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Renamed WindowSettings to ContextSettings in SFML.Net
Removed the Window.Events property in SFML.Net FS#124 - Fix KeyEvent.Alt/Control/Shift members not working, in SFML.Net git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1179 4e206d99-4929-0410-ac5d-dfc041789085
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@ -25,7 +25,7 @@ namespace SFML
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/// <param name="title">Title of the window</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(VideoMode mode, string title) :
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this(mode, title, Styles.Resize | Styles.Close, new WindowSettings(24, 8, 0))
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this(mode, title, Styles.Resize | Styles.Close, new ContextSettings(24, 8, 0))
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{
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}
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@ -38,7 +38,7 @@ namespace SFML
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/// <param name="style">Window style (Resize | Close by default)</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(VideoMode mode, string title, Styles style) :
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this(mode, title, style, new WindowSettings(24, 8, 0))
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this(mode, title, style, new ContextSettings(24, 8, 0))
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{
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}
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@ -51,7 +51,7 @@ namespace SFML
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/// <param name="style">Window style (Resize | Close by default)</param>
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/// <param name="settings">Creation parameters</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(VideoMode mode, string title, Styles style, WindowSettings settings) :
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public RenderWindow(VideoMode mode, string title, Styles style, ContextSettings settings) :
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base(sfRenderWindow_Create(mode, title, style, settings), 0)
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{
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Initialize();
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@ -64,7 +64,7 @@ namespace SFML
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/// <param name="handle">Platform-specific handle of the control</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(IntPtr handle) :
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this(handle, new WindowSettings(24, 8, 0))
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this(handle, new ContextSettings(24, 8, 0))
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{
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}
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@ -75,7 +75,7 @@ namespace SFML
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/// <param name="handle">Platform-specific handle of the control</param>
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/// <param name="settings">Creation parameters</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(IntPtr handle, WindowSettings settings) :
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public RenderWindow(IntPtr handle, ContextSettings settings) :
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base(sfRenderWindow_CreateFromHandle(handle, settings), 0)
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{
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Initialize();
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@ -141,7 +141,7 @@ namespace SFML
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/// Creation settings of the window
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/// </summary>
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////////////////////////////////////////////////////////////
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public override WindowSettings Settings
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public override ContextSettings Settings
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{
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get {return sfRenderWindow_GetSettings(This);}
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}
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@ -460,10 +460,10 @@ namespace SFML
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#region Imports
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfRenderWindow_Create(VideoMode Mode, string Title, Styles Style, WindowSettings Params);
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static extern IntPtr sfRenderWindow_Create(VideoMode Mode, string Title, Styles Style, ContextSettings Params);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfRenderWindow_CreateFromHandle(IntPtr Handle, WindowSettings Params);
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static extern IntPtr sfRenderWindow_CreateFromHandle(IntPtr Handle, ContextSettings Params);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_Destroy(IntPtr This);
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@ -496,7 +496,7 @@ namespace SFML
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static extern uint sfRenderWindow_GetHeight(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern WindowSettings sfRenderWindow_GetSettings(IntPtr This);
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static extern ContextSettings sfRenderWindow_GetSettings(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_UseVerticalSync(IntPtr This, bool Enable);
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@ -7,11 +7,11 @@ namespace SFML
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Structure defining the creation settings of windows
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/// Structure defining the creation settings of OpenGL contexts
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/// </summary>
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////////////////////////////////////////////////////////////
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[StructLayout(LayoutKind.Sequential)]
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public struct WindowSettings
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public struct ContextSettings
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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@ -20,7 +20,7 @@ namespace SFML
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/// <param name="depthBits">Depth buffer bits</param>
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/// <param name="stencilBits">Stencil buffer bits</param>
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////////////////////////////////////////////////////////////
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public WindowSettings(uint depthBits, uint stencilBits) :
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public ContextSettings(uint depthBits, uint stencilBits) :
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this(depthBits, stencilBits, 0)
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{
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}
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@ -33,7 +33,7 @@ namespace SFML
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/// <param name="stencilBits">Stencil buffer bits</param>
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/// <param name="antialiasingLevel">Antialiasing level</param>
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////////////////////////////////////////////////////////////
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public WindowSettings(uint depthBits, uint stencilBits, uint antialiasingLevel)
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public ContextSettings(uint depthBits, uint stencilBits, uint antialiasingLevel)
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{
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DepthBits = depthBits;
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StencilBits = stencilBits;
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@ -234,13 +234,13 @@ namespace SFML
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public KeyCode Code;
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/// <summary>Is the Alt modifier pressed?</summary>
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public bool Alt;
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public int Alt;
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/// <summary>Is the Control modifier pressed?</summary>
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public bool Control;
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public int Control;
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/// <summary>Is the Shift modifier pressed?</summary>
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public bool Shift;
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public int Shift;
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}
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////////////////////////////////////////////////////////////
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@ -20,9 +20,9 @@ namespace SFML
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public KeyEventArgs(KeyEvent e)
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{
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Code = e.Code;
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Alt = e.Alt;
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Control = e.Control;
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Shift = e.Shift;
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Alt = e.Alt != 0;
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Control = e.Control != 0;
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Shift = e.Shift != 0;
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}
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/// <summary>Code of the key (see KeyCode enum)</summary>
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@ -47,7 +47,7 @@ namespace SFML
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/// <param name="title">Title of the window</param>
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////////////////////////////////////////////////////////////
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public Window(VideoMode mode, string title) :
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this(mode, title, Styles.Resize | Styles.Close, new WindowSettings(24, 8, 0))
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this(mode, title, Styles.Resize | Styles.Close, new ContextSettings(24, 8, 0))
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{
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}
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@ -60,7 +60,7 @@ namespace SFML
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/// <param name="style">Window style (Resize | Close by default)</param>
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////////////////////////////////////////////////////////////
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public Window(VideoMode mode, string title, Styles style) :
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this(mode, title, style, new WindowSettings(24, 8, 0))
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this(mode, title, style, new ContextSettings(24, 8, 0))
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{
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}
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@ -73,7 +73,7 @@ namespace SFML
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/// <param name="style">Window style (Resize | Close by default)</param>
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/// <param name="settings">Creation parameters</param>
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////////////////////////////////////////////////////////////
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public Window(VideoMode mode, string title, Styles style, WindowSettings settings) :
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public Window(VideoMode mode, string title, Styles style, ContextSettings settings) :
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base(sfWindow_Create(mode, title, style, settings))
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{
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myInput = new Input(sfWindow_GetInput(This));
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@ -86,7 +86,7 @@ namespace SFML
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/// <param name="handle">Platform-specific handle of the control</param>
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////////////////////////////////////////////////////////////
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public Window(IntPtr handle) :
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this(handle, new WindowSettings(24, 8, 0))
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this(handle, new ContextSettings(24, 8, 0))
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{
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}
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@ -97,31 +97,12 @@ namespace SFML
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/// <param name="Handle">Platform-specific handle of the control</param>
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/// <param name="settings">Creation parameters</param>
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////////////////////////////////////////////////////////////
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public Window(IntPtr Handle, WindowSettings settings) :
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public Window(IntPtr Handle, ContextSettings settings) :
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base(sfWindow_CreateFromHandle(Handle, settings))
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{
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myInput = new Input(sfWindow_GetInput(This));
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Return the list of window's events which happened since last call
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/// </summary>
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/// <returns>Array of events</returns>
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////////////////////////////////////////////////////////////
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public Event[] Events
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{
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get
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{
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Event Evt;
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List<Event> Evts = new List<Event>();
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while (GetEvent(out Evt))
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Evts.Add(Evt);
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return Evts.ToArray();
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}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Input manager of the window
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@ -192,7 +173,7 @@ namespace SFML
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/// Creation settings of the window
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/// </summary>
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////////////////////////////////////////////////////////////
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public virtual WindowSettings Settings
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public virtual ContextSettings Settings
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{
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get { return sfWindow_GetSettings(This); }
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}
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@ -360,12 +341,12 @@ namespace SFML
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Call the event handlers for each pending event.
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/// Use of this function is exclusive with the Events property (use one or the other)
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/// </summary>
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////////////////////////////////////////////////////////////
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public void DispatchEvents()
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{
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foreach (Event e in Events)
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Event e;
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while (GetEvent(out e))
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{
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switch (e.Type)
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{
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@ -540,10 +521,10 @@ namespace SFML
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#region Imports
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[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfWindow_Create(VideoMode Mode, string Title, Styles Style, WindowSettings Params);
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static extern IntPtr sfWindow_Create(VideoMode Mode, string Title, Styles Style, ContextSettings Params);
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[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfWindow_CreateFromHandle(IntPtr Handle, WindowSettings Params);
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static extern IntPtr sfWindow_CreateFromHandle(IntPtr Handle, ContextSettings Params);
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[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
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static extern void sfWindow_Destroy(IntPtr This);
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@ -570,7 +551,7 @@ namespace SFML
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static extern uint sfWindow_GetHeight(IntPtr This);
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[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
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static extern WindowSettings sfWindow_GetSettings(IntPtr This);
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static extern ContextSettings sfWindow_GetSettings(IntPtr This);
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[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
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static extern void sfWindow_UseVerticalSync(IntPtr This, bool Enable);
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}</ProjectGuid>
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<OutputType>Library</OutputType>
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@ -48,6 +48,7 @@
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</Target>
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-->
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<ItemGroup>
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<Compile Include="ContextSettings.cs" />
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<Compile Include="Event.cs" />
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<Compile Include="EventArgs.cs" />
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<Compile Include="Input.cs" />
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@ -55,7 +56,6 @@
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<Compile Include="ObjectBase.cs" />
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<Compile Include="VideoMode.cs" />
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<Compile Include="Window.cs" />
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<Compile Include="WindowSettings.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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