diff --git a/include/SFML/Graphics/Font.hpp b/include/SFML/Graphics/Font.hpp index de5415e2d..6dc8bf353 100644 --- a/include/SFML/Graphics/Font.hpp +++ b/include/SFML/Graphics/Font.hpp @@ -92,7 +92,7 @@ public : bool LoadFromFile(const std::string& filename); //////////////////////////////////////////////////////////// - /// \brief Load the font from a file + /// \brief Load the font from a file in memory /// /// The supported font formats are: TrueType, Type 1, CFF, /// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. diff --git a/include/SFML/System/Mutex.hpp b/include/SFML/System/Mutex.hpp index 4b8e3d8e7..13accb0a2 100644 --- a/include/SFML/System/Mutex.hpp +++ b/include/SFML/System/Mutex.hpp @@ -103,7 +103,7 @@ private : /// /// When you want to protect a part of the code from being accessed /// simultaneously by multiple threads, you typically use a -/// mutex. When a thread is locked by a thread, any other thread +/// mutex. When a thread is locked by a mutex, any other thread /// trying to lock it will be blocked until the mutex is released /// by the thread that locked it. This way, you can allow only /// one thread at a time to access a critical region of your code. diff --git a/include/SFML/System/Vector2.hpp b/include/SFML/System/Vector2.hpp index ca2ee3eab..63504f92d 100644 --- a/include/SFML/System/Vector2.hpp +++ b/include/SFML/System/Vector2.hpp @@ -41,6 +41,8 @@ public : //////////////////////////////////////////////////////////// /// \brief Default constructor /// + /// Creates a Vector2(0, 0). + /// //////////////////////////////////////////////////////////// Vector2(); diff --git a/include/SFML/System/Vector3.hpp b/include/SFML/System/Vector3.hpp index 1e19e6f2a..c25cd4671 100644 --- a/include/SFML/System/Vector3.hpp +++ b/include/SFML/System/Vector3.hpp @@ -41,6 +41,8 @@ public : //////////////////////////////////////////////////////////// /// \brief Default constructor /// + /// Creates a Vector3(0, 0, 0). + /// //////////////////////////////////////////////////////////// Vector3();