \return Internal format matching the filename (-1 if no match)
|
||||
///
|
||||
@ -156,30 +156,33 @@ private :
|
||||
static int GetFormatFromFilename(const std::string& filename);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Functions for implementing custom read and write to memory files
|
||||
/// \brief Provide I/O functions for manipulating files in memory
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static sf_count_t MemoryGetLength(void* UserData);
|
||||
static sf_count_t MemoryRead(void* Ptr, sf_count_t Count, void* UserData);
|
||||
static sf_count_t MemorySeek(sf_count_t Offset, int Whence, void* UserData);
|
||||
static sf_count_t MemoryTell(void* UserData);
|
||||
static sf_count_t MemoryWrite(const void* Ptr, sf_count_t Count, void* UserData);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Structure holding data related to memory operations
|
||||
////////////////////////////////////////////////////////////
|
||||
struct MemoryInfos
|
||||
class MemoryIO
|
||||
{
|
||||
const char* DataStart; ///< Pointer to the begining of the data
|
||||
const char* DataPtr; ///< Pointer to the current read / write position
|
||||
sf_count_t TotalSize; ///< Total size of the data, in bytes
|
||||
public :
|
||||
|
||||
SF_VIRTUAL_IO Prepare(const char* data, std::size_t sizeInBytes);
|
||||
|
||||
private :
|
||||
|
||||
static sf_count_t GetLength(void* UserData);
|
||||
static sf_count_t Read(void* Ptr, sf_count_t Count, void* UserData);
|
||||
static sf_count_t Seek(sf_count_t Offset, int Whence, void* UserData);
|
||||
static sf_count_t Tell(void* UserData);
|
||||
static sf_count_t Write(const void* Ptr, sf_count_t Count, void* UserData);
|
||||
|
||||
const char* myDataStart;
|
||||
const char* myDataPtr;
|
||||
sf_count_t myTotalSize;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
SNDFILE* myFile; ///< File descriptor
|
||||
MemoryInfos myMemory; ///< Memory read / write data
|
||||
MemoryIO myMemoryIO; ///< Memory read / write data
|
||||
std::size_t myNbSamples; ///< Total number of samples in the file
|
||||
unsigned int myChannelsCount; ///< Number of channels used by the sound
|
||||
unsigned int mySampleRate; ///< Number of samples per second
|
||||
|
@ -27,7 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/SoundRecorder.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/OpenAL.hpp>
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
#include <iostream>
|
||||
|
||||
@ -43,8 +43,6 @@ namespace
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundRecorder::SoundRecorder() :
|
||||
mySampleRate (0),
|
||||
myIsCapturing(false)
|
||||
@ -53,8 +51,6 @@ myIsCapturing(false)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundRecorder::~SoundRecorder()
|
||||
{
|
||||
@ -62,9 +58,6 @@ SoundRecorder::~SoundRecorder()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Start the capture.
|
||||
/// Warning : only one capture can happen at the same time
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::Start(unsigned int sampleRate)
|
||||
{
|
||||
@ -109,8 +102,6 @@ void SoundRecorder::Start(unsigned int sampleRate)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Stop the capture
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::Stop()
|
||||
{
|
||||
@ -120,8 +111,6 @@ void SoundRecorder::Stop()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sample rate
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundRecorder::GetSampleRate() const
|
||||
{
|
||||
@ -129,9 +118,6 @@ unsigned int SoundRecorder::GetSampleRate() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tell if the system supports sound capture.
|
||||
/// If not, this class won't be usable
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundRecorder::CanCapture()
|
||||
{
|
||||
@ -141,8 +127,6 @@ bool SoundRecorder::CanCapture()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Start recording audio data
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundRecorder::OnStart()
|
||||
{
|
||||
@ -151,8 +135,6 @@ bool SoundRecorder::OnStart()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Stop recording audio data
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::OnStop()
|
||||
{
|
||||
@ -160,8 +142,6 @@ void SoundRecorder::OnStop()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see Thread::Run
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::Run()
|
||||
{
|
||||
@ -182,8 +162,6 @@ void SoundRecorder::Run()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get available captured samples and process them
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::ProcessCapturedSamples()
|
||||
{
|
||||
@ -207,8 +185,6 @@ void SoundRecorder::ProcessCapturedSamples()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clean up recorder internal resources
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundRecorder::CleanUp()
|
||||
{
|
||||
|
@ -27,15 +27,13 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/SoundStream.hpp>
|
||||
#include <SFML/Audio/AudioDevice.hpp>
|
||||
#include <SFML/Audio/OpenAL.hpp>
|
||||
#include <SFML/Audio/ALCheck.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream::SoundStream() :
|
||||
myIsStreaming (false),
|
||||
myChannelsCount (0),
|
||||
@ -48,8 +46,6 @@ mySamplesProcessed(0)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream::~SoundStream()
|
||||
{
|
||||
@ -58,8 +54,6 @@ SoundStream::~SoundStream()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the audio stream parameters, you must call it before Play()
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::Initialize(unsigned int channelsCount, unsigned int sampleRate)
|
||||
{
|
||||
@ -79,8 +73,6 @@ void SoundStream::Initialize(unsigned int channelsCount, unsigned int sampleRate
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Start playing the audio stream
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::Play()
|
||||
{
|
||||
@ -108,8 +100,6 @@ void SoundStream::Play()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Stop playing the audio stream
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::Stop()
|
||||
{
|
||||
@ -119,8 +109,6 @@ void SoundStream::Stop()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the number of channels (1 = mono, 2 = stereo, ...)
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundStream::GetChannelsCount() const
|
||||
{
|
||||
@ -128,8 +116,6 @@ unsigned int SoundStream::GetChannelsCount() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sound frequency (sample rate)
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int SoundStream::GetSampleRate() const
|
||||
{
|
||||
@ -137,8 +123,6 @@ unsigned int SoundStream::GetSampleRate() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the status of the sound (stopped, paused, playing)
|
||||
////////////////////////////////////////////////////////////
|
||||
Sound::Status SoundStream::GetStatus() const
|
||||
{
|
||||
@ -152,8 +136,6 @@ Sound::Status SoundStream::GetStatus() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the current playing position of the stream
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::SetPlayingOffset(float timeOffset)
|
||||
{
|
||||
@ -170,11 +152,6 @@ void SoundStream::SetPlayingOffset(float timeOffset)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current playing position of the stream
|
||||
///
|
||||
/// \return Current playing position, expressed in seconds
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float SoundStream::GetPlayingOffset() const
|
||||
{
|
||||
@ -182,8 +159,6 @@ float SoundStream::GetPlayingOffset() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the music loop state
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::SetLoop(bool loop)
|
||||
{
|
||||
@ -191,8 +166,6 @@ void SoundStream::SetLoop(bool loop)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tell whether or not the music is looping
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundStream::GetLoop() const
|
||||
{
|
||||
@ -200,8 +173,6 @@ bool SoundStream::GetLoop() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see Thread::Run
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::Run()
|
||||
{
|
||||
@ -295,9 +266,6 @@ void SoundStream::Run()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Fill a new buffer with audio data, and push it to the
|
||||
/// playing queue
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundStream::FillAndPushBuffer(unsigned int buffer)
|
||||
{
|
||||
@ -323,8 +291,6 @@ bool SoundStream::FillAndPushBuffer(unsigned int buffer)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Fill the buffers queue with all available buffers
|
||||
////////////////////////////////////////////////////////////
|
||||
bool SoundStream::FillQueue()
|
||||
{
|
||||
@ -340,8 +306,6 @@ bool SoundStream::FillQueue()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Clear the queue of any remaining buffers
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::ClearQueue()
|
||||
{
|
||||
|
@ -31,6 +31,8 @@
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check the last OpenGL error
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -119,4 +121,6 @@ void EnsureGlewInit()
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
@ -35,6 +35,8 @@
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Let's define a macro to quickly check every OpenGL
|
||||
/// API calls
|
||||
@ -42,7 +44,7 @@ namespace sf
|
||||
#ifdef SFML_DEBUG
|
||||
|
||||
// In debug mode, perform a test on every OpenGL call
|
||||
#define GLCheck(call) ((call), GLCheckError(__FILE__, __LINE__))
|
||||
#define GLCheck(call) ((call), priv::GLCheckError(__FILE__, __LINE__))
|
||||
|
||||
#else
|
||||
|
||||
@ -51,7 +53,6 @@ namespace sf
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check the last OpenGL error
|
||||
///
|
||||
@ -67,6 +68,8 @@ void GLCheckError(const std::string& file, unsigned int line);
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnsureGlewInit();
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
|
@ -36,7 +36,7 @@ namespace priv
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GeometryRendererVA::IsSupported()
|
||||
{
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
return glewIsSupported("GL_EXT_vertex_array") != 0;
|
||||
}
|
||||
@ -46,7 +46,7 @@ bool GeometryRendererVA::IsSupported()
|
||||
GeometryRendererVA::GeometryRendererVA() :
|
||||
myIndices(NULL)
|
||||
{
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
myCanLock = glewIsSupported("GL_EXT_compiled_vertex_array") != 0;
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ namespace priv
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GeometryRendererVBO::IsSupported()
|
||||
{
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
return glewIsSupported("GL_ARB_vertex_buffer_object") != 0;
|
||||
}
|
||||
@ -46,7 +46,7 @@ GeometryRendererVBO::GeometryRendererVBO() :
|
||||
myVertexBufferSize(0),
|
||||
myIndexBufferSize (0)
|
||||
{
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
// Create the buffers
|
||||
GLCheck(glGenBuffersARB(1, &myVertexBuffer));
|
||||
|
@ -582,7 +582,7 @@ FloatRect Image::GetTexCoords(const IntRect& rect) const
|
||||
unsigned int Image::GetValidTextureSize(unsigned int size)
|
||||
{
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
if (glewIsSupported("GL_ARB_texture_non_power_of_two") != 0)
|
||||
{
|
||||
@ -740,7 +740,7 @@ void Image::EnsureArrayUpdate()
|
||||
GLCheck(glBindTexture(GL_TEXTURE_2D, myTexture));
|
||||
GLCheck(glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &allPixels[0]));
|
||||
|
||||
// The we copy the useful pixels from the temporary array to the final one
|
||||
// Then we copy the useful pixels from the temporary array to the final one
|
||||
const Color* src = &allPixels[0];
|
||||
Color* dst = &myPixels[0];
|
||||
int srcPitch = myTextureWidth;
|
||||
|
@ -44,7 +44,7 @@ PostFX::PostFX() :
|
||||
myShaderProgram(0)
|
||||
{
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
// No filtering on frame buffer
|
||||
myFrameBuffer.SetSmooth(false);
|
||||
@ -263,7 +263,7 @@ PostFX& PostFX::operator =(const PostFX& other)
|
||||
bool PostFX::CanUsePostFX()
|
||||
{
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
return glewIsSupported("GL_ARB_shading_language_100") != 0 &&
|
||||
glewIsSupported("GL_ARB_shader_objects") != 0 &&
|
||||
|
@ -73,7 +73,7 @@ RenderImageImplFBO::~RenderImageImplFBO()
|
||||
bool RenderImageImplFBO::IsSupported()
|
||||
{
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
return glewIsSupported("GL_EXT_framebuffer_object") != 0;
|
||||
}
|
||||
|
@ -77,7 +77,7 @@ RenderImageImplPBuffer::~RenderImageImplPBuffer()
|
||||
bool RenderImageImplPBuffer::IsSupported()
|
||||
{
|
||||
// Make sure that GLEW is initialized
|
||||
EnsureGlewInit();
|
||||
priv::EnsureGlewInit();
|
||||
|
||||
return wglewIsSupported("WGL_ARB_pbuffer") &&
|
||||
wglewIsSupported("WGL_ARB_pixel_format");
|
||||
|
@ -313,43 +313,43 @@ myPort(0)
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the Http instance with the target host
|
||||
////////////////////////////////////////////////////////////
|
||||
Http::Http(const std::string& Host, unsigned short Port)
|
||||
Http::Http(const std::string& host, unsigned short port)
|
||||
{
|
||||
SetHost(Host, Port);
|
||||
SetHost(host, port);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the target host
|
||||
////////////////////////////////////////////////////////////
|
||||
void Http::SetHost(const std::string& Host, unsigned short Port)
|
||||
void Http::SetHost(const std::string& host, unsigned short port)
|
||||
{
|
||||
// Detect the protocol used
|
||||
std::string Protocol = ToLower(Host.substr(0, 8));
|
||||
if (Protocol.substr(0, 7) == "http://")
|
||||
std::string protocol = ToLower(host.substr(0, 8));
|
||||
if (protocol.substr(0, 7) == "http://")
|
||||
{
|
||||
// HTTP protocol
|
||||
myHostName = Host.substr(7);
|
||||
myPort = (Port != 0 ? Port : 80);
|
||||
myHostName = host.substr(7);
|
||||
myPort = (port != 0 ? port : 80);
|
||||
}
|
||||
else if (Protocol == "https://")
|
||||
else if (protocol == "https://")
|
||||
{
|
||||
// HTTPS protocol
|
||||
myHostName = Host.substr(8);
|
||||
myPort = (Port != 0 ? Port : 443);
|
||||
myHostName = host.substr(8);
|
||||
myPort = (port != 0 ? port : 443);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Undefined protocol - use HTTP
|
||||
myHostName = Host;
|
||||
myPort = (Port != 0 ? Port : 80);
|
||||
myHostName = host;
|
||||
myPort = (port != 0 ? port : 80);
|
||||
}
|
||||
|
||||
// Remove any trailing '/' from the host name
|
||||
if (!myHostName.empty() && (*myHostName.rbegin() == '/'))
|
||||
myHostName.erase(myHostName.size() - 1);
|
||||
|
||||
myHost = sf::IPAddress(myHostName);
|
||||
myHost = IPAddress(myHostName);
|
||||
}
|
||||
|
||||
|
||||
@ -361,62 +361,62 @@ void Http::SetHost(const std::string& Host, unsigned short Port)
|
||||
/// not return instantly; use a thread if you don't want to block your
|
||||
/// application.
|
||||
////////////////////////////////////////////////////////////
|
||||
Http::Response Http::SendRequest(const Http::Request& Req, float Timeout)
|
||||
Http::Response Http::SendRequest(const Http::Request& request, float timeout)
|
||||
{
|
||||
// First make sure the request is valid -- add missing mandatory fields
|
||||
Request ToSend(Req);
|
||||
if (!ToSend.HasField("From"))
|
||||
Request toSend(request);
|
||||
if (!toSend.HasField("From"))
|
||||
{
|
||||
ToSend.SetField("From", "user@sfml-dev.org");
|
||||
toSend.SetField("From", "user@sfml-dev.org");
|
||||
}
|
||||
if (!ToSend.HasField("User-Agent"))
|
||||
if (!toSend.HasField("User-Agent"))
|
||||
{
|
||||
ToSend.SetField("User-Agent", "libsfml-network/1.x");
|
||||
toSend.SetField("User-Agent", "libsfml-network/2.x");
|
||||
}
|
||||
if (!ToSend.HasField("Host"))
|
||||
if (!toSend.HasField("Host"))
|
||||
{
|
||||
ToSend.SetField("Host", myHostName);
|
||||
toSend.SetField("Host", myHostName);
|
||||
}
|
||||
if (!ToSend.HasField("Content-Length"))
|
||||
if (!toSend.HasField("Content-Length"))
|
||||
{
|
||||
std::ostringstream Out;
|
||||
Out << ToSend.myBody.size();
|
||||
ToSend.SetField("Content-Length", Out.str());
|
||||
std::ostringstream out;
|
||||
out << toSend.myBody.size();
|
||||
toSend.SetField("Content-Length", out.str());
|
||||
}
|
||||
if ((ToSend.myMethod == Request::Post) && !ToSend.HasField("Content-Type"))
|
||||
if ((toSend.myMethod == Request::Post) && !toSend.HasField("Content-Type"))
|
||||
{
|
||||
ToSend.SetField("Content-Type", "application/x-www-form-urlencoded");
|
||||
toSend.SetField("Content-Type", "application/x-www-form-urlencoded");
|
||||
}
|
||||
if ((ToSend.myMajorVersion * 10 + ToSend.myMinorVersion >= 11) && !ToSend.HasField("Connection"))
|
||||
if ((toSend.myMajorVersion * 10 + toSend.myMinorVersion >= 11) && !toSend.HasField("Connection"))
|
||||
{
|
||||
ToSend.SetField("Connection", "close");
|
||||
toSend.SetField("Connection", "close");
|
||||
}
|
||||
|
||||
// Prepare the response
|
||||
Response Received;
|
||||
Response received;
|
||||
|
||||
// Connect the socket to the host
|
||||
if (myConnection.Connect(myPort, myHost, Timeout) == Socket::Done)
|
||||
if (myConnection.Connect(myPort, myHost, timeout) == Socket::Done)
|
||||
{
|
||||
// Convert the request to string and send it through the connected socket
|
||||
std::string RequestStr = ToSend.ToString();
|
||||
std::string requestStr = toSend.ToString();
|
||||
|
||||
if (!RequestStr.empty())
|
||||
if (!requestStr.empty())
|
||||
{
|
||||
// Send it through the socket
|
||||
if (myConnection.Send(RequestStr.c_str(), RequestStr.size()) == sf::Socket::Done)
|
||||
if (myConnection.Send(requestStr.c_str(), requestStr.size()) == sf::Socket::Done)
|
||||
{
|
||||
// Wait for the server's response
|
||||
std::string ReceivedStr;
|
||||
std::size_t Size = 0;
|
||||
char Buffer[1024];
|
||||
while (myConnection.Receive(Buffer, sizeof(Buffer), Size) == sf::Socket::Done)
|
||||
std::string receivedStr;
|
||||
std::size_t size = 0;
|
||||
char buffer[1024];
|
||||
while (myConnection.Receive(buffer, sizeof(buffer), size) == sf::Socket::Done)
|
||||
{
|
||||
ReceivedStr.append(Buffer, Buffer + Size);
|
||||
receivedStr.append(buffer, buffer + size);
|
||||
}
|
||||
|
||||
// Build the Response object from the received data
|
||||
Received.FromString(ReceivedStr);
|
||||
received.FromString(receivedStr);
|
||||
}
|
||||
}
|
||||
|
||||
@ -424,7 +424,7 @@ Http::Response Http::SendRequest(const Http::Request& Req, float Timeout)
|
||||
myConnection.Close();
|
||||
}
|
||||
|
||||
return Received;
|
||||
return received;
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
Loading…
Reference in New Issue
Block a user