Fix mouse moved event on OS X when dragging the cursor (close #277)

This commit is contained in:
Marco Antognini 2013-06-28 13:58:54 +02:00
parent f92c0cbe7e
commit 365f7999eb

View File

@ -63,6 +63,13 @@ BOOL isValidTextUnicode(NSEvent* event);
////////////////////////////////////////////////////////////
-(BOOL)isMouseInside;
////////////////////////////////////////////////////////////
/// Update the mouse state (in or out) and fire an event
/// if its state has changed.
///
////////////////////////////////////////////////////////////
-(void)updateMouseState;
////////////////////////////////////////////////////////////
/// Convert the NSEvent mouse button type to SFML type.
///
@ -204,15 +211,7 @@ BOOL isValidTextUnicode(NSEvent* event);
-(void)frameDidChange:(NSNotification *)notification
{
// Update mouse internal state.
BOOL mouseWasIn = m_mouseIsIn;
m_mouseIsIn = [self isMouseInside];
// Send event if needed.
if (mouseWasIn && !m_mouseIsIn) {
[self mouseExited:nil];
} else if (!mouseWasIn && m_mouseIsIn) {
[self mouseEntered:nil];
}
[self updateMouseState];
// Adapt tracking area for mouse mouse event.
[self removeTrackingRect:m_trackingTag];
@ -247,6 +246,21 @@ BOOL isValidTextUnicode(NSEvent* event);
}
////////////////////////////////////////////////////////
-(void)updateMouseState
{
BOOL mouseWasIn = m_mouseIsIn;
m_mouseIsIn = [self isMouseInside];
// Send event if needed.
if (mouseWasIn && !m_mouseIsIn) {
[self mouseExited:nil];
} else if (!mouseWasIn && m_mouseIsIn) {
[self mouseEntered:nil];
}
}
#pragma mark
#pragma mark Subclassing methods
@ -336,23 +350,40 @@ BOOL isValidTextUnicode(NSEvent* event);
////////////////////////////////////////////////////////
-(void)mouseEntered:(NSEvent *)theEvent
{
// There are two cases when we need to fire an event:
// a) the event is nil, meaning that the method was
// called from our code (e.g. updateMouseState)
// b) the mouse was outside the view.
BOOL shouldFire = (theEvent == nil || m_mouseIsIn == NO);
// Update status
m_mouseIsIn = YES;
if (m_requester == 0) return;
// Fire (or not) an event
if (shouldFire) {
m_requester->mouseMovedIn();
}
}
////////////////////////////////////////////////////////
-(void)mouseExited:(NSEvent *)theEvent
{
// Similarly to mouseEntered:
BOOL shouldFire = (theEvent == nil || m_mouseIsIn == YES);
// Update status
m_mouseIsIn = NO;
if (m_requester == 0) return;
// Fire (or not) an event
if (shouldFire) {
m_requester->mouseMovedOut();
}
}
////////////////////////////////////////////////////////
@ -445,13 +476,16 @@ BOOL isValidTextUnicode(NSEvent* event);
-(void)otherMouseDragged:(NSEvent *)theEvent
{
if (m_requester != 0) {
// If the event is not useful.
if (!m_mouseIsIn) return;
NSPoint loc = [self cursorPositionFromEvent:theEvent];
// Make sure the point is inside the view.
// (mouseEntered: and mouseExited: are not immediately called
// when the mouse is dragged. That would be too easy!)
[self updateMouseState];
if (m_mouseIsIn) {
m_requester->mouseMovedAt(loc.x, loc.y);
}
}
// If the event is not forwarded by mouseDragged or rightMouseDragged...
sf::Mouse::Button button = [self mouseButtonFromEvent:theEvent];