Fixed warnings reported by LGTM and Coverity Scan.

This commit is contained in:
binary1248 2022-02-15 18:43:18 +01:00 committed by Lukas Dürrenberger
parent 5b500ad2c2
commit 359fe9088c
27 changed files with 93 additions and 66 deletions

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@ -41,7 +41,7 @@ public:
onUpdate(time, x, y);
}
void draw(sf::RenderTarget& target, sf::RenderStates states) const override
void draw(sf::RenderTarget& target, const sf::RenderStates& states) const override
{
if (m_isLoaded)
{
@ -75,7 +75,7 @@ private:
// Virtual functions to be implemented in derived effects
virtual bool onLoad() = 0;
virtual void onUpdate(float time, float x, float y) = 0;
virtual void onDraw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
virtual void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const = 0;
private:

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@ -41,10 +41,11 @@ public:
m_shader.setUniform("pixel_threshold", (x + y) / 30);
}
void onDraw(sf::RenderTarget& target, sf::RenderStates states) const override
void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
{
states.shader = &m_shader;
target.draw(m_sprite, states);
sf::RenderStates statesCopy(states);
statesCopy.shader = &m_shader;
target.draw(m_sprite, statesCopy);
}
private:
@ -106,10 +107,11 @@ public:
m_shader.setUniform("blur_radius", (x + y) * 0.008f);
}
void onDraw(sf::RenderTarget& target, sf::RenderStates states) const override
void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
{
states.shader = &m_shader;
target.draw(m_text, states);
sf::RenderStates statesCopy(states);
statesCopy.shader = &m_shader;
target.draw(m_text, statesCopy);
}
private:
@ -161,10 +163,11 @@ public:
m_shader.setUniform("blink_alpha", 0.5f + std::cos(time * 3) * 0.25f);
}
void onDraw(sf::RenderTarget& target, sf::RenderStates states) const override
void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
{
states.shader = &m_shader;
target.draw(m_points, states);
sf::RenderStates statesCopy(states);
statesCopy.shader = &m_shader;
target.draw(m_points, statesCopy);
}
private:
@ -241,10 +244,11 @@ public:
m_surface.display();
}
void onDraw(sf::RenderTarget& target, sf::RenderStates states) const override
void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
{
states.shader = &m_shader;
target.draw(sf::Sprite(m_surface.getTexture()), states);
sf::RenderStates statesCopy(states);
statesCopy.shader = &m_shader;
target.draw(sf::Sprite(m_surface.getTexture()), statesCopy);
}
private:
@ -317,15 +321,17 @@ public:
m_shader.setUniform("size", sf::Vector2f(size, size));
}
void onDraw(sf::RenderTarget& target, sf::RenderStates states) const override
void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
{
sf::RenderStates statesCopy(states);
// Prepare the render state
states.shader = &m_shader;
states.texture = &m_logoTexture;
states.transform = m_transform;
statesCopy.shader = &m_shader;
statesCopy.texture = &m_logoTexture;
statesCopy.transform = m_transform;
// Draw the point cloud
target.draw(m_pointCloud, states);
target.draw(m_pointCloud, statesCopy);
}
private:

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@ -66,7 +66,7 @@ protected:
/// \param states Current render states
///
////////////////////////////////////////////////////////////
virtual void draw(RenderTarget& target, RenderStates states) const = 0;
virtual void draw(RenderTarget& target, const RenderStates& states) const = 0;
};
} // namespace sf
@ -100,14 +100,15 @@ protected:
///
/// private:
///
/// void draw(sf::RenderTarget& target, sf::RenderStates states) const override
/// void draw(sf::RenderTarget& target, const sf::RenderStates& states) const override
/// {
/// // You can draw other high-level objects
/// target.draw(m_sprite, states);
///
/// // ... or use the low-level API
/// states.texture = &m_texture;
/// target.draw(m_vertices, states);
/// sf::RenderStates statesCopy(states);
/// statesCopy.texture = &m_texture;
/// target.draw(m_vertices, statesCopy);
///
/// // ... or draw with OpenGL directly
/// glBegin(GL_TRIANGLES);

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@ -46,7 +46,7 @@ public:
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
Glyph() : advance(0) {}
Glyph() : advance(0), lsbDelta(0), rsbDelta(0) {}
////////////////////////////////////////////////////////////
// Member data

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@ -276,7 +276,7 @@ private:
/// \param states Current render states
///
////////////////////////////////////////////////////////////
void draw(RenderTarget& target, RenderStates states) const override;
void draw(RenderTarget& target, const RenderStates& states) const override;
////////////////////////////////////////////////////////////
/// \brief Update the fill vertices' color

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@ -198,7 +198,7 @@ private:
/// \param states Current render states
///
////////////////////////////////////////////////////////////
void draw(RenderTarget& target, RenderStates states) const override;
void draw(RenderTarget& target, const RenderStates& states) const override;
////////////////////////////////////////////////////////////
/// \brief Update the vertices' positions

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@ -390,7 +390,7 @@ private:
/// \param states Current render states
///
////////////////////////////////////////////////////////////
void draw(RenderTarget& target, RenderStates states) const override;
void draw(RenderTarget& target, const RenderStates& states) const override;
////////////////////////////////////////////////////////////
/// \brief Make sure the text's geometry is updated

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@ -292,10 +292,11 @@ private:
/// \code
/// class MyEntity : public sf::Transformable, public sf::Drawable
/// {
/// void draw(sf::RenderTarget& target, sf::RenderStates states) const override
/// void draw(sf::RenderTarget& target, const sf::RenderStates& states) const override
/// {
/// states.transform *= getTransform();
/// target.draw(..., states);
/// sf::RenderStates statesCopy(states);
/// statesCopy.transform *= getTransform();
/// target.draw(..., statesCopy);
/// }
/// };
///

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@ -179,7 +179,7 @@ private:
/// \param states Current render states
///
////////////////////////////////////////////////////////////
void draw(RenderTarget& target, RenderStates states) const override;
void draw(RenderTarget& target, const RenderStates& states) const override;
private:

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@ -328,7 +328,7 @@ private:
/// \param states Current render states
///
////////////////////////////////////////////////////////////
void draw(RenderTarget& target, RenderStates states) const override;
void draw(RenderTarget& target, const RenderStates& states) const override;
private:

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@ -248,7 +248,7 @@ void Music::initialize()
m_loopSpan.length = m_file.getSampleCount();
// Resize the internal buffer so that it can contain 1 second of audio samples
m_samples.resize(m_file.getSampleRate() * m_file.getChannelCount());
m_samples.resize(static_cast<std::size_t>(m_file.getSampleRate()) * static_cast<std::size_t>(m_file.getChannelCount()));
// Initialize the stream
SoundStream::initialize(m_file.getChannelCount(), m_file.getSampleRate());

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@ -303,7 +303,7 @@ void SoundRecorder::processCapturedSamples()
if (samplesAvailable > 0)
{
// Get the recorded samples
m_samples.resize(static_cast<unsigned int>(samplesAvailable) * getChannelCount());
m_samples.resize(static_cast<std::size_t>(samplesAvailable) * getChannelCount());
alcCaptureSamples(captureDevice, m_samples.data(), samplesAvailable);
// Forward them to the derived class

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@ -82,7 +82,11 @@ void SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate)
m_channelCount = channelCount;
m_sampleRate = sampleRate;
m_samplesProcessed = 0;
{
std::scoped_lock lock(m_threadMutex);
m_isStreaming = false;
}
// Deduce the format from the number of channels
m_format = priv::AudioDevice::getFormatFromChannelCount(channelCount);
@ -494,8 +498,11 @@ void SoundStream::clearQueue()
////////////////////////////////////////////////////////////
void SoundStream::launchStreamingThread(Status threadStartState)
{
{
std::scoped_lock lock(m_threadMutex);
m_isStreaming = true;
m_threadStartState = threadStartState;
}
assert(!m_thread.joinable());
m_thread = std::thread(&SoundStream::streamData, this);

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@ -629,7 +629,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
glyph.bounds.height = static_cast<float>( bitmap.rows);
// Resize the pixel buffer to the new size and fill it with transparent white pixels
m_pixelBuffer.resize(width * height * 4);
m_pixelBuffer.resize(static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4);
Uint8* current = m_pixelBuffer.data();
Uint8* end = current + width * height * 4;

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@ -58,7 +58,7 @@ void Image::create(unsigned int width, unsigned int height, const Color& color)
if (width && height)
{
// Create a new pixel buffer first for exception safety's sake
std::vector<Uint8> newPixels(width * height * 4);
std::vector<Uint8> newPixels(static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4);
// Fill it with the specified color
Uint8* ptr = newPixels.data();

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@ -209,19 +209,21 @@ void Shape::update()
////////////////////////////////////////////////////////////
void Shape::draw(RenderTarget& target, RenderStates states) const
void Shape::draw(RenderTarget& target, const RenderStates& states) const
{
states.transform *= getTransform();
RenderStates statesCopy(states);
statesCopy.transform *= getTransform();
// Render the inside
states.texture = m_texture;
target.draw(m_vertices, states);
statesCopy.texture = m_texture;
target.draw(m_vertices, statesCopy);
// Render the outline
if (m_outlineThickness != 0)
{
states.texture = nullptr;
target.draw(m_outlineVertices, states);
statesCopy.texture = nullptr;
target.draw(m_outlineVertices, statesCopy);
}
}

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@ -138,13 +138,15 @@ FloatRect Sprite::getGlobalBounds() const
////////////////////////////////////////////////////////////
void Sprite::draw(RenderTarget& target, RenderStates states) const
void Sprite::draw(RenderTarget& target, const RenderStates& states) const
{
if (m_texture)
{
states.transform *= getTransform();
states.texture = m_texture;
target.draw(m_vertices, 4, TriangleStrip, states);
RenderStates statesCopy(states);
statesCopy.transform *= getTransform();
statesCopy.texture = m_texture;
target.draw(m_vertices, 4, TriangleStrip, statesCopy);
}
}

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@ -359,20 +359,22 @@ FloatRect Text::getGlobalBounds() const
////////////////////////////////////////////////////////////
void Text::draw(RenderTarget& target, RenderStates states) const
void Text::draw(RenderTarget& target, const RenderStates& states) const
{
if (m_font)
{
ensureGeometryUpdate();
states.transform *= getTransform();
states.texture = &m_font->getTexture(m_characterSize);
RenderStates statesCopy(states);
statesCopy.transform *= getTransform();
statesCopy.texture = &m_font->getTexture(m_characterSize);
// Only draw the outline if there is something to draw
if (m_outlineThickness != 0)
target.draw(m_outlineVertices, states);
target.draw(m_outlineVertices, statesCopy);
target.draw(m_vertices, states);
target.draw(m_vertices, statesCopy);
}
}

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@ -330,7 +330,7 @@ Image Texture::copyToImage() const
priv::TextureSaver save;
// Create an array of pixels
std::vector<Uint8> pixels(m_size.x * m_size.y * 4);
std::vector<Uint8> pixels(static_cast<std::size_t>(m_size.x) * static_cast<std::size_t>(m_size.y) * 4);
#ifdef SFML_OPENGL_ES
@ -364,7 +364,7 @@ Image Texture::copyToImage() const
// Texture is either padded or flipped, we have to use a slower algorithm
// All the pixels will first be copied to a temporary array
std::vector<Uint8> allPixels(m_actualSize.x * m_actualSize.y * 4);
std::vector<Uint8> allPixels(static_cast<std::size_t>(m_actualSize.x) * static_cast<std::size_t>(m_actualSize.y) * 4);
glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
glCheck(glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, allPixels.data()));

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@ -141,7 +141,7 @@ FloatRect VertexArray::getBounds() const
////////////////////////////////////////////////////////////
void VertexArray::draw(RenderTarget& target, RenderStates states) const
void VertexArray::draw(RenderTarget& target, const RenderStates& states) const
{
if (!m_vertices.empty())
target.draw(m_vertices.data(), m_vertices.size(), m_primitiveType, states);

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@ -360,7 +360,7 @@ bool VertexBuffer::isAvailable()
////////////////////////////////////////////////////////////
void VertexBuffer::draw(RenderTarget& target, RenderStates states) const
void VertexBuffer::draw(RenderTarget& target, const RenderStates& states) const
{
if (m_buffer && m_size)
target.draw(*this, 0, m_size, states);

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@ -77,7 +77,7 @@ bool CursorImpl::loadFromPixelsARGB(const Uint8* pixels, Vector2u size, Vector2u
cursorImage->xhot = hotspot.x;
cursorImage->yhot = hotspot.y;
const std::size_t numPixels = size.x * size.y;
const std::size_t numPixels = static_cast<std::size_t>(size.x) * static_cast<std::size_t>(size.y);
for (std::size_t pixelIndex = 0; pixelIndex < numPixels; ++pixelIndex)
{
cursorImage->pixels[pixelIndex] = static_cast<Uint8>(pixels[pixelIndex * 4 + 2] +

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@ -41,7 +41,10 @@ namespace
struct VulkanLibraryWrapper
{
VulkanLibraryWrapper() :
library(nullptr)
library(nullptr),
vkGetInstanceProcAddr(nullptr),
vkEnumerateInstanceLayerProperties(nullptr),
vkEnumerateInstanceExtensionProperties(nullptr)
{
}

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@ -1009,8 +1009,8 @@ void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8
{
// X11 wants BGRA pixels: swap red and blue channels
// Note: this memory will be freed by XDestroyImage
auto* iconPixels = static_cast<Uint8*>(std::malloc(width * height * 4));
for (std::size_t i = 0; i < width * height; ++i)
auto* iconPixels = static_cast<Uint8*>(std::malloc(static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4));
for (std::size_t i = 0; i < static_cast<std::size_t>(width) * static_cast<std::size_t>(height); ++i)
{
iconPixels[i * 4 + 0] = pixels[i * 4 + 2];
iconPixels[i * 4 + 1] = pixels[i * 4 + 1];
@ -1079,7 +1079,7 @@ void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8
*ptr++ = height;
#pragma GCC diagnostic pop
for (std::size_t i = 0; i < width * height; ++i)
for (std::size_t i = 0; i < static_cast<std::size_t>(width) * static_cast<std::size_t>(height); ++i)
{
*ptr++ = static_cast<unsigned long>((pixels[i * 4 + 2] << 0 ) |
(pixels[i * 4 + 1] << 8 ) |

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@ -40,7 +40,10 @@ namespace
struct VulkanLibraryWrapper
{
VulkanLibraryWrapper() :
library(nullptr)
library(nullptr),
vkGetInstanceProcAddr(nullptr),
vkEnumerateInstanceLayerProperties(nullptr),
vkEnumerateInstanceExtensionProperties(nullptr)
{
}

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@ -73,7 +73,7 @@ m_size(0, 0)
////////////////////////////////////////////////////////////
WindowBase::~WindowBase()
{
close();
WindowBase::close();
}

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@ -10,7 +10,7 @@
namespace sf
{
class BlendMode;
struct BlendMode;
class Color;
class Transform;