mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
fix borderless flicker
This commit is contained in:
parent
2386653bd3
commit
3649570e0c
@ -179,7 +179,8 @@ m_cursorGrabbed(m_fullscreen)
|
||||
DWORD win32Style = WS_VISIBLE;
|
||||
if (style == Style::None)
|
||||
{
|
||||
win32Style |= WS_POPUP;
|
||||
// You cannot spawn a window as a true borderless window. Remove the caption after creation.
|
||||
win32Style |= WS_CAPTION;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -235,6 +236,14 @@ m_cursorGrabbed(m_fullscreen)
|
||||
if (m_fullscreen)
|
||||
switchToFullscreen(mode);
|
||||
|
||||
if (style == Style::None)
|
||||
{
|
||||
// For a true borderless window, remove the titlebar now.
|
||||
// from: https://github.com/Codeusa/Borderless-Gaming/blob/3cc4dc6bd580b263287be45981f1e36036daf4eb/BorderlessGaming.Logic/Windows/Manipulation.cs#L71-L94
|
||||
constexpr long long borderlessStyleRemove = WS_CAPTION | WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX;
|
||||
SetWindowLongPtr(m_handle, GWL_STYLE, GetWindowLongPtr(m_handle, GWL_STYLE) & ~borderlessStyleRemove);
|
||||
}
|
||||
|
||||
// Increment window count
|
||||
++windowCount;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user