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Update documentation of creating Music and Cursor
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@ -29,9 +29,7 @@
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/// sf::Text text(font, "Hello SFML", 50);
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///
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/// // Load a music to play
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/// sf::Music music;
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/// if (!music.openFromFile("nice_music.ogg"))
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/// return EXIT_FAILURE;
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/// auto music = sf::Music::openFromFile("nice_music.ogg").value();
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///
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/// // Play the music
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/// music.play();
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@ -299,14 +299,8 @@ private:
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///
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/// Usage example:
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/// \code
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/// // Declare a new music
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/// sf::Music music;
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///
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/// // Open it from an audio file
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/// if (!music.openFromFile("music.ogg"))
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/// {
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/// // error...
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/// }
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/// // Open a music from an audio file
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/// auto music = sf::Music::openFromFile("music.ogg").value();
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///
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/// // Change some parameters
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/// music.setPosition(0, 1, 10); // change its 3D position
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@ -245,9 +245,8 @@ private:
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///
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/// // ... create window as usual ...
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///
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/// sf::Cursor cursor;
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/// if (cursor.loadFromSystem(sf::Cursor::Type::Hand))
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/// window.setMouseCursor(cursor);
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/// const auto cursor = sf::Cursor::loadFromSystem(sf::Cursor::Type::Hand).value();
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/// window.setMouseCursor(cursor);
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/// \endcode
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///
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/// \see sf::WindowBase::setMouseCursor
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